UltraScenery [Commercial]
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Frogs Life
I like it. Looks a little like the Outer Banks in N.C. or something ;) I duplicated the terrain, enlarged it and pushed it way into the background to break up the horizon.
Thanks for the inspiration barbult! :)
Laurie
I love this render Laurie! It reminds of home.
Trish
this is really nice.
Perfect surroundings for the new character!
That extra background was clever and very effective! I also like the way the background items are in a bit of a fog to give them the sense of being far away.
One of the reasons I like using depth of field and the fogs for Iray...it does really give the sense of distance :).
Laurie
That is absolutely gorgeous!
Laurie, that's absolutely inspired. Quite amazing. Looks so much like the salt marshes near me along the North Kent Coast - they have poetic and historic names like 'Bedlam's Bottom' and 'Dead Man's Island'.
Well, assuming the ship is at 100% scale for Studio, the position's not really a surprise. Studio's units are cm, so that position is 100,000 cm away - which is 1,000 metres or 1 km. The horizon for a 5'7 person is about 5 km away on flat terrain.
I find it really easy to forget that Studio was designed for portraiture, and the units are thus very small. You might want to reduce the ship to 50% scale, that will help make it look further away. Depth of field and distance fog help too.
It also looks like your HDRI's bottom is showing? Something on the horizon to mask that would probably help your picutre out.
For the stream, it might be worth doing two renders, one with TD3 for the ocean and the other with the US water for the stream, then combining them in post-work.
Thanks a lot, Barbult.
Your discoveries about negative max height were such inspirational.
Just wonder, if anything else besides River 2 gives some good results with negative height max?
Really inspired! That's become a new favourite for me - great work.
That is so lovely @AllenArt.
thank you very much. i didn;t realize the 1cm measurements. good idea on comining the renders ...
I know I have been thinking about expanding the USC scenery as well ... to broaden the view. My thought was to allow as many USC pieces as we would want, like to 3, 4 of them ... as much as your system could handle, or alow in the viewport.
The horizon problem I've had forever with the HDRIs. Someone had posted a deal about using manual ground and lowering it, which works for sure, but DOF or haze even then looks good.
Great image, Laurie!
The Picnic...
Thanks everyone :). barbult always knows how to push everything to it's limits and finds new ways of doing things. I never would have come up with the negative terrain on my own. LOL
Laurie
I've used River 1 and Pond. If you aren't seeing any land above water, try increasing the contrast. With negative max altitude, the black parts of the terrain noise map will be raised and the white areas will be low. I haven't tried a custom terrain map with negative max altitude yet. there's always more to explore!
Thanks a lot for the explanation, Barbult.
I have not seen any land above the water until now, after your recent description.
You are amazing. It opens up a lot more possibilities, even while using only included Features and Ecology.
Below is an example of Lake 3 with max altitude -7 m, Oaks 05 and Ecology Seed 231
I'm not really that amazing. HowieFarkes told me about the negative max altitude. Until then, I had never thought to try a negative number. I'm glad you are finding a good use for it.
Ok, ok, but you have the gift, to explain the things, that I could undestand and I value that.
Slightly changed Contrast and Brightness and I got another landscape from Lake 3 - max altitude -3 m
and then choosen the part of it, that looks interesting for me...
i have to say, the land areas remind me of garlic bread.
I've been playing with the negative max altitude for a couple of hours and came up with these.
First is a simple one with max -5m , River 1 and Oaks 3 (I think) ecosystem.
Second, I tried Lake1, everything else unchanged, and got this pebble-beach effect, which I thought was quite interesting. (I suppose the floor of the lake has been pulled up above the water level, so there is no vegetation to speak of but lots of river pebbles/stones/logs) I added a couple of plants in the foreground - they are not part of Oaks of course.
Note to self: Deselect river pebbles when scene will contain large bodies of water!
I like that pebble beach!
That pebble beach is cool! It did make me think of how many instances of river pebbles are created underwater that won't show in a standard non-negative max height render.
I also like that pebble beach - looks great.
I had over 150,000 River Pebbles instances in one scene.