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i'm struggling with the lips too...they often spoil an otherwise acceptable(ish) expression.
Do you have the Genesis 9 Essential Shapes Bundle installed? There is a lot of controls for hte mouth and lips for G9.
I orginally was ging to use the Yuki crop top but it was a tad short but still fitted well. I got into the habit of manually fitting clothes with the optitex stuff and what I can tell you is to parent the clothing to the figures hip, zero the transforms for the outfit and then start posting the outfit from there. I normally only do tops. It takes longer but you can have full control over the scale and position of nodes before draping.
It's not a superior attitude, sorry if I gave that impression. The complaint was made that G9's design work requires HD, which is only available to DAZ PAs.
I was attempting to point out that this is not at all the case, and the workflow of HD work baked to Normals is absolutely available to everyone, and is commonly used in other applications and arenas.
If you don't have an interest in making your own content, then it's all irrelevant since you'll be picking up content from other people just like you did before.
There is a dial for 'mouth stickiness' that may be worth turning on or off. It basically, well, makes the lips adhere slightly when close together. This can increase the realism of some expressions, but may interfere with what you are attempting to do.
Sure. I get that. I probably didn't make my point well enough. I wasn't suggesting, for example, that ZBrush is the only way to create details using Normal Maps - I'm pretty sure that can be done either in Blender or in Blender combined with Materialize or something similar. The impression I was getting from the discussion was that we are stuck with a poor base mesh and have the option of buying vendor produced detailed HD morphs or learn how to create those morphs ourselves in an external application.
Now, how different this is from previous generations I don't know because I have not played with G9 at all. I have a whole raft of morph packages for G8 which I use extensively to create my own shapes but, as I said before, I try to avoid HD because of all the poke-through issues. So here's a question: are all the nice shaping morphs from vendors going to be HD for G9? If so, I believe that other areas of DAZ Studio technology needs to catch up. Otherwise, are we expected to create our own normal maps?
you can have Dforce drape over HD
it's in the settings
set figure HD with a high subdivision in viewport
100% Breast Gone and 10% Breast Small. This is on the androgenous model. Dial in masculine and the chest caves in.
My PC is busy with a render at the moment but I thought that my settings were as you show. I'll check again as maybe they have been reset at some point.
That would be expected - the masculine morph is flattening the in-between breast shape, which you have already done with the other morphs, so the net result is to double flatten.
This was my first concern when I saw the G9 Base. After the Growing Up promos came out, I was disheartened. I still haven't seen a chest with zero underboob cleavage. I don't do nudes, but I wonder how a t-shirt will behave without cranking up the smoothing.
That looks like a good workaround. Thanks for the formula, AllenArt!
This is with the breasts gone morph dialed in and shoulders down. Smoothing at default. Checker pattern used to show distortions :)
Plasma_ring managed to make a decent morph that seemed to hit the spot in dialing out the crease, I am sure there will be more :)
https://www.daz3d.com/forums/discussion/comment/7843001/#Comment_7843001
This is the impression I was trying to counteract, I don't believe this is true at all.
In my opinion, the base mesh is an overall improvement. The fact it's twice the previous density makes it easier to get details in most respects, and it's easier to work with. It's like everyone got access to HD Subd .5
There are some very specific elements that are less easy with the base mesh, but folks have been provided with HD elements to cover them. For $0, you get far more than previous generations.
Thanks again, @Mada for the image! I just came from that other thread.
9 it has better developer tools. I can also transfer my characters from genesis to 9 and also any of the other genesis figures. I'm just wanting a texture converter but I might have to give in and try blender again.
Well said...
That's very kind Mada. I think a lot of people who are complaining about the bends have it turned off.
Agreed Ram...happens with every new figure.
Any morph, male or female the clothing will autofollow on. How well it autofollows often depends on whether the clothing creator has done custom morphs for the shapes that cause issues. Generally custom morphs would only be done for core figures. That said if a shirt doesn't autofollow very well it would be very easy to create your own custom morph for it if it hasn't been included. I'm hoping that clothing that could be used by either gender will have custom morphs for both.
Definitely...but some shapes will need custom morphs for clothing.
Ideally should be individual head and body sliders plus a slider that will do both or a pose preset to apply both at the same time....
No, only some are that large.
Sorry I don't know with this one.
There are bound to be differences when you render with different resolutions.
A method for this has already been found and I've done and seen conversion of morphs from not only Genesis 8 but also earlier figures using the clones to assist with the transfer. Catherine has a thread on how to do it and from memory Jay has a video.
I hope you're right this would be really good.
I loved Aiko and Hiro but the rigging and mouth morphs were .... really bad. Couldn't get a smile that looked even remotly natural from either figure without some help in some way.
It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.
Looks totally normal shaped.
Well users can create geografts for areas like the navel and nipples or even use displacement maps. Would it be nice to be able to create hd morphs? Sure, but is it necessary to get the same or similar results? No....
It can be used as is or by creating your own morphs. Is it as good as a custom character? No.
Yes, Scene Optimiser handles Genesis 9, including the detail maps - I just tested it, though I didn't doubt that it would.
Thanks Richard...I was hoping someone could answer that for Kyoto.