April New User 3D Art Contest "Open Render" (WIP)

17891113

Comments

  • I did a bit of a re-work since the pose just didn't sit right for me and I did some experimenting with the DOF and used my new fancy HDRI night skies settings. The eyes hopefully look better now I also got rid of the pesky plant :)  All comments and suggestions are welcome 

    Open 5.png
    1000 x 1414 - 2M
  • Kismet2012Kismet2012 Posts: 4,252

    I did a bit of a re-work since the pose just didn't sit right for me and I did some experimenting with the DOF and used my new fancy HDRI night skies settings. The eyes hopefully look better now I also got rid of the pesky plant :)  All comments and suggestions are welcome 

    I like the new pose.  He has a bemused look about him like he is lost that seems to suit the scene. 

  • From the AshesFrom the Ashes Posts: 32
    edited April 2016

    Busy month, I'm off to a late start.  I decided to try a different work flow.  Instead of tweaking the whole image at once I started with my main character and worked on the pose, clothes, and lighting.  Then I'll add in the punchee and background.

    Here is my main character posed to give a solid punch to a taller target.  I rendered in Daz 4.9 Iray.

    Punch Test 2.jpg
    723 x 877 - 307K
    Post edited by From the Ashes on
  • Kismet2012Kismet2012 Posts: 4,252

    Busy month, I'm off to a late start.  I decided to try a different work flow.  Instead of tweaking the whole image at once I started with my main character and worked on the pose, clothes, and lighting.  Then I'll add in the punchee and background.

    Here is my main character posed to give a solid punch to a taller target.  I rendered in Daz 4.9 Iray.

    Without seeing the target of her wrath I cannot give any specific suggestions for the pose but from what I can see it looks good. 

     

    I know this will not be your finished background but even as a filler it is quite nice.  It really allows your figure to be the main focus.

  • mjc1016mjc1016 Posts: 15,001

    Busy month, I'm off to a late start.  I decided to try a different work flow.  Instead of tweaking the whole image at once I started with my main character and worked on the pose, clothes, and lighting.  Then I'll add in the punchee and background.

    Here is my main character posed to give a solid punch to a taller target.  I rendered in Daz 4.9 Iray.

    One suggestion...change up the leather a bit.  Right now it's all too 'new'...about the same look/shine/gloss.   Vary the parts a bit.  The skirt shouldn't be the same as the  leggings which probably shouldn't be the same as the poofy part of the sleeve.  Right now, the only thing that differentiates them are slight color differences.  It's harder to get a very glossy look on a soft, supple leather, like would be used on hte skirt than it is to get it on a stiffer leather, that other parts of the armor would be made out of....think differences between jackets and boots.

     

  • isidornisidorn Posts: 1,601
    edited April 2016

    I decided to skip the dead monster as I found it distracting and I realized the ground had a natural "foot stool" for the heroine. Worked on the poses, although they're far from finished, so please don't mind any fingers poking into bodies... With the posing I changed my initial intention with the male from just being eye candy to someone that takes the opportunity to enjoy the view... Not sure if that can be seen from his expression? 

    Also narrowed down the DoF in hopes of reducing sharp line in the background where the ground meets the mountains, but it still annoys me so I'll work on getting that out of sight.

    MyHero7.jpg
    618 x 1000 - 299K
    Post edited by isidorn on
  • mjc1016mjc1016 Posts: 15,001
    isidorn said:

    Not sure if that can be seen from his expression? 

    Looks more like he wants to pull her down and tickle her...it's more mischeivous than oggling.

    isidorn said:
     

    Also narrowed down the DoF in hopes of reducing sharp line in the background where the ground meets the mountains, but it still annoys me so I'll work on getting that out of sight.

    Frequently a good way to do that is to add some mid-depth shrubs/rocks.   Since this is a rather arrid/desert like setting, I'd go for rock out croppings.

