UltraScenery [Commercial]

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  • Richard HaseltineRichard Haseltine Posts: 100,781
    L'Adair said:

    Hello! I apologize if this is a known issue discussed earlier in the thread, but I keep running into it and then forgetting to ask. I used to be able to load a couple of the landscape types, but after installing the expansion I get a script error every time and nothing loads. I've attached the log file from my past few attempts.

    I see several references to C:/Users/[Username]/Documents/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_67835/environments/landscapes/ultrascenery/ultrascenecreator.dse in the txt file. Did you install UltraScenery using Daz Connect?

    There are known issues with scripts and Daz Connect. If you used Daz Connect to install either UltraScenery product, I recommend you uninstall with Daz Connect first, and then reinstall with DIM. (Or install manually.) You will run into more issues if you don't uninstall whichever script was installed with Daz Connect before installing with DIM.

    It isn't that there are issues with scripts and connect, it's that there are methds of file handling that work with Conect and others that don't - it's also true that testing Connect-safety in advance is an issue, as far as I can see.

  • JOdelJOdel Posts: 6,286

    Just reporting that whatever was going on with the manual download for the update seems now to be fixed.

  • HowieFarkesHowieFarkes Posts: 607
    L'Adair said:
    L'Adair said:

    Hello! I apologize if this is a known issue discussed earlier in the thread, but I keep running into it and then forgetting to ask. I used to be able to load a couple of the landscape types, but after installing the expansion I get a script error every time and nothing loads. I've attached the log file from my past few attempts.

    I see several references to C:/Users/[Username]/Documents/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_67835/environments/landscapes/ultrascenery/ultrascenecreator.dse in the txt file. Did you install UltraScenery using Daz Connect?

    There are known issues with scripts and Daz Connect. If you used Daz Connect to install either UltraScenery product, I recommend you uninstall with Daz Connect first, and then reinstall with DIM. (Or install manually.) You will run into more issues if you don't uninstall whichever script was installed with Daz Connect before installing with DIM.

    Oh weird, I didn't even notice that. o.Oa I usually use DIM exclusively. 

    I reinstalled using the process you suggested, but unfortunately I'm still getting the same error. 

    If you uninstalled via Connect and then reinstalled via DIM, and you're still getting those errors, it's time to call in the big guns. I'm one byte above clueless when it comes to Daz scripts, so maybe we can get @HowieFarkes's attention. He'll probably have the answers you need.

    Ha - I'm no expert on installation issues. All I know is that if things are in the correct directory relative to the user's content library things will work. Using Daz Connect and Smart Content can sometimes work and can sometimes not work - and why that is is not something I as a PA am equipped to trouble-shoot.

  • DoctorJellybeanDoctorJellybean Posts: 8,464

    Swan Lake

    Swan Lake_Camera.png
    1822 x 887 - 3M
  • plasma_ringplasma_ring Posts: 1,025
    L'Adair said:
    L'Adair said:

    Hello! I apologize if this is a known issue discussed earlier in the thread, but I keep running into it and then forgetting to ask. I used to be able to load a couple of the landscape types, but after installing the expansion I get a script error every time and nothing loads. I've attached the log file from my past few attempts.

    I see several references to C:/Users/[Username]/Documents/DAZ 3D/Studio/My Daz Connect Library/data/cloud/1_67835/environments/landscapes/ultrascenery/ultrascenecreator.dse in the txt file. Did you install UltraScenery using Daz Connect?

    There are known issues with scripts and Daz Connect. If you used Daz Connect to install either UltraScenery product, I recommend you uninstall with Daz Connect first, and then reinstall with DIM. (Or install manually.) You will run into more issues if you don't uninstall whichever script was installed with Daz Connect before installing with DIM.

    Oh weird, I didn't even notice that. o.Oa I usually use DIM exclusively. 

    I reinstalled using the process you suggested, but unfortunately I'm still getting the same error. 

