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May I suggest maybe a colored trim on the dress for the little splash of color?
Scanner + towel...muhahahaha!
Unfortunately, I'm not running a Mac, so I don't know the exact button to use. When you hit Ctrl, you are getting the dialog that usually shows up when I high right-click. I would try double-clicking (left side of mouse) while holding the "option" key, and if you don't get a dialog then, try using the "apple" key.
The glowing runes fix is a little easier (maybe)... In order to make the runes emissive but not the rest, you need a black and white map (which you can lift off of the arch's texture map) which has any areas that you want to emit light to be white, and all the rest to be black. This image needs to be plugged into the "emission color" parameter of the arch, and then only the areas that are white on the map will emit light. The color of the emitted light is greatly effected by the emission temperature, which is measured in Kelvins, just like for a standard lightbulb. You can look at lightbulb temperatures and color output to get a pretty safe idea of what settings to use. Studio default is 4500 K, which is I believe a "warm white" or a "soft white" lightbulb. It is also possible that the map needed for the runes is already available. The emission parameter creates "about" the same effect as the ambient lighting parameter in Poser, which could also be controlled by a map. If you already have a map for it (check textures folder), it just needs to be plugged into the right slot.
One other thing that comes to mind is to make sure that your render engine is actually set to use iray and not 3Delight. That's in the render settings pane at the top. Other things to check are, if you are actually using the iray render engine, to see what settings are being used there. There are settings in the Environment section that can actually turn off all the lights in your scene...
Thanks SGTGhost777, I'll look into it. Right now I'm having problems rendering two products that were supposed to work right out of the box with emissive lights and neither product is working correctly. They both have Poser versions so I'm hoping they will work there. I guess I may have to contact the PAs if I have continued problems.... I really want to give DS a chance, but for me Poser is so intuitive and I can't even get premade emissive lighting products to work in DS and it seems like such a huge learning curve.... But I guess learning challenging new things is a good workout for your brain and one day in the distant future, I will thank DAZ for preventing me from getting Alzheimer's LOL...
Yes, I already looked at the texture maps and there is a black and white map for the runes. And I did click delete all lights because I wanted the only lights to be emissive, I wonder if that screwed things up but I didn't see any lights being used originally except the headlamps but I added a coloful light at first but when it rendered so bright, I deleted all lights which may have turned off the runes lights? I may have to contact tech support about where the controls are on a Mac... Do you know if it's possible to save a scene in DS and open it in Poser? All the products used have Poser versions (which may be different) but it would be easier just to switch out some things in Poser than start from scratch. I created the alien with Genesis 1, is there a way to save that character and make it usable in Poser? Thanks and sorry for all the questions, I feel like a toddler asking Mommy why is the grass green, why is the sky blue, where do babies come from? LOL
I see , good technique, now I learned something new specially for texturing, Thanks.
It is "sort of" possible to save a DS file and re-open in Poser; if you have the DSON plug-in for Poser. That is something that allows Poser to read the native DS formats for some more recent figures. It is here at the DAZ Store; I don't know if it is free or not; I got it at some point when it was. You save character presets, poses, etc., in DS, and then the plugin allows you to create "Poser Companion Files" that Poser can read. It's touch and go; sometimes it works, sometimes it doesn't. I haven't had very good luck exporting entire scenes...
The other option (not as streamlined) is to export the DS scene as OBJ and then load that into Poser. I do that with Genesis 3 when I want to use Poser's cloth room, because Genesis 3 isn't compatible with Poser. If you check all the right boxes in the export dialogue, the maps are still there when you load the files in Poser.
That being said, to work on the scene in DS...
In case you can't figure out which is the magic button to hold down to load the Iray base shader, there is a work-around, which does work, but requires a fairly good memory. Before clicking the button, look at the surfaces of your arch. You will need to remember (or write down) the name of the image for the diffuse map, bump map (if there is one) and any other maps that the arch uses. After selecting the surfaces in the surfaces tab, apply the iray base shader -- no extra buttons this time -- to the surfaces. You will notice radically different parameters show up. The Diffuse map goes into the "base color" slot, ignore most of the others, find the "base bump" slot if your original texture had a bump map, if there's an transparency map, that goes in the "cutout opacity" slot.
