Getting on the 9 train, or not

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  • ArtAngelArtAngel Posts: 1,685

    nonesuch00 said:

    It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.

    Hopefully some decent infants/toddlers come down the pipeline . . . or better still, some long hair breeds, like Shih Tzus, Yorkies and Maltese pups for the Daz Dog . . . then I'd be hopping on the train in a heartbeat.

  • kyoto kidkyoto kid Posts: 41,027
    edited November 2022

    Mattymanx said:

    kyoto kid said:

    Mattymanx said:

    A HUGE help in getting the different sizes is the built in Proportional morphs that come with the base figure.

    Depending on the outfit, you will still get some shrink wrapping of the boobs and some distortion around them as well but overall its not as bad as G8 and G3.  Smoothing modifiers are more effective because of how well it auto fits now.   The bra fit perfectly instead of looking like it was a larger bra taped to smaller cleavage.  As for the tank top, its G3M's basicwear tank and I had to manuall fit it and scale it down so it didn;t look like she was camping in it.  Also did it to get a proper drape across her chest so it would shrink wrap her.

    ...ah, so the tank top wasn't auto fitted.  I don't mind manually fitting hair, that's easy and necessary to keep the movment and styling morphs (been doing that since Gen4) but clothing is a different and sometimes more complex matter, particularly when posing. 

    I orginally was ging to use the Yuki crop top but it was a tad short but still fitted well.  I got into the habit of manually fitting clothes with the optitex stuff and what I can tell you is to parent the clothing to the figures hip, zero the transforms for the outfit and then start posting the outfit from there.  I normally only do tops.  It takes longer but you can have full control over the scale and position of nodes before draping. 

    ..I've tried that in the past, but it seemed when I fixed one thing, something else came apart so I  gave up doing so out of frustration, too much having to deal with manipulating a number of parameters.  I actually have a decent library of clothing that is appropriate for younger female characters (including those by 3DU) which should work with autofit. 

    One thing stopping me from experimenting is finances as I at least need the Starter Essentioals  Zev0's Growing Up, and Pose Converter (so I can use the pose sets I already have) which is pushing 60$ already (not sure if I need the Natrual Eyes Merchant Resoruce as well).   

    Another question, since the eyes are a separate zone now can one create a character with Heterochromia.(each eye a different colour)?

    Post edited by kyoto kid on
  • marblemarble Posts: 7,498

    Are all G9 skins going to be PBR? I only ask because I have just bought my first 8.1 character and found that the skin shader has no Cutout Opacity. I use that quite often so I will not buy any more 8.1 characters with PBR skin.

  • GordigGordig Posts: 10,041

    ArtAngel said:

    nonesuch00 said:

    It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.

    Hopefully some decent infants/toddlers come down the pipeline . . . or better still, some long hair breeds, like Shih Tzus, Yorkies and Maltese pups for the Daz Dog . . . then I'd be hopping on the train in a heartbeat.

    Daz Dog has nothing to do with G9. Even if someone adventurous (looking at you, @Oso3d) made a dog morph for G9, that wouldn't implicate Daz Dog at all.

  • marble said:

    Are all G9 skins going to be PBR? I only ask because I have just bought my first 8.1 character and found that the skin shader has no Cutout Opacity. I use that quite often so I will not buy any more 8.1 characters with PBR skin.

    My understanding is that they are all going to be PBR. 

  • NylonGirlNylonGirl Posts: 1,782

    DAZ/Poser can be addictive. I suppose anything that makes it less addictive is a good thing.

  • marblemarble Posts: 7,498

    Daywalker Designs said:

    marble said:

    Are all G9 skins going to be PBR? I only ask because I have just bought my first 8.1 character and found that the skin shader has no Cutout Opacity. I use that quite often so I will not buy any more 8.1 characters with PBR skin.

    My understanding is that they are all going to be PBR. 

    Ah well, seems I'm getting left behind and stuck with G8. Never mind, I have a good library of G8 content.

  • Curious why you need cutout opacity on skin? Perhaps there is another way to approach what you are doing.

  • Oso3DOso3D Posts: 15,002

    I have pug and fox people, another canine in the way and ideas for many more.

    Also a bunch of felines, eventually...

