UltraScenery [Commercial]

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Comments

  • L'AdairL'Adair Posts: 9,479

    Thank you, @dawnblade.

  • davesodaveso Posts: 6,999
    edited June 2020

    Problem : I installed the new US -- Pines as well as the Nature pack 4 ..but pines does not show up in US at all. it is located in Props in smart content and under "U" in content library. 
    I cannot figure out how to get it into the correct place .. or what to do. 

    Post edited by daveso on
  • davesodaveso Posts: 6,999

    I have purchased all of the USC modules. What are the ecologies I should see in the generator? 

  • HowieFarkesHowieFarkes Posts: 607
    edited June 2020
    daveso said:

    I have purchased all of the USC modules. What are the ecologies I should see in the generator? 

    When you launch the UltraSceneCreator script the new ecologies should show up in the "Ecology" tab.

    Screen Shot 2020-06-19 at 12.22.29 pm.png
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    Post edited by HowieFarkes on
  • davesodaveso Posts: 6,999
    edited June 2020
    daveso said:

    I have purchased all of the USC modules. What are the ecologies I should see in the generator? 

    When you launch the UltraSceneCreator script the new ecologies should show up in the "Ecology" tab.

    nope .. no pines. I uninstalled and installed a couple of times. even restarted my computer. The Nature pack 4 is there, as is the Pines USC, but for some reason not matching up. in content library, all of the USC modules are in the same place, including Pines, but not in smart content. OOPS on my part, but I have not tried to run the script from content library. I always use smart content. I can find things much easier in there. 

    Checked in content library. no pines in there either. not sure where they went to. I have random strange problems like that in my DS ... 

    Post edited by daveso on
  • DaventakiDaventaki Posts: 1,624

    In this version of US -Pines a  strong tornado came through and put a log in a rock or two.....laugh

     

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  • dawnbladedawnblade Posts: 1,723
    dawnblade said:

    Instances to Objects is in the Platinum Club for a Day sale for $1.99! You can use it to convert some of the instances that UltraScenery creates into objects, if you want to apply different mats/shaders. smiley

    So I tried Instances to Objects, but no matter which instances I select, the results are that all instances vanish, gone from the Scene tab too. Perhaps it will be updated in the near future, as it was updated for UltraScatter. Has anyone tried it successfully or InstaEdit?

     

    TestInstancesToObjects.jpg
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  • ArtiniArtini Posts: 9,455

    I do not think InstaEdit can do it

    https://www.daz3d.com/forums/discussion/390671/released-instaedit-edit-instances-in-your-viewport-with-a-single-right-click-commercial#latest

    "At present the tool only allows you to explode a UltraScatter created group into indiviual instances."

  • L'AdairL'Adair Posts: 9,479

    @HowieFarkes, You're not gonna believe this… UltraScenery - Mossy Hollow is out today, and it lists Nature Trees Pack 4 as a required product! Even after all the trouble you went through to get both of those straightened out!

     

  • HowieFarkesHowieFarkes Posts: 607
    edited June 2020
    L'Adair said:
    @HowieFarkes, You're not gonna believe this… UltraScenery - Mossy Hollow is out today, and it lists Nature Trees Pack 4 as a required product! Even after all the trouble you went through to get both of those straightened out!

    I know right!

    Post edited by HowieFarkes on
  • HowieFarkesHowieFarkes Posts: 607

    I have - of course - notified Daz that the incorrect requirements are listed for UltraScenery - Mossy Hollow.

  • dawnbladedawnblade Posts: 1,723
    Artini said:

    I do not think InstaEdit can do it

    https://www.daz3d.com/forums/discussion/390671/released-instaedit-edit-instances-in-your-viewport-with-a-single-right-click-commercial#latest

    "At present the tool only allows you to explode a UltraScatter created group into indiviual instances."

    Thanks @Artini.

  • GoggerGogger Posts: 2,393

    I have all the correct requirements, listed right or wrong and this flew into my cart so fast! I am still waiting for the page to refresh to finalize the order!

    WOOHOO!!  Keep 'em coming!

  • ArtiniArtini Posts: 9,455
    edited June 2020

    Another amazing extension to UltraScenery - https://www.daz3d.com/ultrascenery--mossy-hollow

    MossyHolow01pic02.jpg
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    Post edited by Artini on
  • alexhcowleyalexhcowley Posts: 2,386
    dawnblade said:
    L'Adair said:

    I've mostly tinkered with USC, but I finally have a first true scene using the script. This Ultrascene was created with Lake 3 and Oaks 11. The mountains in the background are the BZone prop from TerraDome 3 with a Mountains morph applied. The prop is significantly further back than the default load. I used the SS Sun Node for lighting, assigned to a camera I created just for the purpose, (as recommended somewhere else in the forums.) I then rendered with Draw Dome off and added the sky and clouds in Photoshop. (I also tinkered with levels…)

    Fall Colors

    Fall Colors, by L'Adair

    The full-size image is 2000 pixels wide, and can be viewed from the Gallery page here.

