Starion's WIP and test thread

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Comments

  • JaderailJaderail Posts: 0
    edited May 2014

    My friend as far as I can tell not one thing you have done, may yet do, in this style, has had one thing bad in it. There are things not allowed but so far none you have done that I know of has so much as raised an eyebrow so far. Your doing things I see as more Cute than suggestive and nothing has been to far that I have seen. And if you DO render a image that your not sure of just PM it to one of us Admins. We will all look at it and email you a verdict on if it needs to be posted on DAZ Studio or not.
    I have many renders in my DA account I can not post here on DAZ 3D. But I can post them on DA with the proper flags set and then a user of the correct age can see that image from DA if they wished, if I posted the link to it here. I'm not saying to Push the limits, just that to me your doing fine for DAZ 3D right now. And you have options to stay that way, show a Admin when in doubt. Even then you still have other options for showing works properly in ways that are allowed. Do not over think this stuff. As far as I know your doing just fine so far.

    Post edited by Jaderail on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I'm back. I don't feel like typing a long response because I have a cold. Thanks for writing.

    Here are some outfits:

    1950s Casuals
    Memory usage: ~880 MB

    1950s Every day clothes
    Memory usage: ~730 MB

    interesting that Every day clothes uses less memory even though it has a slip/under skirt.

    1950s_every_day_clothes.jpg
    524 x 576 - 95K
    1950s_casual.jpg
    524 x 576 - 114K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    1950s waitress.

    Memory usage: 830 MB

    Lighting from advance spotlight looks better than lighting from advanced distant lights. I am almost finished uploading renders of memory intensive clothes for Genesis 1 and 2. Next I will examine at clothes for Victoria 4.

    1950s_waitress.jpg
    524 x 576 - 77K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    10 year old Kori wearing Chic hair. I think Chic hair uses 150 MB. I'm going to reboot the Windows XP computer and then run some more tests.

    Memory usage: 730 MB

    10yo_olympia.jpg
    349 x 576 - 88K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Kori in Octane. I forgot to adjust the sunlight.

    Kori_02.jpg
    962 x 614 - 147K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Olympia (default skin) and Bree (Genesis 2 default skin) comparison. I'll fix the composition later.

    Memory usage: 1 GB.

    Country_Kitchen_01.jpg
    524 x 576 - 109K
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Olympia and Kori. I would've let Luxrender run longer but it is getting late.

    Memory usage: ~2.5 GB out of about 3.8? GB of physical memory. About 200 MB is used for the integrated graphics chip.

    Olympia_group_01.jpg
    696 x 600 - 236K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Josie and Olympia comparison. I would've created a more fancy scene but I am using Windows 32 bit. lol

    Memory usage: 1.1 GB out of 1.2 GB.

    I'm going to play with the lighting.

    Josie_Olympia_01.jpg
    524 x 576 - 97K
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    I can do two things at once: edit lights and edit the liquid settings that is in the giant martini glass.

    First scene has Advanced distant light and a regular distant light. I need a water shader for the bubbles. Maybe I can use the shader from rigged water.

    Second scene has light from easy environments eternal sands. I changed the index of refraction of the liquid to 1.33. I will play around with the settings some more.

    The model is Danika.

    Martini_glass_02.jpg
    524 x 576 - 76K
    Martini_glass_01.jpg
    524 x 576 - 109K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Index of refraction test with the same camera angle and lights.

    Top image: IOR off
    Botom image: refraction strength set to 75% and IOR set to 1.1

    I'll do the remaining tests on the dual-core Pentium because the single core computer is too slow. Daz Studio spent 25 minutes rendering one image. I also changed the shadow settings thinking that I could reduce the rendering time.

    Martini_glass_02.jpg
    936 x 576 - 181K
    Martini_glass_01.jpg
    936 x 576 - 178K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Reminder for me to work on my Poser scenes after I look at the clothes for Genesis 1 and 2. I should read the manuals for Poser too.

    Alyson_Ben_2.jpg
    521 x 526 - 93K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Optics

    IOR = 1.2

    I did not notice any difference between 1.2 or 1.3. No point in uploading both renders if they look similar. I'll play with the IOR settings again tomorrow.

    This render only took two minutes on the dual-core Pentium.