  • takezo_3001takezo_3001 Posts: 1,963
    edited November 2022

    marble said:

    Ah well, seems I'm getting left behind and stuck with G8. Never mind, I have a good library of G8 content

    From my understanding, the thing is that it's simply a shader, and not the textures themselves, the only thing, is that the textures that rely on PBR won't be enabled if you set the shader to iray.

    But you still have access to the iray shader, just try selecting only the material zones you're going to use it on. I'd test it on G9 right now, but I never use DS online as I despise connect, so if G9 is different, then hopefully someone will correct me!

    Post edited by takezo_3001 on
  • CHWTCHWT Posts: 1,179
    Pendraia said:

    RAMWolff said:

    So with this new mesh set to be "inbetween" folks will be able to make small breasted women, trans folks, little kids and all that with no issues with how the clothing fits.  That's the idea any ways.  I've read this thread and a couple of others and folks seem so upset that nipples and navels are now just a morph and hi def map.  SO WHAT!  I think what it boils down to is folks don't like change but are intrigued enough to check it out and then complain about X Y & Z until they get used to the new way!  LOL Cracks me up! 

    Agreed Ram...happens with every new figure. 

    Whether someone likes a change depends on whether that person thinks the change is good or bad. Just like everyone has the right to say something and we might not like what they say. G9 will always be the apple of some people's eyes...

  • marblemarble Posts: 7,498

    takezo_3001 said:

    marble said:

    Ah well, seems I'm getting left behind and stuck with G8. Never mind, I have a good library of G8 content

    From my understanding, the thing is that it's simply a shader, and not the textures themselves, the only thing, is that the textures that rely on PBR won't be enabled if you set the shader to iray.

    But you still have access to the iray shader, just try selecting only the material zones you're going to use it on. I'd test it on G9 right now, but I never use DS online as I despise connect, so if G9 is different, then hopefully someone will correct me!

     

    I did try switching the shader to Uber but the skin looked totally different. Given that I already had about 50 scenes leading up to the one where I wanted to have a section of skin transparency, I wasn't going to start over again.

     

  • marblemarble Posts: 7,498

    GhostofMacbeth said:

    Curious why you need cutout opacity on skin? Perhaps there is another way to approach what you are doing.

     

    I searched the forum for possible alternative ways of doing this but couldn't find one. As for why .... well, during that search I also noticed a few other comments basically asking the same as though it is a ridiculous thing to do. I can think of a few reasons and I have rendered such images quite often. For example, I have the V4/M4 internal anatomy and also the skeletons and I have experimented with semi-transparent skin with those internals positioned inside a G8 character. As I rarely post anything I render (this hobby is for personal enjoyment, not for public display) I let my imagination run free. 

  • MattymanxMattymanx Posts: 6,902

    kyoto kid said:

    Another question, since the eyes are a separate zone now can one create a character with Heterochromia.(each eye a different colour)?

     

    Yes, absolutely! 

  • fred9803fred9803 Posts: 1,564

    CHWT said:

    Whether someone likes a change depends on whether that person thinks the change is good or bad. Just like everyone has the right to say something and we might not like what they say. 

    Spot on. G9 has it place, but it's just not a place that has any advantage for me because of the type of renders I prefer do. I won't blame G9 for that as it's just horses for couses. 

  • nonesuch00nonesuch00 Posts: 18,076

    Gordig said:

    ArtAngel said:

    nonesuch00 said:

    It also means that infants to about age 3 or 4 will be much easier to make realistic shaped. I know lots of people have complained about past efforts being down right scary.

    Hopefully some decent infants/toddlers come down the pipeline . . . or better still, some long hair breeds, like Shih Tzus, Yorkies and Maltese pups for the Daz Dog . . . then I'd be hopping on the train in a heartbeat.

    Daz Dog has nothing to do with G9. Even if someone adventurous (looking at you, @Oso3d) made a dog morph for G9, that wouldn't implicate Daz Dog at all.

    That would be cool technically but I think the rig doesn't have enough bones in the correct places.

