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That is a hard question to answer. There is no blanket, this render engine is better for blank than the other render engine. It really comes down to which one works best for you. Some people prefer 3DL. Some prefer Iray.
The only way to know which one you prefer is to use them. Over time you will probably find yourself using one more than the other.
I found myself focused on the figure on the left in the version with the mask. When the mask was removed my eye was drawn to the other figure's eyes. Which version you go with will depend on which character you want to make the focus.
Have you tried Glossy Plastic or Glossy Metalic under the Lighting Model?
Ok cool I'll play with the diffrent Render engines as for the pose thanks for the input I'm hoping to find a happy medium between both charachters. I might have to change camera angle for that? Finally yes I currently have it set to Glossy Plastic. I will make the switch to metalic & give another go! Thanks Kismet2012 ! I appreciate your help! hope you have a great night or day! :)
A little tip...
100% Glossiness is not going to give you a very shiny, hi-gloss item...well, it will, but not quite in the expected manner. The glossiness slider basically controls the 'spread' of the highlight. At 100% it is focused into a tiny pinprick. 80 to about 97% would be the choice for something in the shiny vinyl/latex suit type material.
Also, with the lights on, it is hard to say what is going on with the glove. If you turn them off and go back to the headlamp, you may be able to see better what is happening. In the parameters for the lights flipping the Illumination to OFF will kill them (or in the Scene tab, clicking the little eye icon next to each one will also kill them).
Ok I will, thx
mjc1016 Cool Thank you! you have given me a better understanding of these lights should work, greatly appreciated! :)
this will be it more or less
This looks nice. You might want to consider hiding or blurring the sharp line where the ground meets the background wall. It's clearly visable under the blue haired woman's left arm. The flowery portal and the characters says this might be somewhere in a fantasy setting, but that line kind of ruins that and reveals it to be a studio setting.
The reflective floor is great for making it look like there's more flowers than it really is in the scene, but I find it a bit confusing seeing the characters reflected in the floor/ground.
Just my opinions though. Please feel free to ignore them.
For those discussing the PC Contest and what it is etc. I have moved that part of this thread to here: http://www.daz3d.com/forums/discussion/78896/what-is-the-pc-contest since it is unrelated to the New User Contest and also to make this thread easier to follow and offer help Please use this new thread to continue that discussion
I think I have a idea on how I can solve that thx
I am still working on my entry should be putting my WIP here soon
Finally got working on my entry now. Here's a first rough draft. A background, lights and something for the heroine to rest her right foot on are still missing. Once I get that in I'll start adjusting the poses. I'm also attaching the image that is my inspiration for this, so you all can get an idea of where I'm going.
Here's my latest work. Hate to say it, but they should have been posted sooner.
The new pose is a nice change. Both versions have good things going for them but if I'd had to pick one I'd take the second one, that's more close up. Of course, we're allowed two entries so if you have nothing else in mind you can always keep working on both.
These past couple of weeks I've been watching and reading about the entries, and the progression on y'all projects are really looking awesome!!!!
I really really wanna enter this month's contest, particularly since January and February hit on two major topics that I need help with. I've been reading up on composition, and I have two ideas I'm just itchin' to do. When I'm not juggling job and house and kids and other busy-nesses .. if I can only just get to a PC in this house that is not being used ...........
I cannot even begin to tell you how invaluable this information is to me. I personally prefer Iray rendering due to it's flexibility in rendering time. If I don't mind a quick, small and grainy render because it's just a draft, I can do that. If I want a better render, make it larger in height and width, hit render, then walk away and come back to check on it a few hours later. Lately though I've been having fits (I think sometimes depending on who's product's render settings I use), but sometimes I've set the settings, walk away, but when I come back it's finished and still a crappy grainy look. It could be any number of things as this is one of those areas I'm still learning.
I read in one forum entry something about turning "Rendering Quality Enable" to OFF, which I haven't tried just yet. However, your above advice (particularly the bolded parts) gave me some great insight I didn't have before!
If I might throw in a tip, something that helps me prep for Iray render is the dropdown thingee as marked by the arrow here (sorry, not on the laptop with Daz installed. Gotta go with "thingee" for now):
Anyways, click on that dropdown, the one on the bottom says something to the effect of Iray Preview (or something like that). Select that, the screen loads, and then you can view your render in real-time while making tweaks at the same time. Major updates, like moving things around, is really really sluggish, but for changing surfaces, lighting adjustments, pose tweaking, etc etc ... this has been one of my favorite latest finds!