    Martini_01.jpg
    800 x 600 - 41K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    IOR = 1.5
    I turned of the shadows so that Studio will render faster on the single-core computer. I forgot that I can turn off shadows.

    Tests of water and glass will take a while. I should finish my smaller projects before I continue rendering big scenes containing water and glass.

    V4's texture is from Angelica.

    edit: sorry for the small size. I forgot to set the output size to 800x600 pixels.

    pool_02.jpg
    521 x 569 - 86K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    same scene as 402 except that I added a cat and I changed the color of the refraction.

    Martini_02.jpg
    800 x 600 - 44K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    something different - Olympia in the Luxury Star

    I'll render a closeup picture after lunch.

    Luxury_star_01.jpg
    524 x 576 - 100K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Here is the closeup of Olympia. I should load Luxury star by itself to see how much memory it uses.

    Luxury_star_01.jpg
    695 x 576 - 132K
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Adventurer for Genesis Male
    Memory usage: 800 MB

    Fayre for Genesis female
    Memory usage: 900 MB

    I found a corset that has no straps. I should look for tops and dresses that are strapless now.

    Fayre_01.jpg
    500 x 576 - 136K
    Adventurer_01.jpg
    707 x 576 - 118K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    The first scene is image 397 rendered with the linear kernel.

    The second scene is similar scene as image 402.

    IOR = 1.7

    edit: I think I may have accidental lowered the refraction setting. Opps.

    I forgot to adjust the lights in both scenes.

    Martini_02.jpg
    800 x 600 - 129K
    Olympia_group_02.jpg
    784 x 600 - 218K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    The index of refraction of the liquid in this render and the render above is set to 1.7. There is no color set for the refraction. I'll play around with the camera angles and lights after lunch.

    edit: I forgot to change the render settings as usual. lol Also, I should read the Luxus skin settings before I do any more renders using Luxus.

    Martini_glass_02.jpg
    500 x 576 - 69K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Materials and lights need adjusting for Luxus.

    First render: skin set to Luxus gossy-translucent

    Second render: I set the skin to Luxus gossy-translucent and I applied the color settings in Slosh's first post.

    Julie_Luxrender_02.jpg
    545 x 576 - 122K
    Julie_Luxrender_01.jpg
    527 x 576 - 124K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I finally figured out how to edit the Luxus material settings so that the skin looks normal. I'll upload a new render later.

    I found out that the martini glass has refraction set.

    1st image has glass IOR set to 1.7
    2nd image has IOR set to 1.0

    Model is Danika. I should do a render comparing the skin textures for Genesis 2. I also should redo my previous renders of the glass.

    Martini_glass_02.jpg
    466 x 576 - 76K
    Martini_glass_01.jpg
    500 x 576 - 81K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    IOR of glass = 1.33

    Haven't used Mahala in a while.

    Martini_01.jpg
    800 x 600 - 52K
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Julie in Luxrender on the single-core computer.

    I forgot to save the jpeg of Mahala. Opps. Its ok.. I wanted to change the scene any ways.

    Julie_Luxrender_03.jpg
    500 x 576 - 95K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    Julie in Octane demo version. I should find some tutorials for Octane.

    The hair is Full & Feathered Hair for Genesis.

    octane.jpg
    723 x 501 - 129K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited May 2014

    I learned how to add a light in Octane. The red light is on the floor pointing upward. Octane did not load the textures for the columns.

    octane.jpg
    966 x 613 - 202K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Julie in daylight lighting model. The strength of her bump map is too high.

    octane_02.jpg
    699 x 526 - 138K
    octane_01.jpg
    639 x 531 - 153K
  • anikadanikad Posts: 1,919
    edited December 1969

    Julie really looks quite lovely here.

  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Hi anikad, thanks for the comment. Here are Mahala and Julie in Luxrender:

    Julie_Mahala_01.jpg
    800 x 600 - 52K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Mahala in Octane. I should find some tutorials on creating subsurface scattering and glossy textures. Bye

    Mahala_octane_01.jpg
    628 x 580 - 151K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I finally finished this test scene. Olympia, Kori and Nidale.

    The Windows 7 computer needs more memory.

    memory.jpg
    412 x 459 - 50K
    Olympia_group_04.jpg
    778 x 600 - 85K
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