UltraScenery [Commercial]
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It's quite possible - Harpwood was my very first nature scene for Daz Studio and I've learned a few tricks since then for optimizing assets and props for Iray so the later stuff could be faster.
This is odd. I'm currently doing a series of renders using river 1 and harpwood 2. Rendering these on a 1080 (not ti) at 3000 x 1875 resolution takes about three quarters of a hour. There's virtually no lag on the viewport although my monitor is connected to a 970 so that may make a difference.
Cheers,
Alex.
Howie,
As noted in my previous post, I have had no problems with either viewport lag or render times on the harpwood trail ecologies. Both seem to be broadly the same on both the original ecologies and the new ones.
The original harpwood trail set did a have a huge problem with viewport lag but Tango Alpha posted a fix for this many moons ago.
Cheers,
Alex.
Managed to get a render done! One of Cake'n'Bob's HDRIs as background.
Excellent render. I really like the contrast between the character in the foreground and the background. The HDRI also works well.
Cheers,
Alex.
I made this one with UltraScenery water, but the rest came from other products, including the reeds and leaves from the Harpwood product line. The roseate spoonbills are Songbird Remix, of course (now available on Hivewire). The sea bed is from Ocean Wonders.
Wow, looks great, Barbult.
Thanks, I like roseate spoonbills. They are common where I live.
Thanks. In this case, I had to use my alpha canvas to mask and recolour the HDRI background. I added a lot more yellow than was in the original. And I ended up having to re-render the whole thing because of unrelated mistakes I made in the first go, so this is a blend of two renders. I really, really like the grass. It even looks pretty good close up in barbult's close-up.
So excited. Thank you, Howie. Great product.
Just built my first scene. Did some minimal changes to the default heightmap settings. Chose a pond and forest. Set the render optimization to memory. Clicked render.
Am looking forward to diving more deeply into Ultrascenery and combining it with various HDR sky and similar products.
Suggestion - some of us are not familiar with using scripts in Daz Studio. I had a little difficulty finding the script, and then once I loaded it and got the encryption message, at first I didn't realize that it was not an error. I suggest including in the users guide some introductory info on finding and executing a script.
My first ultrascenery setup and render. Just executing the script. no attempt to add lighting or background dome.
My second build. Grassland and stream. This time I added a figure and a sky dome. I've gotten to about page 8 of the thread. The renders folks are posting are so inspirational.
After I finish going through this thread, I will go into a corner and read the manual (yeah, I should have read it before trying to do a render).
Tulips by the River
Used Ultrascatter Pro, Woodland Wild Flower Plants for Daz Studio and Garden Flowers Vol 2. Tulip Plants.
Played with oil painting in Photoshop!
I miss Florida **sigh**
Beautiful image Barbult :)
Laurie
I purchased the add-on, I just haven't had time to render anything yet. But I have played with it, and it's beautiful! Thank you so much for adding on to this wonderful product. Any addons you make, I will try my best to buy!
If I may suggest something, I would really love to see an option for making a clearing in the woods, to make it easier to place larger things like buildings and dragons. I would also love to see some more colorful flowers added, or flowering trees, either one (or both!).
This is my absolute favorite Daz item, period. I have never purchased any other model that has given me so much use!!!!
So glad you're enjoying it :)
I have some ideas on how to implement clearings and such - won't be the next update but maybe the one after.
Great news! Forest clearings and spacious shores are something that would add a lot of versatility to the possible scenes.
There are shores coming...
Looking great, TangoAlpha.
Have you released any of your previously posted teasers, yet?
No, they're in the release queue, just waiting for a date...
Awesome!
I will be lying in wait, if I can find where my credit card is hiding.
Cheers,
Alex.
Great news. I'm an immediate buy. Looking forward to more add-ons.
Add my vote to the following suggestion. Variety of options for the central glade without foliage to place structures on.
May 13 and UltraScenery is now showing for my Platinum Club coupon :) Wonder if you'll see a spike in sales, I know it's on my short list!
As a suggestion to this already awesome product--and getting more awesome as new updates and add-ons appear!--is there a way for you to add ground props to sections of instances, so we can more easily use that ground to scatter plants and flowers? The water is easy because there is a water prop. But since we can't scatter on instances, and there are no ground props to speak of, in my tulips render above I hid several ground props and scattered flowers on them.
The top level object, the terrain, is a ground prop. I instanced it and moved it back and to one side for added background terrain in this image.
I see that parent object, the "Ultrascene" or whatever you choose to name it. Hmm. Ok, so instancing that allows you to create additional terrain, but you can't scatter on that instance (as far as I know).
So, I just need to learn how to create a distribution map and/or density map for that top-level terrain, to use with UltraScatter Pro. Off to see Barbult's thread!
Thanks L'Adair!
I was thinking more along the lines of a river bend or a lakeside where one could build a campsite, but, nonetheless... Wheeee!
Attempt at using custom terrain. Only found out afterwords that the custom heightmap can't be scaled relative to plants at this time.
I created the terrain heightmap using the terrain modeler in Carrara and exporting the heightmap. I was trying to get a plateau and some background mountains. Because the heightmap did not scale, I ended up with some jaggedy mounds.
I threw a V8 in there for scale reference. Still loving this product, and I even read the manual. Haven't gotten the nerve to edit a JSON file yet, though.
Thanks, Howie.
- Fantasy plateau and mountain terrain modeled in Carrara.
- C Heightmap exported as jpg
- Result importing the terrain to Ultrascenery with grassland on it. At the time I did this, I didn't know I could reduce the noise.
- In new DS scene, ran the script a second time (same terrain heightmap) but with scattered forest, and added a Vicky.
using a real world heightmap resulted in a nice mountainside.