Daz Studio 5 development update

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Comments

  • kyoto kidkyoto kid Posts: 41,083
    edited July 2023

    Robert Freise said:

    marble said:

    I just thought of the ultimate nightmare alternative: DAZ5 might be online only - running on cloud-based servers with only a web interface. Oh dear, why did I have to imagine that?

    That would definitely put a stop to me using it 

    ...I'll just stay with whatever the last version of 4.xx is if that happens. So I don't get Nvidia's "immersive environment", not a big deal as I don't animate or design games.

    Working online is subject to your connection's upload/download speed.  If you can't afford super blazingly fast service (which can be upwards of 100$ a month or more).you are stuck in the slow lane so expect mediocre response.

    The building I live in only has cable and (believe it or not), copper wire (landline phone) connections from the street so any the advantage those gigabit fibre optic lines may offer gets throttled at the building's comm. junction..

    Post edited by kyoto kid on
  • kyoto kidkyoto kid Posts: 41,083
    edited July 2023

    Richard Haseltine said:

    You mean some kind of activation system, for a local install? I would also regard that as highly improbable - the application is currently free, it's not like the switch from a paid for permanent license to a rental scheme as perpetrated by Adobe, Maxon, and co. (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    ...that sort of occurred with teh release of Daz 3.0 Advanced as it originally had an MSRP of 229.95$ (for which I paid 52.49$ on a special price deal) as well as the release of Daz 4.0 Pro (which had an MSRP of 429.95$ - 70$ less than Poser Pro 2010).  Granted, neither were "subscription" (though  I somehow remember a sort of free "bare bones" version of 4 that required logging in to the Daz  site to use) but charging a price for the core software seemed an unusual step for Daz3D.

    Post edited by kyoto kid on
  • wsterdanwsterdan Posts: 2,349

    kyoto kid said:

    Richard Haseltine said:

    You mean some kind of activation system, for a local install? I would also regard that as highly improbable - the application is currently free, it's not like the switch from a paid for permanent license to a rental scheme as perpetrated by Adobe, Maxon, and co. (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    ...that sort of occurred with teh release of Daz 3.0 Advanced as it originally had an MSRP of 229.95$ (for which I paid 52.49$ on a special price deal) as well as the release of Daz 4.0 Pro (which had an MSRP of 429.95$ - 70$ less than Poser Pro 2010).  Granted, neither were "subscription" (though  I somehow remember a sort of free "bare bones" version of 4 that required logging in to the Daz  site to use) but charging a price for the core software seemed an unusual step for Daz3D.

    If I remember correctly (it's been a decade so I may not), the "bare bones" version was basically just the core DAZ Studio and the "Advanced" versions were just DAZ Studio with the development tools added. I guess once they saw that the "Advanced" wasn't working (no idea if it just didn't sell or if there was some other reason) they gave everyone all of the tools but one, which still had to be purchased (though former "Advanced" owners still had it).

    -- Walt Sterdan

  • Richard HaseltineRichard Haseltine Posts: 101,235

    wsterdan said:

    kyoto kid said:

    Richard Haseltine said:

    You mean some kind of activation system, for a local install? I would also regard that as highly improbable - the application is currently free, it's not like the switch from a paid for permanent license to a rental scheme as perpetrated by Adobe, Maxon, and co. (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    ...that sort of occurred with teh release of Daz 3.0 Advanced as it originally had an MSRP of 229.95$ (for which I paid 52.49$ on a special price deal) as well as the release of Daz 4.0 Pro (which had an MSRP of 429.95$ - 70$ less than Poser Pro 2010).  Granted, neither were "subscription" (though  I somehow remember a sort of free "bare bones" version of 4 that required logging in to the Daz  site to use) but charging a price for the core software seemed an unusual step for Daz3D.

    If I remember correctly (it's been a decade so I may not), the "bare bones" version was basically just the core DAZ Studio and the "Advanced" versions were just DAZ Studio with the development tools added. I guess once they saw that the "Advanced" wasn't working (no idea if it just didn't sell or if there was some other reason) they gave everyone all of the tools but one, which still had to be purchased (though former "Advanced" owners still had it).

    -- Walt Sterdan

    Decimator involves a third-party license, which limits how daz can sell it and doesn't permit giving it away free.

