Carrara Non Photo Realistic Works
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Thanks Headwax and UB. I am playing around with combinations of FotoSketcher and Filter Forge - can get some nice results.
Continuing the Ancient Egypt theme.
Anubis
Mistys Janette G3F with RawArt Lekullion G3F morph and V4 Coral Snake skin.
Siesta time
Steps to ponder
Really enjoying your renders, Bunyip. I have a question about Siesta Time. Are both Fotosketcher and Filter Forge both part of the workflow for that image? Or just one or the other?
Nice renders, Bunyip02! What the beautiful place is on your last picture?
Ditto, same question.
Playing with Filter Forge.
Hello Diomede and UB
Base of the picture in PSP was FotoSketcher using the Pencil sketch 4 filter, then a Filter Forge - Old Book Illustrator filter image was overlaid with transperancy adjusted to about 45%.
Glad you are enjoying the renders as I am having fun experimenting with the different effects.
Regards, Bunyip
Hello Vyusur
Its Stonemason's The Path to Cloud Temple - https://www.daz3d.com/the-path-to-cloud-temple
Your render is great as well.
Regards, Bunyip
THIS ISNT MINE, I FOUND IT IN ANOTHER THREAD BY De3AN and thought it was worthwhile pointing out
Thanks! I found the style difficult to achieve.
Thanks Andrew. I saw some similar work recently and thought I'd give it a try.
Well, I was afraid someone was going to ask that.
I tried lots of settings before I found some that gave me the results I was looking for. It doesn't always produce good results with all subject matter. The best I can do is list the settings that produced this particular result. You could use them as a starting point for your own experiments.
The character is the original Poser version of “the Girl”.
Replace all shaders (except the eyes) with almost-black.
Make two renders; Photorealistic, and NPR.
Photorealistic settings:
Remove the default light.
Set scene Ambient light to 450%
Set background color to white.
Set Indirect Light to 142%
Set Occlusion Radius to 20ft.
NPR settings:
Choose only “Outline”.
Thickness=10%
Length=208%
Combine the two renders in Photoshop layers with the Multiply option.
See the attached settings images:
Quote
Shader settings.png
652 x 459 - 98K
Ambient-Background settings.png
238 x 167 - 20K
GI settings.png
235 x 286 - 35K
NPR settings.png
238 x 286 - 33K
Using same process as de3an, except I left the shaders as normal.
good stuff and quick as a flash!!!
I'll try and have a play with that on the morrow - been working full time which sucks
Here's that same method but with ordinary textures and the lighting settings tweaked. I also added a garoud render and made it b and w- Plus fotosketcher of course ;)
Hya Veronica, as I said in the other thread - that works really well. The textures are just right.
Thank you once again, Andrew!
Headwax the combination looks like a great effect.
Snow Dragon & Snow Elf.
Thank you, Bunyip
BTW, nice crisp style on ice dragon picture.
Excellent work, folks. I was just playing with the Horse2. I created a mane and tail with dynamic hair. I then used the volume pass to combine the hair from the photoreal render with toon and npr renders, and took the result to filter forge.
.
That is pretty extraordinary, Diomede! Nice composition, and a winning combination of filters.
+1
Fantasia
Beautiful character and great painted effect!
Thanks Vyusur
Thanks Phil
really interesting effect - like an underinked woodcut block - would never guess it was digital
the mountains in this are double wow. Reminds me of some of Maxfield Parrish's work.