The black/white rune map is not technically a light. It wouldn't render as glowing in Poser either, unless you have the "use indirect lighting" box checked in the Poser render settings. What I would recommend in your scene is to "hide" your emitting pillars for now (in the scene tab, click on the eyeball). Add the black/white rune map to the emission color channel in the arch's material. Set the emission temperature to 3200 (for a reddish glow) or 6500 (for a blueish glow), and set the "luminance" to about 3 million. Set the luminance units to cd/m2. Try a scene render with all the lights off and the emissive pillars hidden. If your runes are as bright as the sun on a clear day, dial down the luminance value.
If you can't see anything in your scene still, go to render settings. Make sure you have "Nvidia Iray" selected instead of "3Delight" (just in case-- if it is set to 3Delight, Iray shaders WILL NOT WORK). If you're in Iray mode, you will have an "environment" parameter. The first parameter in this box is Environment mode. Make sure that this is set to "Dome and scene" or "scene only" If it is set to "dome only", your scene lights are turned OFF. For now, set the dome mode to "infinite sphere", and the draw dome to "off". Try rendering again.
If you want a soft glow surrounding the emission surfaces, you can turn on the "bloom filter" in the filtering menu of the iray render settings tab. This can help, but sometimes you end up with glow that you don't want; every light colored surface with light bouncing off of it starts glowing to a certain extent...
In case you really do want answers to some of your other questions, I'm pretty sure babies are brought to the front door in slings by storks... I'm still working on the grass one.
An afterthought... in Iray, actual "lights" are not necessary. Not to brag, but this scene doesn't have a single light; everything is done using light emitting surfaces http://www.daz3d.com/gallery/#images/108406/ It is possible, but it's a little hard to see when setting up your scene. Usually I leave the camera headlamp on while setting up the scene, and then turn it off for the render.
Nope! I'm rendering in 3Delight. Any suggestions for that? I tried adding some scales from Super Shaders, but the fish texture disappears. Maybe I should try to manually reload it after the applying the scale shader? I even tried leather texture, which looked funny.
I think the angelfish, butterflyfish and triggerfish are meant to be seen from a distance and/or a small scale. Now the ocra, dolphin, sea turtle, lionfish and manta ray look pretty good.
Nope, sorry. In 3Delight I don't know what would work. I suppose you could still add a geometry shell, add a scale like displacement map, and then set the index of refraction to 1.333 (water) and see what happens...
Wow, thanks, will try that tomorrow. Now rendering probably the worse render in my life and I was going to try to resurrect it in Photoshop, which I'm MUCH better at, but will try your technique tomorrow. I'm going to remove all of Jepe's stuff and re-add it later. It is supposed to be for lRay and should work out of the box so will have to contact him if it still doesn't work... Thanks again, I'm hoping to get out of my rut of doing pure pinups and portraits and be able to do some cool full scenes... Oh and I do have DSON, already have G2 in Poser. Renderosity has a free vendor created utility to get G3 to work in Poser but I haven't tried it yet. Hopefully I can get the little grey alien I made with Genesis 1 in Poser too. I've been all Poser up till now, but I think I'm going bi LOL...
If they already have the Iray materials, then it is simply a matter of cutting back the luminence values...nothing ever really 'works' right out of the box.
This new Iray Emissive Material tutorial video just released, check it out it's so helpful for everyone having defeculty in applying emmissive to their render
And here's other tutorials you can look at
http://www.daz3d.com/04-14-Hoard-of-Iray
I haven't had a chance to try that either. Still learning my way around Poser. Hoping to figure it out eventually!
Thanks Scott Livingston.
Wonderland, you're welcome.
Been busy, traveling for work and other stuff, but finally had enough time to work on my latest render. It got more complex than I originally planned, but I think it's a good start.
