CAR AND BIKE LOVERS THREAD - MARK IV
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No need. It wasn't a critique of your work. I've never understood how they can get around in those things, and how they avoid being stopped by the police. Maybe those things really aren't road vehicles.
Dana
Thanks.. I figured it wasn't a slam.. But here's round two... And yeah.. I'll bet a lot of the wilder customs are trailer queens for shows...
Judging by their smiles, it's a nice ride in the country!
Dana
Something a bit different.. Ford Capri..
...nice. Would love to see a hopped up Cortina.
Interesting. I don't think I've ever seen one of those in real life.
Dana
The Capri was basically the European equivalent to the Mustang, I believe
Thanks.. Only Cortina mesh I can foind is a Mk3..... will see what it;s like..
Nowt wrong with a Mk3, I drove one of them till it finally fell apart on me, forget what the mileage on it was, but it was pretty hefty
...a friend of mine in college had a Cortina pickup like this one:
Here's a raw render of the base mesh.. originally an fbx.. Now to kitbash..
Da Booze Is In Da Doorway!
nice lighting!
+1
Dana
+2
Is Mr Ness hiding around the corner?
Might be, you never know for sure!
I had a 1976 blue one. Ran good bought new.
Hey, I am not sure but that red car beside this looks just like a Capri!
one Cortina - as discussed...
Had a Cortina back in 77 or 78 don't recall what year it was but I remember it looked like a small Mercedes with small fins on the rear quarter panels bought it for $100.00 it came with everything to rebuild the motor in the trunk which was nice except the motor was fine but it needed a clutch master cylinder which I found out was impossible to get
Someone offered me $300.00 for it and I took it and for the next two years I knew who had it and how often it got sold as everytime I went to the Car Quest Autoparts store the manager would fill me in
...cool. Love it.
...sigh, I wish I had your guys' modelling and texturing skills. Just not clicking for me.
Well.. to be honest the only shaders used on the model are the DZFire Real Paints, and the DLD Lesthers.. With one custom homemade glass shader, and me headlight image map..
don’t be discouraged, keep at it.. you’ll get there..
...I just don't have some of the programme tools many use to make these conversions. I can open a .3ds model in Hexagon or an .lwo one in Carrara, and convert it to a .obj but then am often left with a huge list of mesh components (particularly troublesome if they are in an language I don't know) and having to rebuild the UV map for texturing. I only have the free version of UV Mapper which is very difficult to use. I cannot afford other software either.
If Daz could import these two formats directly, it would be great as these are the two most widely used ones when it comes to vehicle and aircraft freebies. Then it would preserve not only the mesh assembly, but the UV mapping for retexturing. I was kind of hoping expanded file format importing would be added when they said "big things" were going to happen to Daz. It would make all our lives so much easier.
What's really irritating is when you import one that scatters the individual parts everywhere and nothing has a name just a letter and a number
...I get that a lot. I've had .lwo models "explode" in Carrara after converting them.
Then there was a highway bus model I converted in Hexagon that had something like 300 individual mesh parts with just a number as all the grouping was stripped out. What is worse the numbers had no correlation to each other as one may be a window panel, and the next in the sequence is on the undercarriage, effectively turning it into a 3D jigsaw puzzle. Almost seems like it would be more efficient to just model it from scratch than try to piece everything together for setting up the various material zones.
...and I haven't even started on inverted polys and poor welds.
I had the Mazda 626 version. This isn't mine as I can't find an image at the moment :)
Have you tried Blender? I know a lot of folks don't like it, but once you get the hang of it, it works pretty well, I know what you mean by exploded models, had that happen to me a couple of times, sometimes I was able to put the model back together, sometimes I had to duplicate and mirror some parts, while a pain, certainly not an impossible task, converting models to obj's isn't an issue, but opening certain files is, any model that can be opened in Blender can be converted to an obj, just export it as such, it should have all of its material zones in tact, I know of only one model I have ever downloaded and then exported without material zones, and it turned out to be a 3DS model, and those are usually the ones that go explode on me when I am able to make an obj out of it as well, though I haven't seen that happen in a few years now.
...yes and nope. I have tried it every time after someone would mention they made it better and still am stymied by that UI and it's "hotkey's first" approach (hotkeys in pretty much all other software are usually an advanced technique one picks up after mastering the ropes).
Unless there is a full makeover like Andrew proposed in 2013, staying clear of it. I'm a "visually" oriented person who is not only dyslexic but has memory issues so it just doesn't work for me.
Besides Hexagon (which for myself, has a UI I can better relate to) is undergoing a full update that will include 64 bit support (which I feel alone will help cure a lot of the instability that has made it almost impossible to work with due to frequent "freeze ups" and crashes). Hopefully it will also include improved UV mapping/wrapping tools.
Granted that Blender can be a pain at times, I've actually made very little stuff myself, and all of it in either Blender or Sketchup, but I use Blender for conversions all the time, so have gotten used to using it.