Carrara Non Photo Realistic Works

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  • HeadwaxHeadwax Posts: 9,987
    edited February 2018

    Pleasure Veronica - :)

    Here's new Hivewire dog with custom puppy morph and dalmation textures - worked up in Topaz Inpression 

     

     

    Untitled-2.jpg
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    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,579
    Diomede said:

    In the fighting pits of Vikbria, the Earthman Darsel decks Brash.

     

    Bare Knucles without gloves - will not tickle !!!! Nice render.

  • Bunyip02Bunyip02 Posts: 8,579
    Vyusur said:

    The first image is Carrara NPR, the second one is Carrara native render and FotoScetcher post work.

    Hello Vyusur

    I like the Dragon morph combination in the first one, but like the effect achieved on the second render.

    Nice work with your release of Darsel - hope it does well sale wise !!!!!

  • Bunyip02Bunyip02 Posts: 8,579
    head wax said:

    Pleasure Veronica - :)

    Here's new Hivewire dog with custom puppy morph and dalmation textures - worked up in Topaz Inpression 

     

     

    Very cute !!!!

  • HeadwaxHeadwax Posts: 9,987
    Bunyip02 said:
    head wax said:

    Pleasure Veronica - :)

    Here's new Hivewire dog with custom puppy morph and dalmation textures - worked up in Topaz Inpression 

     

    thank you, I went against my nature :)

     

    Bunyip02 said:

    Very cute !!!!

     

  • VyusurVyusur Posts: 2,235

    Bunyip, thank you very much!

  • DiomedeDiomede Posts: 15,165
    edited February 2018
    Vyusur said:

     

    Your Brash rocks! Why don't you want to rig him in DS for more wide usage?

    Thanks for the nice note on Brash.  I did make a Brash full body morph for a genesis figure.  That was when I learned how to adjust the default rigging for extreme proportion changes.  In a separate project, I am applying that lesson to create a melodramatic villain character for Genesis 8.  I really should just be making FBMs for the whole Brash project, but a part of me wants to model and rig all the figures in Carrara because I can.  Irrational, I know.  blush

     

    Post edited by Diomede on
  • StezzaStezza Posts: 8,050

    Rig on @Diomede you da man

    Used Toon Pro in Carrara with post in PSE2018

  • HeadwaxHeadwax Posts: 9,987
    Stezza said:

    Rig on @Diomede you da man

    Used Toon Pro in Carrara with post in PSE2018

    nice work, love that tongue, he's nearly as good as yours! (the dog you modelled, not your tongue)

     

  • HeadwaxHeadwax Posts: 9,987
    edited February 2018
    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,579
    Stezza said:

    Rig on @Diomede you da man

    Used Toon Pro in Carrara with post in PSE2018

    Looking good !!!!

  • Bunyip02Bunyip02 Posts: 8,579
    edited February 2018

    Kermit's cousin

    Frog Scene 1 Topaz Impress 1600.png
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    Post edited by Bunyip02 on
  • HeadwaxHeadwax Posts: 9,987
    Bunyip02 said:

    Kermit's cousin

    looks like a wooden sculpture!

     

  • HeadwaxHeadwax Posts: 9,987
    edited February 2018

    mine for the day - combines photon render shadow pass and toonpro! and diffuse layer and toon111

    interetsing carrara's native toon 111 without shadows and lines gives same results as the diffuse pass in this image 

     

     

    crop-2.jpg
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    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,579
    head wax said:

    mine for the day - combines photon render shadow pass and toonpro! and diffuse layer and toon111

    interetsing carrara's native toon 111 without shadows and lines gives same results as the diffuse pass in this image 

     

     

    Very demonesque. Interesting result with your method, I like how it still portrays the features.

  • Bunyip02Bunyip02 Posts: 8,579
    edited February 2018

    Odie at work.

    Odie at Tree 1 TopazSimplify 1600.png
    1600 x 1200 - 4M
    Post edited by Bunyip02 on
  • Stezza said:

    Rig on @Diomede you da man

    Used Toon Pro in Carrara with post in PSE2018

    Great NPR.  Love the drama in this render.

  • Bunyip02 said:

    Odie at work.

    Hah!  Nice.  With all the mutts recently, I knew that someone would lift a leg eventually.  smiley

  • Bunyip02Bunyip02 Posts: 8,579

    Thanks UB, a dog's gotta do what a dog's gotta do !!!!

  • HeadwaxHeadwax Posts: 9,987
    edited February 2018
    Bunyip02 said:

    Odie at work.

    Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho

     

    I like your dog and tree better tho

     

    Post edited by Headwax on
  • ChoholeChohole Posts: 33,604
    edited February 2018
    head wax said:
    Bunyip02 said:

    Odie at work.

    Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho

     

    I like your dog and tree better tho

     

    Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site.  It is obviously a popular concept.

     

    Post edited by Chohole on
  • HeadwaxHeadwax Posts: 9,987
    Chohole said:
    head wax said:
    Bunyip02 said:

    Odie at work.

    Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho

     

    I like your dog and tree better tho

     

    Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site.  It is obviously a popular concept.