    If you uninstalled via Connect and then reinstalled via DIM, and you're still getting those errors, it's time to call in the big guns. I'm one byte above clueless when it comes to Daz scripts, so maybe we can get @HowieFarkes's attention. He'll probably have the answers you need.

    Ha - I'm no expert on installation issues. All I know is that if things are in the correct directory relative to the user's content library things will work. Using Daz Connect and Smart Content can sometimes work and can sometimes not work - and why that is is not something I as a PA am equipped to trouble-shoot.

    Hi! I double checked the installation because it was suggested, but the log I attached says there's an error due to a specific line in the script. This seems to be the case no matter where I install it or what method I use. 

    txt
    txt
    UltraScenery Log File.txt
    2K
  • barbultbarbult Posts: 24,240
    plasma_ring, did you select a feature? Someone else had a script failure because they skipped past the features and didn't select one.
  • plasma_ringplasma_ring Posts: 1,025
    barbult said:
    plasma_ring, did you select a feature? Someone else had a script failure because they skipped past the features and didn't select one.

    Aha, this seems to have been it, thank you very much! I'm not sure why I was skipping over that, but my brain has a lot of mysterious holes in it haha. That explains why it worked sometimes previously! 

  • HowieFarkesHowieFarkes Posts: 607
    barbult said:
    plasma_ring, did you select a feature? Someone else had a script failure because they skipped past the features and didn't select one.

    Aha, this seems to have been it, thank you very much! I'm not sure why I was skipping over that, but my brain has a lot of mysterious holes in it haha. That explains why it worked sometimes previously! 

    I'm gonna have to go and put something in to fix that - disable the build button until a feature is selected or something.

  • fastbike1fastbike1 Posts: 4,077
    edited May 2020

    @DoctorJellybean

    That's really nice, and clever. I don't believe I remember those structures (???)

     

    Post edited by fastbike1 on
  • DoctorJellybeanDoctorJellybean Posts: 8,464
    fastbike1 said:

    @DoctorJellybean

    That's really nice, and clever. I don't believe I remember those structures (???)

     

    Thank you. The cottage is IN Fantasy RiverCottage over at Rendo, and the platform\roof is from Lakeside Folly and Rooftop Terrace.

  • barbultbarbult Posts: 24,240
    edited May 2020
    barbult said:
    plasma_ring, did you select a feature? Someone else had a script failure because they skipped past the features and didn't select one.

    Aha, this seems to have been it, thank you very much! I'm not sure why I was skipping over that, but my brain has a lot of mysterious holes in it haha. That explains why it worked sometimes previously! 

    I'm gonna have to go and put something in to fix that - disable the build button until a feature is selected or something.

    Or, just default to "No Feature" since that is a choice. Like the way it defaults to a basic terrain map.
    Post edited by barbult on
  • MelanieLMelanieL Posts: 7,379

    Swan Lake

    That's an interesting idea, I like it!

    barbult said:
    barbult said:
    plasma_ring, did you select a feature? Someone else had a script failure because they skipped past the features and didn't select one.

    Aha, this seems to have been it, thank you very much! I'm not sure why I was skipping over that, but my brain has a lot of mysterious holes in it haha. That explains why it worked sometimes previously!

    I'm gonna have to go and put something in to fix that - disable the build button until a feature is selected or something.

     

    Or, just default to "No Feature" since that is a choice. Like the way it defaults to a basic terrain map.

    I thought it did default to "No Feature"?!  (I'm amazed I've never managed to trigger that error myself.) Sounds like the best plan if it is possible to do it.