  • Chumly said:

    I'm kind of with you....

    If they were at all close to releasing Daz 5 back in Dec-ish 2021... I would have thought the extra year and a half would certainly bring us round the bases and to home...
     

    To be honest, I think they are now in a race with AI.
    Will Daz 5 come out before the advances in AI make it irrelevant?

    Nope laugh It's too late - Stable Diffusion is picking up pace and about to beat the breaks out of Daz; SD hasn't even been around a fraction of the time and already has the upper hand. It's getting better literally every day! Depending on the amount of time it takes you to think of/write a "prompt" you can have an extremely well-polished image ready to go in less than 5 minutes - Daz will not be able to compete, especially as the machine learning gets better at posing and creating humanoids without 20 fingers and limbs that defy the laws of physics. I wanted to stick with Daz because it was in a lane of its own when it comes to 3d modeling/imaging, but honestly, I feel they've sat around twiddling their thumbs for too long, and when they turned their backs on Apple/M1 users that was the final straw for me.

  • Richard HaseltineRichard Haseltine Posts: 101,235

    L.Grafx_84422e3e84 said:

    Chumly said:

    I'm kind of with you....

    If they were at all close to releasing Daz 5 back in Dec-ish 2021... I would have thought the extra year and a half would certainly bring us round the bases and to home...
     

    To be honest, I think they are now in a race with AI.
    Will Daz 5 come out before the advances in AI make it irrelevant?

    Nope laugh It's too late - Stable Diffusion is picking up pace and about to beat the breaks out of Daz; SD hasn't even been around a fraction of the time and already has the upper hand. It's getting better literally every day! Depending on the amount of time it takes you to think of/write a "prompt" you can have an extremely well-polished image ready to go in less than 5 minutes - Daz will not be able to compete, especially as the machine learning gets better at posing and creating humanoids without 20 fingers and limbs that defy the laws of physics. I wanted to stick with Daz because it was in a lane of its own when it comes to 3d modeling/imaging, but honestly, I feel they've sat around twiddling their thumbs for too long, and when they turned their backs on Apple/M1 users that was the final straw for me.

    They didn't turn their backs - they i fact worked hard to get support for the OS update, but native suport for M1s (and later) requires a full version update, using a newer version of the Qt application framework. Stable Diffusion, being new code, doesn't have such an issue (yet).

  • generalgameplayinggeneralgameplaying Posts: 517
    edited July 2023

    L.Grafx_84422e3e84 said:

    Nope laugh It's too late - Stable Diffusion is picking up pace and about to beat the breaks out of Daz; SD hasn't even been around a fraction of the time and already has the upper hand. It's getting better literally every day! Depending on the amount of time it takes you to think of/write a "prompt" you can have an extremely well-polished image ready to go in less than 5 minutes - Daz will not be able to compete, especially as the machine learning gets better at posing and creating humanoids without 20 fingers and limbs that defy the laws of physics.

    5-minute images made by millions of people, over and over... how's entropy going to play along with that?

    It can't really be predicted. Maybe ai-players, social- and ad-networks will try to kill off asset stores, in order to buy assets cheap. Maybe asset stores are meant to be kept as pets, just to show off how bad art was without the giant generators. Maybe ai-generator-people will be in dire need of assets, because open-source and (applied- ?) science projects are capable of keeping up, or even surpass commercial players. Imagine "free" image licenses updating friendly towards "open source, open data ai" or similar. Maybe mid-spec render hardware will suffice to get your own DAZ assets mangled into an ai system at some point, maybe even in a modular fashion. Maybe DAZ offers an online service, providing rendering of your assets, plus perhaps cheap addition of daz+ items just for a render. Maybe "just" good tools get built into Studio, ai of different kinds and other, in order to speed up things, be it only for posing and pre/rough-render, plus some for post of course. Maybe we'll see specifications for the PA-side of cloth and hair and probably for body morphs, which enable them to be fast-simulated with some ai-system, and so on, and so forth. Very hard to predict, also how long what might take.

     

    Post edited by generalgameplaying on
  • csaacsaa Posts: 824

    L.Grafx_84422e3e84,

    While there's no doubt that generative AI is amazing and that it's here to stay, I fall into the Wait-And-See camp. As a force of change, AI is unstoppable in how it roils the 3D industry. Nonetheless I'd avoid the triumphalism. I'd avoid venturing to declare, after the dust settles, just who the winners and the losers will be.