  • Here's both views of my latest version. I know that it's been a while, don't ask.

    april2016d.jpg
    1031 x 872 - 661K
    april2016d2.jpg
    1031 x 872 - 675K
  • Kismet2012Kismet2012 Posts: 4,252

    Here's both views of my latest version. I know that it's been a while, don't ask.

    The reflection of the light on the floor is really nice in the head on image but the close up is my favourite.  The intensity in the expression of your guy is easier to see in this image.

  • isidornisidorn Posts: 1,601

    Here's both views of my latest version. I know that it's been a while, don't ask.

    Both version has good things going for them. The close up shows his facial expressions nicely. The wider shot gets a really dramatic feeling from the flames behind him, which I really like. I can't help wonder how it would look with a close up of the wider shot, getting both a closer look at his facial expression and keeping the dramatic flames behind him in sight.

  • dracorndracorn Posts: 2,345
    edited April 2016

    Oops. Something I need to fix.

     

    Post edited by dracorn on
  • isidorn said:

    Here's both views of my latest version. I know that it's been a while, don't ask.

    Both version has good things going for them. The close up shows his facial expressions nicely. The wider shot gets a really dramatic feeling from the flames behind him, which I really like. I can't help wonder how it would look with a close up of the wider shot, getting both a closer look at his facial expression and keeping the dramatic flames behind him in sight.

    How's this Isidorn?

    april2016e.jpg
    1031 x 872 - 635K
  • scorpioscorpio Posts: 8,418
     

     

    Here are the surface settings for the flare, thanks for your help! :)

     

     

    The first image is of the Iray shader base.  On Windows, when you hold Ctrl while clicking on this, you get a pop-up dialog box.  The "Options" tab has two options under "Apply:"  Surfaces, and Images.  Surfaces gives you the option of applying the Iray shader base to all surfaces of the current figure, or only the selected surfaces (surfaces selected in the surfaces tab).  Images gives you the option to "ignore" (which preserves any maps already loaded, or to "replace" (which unloads all texture, displace, specular, normal, bump, etc., maps).

     

    The only problem with your second screenshot is that it cuts off right before the useful information...  If you're trying to make something glow in iray, or adjust the amount that it glows, the first parameter to look at is the "Emission color".  If that is black (straight 0's), it will turn emission off, and there will be no light.  Any other color will produce light.

    I see "emission temperature" set to 0.  That could be another problem.  Normally the lowest you would set that is 1900, which would give you a very orange, candle-like glow.  6500 is considered daylight.  Other than that, the other settings are missing...

    Thanks VortigensBane,

    Here is a screenshot of what happens when I click contol, I don't see "options."

    And here is the bottom half of the settings for the flare. The color looks white which is weird because it is supposed to be blue and looks aqua in the unrendered scene. I used the highest light of Jepe's presets but that washes the whole scene out in bright white...  On the arch, I don't see a way of selecting the runes separately, but I selected the arch with the glow on the runes... Thanks for everyone's help!

     

    Here is what the blue flare is supposed to look like:

     

    Here is what the arch is supposed to look like:

    Here is a spot render with the flare on at Jepe's highest preset:

     

    And here is a spot render without the flare, with no glowing runes and no way to select them individually....

     

    To get the Arch runes to glow, apply the Iray Uber surface shader, don't worry about the control click thing its not needed, with the arch selected go to the surfaces tab, in the Emissive colour put whatever colour you want then click the arrow browse to the texture folder that holds the textures for the arch and select the ambient map for the arch, do the same thing for the Luminance and change the Luminance Units, I tend to use kcd/m^2, and set the strength to about 10000, you will need to play with the values to get the effect you want.

     

  • isidornisidorn Posts: 1,601
    edited April 2016
    isidorn said:

    Here's both views of my latest version. I know that it's been a while, don't ask.

    Both version has good things going for them. The close up shows his facial expressions nicely. The wider shot gets a really dramatic feeling from the flames behind him, which I really like. I can't help wonder how it would look with a close up of the wider shot, getting both a closer look at his facial expression and keeping the dramatic flames behind him in sight.

