Daz Studio 5 development update

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  • Ron KnightsRon Knights Posts: 1,792

    Are there any updates concerning DAZ Studio version 5?! If so, what is the title of the thread?1

  • Ghosty12Ghosty12 Posts: 2,060

    Ron Knights said:

    Are there any updates concerning DAZ Studio version 5?! If so, what is the title of the thread?1

    Has me wondering as well, as it has been about half a year or so since we heard anything from Daz about Daz Studio 5.

  • wsterdanwsterdan Posts: 2,349
    edited April 2023

    Ghosty12 said:

    Ron Knights said:

    Are there any updates concerning DAZ Studio version 5?! If so, what is the title of the thread?1

    Has me wondering as well, as it has been about half a year or so since we heard anything from Daz about Daz Studio 5.

    Half a year ago? I missed that one. The last official note from DAZ I'm aware of was back in August, 2021, where we were told the "good news" about the pre-beta not being released to be followed up with a bare-bones DAZ 5 being released around the end of 2021 and all the bells and whistles planned to be released throughout 2022 (from the first post in this thread.

    The "good news" post is here:

    https://www.daz3d.com/forums/discussion/514751/daz-studio-5-preview-release-is-delayed-and-that-s-good-news

    What was the half-a-year ago news? I'm still very eager for any updates.

    -- Walt Sterdan

    Post edited by wsterdan on
  • Richard HaseltineRichard Haseltine Posts: 101,238

    Daz Studio 5 is being worked on, some features have actually made it into DS 4 where that was pratical so you have seen a sneak peek.

  • wsterdanwsterdan Posts: 2,349

    Richard Haseltine said:

    Daz Studio 5 is being worked on, some features have actually made it into DS 4 where that was pratical so you have seen a sneak peek.

    Thanks Richard, we know they've been working on it for at least two or three years, and that some things were updated or added to current versions where possible, and you were good enough to let us know some minior updates (e.g. Apple's Metal is being used in DAZ 5) but has DAZ actually made any official posts aobut DAZ 5 since August 2021? This is DAZ's official update thread, after all.

    I know they're walking a tightrope: make an announcement too soon and people start bombarding the boards with questions, wish lists, and arguments about almost everything that should be added, fixed, removed or whatever, but at the same time the longer they wait to make an announcement the more people will expect from the update.

    I don't envy them, and I'm on the "release it when it's ready and not before" camp, but I also have to admit that the older I get, the longer years-long development seems to take and as my years left slowly grow smaller, it sometimes feels like it's not worth the wait.

    A big problem, I know, is that committing to a date and missing it can bite, but I know that without a publicly-known target date, internally there's a lot less pressure to get something finished as you can't disappoint the customers.

    It would be nice, though, to even have a ballpark target for DAZ 5's release. I think that there was an unofficial slip about some time this spring, but something official would be appreciated.

    -- Walt Sterdan

  • Richard HaseltineRichard Haseltine Posts: 101,238

    No, theer have not been any public updates - if there were they would probably currently say much the same as my post above - theer is no current ETA, and the previous ETAs should probably not have been given. I wouldn't care to guess whether we are likely to get DS 5 before Hammerfall, but I certainly wouldn't bet on geting it before Starfield.

  • wsterdanwsterdan Posts: 2,349

    Richard Haseltine said:

    No, theer have not been any public updates - if there were they would probably currently say much the same as my post above - theer is no current ETA, and the previous ETAs should probably not have been given. I wouldn't care to guess whether we are likely to get DS 5 before Hammerfall, but I certainly wouldn't bet on geting it before Starfield.

    laugh

    Thanks Richard, much appreciated. I just wanted to be sure I hadn't actually missed something.

    -- Walt Sterdan

  • fred9803fred9803 Posts: 1,564

    wsterdan said:

    A big problem, I know, is that committing to a date and missing it can bite, .....

    Yep but there's now room for optimism on that front. Musk has done that for years with Starship and this week we all saw it finally fly, albeit not for long.