  • 3D-GHDesign3D-GHDesign Posts: 686
    edited May 2020

    First of all, that was an instabuy. I love this as I love all of your works!!!! I was so happy for the Harpwood one too, I already had the Harpwood. And can't wait for an Evergreen version maybe with some mountains around and the cherry on the top if we could get a more customizable feature with our own plants. Still we would love to get another exciting features and variations :)

    Post edited by 3D-GHDesign on
  • shadem980shadem980 Posts: 48

    HowieFarkes

    Hmm, just curious, but would it be possible to add an advanced control section for the features like road/river/path so there is a way to specify the width of them in the workable area. So for instance instead of a single lane, there is an option for a double lane or even more ambitious a crossroads with various options. I created the following, but it was through scaling up the Ultrascenery Group to 145% for a project I gave myself to do. Great Product and happy to be using it!

    Metra test 3sm.jpg
    4000 x 2472 - 4M
  • HowieFarkesHowieFarkes Posts: 607

    First of all, that was an instabuy. I love this as I love all of your works!!!! I was so happy for the Harpwood one too, I already had the Harpwood. And can't wait for an Evergreen version maybe with some mountains around and the cherry on the top if we could get a more customizable feature with our own plants. Still we would love to get another exciting features and variations :)

    I'm creating some ecologies using Andrey Pestryakov's awesome pine trees from Nature Trees Pack 4 so there will be an option for evergreen forests soon.

    tall pines.png
    795 x 1038 - 2M
  • barbultbarbult Posts: 24,240

    Thanks for the heads up on the upcoming ecology. Now we can shop for the required product and be ready when the UltraScenery addon arrives. It looks as great as all the previous ones.

  • barbultbarbult Posts: 24,240
    edited May 2020

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

    Edit: Oh, yes, I forgot. I added a dirt geoshell to the Porta Potty and an old piece of wood leaning against the Outpost. What else did I forget?

    UltraScenery terrain map with flat spot_Camera PS.jpg
    2560 x 1440 - 2M
    Post edited by barbult on
  • alexhcowleyalexhcowley Posts: 2,386

    First of all, that was an instabuy. I love this as I love all of your works!!!! I was so happy for the Harpwood one too, I already had the Harpwood. And can't wait for an Evergreen version maybe with some mountains around and the cherry on the top if we could get a more customizable feature with our own plants. Still we would love to get another exciting features and variations :)

    I'm creating some ecologies using Andrey Pestryakov's awesome pine trees from Nature Trees Pack 4 so there will be an option for evergreen forests soon.

    Oaks, Pine trees and Tango Alpha's promised set. My credit card may never recover!

    Cheers,

    Alex.

  • DoctorJellybeanDoctorJellybean Posts: 8,464
    barbult said:

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

    Edit: Oh, yes, I forgot. I added a dirt geoshell to the Porta Potty and an old piece of wood leaning against the Outpost. What else did I forget?

    Treehuggers? Very nice and clever.

  • barbultbarbult Posts: 24,240

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

     

    barbult said:

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

    Edit: Oh, yes, I forgot. I added a dirt geoshell to the Porta Potty and an old piece of wood leaning against the Outpost. What else did I forget?

    Treehuggers? Very nice and clever.

    Off the grid, for sure.

  • DaventakiDaventaki Posts: 1,624

    I'm creating some ecologies using Andrey Pestryakov's awesome pine trees from Nature Trees Pack 4 so there will be an option for evergreen forests soon.

    surprise Had wishlisted the trees for later but I think ill go ahead and get them now!  Thanks for the heads up!!

  • dawnbladedawnblade Posts: 1,723
    edited May 2020

    I just starting getting the "tree in the middle of the pond" issue that others mentioned earlier. Never happened to me. I have the latest DS and the latest update to this amazing product.

    I tried several ecologies including Harwood but still getting the same issue, default settings or not. I deleted the tree props that were outside the UltraScenery group, and DS crashed and burned once; other times it didn't crash, but not sure why this is suddenly happening to me.

    Oh, as an FYI, as of last week I installed the latest version of Octane for DS, but I don't have it open or have it set to automatically update. So this is not an Octane render.