    How's this Isidorn?

    With the fires in the background I feel it's more dramatic than the previous close up, but I can't help thinking it loses a bit of the dramatic feel compared to the wider view. Not a very helpful answer, I know... Perhaps moving the camera up a little to get the fire to completely frame the man. I'll show what I mean on your picture.

    In the wider view you have this natural frame formed around the character. In the close up it's not framing him as good and the frame is also cut off at the top. A full frame around the character in the close up I think would help putting focus on him and bring back more of the dramatic feel from the flames.

    And please remember this is just my thoughts and what I would try if I did this scene. I'm no expert, especially not on composition. It's your render and you are of course free to take it which way you want.wink

    38e10945ea4e466f9df1a01b3a2847frame.jpg
    1031 x 872 - 203K
    be48cea44603f4d9ae55fd90ef6c21frame.jpg
    1031 x 872 - 182K
    Post edited by isidorn on
  • dracorndracorn Posts: 2,345
    edited April 2016

    OK, here we go.  Final, postworked version of "Mandala Mermaids," before I post it.

    (I was about to post it and then realized that the fingernails rendered without a texture.  Weird the way that happens sometimes.  Fortunately all I had to do was re-render then save it as a TIF and open an new layer in Photoshop, pop the new render in that layer and get rid of the old one.  Whew!)

    Mandala - Mermaids.jpg
    1500 x 1500 - 2M
    Post edited by dracorn on
  • KnittingmommyKnittingmommy Posts: 8,191

    That turned out really nice, @dracorn! You did a really nice job on everything!

  • TabascoJackTabascoJack Posts: 865

    Very nice, @dracorn!

     

  • dracorndracorn Posts: 2,345

    Thanks guys!

  • mjc1016mjc1016 Posts: 15,001

    ATTENTION!

    Can everyone who has posted their images to the Entries thread please make sure that there is a large version displayed within the post?

    If you do not know how to post a large image in the body of the post, Chohole has a mini-tutorial posted in this thread...

    https://www.daz3d.com/forums/discussion/75669/posting-large-images

     

  • dHandledHandle Posts: 617
    mjc1016 said:

    ATTENTION!

    Can everyone who has posted their images to the Entries thread please make sure that there is a large version displayed within the post?

    If you do not know how to post a large image in the body of the post, Chohole has a mini-tutorial posted in this thread...

    https://www.daz3d.com/forums/discussion/75669/posting-large-images

     

    Aargh!  Does this mean I have to also post it somewhere else on the web so I can post it here?

    Too many hoops...

     

  • dracorndracorn Posts: 2,345
    dHandle said:
    mjc1016 said:

    ATTENTION!

    Can everyone who has posted their images to the Entries thread please make sure that there is a large version displayed within the post?

    If you do not know how to post a large image in the body of the post, Chohole has a mini-tutorial posted in this thread...

    https://www.daz3d.com/forums/discussion/75669/posting-large-images

     

    Aargh!  Does this mean I have to also post it somewhere else on the web so I can post it here?

    Too many hoops...

     

    Nope, it does not, dHandle! 

    This is what I do.  I attach the file then click Post Comment.

    I double click on the thumbnail to open it up.  Click into the address bar and copy the URL. 

    Click on the back arrow to get back to the Forum, or if the picture opened in its own window, click on the forum's tab.

    When you open the picture icon, just paste the copied URL right there. 

    Note - 800 width is the widest that will fit on the forum page (at least for my monitor), but I will often reduce mine to 600 or 650, especially if it is a larger size.  That makes it easy to view on the screen.  If people want to see the larger version of the file, they can open up the thumbnail.

  • mjc1016mjc1016 Posts: 15,001

    Cholhole's post explains how to get it from attachment stage to 'inline'...

    It just makes it a lot easier when viewing the thread to see what is there (at least for me...)