    But the evidence, you may say ... the arguments ... the growing number of pundits cheering on the march of generative AI!!!  True, but complex systems have a funny way of evolving that defies determinism. Moreso the 3D ecosystem that Daz Studio finds itself in. Setting aside the rah-rah-sisboom-bah, do we really know the shape and form the future takes?

    It helps to stop and take stock of how we draw conclusion from the evidence and, above all, keep our Skeptic's Hat on. Given a set of facts, and factoring our biases, it's no surprise that we'll reach particular conclusions. But here's the rub: do we possess all the facts; have we tamed our biases?

    That sort of navel gazing is very useful. Few things are as unpredictable as warfare, and modern history alone is littered with premature declarations of victory. Home By Christmas. Oh, the locals will welcome us with open arms. Nah -- 'tis just a speed bump. We just have to look at current events to remind ourselves have how poor information and unrestrained biases lead to  decisions that yield catastrophic results.

    To make a pop culture reference, in the film 'World War Z', there's mention of  a 10th Man whose job is to be the skeptic, a check against group think. Of course, for a long while now, in the Catholic Church, the Devil's Advocate is an official tasked with arguing against the canonization of a candidate for sainthood. When wading in a sea of rapid change and hype, it's worth having that sort of contrarian mindset.

    So wherefore Daz Studio? For now AI used in generating images invovles a handful of tools used in sequence. Speaking for myself, I'm very interested in learning how these tools work separately, and adapting them to my workflow. I have a good hunch that Daz Studio will have a role in this evolving technique. How much or how little part will Daz play? That's something I'll learn through curiosity and experimentation.

    Cheers!

     

    L.Grafx_84422e3e84 said:

    Chumly said:

    I'm kind of with you....

    If they were at all close to releasing Daz 5 back in Dec-ish 2021... I would have thought the extra year and a half would certainly bring us round the bases and to home...
     

    To be honest, I think they are now in a race with AI.
    Will Daz 5 come out before the advances in AI make it irrelevant?

    Nope laugh It's too late - Stable Diffusion is picking up pace and about to beat the breaks out of Daz; SD hasn't even been around a fraction of the time and already has the upper hand. It's getting better literally every day! Depending on the amount of time it takes you to think of/write a "prompt" you can have an extremely well-polished image ready to go in less than 5 minutes - Daz will not be able to compete, especially as the machine learning gets better at posing and creating humanoids without 20 fingers and limbs that defy the laws of physics. I wanted to stick with Daz because it was in a lane of its own when it comes to 3d modeling/imaging, but honestly, I feel they've sat around twiddling their thumbs for too long, and when they turned their backs on Apple/M1 users that was the final straw for me.

  • PerttiAPerttiA Posts: 10,024

    Undoubtedly there's a lot the AI can help us with, but making DS obsolete... I don't think so.

    I build my world in DS with the characters I have carefully constructed, interacting with things and other characters the way I want them to from one scene to another without the world or the characters changing between scenes. The renders are just snapshots of what's happening in the story at that time

  • nonesuch00nonesuch00 Posts: 18,142
    edited July 2023

    AI like stabile diffusion & the like is not really a threat until a single home GPU can run it, and it's dB on a home computer in 15 minutes or less. It needs to be home computer contained to truly unleash the general public from strangling clutches of the software as a service industry. And even when that happens it's not mainstream until your mobile phone or table can have you dictate and process locally to such an AI art app.

    Post edited by nonesuch00 on
  • marblemarble Posts: 7,500

    PerttiA said:

    Undoubtedly there's a lot the AI can help us with, but making DS obsolete... I don't think so.

    I build my world in DS with the characters I have carefully constructed, interacting with things and other characters the way I want them to from one scene to another without the world or the characters changing between scenes. The renders are just snapshots of what's happening in the story at that time

    Amen to that. 

  • AllenArtAllenArt Posts: 7,169
    edited July 2023

    L.Grafx_84422e3e84 said:

    Chumly said:

    I'm kind of with you....

    If they were at all close to releasing Daz 5 back in Dec-ish 2021... I would have thought the extra year and a half would certainly bring us round the bases and to home...
     

