UltraScenery [Commercial]

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  • HowieFarkesHowieFarkes Posts: 607
    Sevrin said:

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

    It's quite possible - Harpwood was my very first nature scene for Daz Studio and I've learned a few tricks since then for optimizing assets and props for Iray so the later stuff could be faster.

  • barbultbarbult Posts: 24,240
    Sevrin said:

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

    It's quite possible - Harpwood was my very first nature scene for Daz Studio and I've learned a few tricks since then for optimizing assets and props for Iray so the later stuff could be faster.

    Could you make a new material preset to improve performance, or it it more of a geometry issue?
  • alexhcowleyalexhcowley Posts: 2,386
    barbult said:
    Sevrin said:

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

     

    Harpwood is much slower for me too.

    This is odd.  I'm currently doing a series of renders using river 1 and harpwood 2.  Rendering these on a 1080 (not ti) at 3000 x 1875 resolution takes about three quarters of a hour.  There's virtually no lag on the viewport although my monitor is connected to a 970 so that may make a difference. 

    Cheers,

    Alex.

  • alexhcowleyalexhcowley Posts: 2,386
    Sevrin said:

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

    It's quite possible - Harpwood was my very first nature scene for Daz Studio and I've learned a few tricks since then for optimizing assets and props for Iray so the later stuff could be faster.

    Howie,

    As noted in my previous post, I have had no problems with either viewport lag or render times on the harpwood trail ecologies.  Both seem to be broadly the same on both the original ecologies and the new ones.

    The original harpwood trail set did a have a huge problem with viewport lag but Tango Alpha posted a fix for this many moons ago.

    Cheers,

    Alex.

     

    Harpwood Trail Viewport Lag.jpg
    1920 x 1200 - 409K
  • SevrinSevrin Posts: 6,306
    edited May 2020

    Managed to get a render done!  One of Cake'n'Bob's HDRIs as background.

    Post edited by Sevrin on
  • alexhcowleyalexhcowley Posts: 2,386
    Sevrin said:

    Managed to get a render done!  One of Cake'n'Bob's HDRIs as background.

    Excellent render.  I really like the contrast between the character in the foreground and the background. The HDRI also works well. 

    Cheers,

    Alex.

  • barbultbarbult Posts: 24,240
    edited May 2020

    I made this one with UltraScenery water, but the rest came from other products, including the reeds and leaves from the Harpwood product line. The roseate spoonbills are Songbird Remix, of course (now available on Hivewire). The sea bed is from Ocean Wonders.

    Roseate Spoonbill Update seafloor UltraScenery Water_004 PS.jpg
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    Post edited by barbult on
  • ArtiniArtini Posts: 9,455

    Wow, looks great, Barbult.

     

  • barbultbarbult Posts: 24,240
    edited May 2020
    Artini said:

    Wow, looks great, Barbult.

     

    Thanks, I like roseate spoonbills. They are common where I live. 

    Post edited by barbult on
  • SevrinSevrin Posts: 6,306
    Sevrin said:

    Managed to get a render done!  One of Cake'n'Bob's HDRIs as background.

    Excellent render.  I really like the contrast between the character in the foreground and the background. The HDRI also works well. 

    Cheers,

    Alex.

    Thanks.  In this case, I had to use my alpha canvas to mask and recolour the HDRI background.  I added a lot more yellow than was in the original.  And I ended up having to re-render the whole thing because of unrelated mistakes I made in the first go, so this is a blend of two renders.  I really, really like the grass.  It even looks pretty good close up in barbult's close-up.

  • DiomedeDiomede Posts: 15,168
    edited May 2020

    So excited.  Thank you, Howie.  Great product.

    Just built my first scene.  Did some minimal changes to the default heightmap settings.  Chose a pond and forest.  Set the render optimization to memory.  Clicked render.  

    Am looking forward to diving more deeply into Ultrascenery and combining it with various HDR sky and similar products.

    Suggestion - some of us are not familiar with using scripts in Daz Studio.  I had a little difficulty finding the script, and then once I loaded it and got the encryption message, at first I didn't realize that it was not an error.  I suggest including in the users guide some introductory info on finding and executing a script.