    I manually set mine to 640...that way the forum software generally leaves them alone, because if it does the resizing things can get a little strange...like one too many tequila strange (yep, all warped and blury...).

  • ChoholeChohole Posts: 33,604

    We say 800 width so that when the judges view tha entry thread they see all images at the same size, so easier to make a comparison.  800 seems to be the optimum width to dispay correctly on most, if not all, devices.

  • Here's my latest, ment to have it  posted yesterday thou...

    april2016f.jpg
    1031 x 872 - 650K
  • KnittingmommyKnittingmommy Posts: 8,191
    edited April 2016

    I made some changes to my dancer image.  It's still a little grainy as I stopped it early.  I'll be working on my first entry today so I should have that posted later today or tomorrow.  I accidentally got a similar look to dHandle's image (echo effect) by accident as there was a mirror on the opposite wall.  I thought of changing it or hiding the other mirror, but I really like the look so I hope @dHandle doesn't mind!  Hopefully, it is still different enough that he won't mind.  I think his render is awesome and I'd be willing to try my image without that opposite mirror if he would rather I do that.  I still need to add some stuff outside the window, maybe trees.  Right now there is just an HDR.

    DanceAcademyIray03.jpg
    1318 x 1054 - 216K
    Post edited by Knittingmommy on
  • I made some changes to my dancer image.  It's still a little grainy as I stopped it early.  I'll be working on my first entry today so I should have that posted later today or tomorrow.  I accidentally got a similar look to dHandle's image (echo effect) by accident as there was a mirror on the opposite wall.  I thought of changing it or hiding the other mirror, but I really like the look so I hope @dHandle doesn't mind!  Hopefully, it is still different enough that he won't mind.  I think his render is awesome and I'd be willing to try my image without that opposite mirror if he would rather I do that.  I still need to add some stuff outside the window, maybe trees.  Right now there is just an HDR.

    Very nice, Knittingmommy. I like the reflections on the floor and mirror in the back.

  • Kismet2012Kismet2012 Posts: 4,252

    Here's my latest, ment to have it  posted yesterday thou...

    I really like this camera angle.  It shows the fire and glow on the floor but still shows the expression on your guy's face.

  • Kismet2012Kismet2012 Posts: 4,252

    I made some changes to my dancer image.  It's still a little grainy as I stopped it early.  I'll be working on my first entry today so I should have that posted later today or tomorrow.  I accidentally got a similar look to dHandle's image (echo effect) by accident as there was a mirror on the opposite wall.  I thought of changing it or hiding the other mirror, but I really like the look so I hope @dHandle doesn't mind!  Hopefully, it is still different enough that he won't mind.  I think his render is awesome and I'd be willing to try my image without that opposite mirror if he would rather I do that.  I still need to add some stuff outside the window, maybe trees.  Right now there is just an HDR.

    You have some great reflections and I really like the light.  Looking forward to seeing this with something outside the windows.

  • ebonartgalleryebonartgallery Posts: 252
    edited April 2016

    Suddenly the alley became a death-trap....

    ElTigreAttack.jpg
    834 x 1080 - 237K
    Post edited by ebonartgallery on
  • Kismet2012Kismet2012 Posts: 4,252

    Suddenly the alley became a death-trap....

    A couple of things that stand out to me.

    1.  The cylinders in the back look a little too clean.  Especially when compared to the burn barrel which is covered in rust.  Even a different colour might be enough to help them fade a bit into the background.

    2.  His trigger finger is no where near the gun.  Police, military, etc usually lay the finger along the edge of the gun near the trigger.

    3.  The gun looks a little too high in his hand...like he is holding the very bottom of the grip.  Lowering the gun a little bit might help the issue with the finger being too far away from the gun.

    4.  The pavement in the alley looks too clean.  There should be dirt, grime, stains etc.

    These are just suggestions.

     

    This is a great image.  It really tells a story at a glance.  Well done.

Sign In or Register to comment.