     

    USTreeInPondIssue.png
    1920 x 1080 - 6M
    USTreeInPondIssueScene.jpg
    264 x 149 - 13K
    Post edited by dawnblade on
  • memcneil70memcneil70 Posts: 4,112
    barbult said:

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

    Edit: Oh, yes, I forgot. I added a dirt geoshell to the Porta Potty and an old piece of wood leaning against the Outpost. What else did I forget?

    The Still?

    Wonderful work @barbult

  • barbultbarbult Posts: 24,240
    barbult said:

    This is one of those crazy pictures that took on a life of its own. It started with Harpwood 2 and a fairly flat terrain with the intent of adding the Outpost in a clear area. Before I knew it I had UltraScatterPro scattering other plants and UltraTree putting an evergreen in the background to fill a gap. Then a Porta Potty jumped into my scene. How often can you find a use for that? What are flowers without butterflies, so I did a volume scatter with them. The Outpost was a little drab so I added some graffiti decals. There's a metal cup on the steps and a bicycle wheel amid the flowers. There's an old antenna on the roof, but it is barely visible if you know where to look. 

    Edit: Oh, yes, I forgot. I added a dirt geoshell to the Porta Potty and an old piece of wood leaning against the Outpost. What else did I forget?

    The Still?

    Wonderful work @barbult

    Darn! I wonder if I have one.

  • HowieFarkesHowieFarkes Posts: 607
    dawnblade said:

    I just starting getting the "tree in the middle of the pond" issue that others mentioned earlier. Never happened to me. I have the latest DS and the latest update to this amazing product.

    I tried several ecologies including Harwood but still getting the same issue, default settings or not. I deleted the tree props that were outside the UltraScenery group, and DS crashed and burned once; other times it didn't crash, but not sure why this is suddenly happening to me.

    Oh, as an FYI, as of last week I installed the latest version of Octane for DS, but I don't have it open or have it set to automatically update. So this is not an Octane render.

     

    Not something I can test - but I seem to recall that folks who even just had Octane installed (and not rendering with it) were still having problems with instances. The fact that it is on the system provokes the problem.

  • barbultbarbult Posts: 24,240

    Since Harpwood Trail comes with material presets, I applied the green preset to a couple of the tree objects that get instanced, to add some color variety. The woman on the chair is a billboard and blended in amazingly well for some quick foreground interest. I've become fond of using UltraScatterPro to add some additional plant variety (dandelions this time).

  • barbultbarbult Posts: 24,240
    Daventaki said:

    I'm creating some ecologies using Andrey Pestryakov's awesome pine trees from Nature Trees Pack 4 so there will be an option for evergreen forests soon.

    surprise Had wishlisted the trees for later but I think ill go ahead and get them now!  Thanks for the heads up!!

    I bought them today to. I'm ready for the next addon.

  • SevrinSevrin Posts: 6,306

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

  • dawnbladedawnblade Posts: 1,723
    dawnblade said:

    I just starting getting the "tree in the middle of the pond" issue that others mentioned earlier. Never happened to me. I have the latest DS and the latest update to this amazing product.

    I tried several ecologies including Harwood but still getting the same issue, default settings or not. I deleted the tree props that were outside the UltraScenery group, and DS crashed and burned once; other times it didn't crash, but not sure why this is suddenly happening to me.

    Oh, as an FYI, as of last week I installed the latest version of Octane for DS, but I don't have it open or have it set to automatically update. So this is not an Octane render.

     

    Not something I can test - but I seem to recall that folks who even just had Octane installed (and not rendering with it) were still having problems with instances. The fact that it is on the system provokes the problem.

    Ok, I disabled Octane, restarted DS, and ran USC, and no tree in the middle of the pond! yes

     

  • barbultbarbult Posts: 24,240
    Sevrin said:

    Am I mistake or do the Harpwood assets slow things down?  I went from a 1070 to a 2080ti and found that the former with the basic Ultrascenery was a lot less laggy than the latter with Harpwood assets.

    Harpwood is much slower for me too.
This discussion has been closed.