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No I do not believe that to be the case, based on my own experience creating outfits for the store for each of those generations.
My opinion is based on how much easier it was to rig on G9 without a template at all in comparison to the other figures. Outfits on G9 autofit better because you can push the templates to do more than before.
@Mada Thank you for your reply, it is useful to better understand things at least to me being not a autofit expert.
I think one of the more interesting things the past few years is that we are pretty darned fractured as far as what generation figures people use. Except for the Poser Vicky4ever people, it seems like g3 was really the last monolithic move that everyone did as one large userbase.
I still see items like hair, poses, and some clothing that are released for "g3/g8/g8.1", still a lot of "for g8 and g8.1" and now "g8/8.1 and g9" Heck, there's a vendor over at Rendo that makes everything for g3 and seems to have no intention of switching to a newer generation
It feels like g9 is just going to add another layer of fracturing to the userbase.
Ok - I'm having to explain more than I intended here so I'll try. Yes, I do a lot in post using two images - one with cutout and another without. The problem is more to do with positioning the internals so that eveything looks right in the final image so cutout opacity helps a lot with that. Simple matter with Uber skins but I struggled with PBR. I had to switch to Uber, apply the cutout and then overlay the PBR skin in post. with some masking. I'm not an expert at any of this so I'm flying by the seat of my pants with all this technology.
All you need to do to get lighter skin is to simply up the gamma/desaturate the textures from the translucency/diffuse channel, I have my characters at 0.9-1.0, and they're light as snow as I render gingers a LOT!
Also of note, have your transmission colour set to 254-254-254 with no maps in the channel.
...same here as well as a few albinos.
Cool I'm not alone with my love of Gingers, although the term is used as an insult in the UK, I am not from the UK however, so Ginger it is!
It also rolls off the tongue a lot better than redhead! :)
GRRRR, just got a bleedin' 503 just sitting here!
Ginger is a lovely term and one of my favorite spices!
my very freckled redhaired mother was nicknamed Ginger Meggs as a child
never saw it as an insult
we are Aussies though
Gingers rock
Cool, I loved Gingers ever since I had a crush on a classmate when in gradeschool!
From what I understand, everything there is out to kill you, (Or the running joke that is) so I'm not surprised that the insult would not carry any weight down under! :) ;)
Indeed, ginger sounds as welcoming as a hot cup of hot chocolate on a crisp, snowy afternoon of sledding!
I don't disagree that everyone has the right to say what they want. I merely said that I find it amusing that this happens everytime there is a new figure. Personally I didn't like it when they went back to separate genders. It stopped me from buying into any generation since to the same degree as I did for V4 and Genesis. I have bought some things but I only bought the rare item that I could either use on other figures or liked enough to fork out cash for it. My buying reduced drastically...Genesis 9 has reversed this trend somewhat. I don't know that I would call G9 the apple of my eye though as I use many figures including older ones like Nursoda's. I've gotten very good at transferring clothing manually where there isn't an autofit clone.
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...the main character of a storyline I am working on is has "Ginger" hair. One trouble is finding a good fair, freckled skin which again is why I've taken to using Zev0's Skin Builder which has a freckles overlay.
While that may be true, there's usuallly a reason. It is not because everyone is habitually negative but there is often a reason to be disappointed. New figures are released with much fanfare and hype which they rarely (if ever) live up to. So we end up hoping that what we dared to wish for might arrive next time. Also, there is that considerable expense involved and the legitimate questions about whether the new figure is so much better than the last one that all that expense is justified. Again, it rarely is. What pushes people into buying each generation is the fact that new characters, clothing, morphs, etc., are only created for the latest generation (at least, here in the DAZ store). So there is an initial resistance which eventually relents as users are attracted to the latest content.