    To be honest, I think they are now in a race with AI.
    Will Daz 5 come out before the advances in AI make it irrelevant?

    Nope laugh It's too late - Stable Diffusion is picking up pace and about to beat the breaks out of Daz; SD hasn't even been around a fraction of the time and already has the upper hand. It's getting better literally every day! Depending on the amount of time it takes you to think of/write a "prompt" you can have an extremely well-polished image ready to go in less than 5 minutes - Daz will not be able to compete, especially as the machine learning gets better at posing and creating humanoids without 20 fingers and limbs that defy the laws of physics. I wanted to stick with Daz because it was in a lane of its own when it comes to 3d modeling/imaging, but honestly, I feel they've sat around twiddling their thumbs for too long, and when they turned their backs on Apple/M1 users that was the final straw for me.

    Wow, I sure hope AI isn't all there is, because that would be the MOST unimaginative thing EVERfrown 

    Post edited by AllenArt on
  • DamselDamsel Posts: 384

    There's one very big problem with AI art used in publishing: you can't copyright it. Judges have ruled that only art created by humans can be copyrighted. Therefore, using AI on anything but pics on a website is pretty much a non-starter. Any work used on a cover or an animation can be stollen by all and sundry. Who wants to market a product you can't own?

    And a good thing, too. It took me 20 years to get good at CGI, and for the tech to get good enough to back me up. Art in the sense of drawing skill takes years of practice to perfect. Why would anyone put that kind of effort into learning to draw and produce work if a computer can create a beautiful image in seconds?

    Another issue is that AI art is pretty, but it's derivative as hell. That's because the algorithm is no more intelligent than a calculator. Art is born of human experience, and AI can never have that until you can put an AI in a human body. The result is pretty images, but no real originality.

     

  • GordigGordig Posts: 10,091

    Robert Freise said:

    Richard Haseltine said:

    . (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    Sorta it's perpetual sbscription for $3500.00 for the C4d

    No, it's a perpetual license for that price, which is comparable to previous versions of C4D (and many other major software applications, for that matter). The subscription is $100 a month for everything, including RedShift renderer and ZBrush, or $60 a month for just C4D. Neither requires you to be online to use them.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,272
    edited July 2023

    nonesuch00 said:

    AI like stabile diffusion & the like is not really a threat until a single home GPU can run it, and it's dB on a home computer in 15 minutes or less. It needs to be home computer contained to truly unleash the general public from strangling clutches of the software as a service industry. And even when that happens it's not mainstream until your mobile phone or table can have you dictate and process locally to such an AI art app.

    huh I can render a Deforum Stable Diffusion YouTube short in that time on my PC 

    Post edited by WendyLuvsCatz on
  • Ghosty12Ghosty12 Posts: 2,060

    kyoto kid said:

    Richard Haseltine said:

    You mean some kind of activation system, for a local install? I would also regard that as highly improbable - the application is currently free, it's not like the switch from a paid for permanent license to a rental scheme as perpetrated by Adobe, Maxon, and co. (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    ...that sort of occurred with teh release of Daz 3.0 Advanced as it originally had an MSRP of 229.95$ (for which I paid 52.49$ on a special price deal) as well as the release of Daz 4.0 Pro (which had an MSRP of 429.95$ - 70$ less than Poser Pro 2010).  Granted, neither were "subscription" (though  I somehow remember a sort of free "bare bones" version of 4 that required logging in to the Daz  site to use) but charging a price for the core software seemed an unusual step for Daz3D.

    Yeah I remember when you had to pay to get a more advanced version of Daz Studio. And at the time I was using Poser, I had tried version of Daz Studio 1.0 and found it too clunky for my computer and went back to using Poser of which I own 4 or so versions of. It took me quite a while before I started using Daz Studio.

  • AllenArtAllenArt Posts: 7,169

    Ghosty12 said:

    kyoto kid said:

    Richard Haseltine said:

    You mean some kind of activation system, for a local install? I would also regard that as highly improbable - the application is currently free, it's not like the switch from a paid for permanent license to a rental scheme as perpetrated by Adobe, Maxon, and co. (Though I thought Maxon did still offer permenent licenses for at least some applications.)