  • PadonePadone Posts: 3,681

    @marble The PBRSkin shader is specifically designed for skins, it can also do some other materials but it's not general purpose as Uber. The best you can do for "transparency" is to max the translucency it will show inner organs close to the skin. As for G9, my purpose is just to point out the limits I see to complete the information since here they tend to only shine the benefits. In general it's not "wrong" to go with a HD based figure, it's just heavier so you need a better hardware, and harder to customize and export to other apps as blender. This is why I personally prefer G8 but anyone has different needs.

  • I am still not on the PBR-train, because PBR skins come out super dark.

  • PadonePadone Posts: 3,681
    edited November 2022

    @Mattymanx Thank you for your comments on the G9 autofit features. In my tests there are issues as I showed above, but I see it is somewhat better than previous generations out of the box. Nonetheless I'm under the impression that it is just because they finally designed better templates this time. I mean there are better templates for G3-G8 too apart those provided by DAZ in the base package. Since you are more experienced than me on autofit I'd like your opinion on this that may also be useful to others.

    Post edited by Padone on
  • MadaMada Posts: 1,967

    Since I created the templates I can offer the opinion that it was easier to rig and set up from scratch than earlier generations.

    The new pose with the legs closer together and the feet flat on the floor made it possible for me to actually rig a conforming long tight dress - something that was not easily achievable with earlier generations.

    In general I had to clean up the morphs, but not nearly as much as previous generations.

    My 2 cents :) 

  • CHWTCHWT Posts: 1,179
    edited November 2022

    I am still not on the PBR-train, because PBR skins come out super dark.

    Exactly. I need to lower the translucency to below 0.6. And looks dry too. I know I can fiddle with the settings, of course
    Post edited by CHWT on
  • MasterstrokeMasterstroke Posts: 1,970
    edited November 2022

    CHWT said:

    Masterstroke said:

    I am still not on the PBR-train, because PBR skins come out super dark.

    Exactly. I need to lower the translucency to below 0.6. And looks dry too. I know I can fiddle with the settings, of course

    Here is what I'm talking about:
    Default Render Settings Dome and Sky, Default Tone Mapping Settings, Spectral Rendering Natural 1964 rec709.
    HDRI Venetian sunrise free at  (Venice Sunrise HDRI • Poly Haven)
    Left: Genesis 9 with G9 Feminine Skin 02 MAT. (PBR)
    Right: ISourceTexture Anoushka Skin
    You can see how the DAZ Uber skin shader by IST matches nicley with the skin tone of HDRI people, while the brightest of the availeble G9 PBR skin tones is still too dark.
    (No postwork except white frame.)
     

    VenetianSunrise.jpg
    1280 x 720 - 606K
    Post edited by Masterstroke on
  • CHWTCHWT Posts: 1,179

    CHWT said:

    Masterstroke said:

    I am still not on the PBR-train, because PBR skins come out super dark.

    Exactly. I need to lower the translucency to below 0.6. And looks dry too. I know I can fiddle with the settings, of course

    Here is what I'm talking about:
    Default Render Settings Dome and Sky, Default Tone Mapping Settings, Spectral Rendering Natural 1964 rec709.
    HDRI Venetian sunrise free at  (Venice Sunrise HDRI • Poly Haven)
    Left: Genesis 9 with G9 Feminine Skin 02 MAT. (PBR)
    Right: ISourceTexture Anoushka Skin
    You can see how the DAZ Uber skin shader by IST matches nicley with the skin tone of HDRI people, while the brightest of the availeble G9 PBR skin tones is still too dark.
    (No postwork except white frame.)
     

    Yes, encountered the same problem. I had to increase the translucency of G8 (not 8.1) skin and decrease that of G9, plus fiddling with the eye materials of G9, if G8 and G9 appear in the same frame so that they don't look like coming from different time space. Well, I know someone will tell me I have to fiddle with the settings because they are not using the same shader LOL
  • HylasHylas Posts: 4,971

    marble said:

    GhostofMacbeth said:

    Curious why you need cutout opacity on skin? Perhaps there is another way to approach what you are doing.

     

    I searched the forum for possible alternative ways of doing this but couldn't find one. As for why .... well, during that search I also noticed a few other comments basically asking the same as though it is a ridiculous thing to do.

    If you enable Cutout Opacity, it will also enable Thin Walled. This will give any skin using Translucency a different and inferior look.

