Carrara Non Photo Realistic Works
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That still leaves a gap of a few thousand years between the cave woman and the scientists - not as great a gap, I grant you, and the cave woman could have been from a lost tribe somewhere. But I grant that the story possibilities of dinosaurs and humans make all this rather acedemic!
Scientists working on Chicken-Trex DNA samples
That would be terrifying at 40ft high!
I really dig these alternate rendering styles you can do. I'm surprised I don't see more of that. Though I have seen someone using a NPR style for an online graphic novel... that's pretty awesome. Also, the guy reminds me a bit of the singer for Rusted Root.
thanks PhilW, yes I had to use a drop saw on it to fit the dog in - it doesnt fly so well now ;)
thanks Bunyip, yes me too :)
large dino looks terrific, as does the front cycad thing, definitely kid's book style in those two elements
heh, looks like what I had for dinner last night - went a bit heavy on the glaze ;)
thanks for that feedback, yes it's a very clean style, this is the shadow pass, I can see it has lots of potential, especially combined subtly with other passes - eg you could render out three lights in slightly different positions separately and combine shadow passes in ps and adjust layer opacity etc - that would give a four tone image (including white)
Colonel Sanders would make a decent drumstick out of this one
The chicken that bites back, yikes!
wow this is one of your best - I think it's because you have only included what is necessary to tell the narrative - a great thing in an illustrator !
as Howard Pyle said "They will never shoot you for what you leave out of a picture."
you mean the tv show 'it's abbout time' wasn't real.... gasp..... my childhood has been ruined!
gah, I remember that, and I'd blissfully forgotten it til just then - I'm off to to see the psychotherapist ,,,,,
this morning's work, before 'work '
topaz mainly on carrara render passes
Gronk.... lol
ahhh I won't be able to sleep tonight. Did you know that the bad names of Captain Pugwashe's Crew - were all made up? There was no Roger The Cabin Boy, nor Seaman Staines, or even Master Bates.
I was so happy when I found out.
Here's 'Phantom At The Opera,' - 'Opéra Garnier, Back Entrance, 8.15 P.M., October 12th 1875'.
There really was Master Mate, which is so easy to mishear . . .
ha ha yes when I am deaf as well :)
A different style of work up.
This is passes of coverage, ambient occlusion, toonpro, diffuse (greyscaled) primitive, depth (use screen parameter)
put together and worked up in Topaz - then given a sepia coating.
the render is greater than 3000 pixels wide if you click
Both versions are extraordinary. How did you do the top one? Totally looks painted Very nice poses too. Any chance sharing the beauty pass on that one?
thanks UB :) here be the beauty pass - no postwork except sigs.
i was very happy with this pass - but that's not the name of the game!
Thanks! Very cool to see the transition from beauty pass to finished work. Your postwork is obviously amazing. I need better skills there, but also need to pick my spots and not try to learn too much at once.
thanks UB - one big tip - if you havent discovered it
is that in PE go to the layer paremeter eg (screen etc)
select and change the parameter then hold you finger on keyboard's up or down button
and it will scroll through the parameter choices - that way you can see what differences they make - try this at different opacities
the mouse scroll wheel will do the same
see what you learn?
you know just this morning I loaded up Carrara and actually read one of the tips - you know hold down the left mouse key and hold down alt key then stand on your left leg and close your right eye and grunt .... and think I learnt something
The mouse wheel did not work, but the up and down buttons did, thanks! So I can now see all the cool changes very quickly. Unfortunately, knowing which one to pick is not so easy, as context is everything.
I finally watched a video tutorial on layers and layer masks in photoshop. Slowly crawling out of the mud.
select the blending mode... leave mouse pointer there and scroll away.... seeemples
it all comes second nature after one or two centuries :)
this is interesting https://www.daz3d.com/forums/discussion/comment/2043346/#Comment_2043346
I've been looking at a lot of 'npr' work in different threads and after a while it's depressing
like M4, you see M4 in a render and you know it's M4 (mostly) morphed.
From what I've seen a lot of artists are using one photoshop action etc (not Carrara artists!) and expecting a masterpiece -
it makes you question your own work because you recognise the style. I don't think I've seen much that really does look 'hand made' - unless it's been worked over by hand.
maybe I'm wrong :) hope so!
that's why I can't stand sitting around for an hour or more rendering with iRay or the other ones as I always take it into PS and change evrything anyways...
I did a render the other day... took over two hours.... I had other things to do and when I checked later that's what it took.... big waste of my time if I wasn't doing something else as I loaded it into PS after and changed it all with layers, brushes, erasers and anything else I can use... I noticed in a few posts in the commons the discussion on V8 was that most are happy to push the button in DS to do it all... that's when you get the same as same as.. to each their own though I guess.