    ...that sort of occurred with teh release of Daz 3.0 Advanced as it originally had an MSRP of 229.95$ (for which I paid 52.49$ on a special price deal) as well as the release of Daz 4.0 Pro (which had an MSRP of 429.95$ - 70$ less than Poser Pro 2010).  Granted, neither were "subscription" (though  I somehow remember a sort of free "bare bones" version of 4 that required logging in to the Daz  site to use) but charging a price for the core software seemed an unusual step for Daz3D.

    Yeah I remember when you had to pay to get a more advanced version of Daz Studio. And at the time I was using Poser, I had tried version of Daz Studio 1.0 and found it too clunky for my computer and went back to using Poser of which I own 4 or so versions of. It took me quite a while before I started using Daz Studio.

    Every version of DS 2.* crashed on my computer. I never figured out why, so I was using Poser up until about right at the very end of the Genesis 2 generation. I'm looking forward to DS5, but at this rate it seems like I'll be waiting forever ;) 

  • barbultbarbult Posts: 24,302

    AllenArt said:

    Every version of DS 2.* crashed on my computer. I never figured out why, so I was using Poser up until about right at the very end of the Genesis 2 generation. I'm looking forward to DS5, but at this rate it seems like I'll be waiting forever ;) 

    Forever is OK. The older I get, the harder it is to adapt to radical change. I get on well with incremental 4.21 betas. 

  • AllenArtAllenArt Posts: 7,169

    barbult said:

    AllenArt said:

    Every version of DS 2.* crashed on my computer. I never figured out why, so I was using Poser up until about right at the very end of the Genesis 2 generation. I'm looking forward to DS5, but at this rate it seems like I'll be waiting forever ;) 

    Forever is OK. The older I get, the harder it is to adapt to radical change. I get on well with incremental 4.21 betas. 

    laughheart 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,272

    I thought it was just me

    though I had a crappy 32bit Vista laptop

    main reason I stuck to Carrara and bought Poser7

    D|S4+ was the first version that didn't crash as easily on that machine and when DAZ started getting my money 

  • ANGELREAPER1972ANGELREAPER1972 Posts: 4,510

    marble said:

    I know this is speculation (as is most of this thread) but from what I have read, DAZ is looking at ways to start a sort-of subscription scheme by making the entire store content available for AI creations. Of course that content would need to be paid for but, I assume, on a per-use basis. So, in effect, we would have to pay each time we use content but never actually buy the content. Alternatively, there might be the option to only use the content in your own library for AI creations. 

    I do hope the second option is included otherwise I will be one of those giving up on this hobby. One the other hand, I'm very interested to see what comes of the adoption of Omniverse although I would have preferred just USD without the NVidia lock-in.

    I just thought of the ultimate nightmare alternative: DAZ5 might be online only - running on cloud-based servers with only a web interface. Oh dear, why did I have to imagine that?

    Know you said for AI users but any thought of Daz going subscription don't like can't do it myself pay out enough on other things barely have money to spend here as is so I'm begging Daz please do not go the subscription route like everyone else also don't go back to the early days where products we bought could only use/download so many times then have to rebuy you don't know how much/personal this hobby is to me it has actually saved me on a very personal level and means a lot to me

  • kyoto kidkyoto kid Posts: 41,083

    csaa said:

    L.Grafx_84422e3e84,

    While there's no doubt that generative AI is amazing and that it's here to stay, I fall into the Wait-And-See camp. As a force of change, AI is unstoppable in how it roils the 3D industry. Nonetheless I'd avoid the triumphalism. I'd avoid venturing to declare, after the dust settles, just who the winners and the losers will be.

    But the evidence, you may say ... the arguments ... the growing number of pundits cheering on the march of generative AI!!!  True, but complex systems have a funny way of evolving that defies determinism. Moreso the 3D ecosystem that Daz Studio finds itself in. Setting aside the rah-rah-sisboom-bah, do we really know the shape and form the future takes?

    It helps to stop and take stock of how we draw conclusion from the evidence and, above all, keep our Skeptic's Hat on. Given a set of facts, and factoring our biases, it's no surprise that we'll reach particular conclusions. But here's the rub: do we possess all the facts; have we tamed our biases?

    That sort of navel gazing is very useful. Few things are as unpredictable as warfare, and modern history alone is littered with premature declarations of victory. Home By Christmas. Oh, the locals will welcome us with open arms. Nah -- 'tis just a speed bump. We just have to look at current events to remind ourselves have how poor information and unrestrained biases lead to  decisions that yield catastrophic results.