    My first ultrascenery setup and render.  Just executing the script. no attempt to add lighting or background dome.

    Test Ultra Scenery Setup 01.jpg
    1000 x 1294 - 1M
    Post edited by Diomede on
  • DiomedeDiomede Posts: 15,168
    edited May 2020

    My second build.  Grassland and stream.  This time I added a figure and a sky dome.  I've gotten to about page 8 of the thread.  The renders folks are posting are so inspirational.  

    After I finish going through this thread, I will go into a corner and read the manual (yeah, I should have read it before trying to do a render).  

    ultra test 3.jpg
    1000 x 1294 - 1M
    Post edited by Diomede on
  • dawnbladedawnblade Posts: 1,723
    edited May 2020

    Tulips by the River

    Used  Ultrascatter Pro, Woodland Wild Flower Plants for Daz Studio and Garden Flowers Vol 2. Tulip Plants.

    Played with oil painting in Photoshop!

     

    Post edited by dawnblade on
  • AllenArtAllenArt Posts: 7,169
    barbult said:
    Artini said:

    Wow, looks great, Barbult.

     

    Thanks, I like roseate spoonbills. They are common where I live. 

    I miss Florida **sigh**

    Beautiful image Barbult :)

    Laurie

  • Fae3DFae3D Posts: 2,557

    I purchased the add-on, I just haven't had time to render anything yet.  But I have played with it, and it's beautiful!  Thank you so much for adding on to this wonderful product.  Any addons you make, I will try my best to buy!  

    If I may suggest something, I would really love to see an option for making a clearing in the woods, to make it easier to place larger things like buildings and dragons.  I would also love to see some more colorful flowers added, or flowering trees, either one (or both!).

    This is my absolute favorite Daz item, period.  I have never purchased any other model that has given me so much use!!!!

  • HowieFarkesHowieFarkes Posts: 607

    I purchased the add-on, I just haven't had time to render anything yet.  But I have played with it, and it's beautiful!  Thank you so much for adding on to this wonderful product.  Any addons you make, I will try my best to buy!  

    If I may suggest something, I would really love to see an option for making a clearing in the woods, to make it easier to place larger things like buildings and dragons.  I would also love to see some more colorful flowers added, or flowering trees, either one (or both!).

    This is my absolute favorite Daz item, period.  I have never purchased any other model that has given me so much use!!!!

    So glad you're enjoying it :)

    I have some ideas on how to implement clearings and such - won't be the next update but maybe the one after.

  • UthgardUthgard Posts: 863

    I purchased the add-on, I just haven't had time to render anything yet.  But I have played with it, and it's beautiful!  Thank you so much for adding on to this wonderful product.  Any addons you make, I will try my best to buy!  

    If I may suggest something, I would really love to see an option for making a clearing in the woods, to make it easier to place larger things like buildings and dragons.  I would also love to see some more colorful flowers added, or flowering trees, either one (or both!).

    This is my absolute favorite Daz item, period.  I have never purchased any other model that has given me so much use!!!!

    So glad you're enjoying it :)

    I have some ideas on how to implement clearings and such - won't be the next update but maybe the one after.

     

     

    Great news! Forest clearings and spacious shores are something that would add a lot of versatility to the possible scenes.

  • TangoAlphaTangoAlpha Posts: 4,584
    edited May 2020

    There are shores coming... 

    Popup-04.jpg
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    Post edited by TangoAlpha on
  • ArtiniArtini Posts: 9,455

    Looking great, TangoAlpha.

    Have you released any of your previously posted teasers, yet?

     

  • TangoAlphaTangoAlpha Posts: 4,584

    No, they're in the release queue, just waiting for a date...

  • gitika1gitika1 Posts: 948

    I have some ideas on how to implement clearings and such - won't be the next update but maybe the one after.

    Awesome!

  • alexhcowleyalexhcowley Posts: 2,386
    edited May 2020

     No, they're in the release queue, just waiting for a date...