  • Noah LGPNoah LGP Posts: 2,592
    edited April 2023

    It seems several publishers like Adobe begin to add AI features to their softwares and manufacturers like Nvidia optimize the hardware.

    Is it planned for Daz Studio 5 or later ?

    Post edited by Noah LGP on
  • AllenArtAllenArt Posts: 7,169

    Richard Haseltine said:

    No, theer have not been any public updates - if there were they would probably currently say much the same as my post above - theer is no current ETA, and the previous ETAs should probably not have been given. I wouldn't care to guess whether we are likely to get DS 5 before Hammerfall, but I certainly wouldn't bet on geting it before Starfield.

    Well, getting it sometime before The Rapture would be nice, as I'm not getting any younger ;). 

  • nonesuch00nonesuch00 Posts: 18,142

    Noah LGP said:

    It seems several publishers like Adobe begin to add AI features to their softwares and manufacturers like Nvidia optimize the hardware.

    Is it planned for Daz Studio 5 or later ?

    DAZ 6 wil be screen play driven. You write a screen play & DAZ AI animates it for you. There is a particular formatting convention to use or you could be less specific & let it run wild.

  • Ron KnightsRon Knights Posts: 1,792

    Thanks for providing the Good News link. A few months ago I vaguely remembered it and asked about it in the forums. No one appeared to know anything about it.

  • Nyghtfall3DNyghtfall3D Posts: 777

    AllenArt said:

    Richard Haseltine said:

    No, theer have not been any public updates - if there were they would probably currently say much the same as my post above - theer is no current ETA, and the previous ETAs should probably not have been given. I wouldn't care to guess whether we are likely to get DS 5 before Hammerfall, but I certainly wouldn't bet on geting it before Starfield.

    Well, getting it sometime before The Rapture would be nice, as I'm not getting any younger ;). 

    :: snicker ::

    +1

  • Robert FreiseRobert Freise Posts: 4,458

    Nyghtfall3D said:

    AllenArt said:

    Richard Haseltine said:

    No, theer have not been any public updates - if there were they would probably currently say much the same as my post above - theer is no current ETA, and the previous ETAs should probably not have been given. I wouldn't care to guess whether we are likely to get DS 5 before Hammerfall, but I certainly wouldn't bet on geting it before Starfield.

    Well, getting it sometime before The Rapture would be nice, as I'm not getting any younger ;). 

    :: snicker ::

    +1

    Yep = another+1 

  • The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

  • Richard HaseltineRichard Haseltine Posts: 101,238

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that?

  • Richard Haseltine said:

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that?

    No I had not, just launched the beta and I was on 4.21.1.13 from Nov 2022, it alerted me to the existence of a newer build; turned out the Public Build option in Daz Install Manager filters was unchecked, so I wasn't seeing updated versions of the beta. I know I did not uncheck this option myself and no one else has access to my computer. Anyway, updated to Public Build 4.21.1.45;

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro 4.21.0.5 (normal release version): 47.583 seconds

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro Public Build 4.21.1.45 (public beta version): 19.4 seconds

    That is a bit better, but it still takes a very long time to load a complicated scene with lots of characters, clothing, hair, etc

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,272

    shader baking is one feature D|S 5 could benefit from if exporting to other programs like Unreal Engine, Blender remains a priority

    so many procedural shaders using masks maths functions, etc, LIE sort of does it creating temp files and so did 3Dlight with TDLmake but we need a way to bake iray procedurals for other programs

    things like terrain textures that are height driven etc or use many layers, decals

  • Richard Haseltine said:

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that? 

    VERY INTERESTING!
    You know, to be honest I HAVE noticed an improvement in my load times recently.  I have a "base" scene with a GF8 in it that I am working on, and normally I start up Daz, click on the scene duf and then... 
    go pick some coffee beans, dry them out, roast them, then brew a cup, come back to the computer (still waiting), read a few chapters in War & Peace, fold the laundry, take the dog for a walk... come back and THEN start messing around in Daz.

    Lately, though, since the beans are already roasted, I just make a cup of coffee and come back and its done.... 

