UltraScenery [Commercial]
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First, what Gogger said above.
Second, I recommend you make a copy of the entire folder of the item you want to modify. That keeps the originals intact, and makes it a simple matter of deleting the folder if you want to remove a failed attempt.
this went in my cart right away with the hardwood trail product that's been in my wishlist, so tempted to buy the other harperwood addons incase they are incorporated into ultrascenery too :) maybe even the ultra trees will be as well
Here is my first attempt today with the new Harpwood Trail addon. I also got DA Big Ocean today, so I combined the two. The transition could use some work, but I don't know enough about Big Ocean yet to know ways to improve it. Next I think I'll try to put an island out in the ocean.
Here is my first attempt today with the new Harpwood Trail addon. I also got DA Big Ocean today, so I combined the two. The transition could use some work, but I don't know enough about Big Ocean yet to know ways to improve it. Next I think I'll try to put an island out in the ocean.
Nice hill work. Is that using stock settings, or a custom height map?
It just uses brightness, contrast, and octaves from the main page, no height map.
Awesome - thanks! I know what I'm going to do when I get home tonight! :)
what is the actual size of the terrain generated with ultrascenery?
Is there a way to move it at a faster pace than a crawl?
Also, i assume the center of the terrain is placed at 0,0 ?? Is there a way to place the north border at 0,0? or any border?
The terrain is 6400 CM square. You can manually enter translation values in the Parameters pane. You don't have to drag it in the viewport. It is easy to move it anywhere you want it.
Here is my Harpwood Trail ecology with an island merged in (two separate UltraScenery creations). I scattered a few other barely visible plants on the hillside. I deleted the water of the Island UltraScenery and moved it out into the Big Ocean. I also rotated the lighting for variety.
Because both UltraScenery builds used the same ecology, it didn't seem like having two UltraScenery builds in one scene was much more taxing on the GPU. It just used a lot more of the same type of instances, I guess, and another terrain square. I didn't record statistics, but I had no trouble with both UltraScenery builds and the Big Ocean in one scene. Excellent!
Nice score! With the recent UltraScenery update it is faster than ever, and I didn't notice any change with the Harpwood stuff. Why, I'm rendering a fully loaded Harpwood scene this very moment.
You'll get a second set of geometry for the extra UltraScenery build, but they'll share textures for the same models. Of course you'll potentially have a couple of hundred thousand extra instances to handle. The UltraScenery landscapes are not specifically designed to tile - you'll get elevation mismatches, tracks & streams won't line up etc, but there are plenty of ways to fudge the join for a render.
While I haven't tried it, you may be able to extend the water simply by duplicating the water prop - it's a 64x64m square - or even simply scaling it.
This is actually something I was just wondering about: what if, for example, you took a large elevation map and divided it into quadrants, assigning each to a different UltraScenery build?
What's a forrest without spiders... ?
TD
The water shader's bump map is completely procedurally generated so the water prop can be scaled as large as you want and the water will not be stretched.
@TangoAlpha
If you don't mind, I didn't remember seeing a float plane in the store. i searched the DAZ store with various terms but came up empty.
@fastbike1 Looks like this one: https://www.daz3d.com/pw-amphibious-plane-vera
TD
That's really neat, barbult! I bought the addon yesterday but only had time for a simple trial (attached). I hope to be able to give it a proper runout soon.
Yes I fiddled with the height map a bit. But I'm not getting the same look you did even when I didn't.
Everything was fine up until now when DS suddenly doesn't seem to be able to find the installed Harpwood trail and I've had to let DS install it again.
Beautiful renders. I like the mix of greens a lot. Is there any chance we might see a mixed forest option in the future?
@thd777 "Looks like this one"
That's it. Thanks for the link.
I'm seeing an update in DIM. Package date is 4/30/2020, so new today.
I'm curious what changes in Howie's to do list are in this update…
ETA: If you see the update, don't download it just yet. I got an error that "This file could not be opened for reading. This package cannot be installed."
ETA2: I downloaded the file from my Product Library, and attempted to open it directly. I got an error message here, too. "It does not appear to be a valid archive."
Looks like something got corrupted… The file I tried to download is 90MB. The file installed is 94.1MB.
Thanks. Will wait for the updated update.
It may not be an actual update. It could just be DIM seeing a different file size and seeing that as an update. I've reported this to Daz, Request #329374.
If it were a real update, I would expect to see a post about it from Howie in this thread. I PMed him, so I expect he'll come in and comment once he gets the message. (Or he'll see the thread first, comment, and then go check his PMs! lol)
Same here. Hope it doesn't have anything to do with the latest DS that I installed from DIM yesterday.
This is before it gets to DS.
I don't see how it could be related. The "updated" file is dated today, but the latest DS beta files are dated 4/28. Computers glitch sometimes, and files get corrupted. I'm sure that is the case here. And I suspect this isn't the only file affected. It's just the only one I have and know about.
Thanks. That was the only thing that changed on my setup.