Starion's WIP and test thread

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    I still haven't copied the generation 4 runtime library to the dual-core computer. Maybe I'll just download a few outfits and characters using DIM. I don't really feel like copying 16 GB of data onto a slow, external hard drive.

    Edit: my single core computer still has Windows XP. lol. The game actually runs on the Windows 7 dual-core computer with graphics set to low. I should rename the thread: my experiments with computers that can barely run 3D programs. hah

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I should convert my old scenes to Daz Studio 4.6 duf format. Here is my old scene rendered in Studio 3. Someone suggested that I turn off/hide the ceiling. The scene looks better when the distant light shines onto the figures.

    Maddie is jumping for the control panel. Ok, I'm going to convert the scene files to duf format and replace the distant lights with advance lights by Age of Armor.

    Also, the openGL preview window is faster after I turned display optimization on.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Daz Studio 3 took 7 minutes to save the scene above. Daz Studio 4 saves scenes faster than Studio 3.

    Here is Genesis in Daz Studio 4. When I can use the dual-core Pentium I will adjust the shadows and add another character.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Red and orange. I forgot to adjust the shadow softness of the advanced distant light. Posing figures by hand is somewhat time consuming.

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  • mori_mannmori_mann Posts: 1,152
    edited December 1969

    Time consuming, but rewarding. I find that with pre-fab poses, I often end up fiddling so much, that I wonder why I didn't fiddle it together from scratch in the first place ;)

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Click.. click. Reminds me of some action computer games that I play. lol

    Teegra in her little, black dress. I'm just playing around before I do more test renders of outfits. I just wanted to see how a black dress would look against the color orange. I should fix the lighting in this scene first.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Danties for Boudior bliss. Tomorrow, I'll let Luxrender run longer if I have time.

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Fun with Octane demo. I need to find some tutorials. GPU runs at 150 degrees F or 65.5 Celsius. I hardly use Celsius.

    Apparently, I clicked the wrong button or menu item the first time.

    edit: removed old image

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I found an old obj scene. Now I need to learn how to position the camera. Octane runs fast on a $65 video card with 96 cuda cores. Wow.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Apparently, I forgot to export the textures with the geometry data.

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Fun with Octane. Closeup of Victoria 4's feet in stockings. The GPU temperature is in Fahrenheit. I'm going to redo the scene in post number 340 now.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    How is Octane so fast? After Octane ran for 15 - 20 minutes on $65 video card, the scene looks decent. Boudoir high heels on Genesis 2 Bree.

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Another render of feet and legs. This scene uses a ton of memory. I'm going to render Victoria 4 by herself to see how much memory she uses. The low camera angle shows an interesting perspective.

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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Yeah. Anytime I have my ladies wear a skirt, I put panties on them for certain. This is especially true given that the skirts they were tend to be rather short.

    Observation: Pretty3D makes short skirts. The panties don't cover too much skin. The black panties in this render are in the shadow of the skirt.

    $11.48 is a good deal because the outfit comes with versions for Victoria 4 and Genesis 2.
    http://www.daz3d.com/new-releases/after-school-2-for-genesis-2-female-s-and-v4

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I think Teegra or the hair uses a lot of memory. I'm going to render a human wearing the same hair but in a different outfit.

    Looks like I need to buy a new video card with more memory soon.

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  • John SimsJohn Sims Posts: 360
    edited December 1969

    I must say the Octane renders look very impressive. I find myself a little tempted.

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Hi, thanks for looking. Octane does require an NVIDA card like the GeForce 520 or newer. I would also recommend having at least 2 or 3 gigabytes of video memory on the video card.

    Here is Lana wearing boudior bliss. I think Teegra's texture uses a lot of memory. I'll try rendering Genesis 2 next.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I find Scribus hard to learn. :( I will use OpenOffice.org instead. Thanks for the comment Novica.

    Novica said:

    Scribus
    http://www.scribus.net/canvas/Scribus

    Head over to Starionwolf’s thread and ask her about this- she’s having fun! (Post over there, not here please so all the comments are in one place.)

    Starionwolf’s:
    http://www.daz3d.com/forums/discussion/27814/P90/#503626

    Posted: 15 December 2013 08:41 PM

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Perfect shoes for Genesis by Fisty.

    The main texture for the shoes are grey in color. I had to edit the diffuse color in Octane. Lana is wearing black nail polish on her toes.

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Red high heeled shoes and white stockings by Predatron and Diane. The underwear uses a lot of memory. I'm going to render Bree in a swimsuit now.

    The scene looks dark because I was playing with HDRI and its light's settings.

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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    In the render above, the underwear and shoes use a lot of memory.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I just realized something: I can reduce the resolution of the textures to reduce memory usage. I resized the copies of the larger textures in Gimp. I wonder how Bree's face will look like with a texture of 2,048 by 2,048 pixels.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I never did upload the closeup of Bree's face with low resolution textures.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    OpenGL render. I should buy NGM for V4. The boobs that morphs ++ looks unrealistic.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Apparently, Catgirl for Genesis loads sub surface shaders. Hmm. I need to turn of SSS and reduce the specularity settings.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Open office is so much easier to use than Scribus.

    Catgirl with basic female shape. On the right, I dialed in a morph from natural gravity morphs for Genesis.

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  • starionwolfstarionwolf Posts: 3,670
    edited April 2014

    Catgirl annotated. I typed some notes so that I can use Catgirl as a drawing reference when I draw characters with skirts. I have trouble visualizing where a woman's hips are when I draw skirts.

    Sorry for the small size. Maybe I should create an OpenOffice.org document in landscape view next time.

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The reflections on the glass are nice.

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  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Me poking fun at my renders of half-naked women.

    edit: I should find how much memory two copies Victoria 4 uses in one scene.

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  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Sexy outfits are courtesy of Pretty 3D.

    Memory usage:

    first scene is 1.35 GB in pose mode, 1.65 GB during the 3Delight render
    second scene is 1.2 GB in pose mode

    Mind you, I am using the 1.8 GHz computer running Windows XP with the /3GB boot switch.

    I'll work on the second scene tomorrow.

    Edit: the /3GB switch just caused my video card driver to crash. Looks like I'll need to use the /3GB switch with caution.

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