Aphrodite's Angels
(with apologies to Kate Jackson, Farrah Fawcett-Majors, and Jaclyn Smith)
Daz Studio 4.9, Iray
Postwork in Photoshop
Credits:
Arcane Images and Lightning Brushes - ObsidianDawn
Clouds - http://almudena-stock.deviantart.com/
Hi – I'm fairly new to this all. I downloaded Dazstudio just three weeks ago but I like it. Made some renders, browsed these forums up and down and came across the New User contest here.
I'm thinking of entering in April's contest one of the two renders attached. I guess they cover the requirements; posing, lighting, composition and.... spring!
Curious to what you guys here think; you're way more experienced than I am that's for sure!
Thanks, –M
Good start Mosjeschwartzman, in my opinion the dark dressed lady scene looks better in that the red one, you need to do some extra work in your scene, first you need to lower slightly on the seat, and second the bunch of flowers on the left side need sand ground or maybe if you have planter fence around to hide the flowers base. or maybe you can keep the small flower pot on the lady lap and remove all other flowers, zoom in to the lady, Third I suggest to give some color or texture to the wall.
This is just my opinion, maybe other experienced artist can give better suggestion.
So, I was messing around with render settings and accidentally Irayed! I had no idea I could do Iray on this computer, because it certainly didn't work in DAZ 4.8 (thought it was going to blow up!) Something must have changed in 4.9, because I've actually done a few Iray renders and though none of them were great, they didn't take any longer than some of the 3DLs, Reality and Superfly renders. I've even played with the blender cycles script that someone here made to port the scenes from DAZ. Fun, very cool,learning a lot.
I've attached a draft of something I'm playing with for my second entry this month. It's not fully rendered yet, just messing around at the moment. My five year old, who helped me create this, tells me it's missing a campfire and a teeter totter. LOL!
------------------
"Feeling Sluggish"
Poor Sheriff George. Recent budget cuts have forced him to find alternative modes of transportation!
PS. Welcome, mosjeschwartzman! You're off to a great start!
Great work TabascoJack, I suggest to change the Black Leathered Lady to look at the same direction as others, and if possible to remove her Sword/Katana Scabbard.
A idea for a second entry. I'm going to try on my own but I'm going to post a WIP anyway :).
Cool, I've been looking at it for some time, I had the feeling of missing something somewhere (Don't miss understand me please), and finally I've figured out what's missing, It's the Slug slime trail as we usually see in most similar cartoon situation scenes. and as usual It all depends on how you look at your art and the way you want it to be.
I agree, Habash. It's actually missing quite a few things. I just slapped that together to see how it would look. The desert probably isn't the best place to ride a ginormous slug, LOL. But it looks dramatic and interesting. I could put a big ole slimy trail in there somehow. The slug needs retexturing. the pose and camera angle need tweaking. The lighting is awful. I'm totally new to Iray. But I'm having fun, and there's time, so why not go for it? Woohoo!
What charm! This one is great!
I find myself wondering what his right elbow is resting on. I'm not sure if there are difficulties posing such a large figure as George, but I think his legs/feet would be more natural if one knee was higher than the other, and his knees were apart. I have very heavy relative, and there is one thing he can't do is put his knees together. The belly is just too big for that.
The way George is leaning back and his causal, nothing bothers me expression is perfect.
This is definitely a render to have fun with.
I've been a little busy, and am now returning to the mermaids. It took a little while for me to figure out what I wanted to do, but it's starting to come together.
These fish are driving me crazy! Their pivot point is far below the center of the figure, and I can't mathematically position them. I had to eyeball it, so I hope it looks right.
They look perfectly positioned to me Dracorn!!! This is turning out to be an amazing render!!!
Thanks, Saphirewild. It's both fun and a challenge to make designs out of sea critters.
Yes the are positioned right, the kaleidoscope fishes and shells looks wonderful, but I'd suggest to raise it slightly upward, it looks to me it's more closer to bottom.