Personally, I think that G3 could almost match G8 but there was quickly so much more content available for G8. I know that some people are still sticking with G3 but I was unable to get G8 clothing to fit and pose nicely so I soon moved to G8 - especially as I didn't have a large investment in G3 content. That's not the case with G8 - I have tons of content, lots of characters, morphs and all I need to keep going until the next generation comes along in a couple of years.
Out of curiosity, what exactly is wrong with something like a nightgown, strapless dress, or triangle top bikini being form fitting? I'd consider those items being loose to be flawed, but maybe I'm wrong about that.
For me as a customer, the clear potential of Genesis 9 (ie: Vicky 9) has been completely overshadowed by the shear amount of dross and tat appearing in the store!... So far i'm not seeing any evidence from PAs that this generation is in anyway better for them or us than the previous generation and i really, really REALLY can't wait for this to change!
It's the out of the box sss settings themselves that cause the skin to appear too dark. I haven't posted him yet in the faces thread, but here is a G9M I spun up using Vicky 9's skin with my own tweaks to the sss settings. His translucency weight is set to .85 (using a lower translucency is not the answer when it comes to chromatic sss). I use spectral rendering set at Faithful cie1931 -
Setup lighting - This is the lighting I use to set up all of my characters...default tone mapping...no postwork -
Photo HDRI with overcast lighting..tweaked tone mapping...no postwork -
Veeeeeerrrrrry nice :)
He's stunning! Really beautiful work.
Best one of these I've seen yet.
Looks really good. what did you tweak, then? You must have brighten the diffuse map by a lot and used it in your sss channel.
Against the book I don't use chromatic sss either and I don't see areason why, for I cannot see any improvements in my renders by doing so. Infact skin comes out again too dark with chromatik sss.
Again: just go to Poly Haven and download the Venice Sunrise HDRI for testing your skin here. The reason, why I recomand it so much is, that it has people in the map, which you can compare your skin tone with.
The HDRI downloads are free and no subscribtion is needed.
Venice Sunrise HDRI • Poly Haven
Probably because a high sss value is needed to simulate a young skin, while a old skin will get a low sss. A quick trick to get a bright skin is to boost the translucency color above 1.0.
Nope, I sure didn't alter the diffuse or sss maps...those are out of the box. It's all in the sss settings themselves -
Here he is against the Venice Sunrise HDRI...I deliberately left the dof turned off so you could see the peeps in the background -
Out of the box, pretty much 100% of Daz skins (and even a lot of PA skins) are too dark and too orange...and that's all because of the sss settings, which are easy to fix. And the sss settings I posted above will typically work with dark skin too.
Looks super cool. Thx for sharing :-)
I suspect this is a matter of personal preference, since the default settings for the characters being too dark seems to be something that's constantly being brought up and hasn't been changed by the content creators.
Basically you use a similar technique as is used to port over the morphs from G8 to G9. Export a G8F/G8M obj in base resolution, then import them back in as obj. I deleted the eye and internal mouth polygons before I exported. Use the Transfer utility to fit this to G9 (taking advantage of the G8 clone), then Sub divide the fitted item. You can either load the G3/G8 skins on to this "clothing" item on G9, or geo shell attached to it. Hide the G9 base, but not the eyes etc. Finally save this G8 skin as a G9 asset like you would with any autofitted clothing item.
It works, but there are some major snags. First is the nipples don't line up, as was mentioned above, but worse than that is when the mouth is opened the lips don't follow G9's lips properly and the result looks horrible. I guess an edit of the UV map would overcome the first issue, and a weight map to make the lips move properly should overcome the second. Either way it is a compromise, and ideally the skins need to be converted to G9 UV maps. It is however a stop gap solution to give G9 more variety in skins now, since not many have been released up to now. Anyway, judge the result for yourself. Below is V9 wearing Bridget 8's skin. Note that only Bridget's skin is used, the eyes and lashes are still those of V9.
I often change the transmission color to a light peach or maybe slightly more orange-yellow, but it's worth noting that the default skin isn't wrong. Some skin looks like that.