I really hope this helps someone as much as it has really really really helped me!
You can set the Aux Viewport (if you have it enabled) to that and have the preview on all the time, without too much of a hit to performance.
Huh ... didn't think of that one ... I will definitely try that. I've been using the Aux Viewport for viewing at different angles. Otherwise, I've been switching back and forth between tabs, but I like your idea much better. Thanks!
They're actualy the same project isidorn, just from distict camara angles.
I've been trying to upload an image 938x864 at 72 dpi and I keep getting "An unknown error ocurred." Is there a size limit and is that too big? Thanks.
Typing about my project for this month, I just grabbed a set of "Cyber Optics" from over at renderocity to see if I can incorperate them into this, but I can't decide on just what pair looks best.
Here's a set of test renders with each of them. Feedback please.
Note that I used the same Iray settings on each set, and used a new camera so we get the actual lighting that I'm using for the project and not a headlamp like I would have if I had used the preview angle.
Nice set of eye glass, I'd suggest number (4) from left to right, but my openion is to look at it as how it'll look like in the full render view.
There is a 2MB limit on the file size. Sometimes getting an image uploaded is finnicky. I have had to try several times and sometimes even come back hours later or even the next day to get an image uploaded.
I agree with h_habash about needing to see them in the full image but from the shots you have provided I like the pair on the far left ( 1st pair ).
I agree. The 3rd from the left has some material under the eyes that gives him the football greesepaint look. I can see his eyes better in the 4th pic.
Here's the beginnings of 'Mandala.' I created 6 different mermaids and am placing them using the hexagon as a template. It's a concept I've had for a while, and I wanted to challenge myself with this one, as I am not using Kaleidoscope. So, I used a little math for radius on the z Rotate put them at the right angle, then I had to play with x and y to position them.
So far the most difficult part has been posing the interlocking arms between the zero position mermaid and the one on her right. I was thinking about alternating interlocking arms and clasped hands between the pairs.
I haven't decided if I'm going to fill the rest of the design with sea creatures or just put whatever will create an aesthetic shape. Think butterflies and mermaids. I'm still thinking about the lighting and the background. My first thought was to have no background with different rim lighting on each mermaid, then bring it into Photoshop and create background there that will follow the hexagon shape.
This is one of those 'develop as you go with whatever looks good when you get there' pieces of art.
Rough draft of "Kiss Me", rendered in Poser 11 with Superfly.
Still need to tweak a bit and try to reduce the noise/grain. May need to do some postwork on her hair as well. Happy with it so far. I've only been using DAZ for four months, Poser 10 for three months, and Poser 11 for three weeks on my "barely good enough to render computer". I wanted to see if I was really serious about this hobby. Might be time to build a new machine, but I'm having fun seeing how far I can push this one.
Considering your experience, this is a pretty good pose. I'm afraid I can't help you with the noise, as I am not a Poser user. Just a matter of opinion, but perhaps close the woman's eyes?
I know exactly what you mean about a barely able to render computer. When I first started DAZ, I had a 7-year old VISTA PC with 2GB RAM and a 1 GB video card, but it was an NVIDIA. I could do people, but no background - so I settled for just color. Lights would usually crash the render, because 32 Bit Daz Studio gave me a maximum of 2 GB for rendering. It was also prone to crashing. I got fed up and added 2 more GB Ram which helped some, but it was unstable and gave me the blue screen of death frequently.
My best render was a head and shoulder portrait with a photo background and simple lights (she wore a collar and was naked from the neck down). Finally a blue screen of death was true death for my poor 'ole PC. So without shame or remorse I went out and bought a powerhouse workstation. It was expensive, but I hold on to my machines for 5+ years, so I didn't want to have to upgrade too soon.
Shinji: I would like to suggest that you bring his left foot underneath his thigh. It's too far forward and puts him off balance. He is in action mode, and having his foot back will support his weight, and enable him to spring up like a cat. Spin your view around him and you can see where he is in balance or is not. Try getting into the position yourself, then try to get up quickly, and you will see that the foot has to move back towards the center of your weight before you can lift yourself off the ground.
Besides that, I like his expression. His eyes are looking at what he is firing on. I also like that flying shell - nice touch. I think the glasses will add to the effect, especially the ones that show his eyes. It's hard to get a character looking where you want him, so show that off.