Carrara Non Photo Realistic Works
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more stuff I found in my runtime - plain jane toonpro render straight out of carrara
carrara render passes worked up in topaz and original carrara 'beauty' render , the figure is aiko three retextured
Krita uses G'mic for its digital effects. I've been using G'mic in GIMP for ages and I like it a lot. G'mic is designed to be incorporated in third party products. I'll have a look if I can manage to use it as a general purpose post renderer in Carrara.
I had not looked at Krita in a long time. Based on Vysur's comment I did some reading on the site and will install it. The non destructive editing for some features would be a big plus.
Very well put. But I assume you meant to group sequential with linear, and emotional with nonlinear. I've studied Jung for years as well.
HaHa! You are cleverly describing the condition of dualism we all experience to some degree. The human condition.
Congratulations! Please let us know when it occurs. Sad I will not be there - but you never know.
Archetypal is good.
Getting backgrounds done. Got it moving in the link below
Alley
It's ToonPro. Just set at 2 tone
thanks BCRice :)
that would be terrific!!!!!!!!!!!!!!!!!!
@UnifiedBrain wrote:
Ah yes I can see the connection, I was trying to get across plots (narratives) that are non-linear, both in a temporal sense and perhaps a point of view sense (and other ways I guess :) )
But yes, emotional and nonlinear fit nicely.
Thanks for the other kind words.
"Archetypal" I like that !
cheers :)
Thanks UB... yes it was... will be trying again this year
Filters, Effects and Shaders extensions as well are great. But most of all I dream of some plug-in/modifier that could place a specified object on specified vertices/polygons like the «copy on a surface support» modifier that is available in Hexagon.
I guess replicating on a shader and then turning the replicators into real objects wouldnt help, as they woud still be seperate meshes - unless you group them then export them as one object and reimport?
Replication on shader never gives precise result that is required in architectural modeling.
fair enough I though shaders of one polygon would be precise but I have not tried it
here's some toonpro and npr renders for @mmitchell_houston suprisingly the npr render is very very simialr to the toon pro - toon pro has advantage of overdraw and a little more control, I couldn't get any joy by chnaging the depth cueing
second post for @@mmitchell_houston
not sure if you are going for that stark black and white style - here's an approximation - probably too many tones?
the light source is one distant light maxed out, I combined the render passes as outlined (see invidual passes for names) (plus one of the toonpro passeswhich I cleaned up a little ) , ran them through oloneo hdri to sharpen them, then judicious use of Topaz Simplify Buzsim.
this is the same end render with a photon pass overlay blend mode luminosity
brings back a little detail? eg in toes
Question? I have not been able to figure out. How do you remove or turn off a toon line on one surface or material. For example the toon line render above of aikobot has a line around the eyelashes which are a transmap but the outline shows the whole geometry.
Hi David,
this is from the digital carver's site and may help
Toon! Pro Override effect
The Toon! Pro Override effect, available on the Effects tab of the properties panel let's you override line effects set on the renderer's UI. Here you can control the lines for an object or shading domain. Select the domain from the list and change line settings above.
for me I just hide the geometry - eg pull eyelashes into head (maybe just hide polys in vertex room?) . Mostly I just fix it in post which takes about 30 seconds
ok that actually worked see here is carrara 1st vs poser 2nd I am coming closer in makeing then the same. I pretty much can for background and city models etc. my big problem was with characters. There are still some issues
they both look pretty good, as does your witchunter vid, nice work - main difference just seems to be the colour
are you making your animations in poser or carrara? or both?
Mostly poser. I use carrara as an add on. Mostly as a modeller or when I need to fix some geometry or convert something from daz to poser. Or an ocean scene. I know poser pretty well but I am not so good in the carrara material room and was just fiddling around trying to learn it a little.
thanks David it's good to see the two programs being used together, great to see new faces and styles too
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another video tut on post processing 3d render passes and blend modes - it's quite interesting and certainly well worth watching
but dry ;) https://vimeo.com/100811573
edit: you need to pay attention to the blend modes he using
When I see such a workflow as on the video above, I get horrified. I nearly never use masks (simply cut off the needed piece from the layer) and merge immediately all adjusted layers that Affinity creates in every case. I always try to keep layer stack as short as possible and delete every unnecessary layer as soon as possible.
yes, that's a good idea, but I never do it , mainly because it disrupts my workflow - as ypu know it's all about action reaction
and my mind is focussed on the 'canvas' rather than the layers
it's like when I paint I never lay my paints out in exactly th e same place on the palette - I'm interested in the canvas and what is on it rather than the palette, and my best paintings are done with one or two brushes that are never wiped
that would drive some people nuts -
what ever works for the artist is what is important
of course people can twist facts any way they like - like the messy artist genius stereotype http://elitedaily.com/elite/psychology-behind-messy-rooms-messy-room-may-necessarily-bad-thing/708046/
pressing on, usual culprits - has one of Larsen's excellent Storm Castle model in it (Larsen being, as you would know, this month's Carrara Challenge sponsor)
Like it !!!!!!! Gargoyle decorations add to the scene as well.
Squee Dragon - Filter Forge - Chinaware Painting filter
thanks, I like the mushrooms in this especially, the textures add that kid's book look
, and mushrooms are just what I need at the moment!
Good to see a few of us holding the fort against the PRs :)
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more tutorial videos
this is a video relevant if you have Corel Painter 2017 - it outlines painting textures over your 'clay' render
https://www.youtube.com/watch?v=fBYny9hY0mk
also this one, basically you could use it for adding texture over textures as well https://youtu.be/r81pQ5rgIZE
this is an interesting vid if you have a hankering for painting colour over your grey scale image (that you have put together using eg coverage, toon, npr lines and shadows.) Where he is using the masks just use elements of your Carrara's object pass layer, Interestingly he points out that a colour in a colour layer (ie colour blending mode) will have no effect if the inderlying tonal values are pure white or 'pure' black)
https://www.youtube.com/watch?v=8LbQYuV6dng
Hello Headwax, textures are the ones that came with the mushrooms, first two items listed below.
Squee I used Freaky Skins on as the textures of the original are coming out black when rendered for some reason. Should have used a darker skin shader on Squee.
I like both PR and NPR, depends on the effect I am trying to achieve.
https://www.daz3d.com/squee-the-little-fae-dragon
https://www.daz3d.com/traveler-s-naturals-mushroom-singles-vol-1
https://www.daz3d.com/rdna-mushrooms-vol-3
https://www.daz3d.com/rdna-mushroomz-clusters-and-rings-1
thanks yes the rdna and traveller's stuff looks like good things _ I have a few but havnt looked to see yet - bl&&*dy March sale or whatever :)
Happy Friday!
Squee Take-2
Used a different shader for Squee and repositioned as centre of attraction.
that looks much better Bunyip. The green sings off the red.