    And yes, my G8/Morph library are that big.

    I hate to say it, but Daz 5 is really going to be in competition with AI now.... they (and by extension, the PAs) can't really afford to not have Daz 5 be "jaw dropping".  Right now, getting your AI prompts squared away enough to get consistent/repeatable results is daunting, but as Chat/GPT & Art AI programs begin to merge.....  I can just say "Photo-realistic, Attractive C-Cup, 25 Year Old Model wearing a Chartreuse low cut dress” instead of BUYING those assets for self assembly.

  • memcneil70memcneil70 Posts: 4,172

    narkfestmojo said:

    Richard Haseltine said:

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that?

    No I had not, just launched the beta and I was on 4.21.1.13 from Nov 2022, it alerted me to the existence of a newer build; turned out the Public Build option in Daz Install Manager filters was unchecked, so I wasn't seeing updated versions of the beta. I know I did not uncheck this option myself and no one else has access to my computer. Anyway, updated to Public Build 4.21.1.45;

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro 4.21.0.5 (normal release version): 47.583 seconds

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro Public Build 4.21.1.45 (public beta version): 19.4 seconds

    That is a bit better, but it still takes a very long time to load a complicated scene with lots of characters, clothing, hair, etc

    While I have trimmed my characters and poses from my DAZ installed runtimes, I have gone from a 20 minute or longer load time to maybe a few minutes for G8/G8.1F load time when I merge them into a scene with a primitive in it. G9 takes so little time I can't turn from one computer to another before it is up on the screen. Loading saved scenes is very quick now and with fewer pauses for 'duplicate ID errors'. I only work in the Beta as 4.21.0.5 drives me nuts it is so cluggy.

  • outrider42outrider42 Posts: 3,679

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    The best way to deal with load times is to just disable the morphs you rarely use with Turbo Loader. It is a script that runs pretty fast. You select the stuff you want to keep on, it then runs through and disables the rest. This is far faster than deleteing content from your drives (and reinstalling later), since it is not actually uninstalling anything. So enabling a morph you had disabled is just a few clicks away.

    Plus this works in any version of Daz, so you do not need to run a beta to speed up load times.

    It is great that Daz is finally addressing this age old issue, though.

  • Ron KnightsRon Knights Posts: 1,792
    edited April 2023

    I've had very quick load times since I got a newer. more powerful computer. I literally loaded and easily rendered everything in my collection. That's 20+ years worth. I have never messed with my content, or tried to reduce things, etc. I believe my computer is still pretty wimpy compared to those of more serious people.

    Post edited by Ron Knights on
  • HavosHavos Posts: 5,371

    memcneil70 said:

    narkfestmojo said:

    Richard Haseltine said:

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that?

    No I had not, just launched the beta and I was on 4.21.1.13 from Nov 2022, it alerted me to the existence of a newer build; turned out the Public Build option in Daz Install Manager filters was unchecked, so I wasn't seeing updated versions of the beta. I know I did not uncheck this option myself and no one else has access to my computer. Anyway, updated to Public Build 4.21.1.45;

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro 4.21.0.5 (normal release version): 47.583 seconds

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro Public Build 4.21.1.45 (public beta version): 19.4 seconds

    That is a bit better, but it still takes a very long time to load a complicated scene with lots of characters, clothing, hair, etc

    While I have trimmed my characters and poses from my DAZ installed runtimes, I have gone from a 20 minute or longer load time to maybe a few minutes for G8/G8.1F load time when I merge them into a scene with a primitive in it. G9 takes so little time I can't turn from one computer to another before it is up on the screen. Loading saved scenes is very quick now and with fewer pauses for 'duplicate ID errors'. I only work in the Beta as 4.21.0.5 drives me nuts it is so cluggy.

    Poses will make no difference at all to the load time, you can have thousands of them installed and it will not effect the load time. Expressions will effect it, but only if they come with dials, which most commercial packs do.

  • fred9803fred9803 Posts: 1,564
    edited April 2023

    outrider42 said:

    The best way to deal with load times is to ..."

