Carrara Non Photo Realistic Works

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Comments

  • Bunyip02Bunyip02 Posts: 8,334
    Bunyip02 said:

    Vicky in Harpsburg

    Very nice!  I like this one more than the other, partly because it looks more like genuine NPR to me.

    Hello UB, glad you liked it. I'm still exploring the NPR genre - and when Philemo's GMIC plugin becomes available there will be even more exploration.

  • Bunyip02Bunyip02 Posts: 8,334
    edited October 2017

    Dragon attack.

     

    Vicky Habsburgic 1b Topaz_FtSkPaint10 FltFrgOldBk 1600.png
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    Post edited by Bunyip02 on
  • VyusurVyusur Posts: 2,235
    edited October 2017

    Anime-some girl in Carrara. NPR, no post work.

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  • HeadwaxHeadwax Posts: 9,964
    Bunyip02 said:
    head wax said:

    Friend recently had some beautiful pots with succulents stolen (he is a ceramacist and ace photographer)

    I have trouble with this M4 - when i try to scale any part of him only his head gets bigger or smaller - any clues? Hence I cant fix his bulging neck shoulder part

     

     

     

     

    Hello Headwax - hope the Phantom solves the case.

    As for his shoulder-neck muscle http://www.innerbody.com/image_musfov/musc28-new.html

    Does your M4 have the TrapsSize morph activated in the Parameters tab ?

     

    thanks Bunyip02 for the suggestion. When I try to change any shaping morph the only thing that changes is the head size - nothing else. So sliding that parameter just gives me a big or little head !

     

  • HeadwaxHeadwax Posts: 9,964
    Bunyip02 said:

    Dragon attack.

    wow, this one is glowing

     

     

     

  • HeadwaxHeadwax Posts: 9,964
    Vyusur said:

    Anime-some girl in Carrara. NPR, no post work.

     

    really impressive, especially considering there is no post work!

     

  • HeadwaxHeadwax Posts: 9,964
    edited November 2017

     

     

    Little Bo Peep job out of an  unpublished book

    Post edited by Headwax on
  • Bunyip02Bunyip02 Posts: 8,334
    Vyusur said:

    Anime-some girl in Carrara. NPR, no post work.

    Cute !!!!

  • Bunyip02Bunyip02 Posts: 8,334
    head wax said:
    Bunyip02 said:
    head wax said:

    Friend recently had some beautiful pots with succulents stolen (he is a ceramacist and ace photographer)

    I have trouble with this M4 - when i try to scale any part of him only his head gets bigger or smaller - any clues? Hence I cant fix his bulging neck shoulder part

     

     

     

     

    Hello Headwax - hope the Phantom solves the case.

    As for his shoulder-neck muscle http://www.innerbody.com/image_musfov/musc28-new.html

    Does your M4 have the TrapsSize morph activated in the Parameters tab ?

     

    thanks Bunyip02 for the suggestion. When I try to change any shaping morph the only thing that changes is the head size - nothing else. So sliding that parameter just gives me a big or little head !

     

    Hello Headwax, sliding that parameter for me adjusts that muscle and not the head, you could have some mixed up morphs. You might need to reinstall M4.

  • Bunyip02Bunyip02 Posts: 8,334
    head wax said:
    Bunyip02 said:

    Dragon attack.

    wow, this one is glowing

     

     

     

    Thanks

  • Bunyip02Bunyip02 Posts: 8,334
    head wax said:

    Image may contain: 1 person, standing, flower and outdoor

     

    Little Bo Peep job out of an  unpublished book

    Love the composition of this one plus the ducks looking for a feed of bread.

  • HeadwaxHeadwax Posts: 9,964

    thanks Bunyip02, yes there is something askew, the usual M4's work fine, Not sure why this one doesnt, it's a phantom thing I guess

  • Bunyip02Bunyip02 Posts: 8,334

    Little Bo Peep all grown up.

  • HeadwaxHeadwax Posts: 9,964

    and ready for action by the look of it

     

  • HeadwaxHeadwax Posts: 9,964

    Image may contain: 1 person, outdoor

     

    Phantom: The Second Take

     

    The grain is from Carrara's sand filter plugi,

    I used a distant light first on 2000 lumens, then on 400 lumens. combined in post with Toon Pro render and also coverage render.

    I took it into Corel Paint and ran a sitress filter over it

    then tinted it blue in PS by adding a layer, filling it with blue and changing parameter to 'Colour'

  • Bunyip02Bunyip02 Posts: 8,334
    head wax said:

    Image may contain: 1 person, outdoor

     

    Phantom: The Second Take

     

    The grain is from Carrara's sand filter plugi,

    I used a distant light first on 2000 lumens, then on 400 lumens. combined in post with Toon Pro render and also coverage render.