    I will be lying in wait, if I can find where my credit card is hiding. 

    Cheers,

    Alex.

    Post edited by alexhcowley on
  • DiomedeDiomede Posts: 15,168

    No, they're in the release queue, just waiting for a date...

    Great news.  I'm an immediate buy.  Looking forward to more add-ons.

    Add my vote to the following suggestion.  Variety of options for the central glade without foliage to place structures on.

     

  • 3dOutlaw3dOutlaw Posts: 2,471

    May 13 and UltraScenery is now showing for my Platinum Club coupon  :)  Wonder if you'll see a spike in sales, I know it's on my short list!  

  • dawnbladedawnblade Posts: 1,723

    As a suggestion to this already awesome product--and getting more awesome as new updates and add-ons appear!--is there a way for you to add ground props to sections of instances, so we can more easily use that ground to scatter plants and flowers? The water is easy because there is a water prop. But since we can't scatter on instances, and there are no ground props to speak of, in my tulips render above I hid several ground props and scattered flowers on them.

     

  • L'AdairL'Adair Posts: 9,479
    dawnblade said:

    As a suggestion to this already awesome product--and getting more awesome as new updates and add-ons appear!--is there a way for you to add ground props to sections of instances, so we can more easily use that ground to scatter plants and flowers? The water is easy because there is a water prop. But since we can't scatter on instances, and there are no ground props to speak of, in my tulips render above I hid several ground props and scattered flowers on them.

    The top level object, the terrain, is a ground prop. I instanced it and moved it back and to one side for added background terrain in this image.

  • dawnbladedawnblade Posts: 1,723
    edited May 2020
    L'Adair said:
    dawnblade said:

    As a suggestion to this already awesome product--and getting more awesome as new updates and add-ons appear!--is there a way for you to add ground props to sections of instances, so we can more easily use that ground to scatter plants and flowers? The water is easy because there is a water prop. But since we can't scatter on instances, and there are no ground props to speak of, in my tulips render above I hid several ground props and scattered flowers on them.

    The top level object, the terrain, is a ground prop. I instanced it and moved it back and to one side for added background terrain in this image.

    I see that parent object, the "Ultrascene" or whatever you choose to name it. Hmm. Ok, so instancing that allows you to create additional terrain, but you can't scatter on that instance (as far as I know).

    So, I just need to learn how to create a distribution map and/or density map for that top-level terrain, to use with UltraScatter Pro. Off to see Barbult's thread!

    Thanks L'Adair!

    Post edited by dawnblade on
  • UthgardUthgard Posts: 863

    There are shores coming... 

     

    I was thinking more along the lines of a river bend or a lakeside where one could build a campsite, but, nonetheless... Wheeee!

  • DiomedeDiomede Posts: 15,168
    edited May 2020

    Attempt at using custom terrain.  Only found out afterwords that the custom heightmap can't be scaled relative to plants at this time.

    I created the terrain heightmap using the terrain modeler in Carrara and exporting the heightmap.  I was trying to get a plateau and some background mountains.  Because the heightmap did not scale, I ended up with some jaggedy mounds.  laugh

    I threw a V8 in there for scale reference.  Still loving this product, and I even read the manual.  Haven't gotten the nerve to edit a JSON file yet, though. 

    Thanks, Howie.

    - Fantasy plateau and mountain terrain modeled in Carrara.

    - C Heightmap exported as jpg

    - Result importing the terrain to Ultrascenery with grassland on it.  At the time I did this, I didn't know I could reduce the noise.

    - In new DS scene, ran the script a second time (same terrain heightmap) but with scattered forest, and added a Vicky.

    bb01 terrain in Carrara with flat plateau spiky mountains and mesa.jpg
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    bb03 exported heightmap b.jpg
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    bb11a test render with grass on terrain.jpg
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    Vicky on Ultraterrain.jpg
    1600 x 1200 - 2M
    Post edited by Diomede on
  • NathNath Posts: 2,798

    using a real world heightmap resulted in a nice mountainside.

    mountainside.jpg
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This discussion has been closed.