    Not buy everything on a whim and overload your data folder with stuff you're never going to use just because you saw something that looked cute/pretty in the store. This is not rocket science and perhaps indicative that some have have not developed a theme/style or even purpose for the sort of artworks they would like to produce. That might sound a bit mean angry but I see no reason for having hundreds of character morphs and then complaining about load time.

    Post edited by fred9803 on
  • ha haa.. good one fred.

    An underlying point though, is that Daz penalizes, in a sense, those folks that spend a lot of money in their shop, and thus, have a lot of morphs and other assets. If you only render scenes with pay toilets, by all means, just buy those types of assets. But if you need, for what you do, everything from Skinny Space Girls to Fat Gruff Biker dudes, then I guess you are going to have a product library that stretches the load limit.  I gotta think, "just don't buy as many assets", is the last thing that Daz3d wants to happen.  

    But this kind of sounds to me a bit like a dude walking into a garage and saying, "Oh my, why do you have so many tools?  You should just get the ones that are specific to your vehicle!  You have no theme or style with your mechanic ability...tut tut... philistine!
    When actually, the mechanic makes his LIVING from fixing ALL types of cars. 

    You sir, may not need a Line Wrench for what you do... but please don't presume to know the motiviations and needs of others, all while disparaging them for not doing things the way 'you' do them.  

  • fred9803fred9803 Posts: 1,564
    edited April 2023

    Thanks Chumly. I guess I'm working from the perspective of someone who works on projects and makes VN's. So I only use what is immediately necessary for what I'm working on and often delete characters once they have been used. I didn't mean to be disparaging to anyone but logic suggest that the more morphs you have of course the longer characters will take to load. It shouldn't be a suprise to anyone or source of complaints because things obviously work that way.

    To continue your analogy, if I have a garage with cabinets filled with hundreds of tools, it will take a very long time to find any particular tool I actually need blush. The rest are just taking up wasted space to fix the Pinto I sold 10 years ago.

    Post edited by fred9803 on
  • TorquinoxTorquinox Posts: 3,359

    I like having all that weirdness. They write their own stories. There's a good chance space chick and biker dude are doing unspeakable things together. devil

  • TorquinoxTorquinox Posts: 3,359

    I've heard load times can be onerous, but I've never noticed them to be unbearable.

  • jd641jd641 Posts: 459

    narkfestmojo said:

    Richard Haseltine said:

    narkfestmojo said:

    The most critical thing (in my opinion) that needs to be addressed is the absolutely shocking load times for figures. It should use a precompiled library and/or make the process multi-threaded. There are lots of issues, but the ridiculous load times are what has resulted in me losing interest in the whole thing. On the upside, I save a tonne of money not buying stuff from Daz.

    Have you tried the current public build, which already has some work on that?

    No I had not, just launched the beta and I was on 4.21.1.13 from Nov 2022, it alerted me to the existence of a newer build; turned out the Public Build option in Daz Install Manager filters was unchecked, so I wasn't seeing updated versions of the beta. I know I did not uncheck this option myself and no one else has access to my computer. Anyway, updated to Public Build 4.21.1.45;

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro 4.21.0.5 (normal release version): 47.583 seconds

    Time taken to load "Genesis 8.1 Female Dev Load" in Daz Studio Pro Public Build 4.21.1.45 (public beta version): 19.4 seconds

    That is a bit better, but it still takes a very long time to load a complicated scene with lots of characters, clothing, hair, etc

    Whoah, that's actually a big difference! I actually started using g9 more just because my g8.1 load times where so horrible, I'm currently currently on 4.21.0.5, maybe it's time to give the public beta a try. surprise

  • Three things they need to work on.

    1. Afore mentioned load times for figures. Way too long.

    2. Better Content Management. This includes third party purchases from the Daz store or downloads, and the ability to organize/search between any dB on the computer,

    3. Improved render capability.

    Okay a forth, scene control needs to be improved. It's a bear trying to move, rotate and zoom around in Daz.

     

     

     

     

     

     

     

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