UltraScenery [Commercial]
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I have stacked with Lake 3.
That doesn't seem like a lot if that is for a lake build.
How many are you getting?
I wonder if size and number of pebbles depends on ecology used.
With Lake 3 I got 196000 instances when pebbles was selected to build
and took significant time to build UltraScenery.
that pebbles scene is really great.
ROFL! Garlic bread? You haven't eaten yet, have you? LOL
But now that you mention it....
If you go out east on Long Island in New York, the beach there looks just like your pebbles. Very cool.
MelanieL, I really like both renders and agree the pebbled beach is special. I almost expect to see a toddler wandering into picture to dig for ...
Artine, you always can make me laugh, when you aren't taking my breath away.
I have to say that this has gotten me moving to actually start accomplishing something...
A perfect fit for northwest Washington state beaches which are all rock.
No big experiments here, just Harpwood Trail more or less out of the box:
Be sure to see it in full resolution in the gallery by clicking the image!
Is there a way to turn the preview of the instances in the viewport on? I'd like to do some finetuning e.g. delete some grass, etc.
that's beautiful, barbult.
thanks for sharing this.
Select the instances you want to view and turn on Visible In Viewport in the Parameters pane.
Of course! Thanks, the mind was blank.
Nice little island created from Coast 1 with height -2 m
Summer Time
I probably broke the biomes... I wanted to try out the Lions and haven't see a lot of examples of the "desert" pre-set.
Technical question: is there a way to have items not appear around a camera? Similar to the "only create in view," but in this case to avoid creating instances that would be in the immediate vicnity of the camera?
Not that I am aware of but that is an excellent suggestion, wonder how hard it would be to incorporate it.
Love everyones renders!
You can use an Iray Section Plane to block some scenery. I've used it to block what is behind the camera.It helps let the sun through, if it is coming from that direction. It also helps keep random branches from appearing right in front of the camera.
I've never experimented with the Iray Section Planes, now I think I am going to have to.
One more for tonight; the combination of River 2 and Willows 7 creates some pretty interesting swamp lands.
I would really like to see some winter options and maybe some desert props; cactus types?
You can limit the instances to just what is visible to a specific camera by selecting to restrict it on the Build tab. Do you know about that?
Here is another fun experiment to try. I used two UltraScenery builds in one Daz Studio scene. I used a squiggly striped black and white height map (attached) for the terrain. In one UltraScene I used the height map as is, and in the other UltraScenery I inverted it. I used the Pond feature in both, but used a different ecology in each. I deleted one of the waters, so there was only one. I used negative max altitude.Here is the result:
Hmm ive never used the Iray section planes either might have saved me some headaches look for what was in front of the camera! LOL will have to experiment with them for sure.
Thats an interesting result you got there looks great!!
Decided I wanted to create a post that includes the links to posts that I find useful and others might find useful too. I will update this thread as I can I have only made it through about 10 pages so far, so if I missed anything please let me know.
Want to say Thank You to all the people involved with this thread and all the great tips and information to make an already awesome product even more so.
And for course a BIG HUGE THANK YOU to HowieFarkes for making such a wonderfully awesome product!!!!
Promotional Post for Ultrascenery, Lists all addons and what they require. Lists some things to try if US is not working.
Double Ultrascene with custom terrain
Tip to use Iray Section Plane to help block vegetation from in front of the camera.
Tip to Duplicate the terrain and use it in the background.
Negative max altitude-black parts of the noise map will be raised, white parts will be lower.
Dirt track 1 follows the terrain, Dirt track 2 smooths the terrain. Example 1 Example 2
Modified feature masks. Post 1 Post 2\
Creating a clearing (requires editing json files)
Tips on generating scenes
Horizon adjustment (not using HDRIs)
Horizon adjustment tip with an HDRI
Cameras by Barbult updated 7/10/20
Free Cameras by 3DOutlaw
Free render setting file that sets Instancing Optimization to Memory by Divamakeup
Script by mCasual to remove trees from around the camera
Experiment making own path
Example how to use Ultrascatter with Ultrascenery
Tip to create a shortcut in scripts menu for Instancing optimization to Memory (can create your own preset or use Divamakeups here)
Quick render tips to test things.
Link to height mapper for Earth terrain
Tip on how to get Ultrascenery to render if its to much for your computer.
Tip from Howiefarkes on how to get water to show on height mapped terrain
Make an island
Noise affects height maps
Water color in older post (has been fixed since)
Explanation about noise
Add a camera to position the sun.
Link to site for free height maps (terrain.party)
Create rocky circle with Ultrascatter
New Release of UltraScenery v.1.2.0 7/15/20
FYI you do not have to regenerate an US scenery if you are just changing water properties.
Using Top View to make a custom mask.
Examples of using the new Mask feature in the Build tab.
Free masks this post and the one below it has one also.
Masks shared by Creationz8
Tutorial road crossing water by Barbult.
Comment on what you can use masks for and below it by Gogger more detailed.
Tutorial on how to use a mask by Melissa Conway.
Changing the road base color/texture by Barbult (more examples)
Note: Using InstaEdit with US Instances causes the instances to lose thier rotation.
Cobblestone Pathway by Barbult
Free Paved Road by RGincy
--Updated to my post 8/15/20 12:32am--
Used River 2 Grasslands 1 -5 max altitude, then edited it and used Harpwood 2 to add the trees. I like the first one better because it has the rocks around the edges but I thought they both came out interesting.
@Daventaki, that list is wonderful. May I suggest a link to barbult's wonderful thread in the Art Forum?
I was just trying to figure out how to do a double terrain as barbult mentioned just above, I have seen people mention them, but for the life of me, I can't visualize how it is done. (Visual learner here.) And of course, one run of UltraScenery is enough to cause my desktop to be tricky and want to reboot. And it is 64gb, while my laptop is 32gb.
Mary
i have been wondering about using 2 or more USC constructs in one scene..I would then think instead of them comingling on top of one another, you could move one to increase the scope of the scene? slide it x or z ...
this is 4 ultrascenery objects, moved on the z axis. i did do a little post to cover the seams. i think it might have merit for long range shots. WOnder how many can be in a scene before the system grinds to a halt. ?I kept it simple this time... one scenery has the trees, but just a few... the rest are river 1 x2 and river 2 with grassland 1. the 4th is river 2 with grassland 3. much work to do on this