     

    heh, oh the joy of not being an inanimate object - though some would argue that isnt the case

    there's many layers of meaning in that pic :)

    here's a basic overview of layers by adobie

    https://helpx.adobe.com/photoshop/how-to/ps-layers-basics.html

     

  • HeadwaxHeadwax Posts: 9,987
    edited February 2018

    a formula one - I was looking for a seashell ...!

     

     

    formula1.jpg
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    Post edited by Headwax on
  • PhilWPhilW Posts: 5,145

    It's not a seashell - but it looks mighty pretty!

  • HeadwaxHeadwax Posts: 9,987
    PhilW said:

    It's not a seashell - but it looks mighty pretty!

    thanks PhilW :) forgot to say rendered with Fresnel thing from Shoestring Shaders in the glow channel and with caustics on

     

    postwork in Nix collection, with Filter Forge and Photdonut

     

  • Bunyip02Bunyip02 Posts: 8,579
    Chohole said:
    head wax said:
    Bunyip02 said:

    Odie at work.

    Heh, :) I was visiting someone in a nursing home last Christmas and they hade a fake christmas tree set up in foyeur - and a stray dog wandered in and urinated on it - classic - would have been better if the dog had hit one of the electric lights tho

     

    I like your dog and tree better tho

     

    Not a carrara render, obviously, but I have a dog and an advertising sign instead of a tree as the landing page on my site.  It is obviously a popular concept.

     

    Nice render and a nice site !!!!!

  • Bunyip02Bunyip02 Posts: 8,579
    head wax said:

    a formula one - I was looking for a seashell ...!

     

     

    Very different and very interesting !!

  • head wax said:
    PhilW said:

    It's not a seashell - but it looks mighty pretty!

    thanks PhilW :) forgot to say rendered with Fresnel thing from Shoestring Shaders in the glow channel and with caustics on

     

    postwork in Nix collection, with Filter Forge and Photdonut

    Oh, THAT look.  It's been done to death.

    LOL!!!!

    Looks fantastic, of course.

     

  • HeadwaxHeadwax Posts: 9,987

    hey @Bunyip02 et @UB - thanks for that :) ! The Frnech site with formulas is very intyeresting but I donot seem to have the brain for it :)

     

    I've started thinking about whether other plugins could be repurposed to give shadings or variable lines on images ? Note in the Anything Goos the parapgraph '

    Edges determine which types of edges are highlighted. Perimeter edges are only one facet. Inner edges are creases. Outer edges are ridges. Shading Domains are edges that border a shading domain. The Degrees slide controls how sharp an edge needs to be before it is considered an inner or outer edge.

    Advanced Edge Detection makes second pass on edges to look for edges that may not show in the first pass as shared edges. It has slow start up speed, but will help correctly identify edges that are not perfect matches. Render speed is unaffected.'

     

    This one from Shoestring shaders says:

    Coordinate Shift

    Coordinate Shift allows you to re-map the objects local and/or global coordinates on a selective basis- either a straight offset (which is added to the coordinates of the object) or a reference mode, where the hotpoint of a specified object is used to offset the shaded point. HERE IS THE CATCH- The object gets shaded using the modified coordinates, but it also gets LIT using those coordinates- which can lead to some very strange effects, depending on how you are lighting the area. This may or may not be a problem for you. If you are using ambient or distant light, this effect will be lessened.

    • Object Mode, Object to reference text box - In Object Mode, the hotpoint coordinates of the object named in the Object to reference box are subtracted from the coordinates of the point being shaded
    • Offset Mode - Shaded coordinates are shifted by a fixed offset.
    • Offset, X, Y, Z - Fixed offset to apply to shaded point in Offset Mode
    • Global and Local override axes X, Y, Z check boxes - If the box is checked, the specified axis will be offset. If no boxes are checked, the shader will do nothing.

     

    and anything Goos says:

    Size controls how far the line extends from an edge.

    Use the Invert function to switch between white lines or black lines.

    Space controls where the Size option is calculated, in Global or Local space.

    Falloff determines how the line fades from white to black. There are several options including custom. Click the Custom Falloff button to edit the falloff when Falloff is set on Custom.

    Use Min/Max to set alternate values instead of black and white.

    Edges determine which types of edges are highlighted. Perimeter edges are only one facet. Inner edges are creases. Outer edges are ridges. Shading Domains are edges that border a shading domain. The Degrees slide controls how sharp an edge needs to be before it is considered an inner or outer edge.

    Advanced Edge Detection makes second pass on edges to look for edges that may not show in the first pass as shared edges. It has slow start up speed, but will help correctly identify edges that are not perfect matches. Render speed is unaffected.

    Use the Face Away Limit to help avoid bleed through by disregarding points with surface normals turned away from the edge.

    Use the Noise sub shader to add randomness to the edge falloff.

     

  • head wax said:

    hey @Bunyip02 et @UB - thanks for that :) ! The Frnech site with formulas is very intyeresting but I donot seem to have the brain for it :)

    French site?  I must have missed that.  Are there any tutorials anywhere about loading formulas in Carrara?  Are they just for backgrounds?

    head wax said:

    I've started thinking about whether other plugins could be repurposed to give shadings or variable lines on images ?

    I've been going down that path for several weeks now, but using G'MIC. 

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