    To make a pop culture reference, in the film 'World War Z', there's mention of  a 10th Man whose job is to be the skeptic, a check against group think. Of course, for a long while now, in the Catholic Church, the Devil's Advocate is an official tasked with arguing against the canonization of a candidate for sainthood. When wading in a sea of rapid change and hype, it's worth having that sort of contrarian mindset.

    So wherefore Daz Studio? For now AI used in generating images invovles a handful of tools used in sequence. Speaking for myself, I'm very interested in learning how these tools work separately, and adapting them to my workflow. I have a good hunch that Daz Studio will have a role in this evolving technique. How much or how little part will Daz play? That's something I'll learn through curiosity and experimentation.

    Cheers!

    ...[though a bit off topic] as to "speed bumps", still waiting for the SUV trend to go that way.  Crikey even Rolls Royce and Bentley each make one.

    Not into "instant art, just add algorithm and stir".  In my book, AI generated art has become the "make art" button we've joked about here for many, many years. . 

    As to individual AI tools, now that's another matter as yes they can be a big help not just for the workflow, but also alleviating frustration over bothersome technical issues

    For example, I would love an AI based version of autofit and dForce that would also properly project textures for various character physiques.(all too often I have to use clothing textures with no complex patterns for my girls due to the fact they are usually created for the Daz default bust size and distort badly on smaller more lithe physiques).. 

     

  • tfistfis Posts: 129

    i finally managed it to make a perfect symbiosis between daz studio and stable diffusion:

    ;)

  • At this rate, Nintendo will finally announce the Switch's successor before we even see a wiff of DS5. 

  • IceCrMnIceCrMn Posts: 2,130

    kyoto kid said:

    csaa said:

    L.Grafx_84422e3e84,

    While there's no doubt that generative AI is amazing and that it's here to stay, I fall into the Wait-And-See camp. As a force of change, AI is unstoppable in how it roils the 3D industry. Nonetheless I'd avoid the triumphalism. I'd avoid venturing to declare, after the dust settles, just who the winners and the losers will be.

    But the evidence, you may say ... the arguments ... the growing number of pundits cheering on the march of generative AI!!!  True, but complex systems have a funny way of evolving that defies determinism. Moreso the 3D ecosystem that Daz Studio finds itself in. Setting aside the rah-rah-sisboom-bah, do we really know the shape and form the future takes?

    It helps to stop and take stock of how we draw conclusion from the evidence and, above all, keep our Skeptic's Hat on. Given a set of facts, and factoring our biases, it's no surprise that we'll reach particular conclusions. But here's the rub: do we possess all the facts; have we tamed our biases?

    That sort of navel gazing is very useful. Few things are as unpredictable as warfare, and modern history alone is littered with premature declarations of victory. Home By Christmas. Oh, the locals will welcome us with open arms. Nah -- 'tis just a speed bump. We just have to look at current events to remind ourselves have how poor information and unrestrained biases lead to  decisions that yield catastrophic results.

    To make a pop culture reference, in the film 'World War Z', there's mention of  a 10th Man whose job is to be the skeptic, a check against group think. Of course, for a long while now, in the Catholic Church, the Devil's Advocate is an official tasked with arguing against the canonization of a candidate for sainthood. When wading in a sea of rapid change and hype, it's worth having that sort of contrarian mindset.

    So wherefore Daz Studio? For now AI used in generating images invovles a handful of tools used in sequence. Speaking for myself, I'm very interested in learning how these tools work separately, and adapting them to my workflow. I have a good hunch that Daz Studio will have a role in this evolving technique. How much or how little part will Daz play? That's something I'll learn through curiosity and experimentation.

    Cheers!

    ...[though a bit off topic] as to "speed bumps", still waiting for the SUV trend to go that way.  Crikey even Rolls Royce and Bentley each make one.

    Not into "instant art, just add algorithm and stir".  In my book, AI generated art has become the "make art" button we've joked about here for many, many years. . 

    As to individual AI tools, now that's another matter as yes they can be a big help not just for the workflow, but also alleviating frustration over bothersome technical issues

    For example, I would love an AI based version of autofit and dForce that would also properly project textures for various character physiques.(all too often I have to use clothing textures with no complex patterns for my girls due to the fact they are usually created for the Daz default bust size and distort badly on smaller more lithe physiques).. 