    That's why Cutout Opacity is useless for anybody who renders IRAY human skins - both UBER and PBR.

    And that's why some folks are scratching their heads as to why you would need this function.

    An image like the one you posted would have to be assembled in post if you want IRAY human skin to look its best.

  • HylasHylas Posts: 4,971

    Masterstroke said:

    I am still not on the PBR-train, because PBR skins come out super dark.

    Borderline OT because PBR skin has been out for a while... but I agree that PBR skin somehow tends to "absorb light". It tends to come out too dark, in a way that makes it look like the character is underlit (as opposed to simply having dark complexion.)

     

  • HylasHylas Posts: 4,971

    Over at Renderhub, vendor Muwawya has published a muscular, male G9 character. Muwawya presumably has no access to HD tools. In the promos you can see how much they achieved with actual geometry, and how much they did with normals. I'm not bringing this up as a positive or negatve, I just thought it was interesting.

  • PadonePadone Posts: 3,681
    edited November 2022

    @Masterstroke

    Spectral rendering reacts less to sss, especially natural. So it's expected that with spectral you get "darker" skins, the more they use sss the darker will be compared to raytracing. The faithful method is much better to retain the original tint and light reaction for skins and materials in general.

    https://en.wikipedia.org/wiki/Spectral_rendering

    https://docs.omniverse.nvidia.com/prod_materials-and-rendering/prod_materials-and-rendering/render-settings_iray.html

    Natural: Smoothness is preferred over reflectivity. As input colors approach the edge of the gamut, the intensity of the resulting spectrum necessarily decreases. Consequently, highly reflective saturated colors may render darker when spectral rendering is enabled.

    Post edited by Padone on
  • MasterstrokeMasterstroke Posts: 1,970
    edited November 2022

    Padone said:

    @Masterstroke

    S[...] the more they use sss the darker will be compared to raytracing. The faithful method is much better to retain the original tint and light reaction for skins and materials in general.

    Yes, the sss makes the main difference. 
    Spectral Rendering mode won't fix the problem, though. The skin remains too dark. 
    The question is: Why is everybody using those high SSS values? Every Value higher than 10 will be too dark.
    Your Left: Rec faithful, Your right: Spectral Rendering OFF.
    Camera Headlamps are all off.

    rec709 faithful.jpg
    1280 x 720 - 604K
    Spectral OFF.jpg
    1280 x 720 - 566K
    Post edited by Masterstroke on
  • PadonePadone Posts: 3,681
    edited November 2022

    @Mada Thank you it is always useful to have insights from the DAZ team. I was not asking if it is easier for PAs to make templates for G9, I was asking if the same "better" autofit can be achieved with better templates for G3-G8, that are available in the shop and from 3rd parties, that's what my impression is.

    For example for G3 there's "wear them all" that's not included in the G3 base package, but it doesn't mean that the G3 autofit doesn't work fine, it only means that DAZ didn't make the necessary templates for it to work fine, that's another thing entirely. There are better templates for G8 too. So, if you for example compare G9 vs G3 with the templates provided by daz in the base package, it is of course true that G9 autofits better. If you compare G9 with better templates provided by PAs and 3rd parties, it may not be so.

    I'd like your opinion on this please that may also be useful to others.

    Post edited by Padone on
  • Padone said:

    @Mada Thank you it is always useful to have insights from the DAZ team. I was not asking if it is easier for PAs to make templates for G9, I was asking if the same "better" autofit can be achieved with better templates for G3-G8, that are available in the shop and from 3rd parties, that's what my impression is.

    For example for G3 there's "wear them all" that's not included in the G3 base package, but it doesn't mean that the G3 autofit doesn't work fine, it only means that DAZ didn't make the necessary templates for it to work fine, that's another thing entirely. There are better templates for G8 too. So, if you for example compare G9 vs G3 with the templates provided by daz in the base package, it is of course true that G9 autofits better. If you compare G9 with better templates provided by PAs and 3rd parties, it may not be so.

    I'd like your opinion on this please that may also be useful to others.

    While Wear Them All, like other templates, may have benfited from the experience of using the default AutoFit Clones its main point was direct support for conversion from older figures - prior to Genesis 8 the default clones supported the current figure of the opposite sex and the previous figure of the same sex.

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