UltraScenery [Commercial]
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An alternate to this approach... Create an UltraScene prop with whatever setting you are looking to use. When it is done generating, do File > Save As > Scene Subset. Save just the UltraScene prop.
When that is done, select the UltraScene prop and re-run the script. Generate the secondary UltraScene prop. When it is finished, you can do a File > Merge and select the Scene Subset you saved during the first step.
This will let you work on each prop individually and only bring them together in the scene when you are ready to.
Thanks Daventaki, I tried saving and then merging, but talk about a mess! But here is the first render, Sunset Pause. I got the 36 AM Sedan in the BYOB sales and was wowed to find Iray materials. But trying to position it, well that was fun. It kept floating off on me.
I like the simplicity of the coastal options. Where I lived on the Central Coast of California, it is more sheer drop-offs, and mountains growing down to the Pacific, until you turn north at Gaviota. Then you deal with riptides and rocks.
Well I checked a few things out. I had the Game version of the Nvidia update, so I downloaded the Studio one. Then I found there was a switch for GPU in some admin setting in Windows that was turned off! Turned that on. Lots of reboots today, including for the new Daz Studio installation. Hopefully everything will work together happily now. (Until Microsoft, Nvidia, or Daz decide to change something.)
I create the first scene and then select the UltraScene in the Scene pane, I run File/Duplicate/Duplicate Nodes to create a copy in the Scene. there is no need to copy all the instances or the water, since I plan to run UltraScenery on it with changes and regenerate all those. If you just want an exact copy with all the instances and water, select File/Duplicate/Duplicate Node Hierarchies. Then I run UltraScenery on the copy and change whatever I want to change. Since it starts as an exact copy, it will have all the settings of the first UltraScene as a starting point.
Dual UltraScenery props so that the desert isn't so barren.
I've also attached the custom heightmap I used.
Thanks barbult. I will try that tomorrow. Daz crashed on me while I was fixing dinner. I had saved the new scene at least. Either that or the racoon did it.
@Jason Galterio, that render speaks volumes. There is a story there.
Mary
Played around with a little bit of gentle animation of the river. Its like 25mb, so give it 15 seconds or so to stop stuttering, but it looks neat! :)
(if it's not moving, click on it to open it directly)
That brings it to life.
Nice. I can't imagine how long it took for that to render.
Oh, not long at all, the motion was done in postwork with Photomirage
Ah, okay. I thought you animated the water in DS.
Very cool!
how much is Photomirage?
another of those companies that won't show me a price, hopefully cheaper than Plotagraph
update
I did find a review site from 2018 saying it is $70
ah that page gave me $99 Australian
I couldn't get there on my browser it kept throwing me back to the trial
sorry derailed this enough
I look at this thread frequently because of the awesome images everyone is rendering
the pro update for Ultrascatter works much better on my PC no freezes so might consider this one day too
I know I'm late to the party, but I just started playing with this and OMG, this is the coolest thing I've ever used in Daz Studio. I had these products laying around in my runtime not being used, and now I feel like such an idiot for that. Here's my first real try using it. Did one of the coastlines with the willows. I know what I'm doing the rest of the night, lol.
Love the lillypads :)
So, some time back I'd had an idea for a picture based around my go-to warband in the miniatures game "Song of Blades and Heroes." I put together several of the characters, and then struggled to find a setting for them.
Then I stumbled over this product, and while I've not bought the new expansions - I've spent way too much money on the PC+ Sale this month - even the base product has so much potential.
Here's a work-in-progress, including all the characters I have finished. There's two more heroes to add, and of course the horrible monsters they're reacting to, but I'm pleased with how this looks and wanted to share.
Nice. I was trying to figure out a way to include a set of stairs into one of my US pictures, but I gave up.
No disrespect to your picture (which I really do love), it shows one of the things I dislike about US. The formats that have structure (lake, river, roads, etc.) all look the same. So I've started to be able to recognize when people use them.
That's why I was playing around with changing the format templates to vary things up a bit.
I totally agree. It reminds me of a friend who lived in California for a while, or my sister (who lives in Victoria but spends a lot of time in Vancouver); when we watch TV shows together, they're always saying "oh, there's that place!" And even having only been to Van twice and never to Toronto can recognise a lot of locations - maybe not where they really are, but as the "oh, this other show shot in the same place."
Nevertheless, this is an awesome product even just out of the box. When one starts to fiddle with the various terrain maps, it has so much potential.
So that scene above with the moving river...when I first tried it, I first used an HDRI lgihting, and got the results below, which was terrible for the water? it looks almost like a road. Any ideas what I may be doing wrong when using the HDRI? I ended up switching to the default US lighting coming with it, and it got that nice reflective depth.
(click for bigger)
You probably have the HDRI ground set to Manual instead of Auto (in the Render Settings pane Editor tab, Environment section.) However, I think this is interesting and a clever way to make a road.
Edit: That HDRI isn't providing much light either. I'd consider rotating it for more light on the subject, or increasing the HDRI intensity. Experiment and see what looks best.
LOL! OK, I'll check the ground setting, thanks!
I've decided I need to learn to use Bryce at least to the extent of creating terrain maps. I'm also planning on getting Scar 8, and I found several Bryce products in the list of Free DO content, including some that are just for creating terrains. I thought I'd mention it here, in case anyone else is interested in picking up one or two of them. (Here's a link to that list filtered by Bryce Software.)
I can't suggest Filter Forge enough. You don't need a photo editing software as it will run independantly. There are so many different free filters to use as well.
I have Filter Forge. Even have a few published filters, (here,) but I've not tried to use it for creating terrain maps. It may make a difference that I'm still using 4.0, but if not, I wouldn't mind a few links to filters that would help me create custom terrain maps.
That looks more like water moving due to surface wind than moving due to stream flow. They look very different.
Honestly that doesn't look that bad to me. It reminds me of a city park or a theme park path.
I like this a lot. Had a similar idea using the Ireal animated water https://www.daz3d.com/ireal-animated-ocean-water-system.
I didn't let it render to "production quality" but I like the way it turned out.
https://drive.google.com/file/d/1ewYTpkfUU1-ug9XvrdsePIXT7o5Uwjql/view?usp=sharing
When I purchased my copy, I also bought the Filter Library, so all of the then current filters came with it. (I was mobile a lot and this made it a lot easier to browse the filters offline.)
The filters I've had the most luck with:
Geology 1 (11382)
Mars Lander (14451)
Plasma Streams (5291)
Satellite Image (9450)
Sedimentary Boulders Rock Face (14206)
Terrain Heightfield Generator (935)
Most of these will automatically output a Bump Map. The ones that don't, offer options that make the output just gray scale.
I've had the best luck with images that aren't too detailed and have a bit of blur at the color changes.