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talk about getting the bug... these Carrara challenges have really done it to me.. Being a requirement to make something for the challenges has got me right in.
From trying to make boats, simple objects, crater critters, space ships, trains, cars and now Louie the Fly!
when will it end!!! .............. damn you Carrara!
I've started a new FJ ( attempt number 36 ) thinking edges and quads... in between Louie!
That's a great character!
or more recent
Much better work on the car. Louie as well of course... what was that song line??... "Little Loop and Loopdy Lou".
TIPS: Looping and Welding
Looping: A few things I've discovered...
Welding: A problem I had and a solution.
Last month I welded two polymeshes together... the result was Blue, apparently creased, polylines. I tried repeatedly to uncrease them using Model/Smooth Edges with no luck... so I just left them as they were. This just happened again... determined to figure out why this time I thought about what I'd just done... I Drag Selected the polylines just welded and looked in the right panel under Statistics and sure nuf'... it said that 2 polygons were there. Easy to fix that I'll first try Detach Polygons... Yep that did the trick... just have to delete the detached polys. Hmm... guess I could have just used Empty Polygon(s)... will have to try that next time. Oh noooo... somewhere along the way I lost looping afterwards, perhaps even before... wasn't paying attention, Oh well I am modeling a rather strange object... I'd start again but am almost done. Btw: it's a Sharp symbol for the Music Carrara Challenge. Perhaps I'll do better with a Flat symbol.
Feel free to let me know if there are any errors, spelling or modeling above, and I'll correct them.
I thought it was an original character! Louie the Fly never made it over the Atlantic (well it is a long way for a fly!).
I don't think that lines and polys are "marked" as loopable or non-loopable. For a line, it examines the mesh to determine which line is an extension of the existing line, and it takes account of a threshold angle, so if the extension line makes a greater angle than the threshold, it does not extend. maybe that is the issue - you can change the threshold angle in Preferences, so increasing this will make lines loop around bigger angles.
Phil, Thanks. I just searched for anything to change the threshold in Preferences... for the Vertex Modeler settings I increased each seting one at a time which had no effect... see pic... it's not a very big angle.
I just had a look - it is Preferences / Vertex Modeller (down the bottom of the drop down list) - Edge Propogation Angle.
I increased... apparently not enough though. Next time I'll shut down and restart Carrara... in case it needs to re-read prefs to take effect. Thanks will try again. Hmm... I wonder if it might have to be increased before smoothing is converted... I'll go experiment.
Well... here is my sharp symbol, looks a bit like a hashtag? I created it with Dynamic Extrusion... Symmetry was used for adjustments so each side could be streched. Afterwards I had a solid center which I emptied front and back polys then filled outer polys. Afterwards I used Model/Deform and added Shear to give it a bit of tilt, 25%. Note that I only used Y Z for shear so as not to effect all axis.
Strange things happened... After emptying the polys I tried Link to link front and back points which refused to add an edge. I had to use Bridge... I think to get the centers edges. For some reason I ended up with a few creased edges, Blue,... I could not UnCrease them... will have to examine it more closely to find out why. No big deal they needed to be creased anyway.
Louie the fly is 60 years old this year!!
amazed he isn't known world wide as the most popular fly.. then again we Aussies like to keep things to ourselves
Eh? Did I hear something in the direction of the land of Oz?
Goodness... the Flat design went rather quickly. This consists of 2 polymeshes... the upright is a cylinder... for the curvature I used 3 templates along with Double Sweep... I'd made a copy of the outer backward "c" shape then just scaled and tweaked a bit. Hey... instant Funky B. :)
Tips: Polyline and Double Sweep
I've become fond of the Polyline that is an "S" with 2 dots... you can draw in segments, similar to Vector drawing, and later shape the segments... kewl.
For my primary path I used a rectangle with 8 vertices... this allowed me to end up with a line to crease in the middle of the top, bottom and sides. On my first attempt I found that the center lines couldn't be added later since the center top was wider... Extract Around didn't work for me.
Thanks PhilW for letting me know what Double Sweep does awhile ago... I'd never tried it until then.
I got sidetracked from my rollercoaster and decided to path sweep a staff topper finial? for My Zynk Luke Zydian character
the staff of infinity
(the infintity loop looped >< yeah I am not very imaginative there)
was fun UV mapping it as I wanted to have scratches or marks following the loops and took me a while to figure out how
boning a cylinder it would have been there already!
anyway I pinned a loop around it and unwrapped it, fit the UV then in UU3D I selected and edit, straightened all the horizontal edge loops 16 of them
just a pity its not evenly spaced like a graph, but it will do.
this is what Carrara gave me
I then straightened those curved lines in UUW3D and fit it to the square again in Carrara
Nice work, Wendy, even if it was a struggle!
Yeah... looks cool!
Newbie Fillet Question: I have a simple vertex object and would like to fillet some edges. When I try, nothing happens and I have no idea why. Any ideas? Below is a screen shot of the object in questions with edges selected.
Firstly, save your project before you go any further.
Try using Quick Fillet. Sometimes that'll work when the regular fillet doesn't. You need to click & drag the edge out though, since Quick Fillet doesn't take numbers. Once you've got a bevelled edge, give it a really good inspection. Look for places where it's gone kinda wonky - if you find any, that'll be why the regular fillet didn't work. You've probably got some doubled up vertices, or really tiny polys that are too small to see, or a crossover, or somesuch. Once you see where it is, go back and fix it in your saved project, and then you'll probably find that fillet will work.
Those little tiny mesh anomolies can easily creep in unnoticed, but it's always best to fix them as soon as you spot them, cos they can fester and bite you in the bum further downh the road.
Cool Tip TangoAlpha! Oddly I just had this problem myself... Fillet did noting but Quick Fillet came out very wonky... so I aborted the object tried again with the same results. Since it was in early design I've decided to take a different approach to create it but haven't started yet. I've never had a problem when using the Create menu to insert a cube or cylinder of my settings.
One other interesting little titbit regarding QuickFillet: it doesn't break a UV map. So if you've already mapped an object and need to quickly bevel an edge, use Quick Fillet rather than Fillet, and you keep the UV.
In my case both tools work.
First test render of the FJ up Ship Creek
getting there very slowly.
Getting there very slowly?
It looks fantastic to me!
Slowly my tush! It's looking really nice!
Excellent, Stezza! I want me some of that creek you are up!
any time @Diomede, we have a guest room out the back which is only a very very short walk to the creek for you to throw a fishing line into..
thanks for the comments, the lighting has covered up a few discepencies and I'm having trouble with the front mud guards... but it's been fun.. Spent a few hours on the back door then Carrara crashed.... oops... forgot to save that bit, start again!
here's my eldest daughter out the back yard which shows how close we are to the creek.. notice the kookaburra in the tree
Kookaburra sits in the old gum tree......
I had to google kookaburra. LOL. Lovely back yard and family. I am only three blocks from a spot to drop a fishing line in a river. Unfortunately, it is the Anacostia River.
http://news.nationalgeographic.com/news/2012/07/120723-fishing-anacostia-river-washington-dc/