    I took it into Corel Paint and ran a sitress filter over it

    then tinted it blue in PS by adding a layer, filling it with blue and changing parameter to 'Colour'

    Nice effect. Could the intensity of the shadow be reduced, looks a tad over powering in the scene to me.

  • Bunyip02Bunyip02 Posts: 8,334
    edited October 2017

    Ogora the Orc.

     

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    Post edited by Bunyip02 on
  • VyusurVyusur Posts: 2,235

    Andrew, Bunyip, thank you a lot!

  • VyusurVyusur Posts: 2,235
    head wax said:

    Image may contain: 1 person, outdoor

     

    Phantom: The Second Take

     

    The grain is from Carrara's sand filter plugi,

    I used a distant light first on 2000 lumens, then on 400 lumens. combined in post with Toon Pro render and also coverage render.

    I took it into Corel Paint and ran a sitress filter over it

    then tinted it blue in PS by adding a layer, filling it with blue and changing parameter to 'Colour'

    Andrew, great dramatic effect here! The only thing that distracts me is his right foot turned in (imho).

  • VyusurVyusur Posts: 2,235
    Bunyip02 said:

    Little Bo Peep all grown up.

    A very touching scene with watercolour lightness.

     

  • StezzaStezza Posts: 7,988

     

    top shelf stuff everyone  yes

    give yourselves an

  • HeadwaxHeadwax Posts: 9,964

    thanks Bunyip02, Veronica et Stezza.

    Bunyip02 - good point. I think that's how the origibal comics looked - not sure will check.

    Veronica - interesting observation - the dog's head is the thing that stands out for me as being wrong, have had some comments about his package too.

    Something I hadnt noticed!

  • HeadwaxHeadwax Posts: 9,964
    Bunyip02 said:

    Ogora the Orc.

     

    Bunyp, this style is fab - I'd like to see a children's book like this (style, but  maybe not ogre :) )

     

  • Bunyip02Bunyip02 Posts: 8,334
    edited October 2017
    head wax said:
    Bunyip02 said:

    Ogora the Orc.

     

    Bunyp, this style is fab - I'd like to see a children's book like this (style, but  maybe not ogre :) )

     

    Thanks Headwax - style as follows.

    First of all render from Carrara run through Topaz Adjust for colour correction.

    Then Topazed image taken into FotoSketcher - settings used are Painting Watercolor 5

    Topazed image then run through Filter Forge Old Book Illustrator

    Finally in PSP, FotoSketcher image is used as base layer, with Filter Forge pasted as a transperancy layer set at about 50% transperancy.

     

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    Post edited by Bunyip02 on
  • HeadwaxHeadwax Posts: 9,964

    Greetings Bunyip02,

     

    wow, thanks so much for the blow by blow!! That's very kind.

     

     I may have to fork out for the pro version of  Filter Forge so I can get bigger renders - I think it maxes at 3000 pixels?

  • Bunyip02Bunyip02 Posts: 8,334
    head wax said:

    Greetings Bunyip02,

     

    wow, thanks so much for the blow by blow!! That's very kind.

     

     I may have to fork out for the pro version of  Filter Forge so I can get bigger renders - I think it maxes at 3000 pixels?

    Your welcome for the blow by blow description, did it in case a few of the others might be following whats being done.

    Filter Forge Basic/Standard is 3000 x 3000 pixels maximum.

    Filter Forge Professional is 65000 x 65000 pixels maximum, bump and normal maps, and an unlimited number of CPU cores.

  • HeadwaxHeadwax Posts: 9,964

    thanks, will check it out if ithas unlimited cores !

  • Bunyip02Bunyip02 Posts: 8,334
    Vyusur said:
    Bunyip02 said:

    Little Bo Peep all grown up.

    A very touching scene with watercolour lightness.

     

    Thanks Vyusur

  • mindsongmindsong Posts: 1,701
    Bunyip02 said:
    head wax said:

    Greetings Bunyip02,

     

    wow, thanks so much for the blow by blow!! That's very kind.

     

     I may have to fork out for the pro version of  Filter Forge so I can get bigger renders - I think it maxes at 3000 pixels?

    Your welcome for the blow by blow description, did it in case a few of the others might be following whats being done.

    Filter Forge Basic/Standard is 3000 x 3000 pixels maximum.

    Filter Forge Professional is 65000 x 65000 pixels maximum, bump and normal maps, and an unlimited number of CPU cores.

    thanks for the detail - just the basic workflow ideas (steps/layers) involved help broaden our ways of thinking about all of this. The result is wonderful.

    cheers,

    --ms

  • Bunyip02Bunyip02 Posts: 8,334
    edited October 2017
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    Post edited by Bunyip02 on
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