     

    Ferrari has one now also. Yes, it's a v12 4 door.

    https://www.ferrari.com/en-EN/auto/ferrari-purosangue ;

    To me,,,it looks more Nissan than Ferrari. Though at my income level my opinion won't matter much :)

  • frank0314frank0314 Posts: 14,105

    ANGELREAPER1972 said:

    marble said:

    I know this is speculation (as is most of this thread) but from what I have read, DAZ is looking at ways to start a sort-of subscription scheme by making the entire store content available for AI creations. Of course that content would need to be paid for but, I assume, on a per-use basis. So, in effect, we would have to pay each time we use content but never actually buy the content. Alternatively, there might be the option to only use the content in your own library for AI creations. 

    I do hope the second option is included otherwise I will be one of those giving up on this hobby. One the other hand, I'm very interested to see what comes of the adoption of Omniverse although I would have preferred just USD without the NVidia lock-in.

    I just thought of the ultimate nightmare alternative: DAZ5 might be online only - running on cloud-based servers with only a web interface. Oh dear, why did I have to imagine that?

    Know you said for AI users but any thought of Daz going subscription don't like can't do it myself pay out enough on other things barely have money to spend here as is so I'm begging Daz please do not go the subscription route like everyone else also don't go back to the early days where products we bought could only use/download so many times then have to rebuy you don't know how much/personal this hobby is to me it has actually saved me on a very personal level and means a lot to me

    Again there is absolutely no suggestion, evidence, or indication that this would even be in consideration. How that would work idk being as the software is free and there is no gain in having a subscription service on content unless they limit you on how many products you can download a month if it was an unlimited amount of downloads the price for that subscription would be so astronomical it wouldn't be viable for 98% of the users and how would the PA's be compensated for their work? Let's not get into this very wild amount of speculation until there is a real indication that it's even a possibility. Things can get into a very quick downhill struggle allowing such to go on in the forums when there is 0 proof of anything. https://www.daz3d.com/forums/discussion/comment/8245606/#Comment_8245606

  • tfistfis Posts: 129

    tfis said:

    i finally managed it to make a perfect symbiosis between daz studio and stable diffusion:

    ;)

    why cant i dragndrop images into a message?

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,272

    tfis said:

    tfis said:

    i finally managed it to make a perfect symbiosis between daz studio and stable diffusion:

    ;)

    why cant i dragndrop images into a message?

     

    big long thread here

    https://www.daz3d.com/forums/discussion/576211/file-attachments-to-posts-not-working#latest 

  • laststand@runbox.com[email protected] Posts: 866
    edited July 2023

    frank0314 said:

    Again there is absolutely no suggestion, evidence, or indication that this would even be in consideration. How that would work idk being as the software is free and there is no gain in having a subscription service on content unless they limit you on how many products you can download a month if it was an unlimited amount of downloads the price for that subscription would be so astronomical it wouldn't be viable for 98% of the users and how would the PA's be compensated for their work? Let's not get into this very wild amount of speculation until there is a real indication that it's even a possibility. Things can get into a very quick downhill struggle allowing such to go on in the forums when there is 0 proof of anything.

    Generally, we have good reason to be usure of the future, including the future of Daz. That said, "the future does not exist." Personlly, I'd say the future of Windows is more in question that the future of Daz. I've been eyeing up Linux, myself. Daz is the primary reason I've stuck with Windows. If Daz went rentware, I would not go with them.

     

    Post edited by [email protected] on
  • Richard HaseltineRichard Haseltine Posts: 101,235
    edited July 2023

    WendyLuvsCatz said:

    tfis said:

    tfis said:

    i finally managed it to make a perfect symbiosis between daz studio and stable diffusion:

    ;)

    why cant i dragndrop images into a message?

     

    big long thread here

    https://www.daz3d.com/forums/discussion/576211/file-attachments-to-posts-not-working#latest 

    That is attachments. Even when working properly the forums have not allowed directly placing an image into the thread text, it has always needed a link (to an attachment or to an external host). As far as I recall the same was true of the previous forum softwares.

    Post edited by Richard Haseltine on
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