    Beautiful scene! Love the colors and bzone. Was wondering how TD3 might be used with USC, and this is a great example!

    Also, regarding your render settings script, I suggested in this forum if Howie could just flip optimization to memory when the Build button is clicked. That way we don't have to remember to do it, and it would be even more helpful when switching to another HDRI that might set it back to Speed. He hasn't replied yet (understandable given all the add-on etc.) but hopefully it is easy enough to do.

    This is a fantastic scene. The mountains really add something to the scene.

    Cheers,

    Alex.

  • ArtiniArtini Posts: 9,455
    edited June 2020

    Another render, and some action, maybe...

    MossyHolow01sc07pic01.jpg
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    Post edited by Artini on
  • ArtiniArtini Posts: 9,455
    edited June 2020

    ... and slightly different version.

    MossyHolow01sc07pic02Over02.jpg
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    Post edited by Artini on
  • HowieFarkesHowieFarkes Posts: 607

    Have you tried the "Background: Extend forest" option on the build tab? Might make the forest look deeper.

  • ArtiniArtini Posts: 9,455

    Thanks for the tip. Yes, I have tried it, but not on the recent renders.

     

  • ArtiniArtini Posts: 9,455
    edited June 2020

    Another render - Close Encounter

    MossyHolow01sc11pic03.jpg
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    Post edited by Artini on
  • davesodaveso Posts: 6,999

    i wish i could figure out how to get the PINES into the script, but it will not go in there. I even updated metadata a couple of times. uninstalled and reinstalled through DIM. Now I'm not even sure I have all the ecologies, even though I have purchased everything.
     
    Then I can buy Mossy Hollow USC. I bought the required product yesterday so this one I'm all set ... but the Pines the pines. 

     

  • DaventakiDaventaki Posts: 1,624
    daveso said:

    i wish i could figure out how to get the PINES into the script, but it will not go in there. I even updated metadata a couple of times. uninstalled and reinstalled through DIM. Now I'm not even sure I have all the ecologies, even though I have purchased everything.
     
    Then I can buy Mossy Hollow USC. I bought the required product yesterday so this one I'm all set ... but the Pines the pines. 

     

    If you have all releases up til today's (I haven't installed it yet)

    Grassland 1-3

    Harpwood 1-4

    Oaks 1-12

    Pines 1-7

    Willows 1-9

    Woodland 1-5

  • DaventakiDaventaki Posts: 1,624
    edited June 2020
    dawnblade said:
    dawnblade said:

    Instances to Objects is in the Platinum Club for a Day sale for $1.99! You can use it to convert some of the instances that UltraScenery creates into objects, if you want to apply different mats/shaders. smiley

    So I tried Instances to Objects, but no matter which instances I select, the results are that all instances vanish, gone from the Scene tab too. Perhaps it will be updated in the near future, as it was updated for UltraScatter. Has anyone tried it successfully or InstaEdit?

     

    @dawnblade - I have successfully used InstaEdit to break groups into separate instances and successfully used Mesh Grabber on them.  It will forewarn you that there are many instances to be done and how many it will be.

    Post edited by Daventaki on
  • fastbike1fastbike1 Posts: 4,077

    @HowieFarkes "I have - of course - notified Daz that the incorrect requirements are listed for UltraScenery - Mossy Hollow."

    Sometimes, you just can't win for losing wink. At least UltraScenery - Pines is now correct. Hopefully most folks will figure out what UltraScenery - Mossy Hollow needs or will already have it.

  • davesodaveso Posts: 6,999
    edited June 2020
    Daventaki said:
    daveso said:

    i wish i could figure out how to get the PINES into the script, but it will not go in there. I even updated metadata a couple of times. uninstalled and reinstalled through DIM. Now I'm not even sure I have all the ecologies, even though I have purchased everything.
     
    Then I can buy Mossy Hollow USC. I bought the required product yesterday so this one I'm all set ... but the Pines the pines. 

     

    If you have all releases up til today's (I haven't installed it yet)

    Grassland 1-3

    Harpwood 1-4

    Oaks 1-12

    Pines 1-7

    Willows 1-9

    Woodland 1-5

    Thanks ... all in there but the pines then. Not sure why they will not show up. Have no idea what to do. They are actrually in DS ... in PROPS. in smart content. 
    In Categories - U - Ultra Scenery - Pines in content library. What's strange, ALL of the other products are in this Category listing, and all work other than the Pines product. I'm at a loss as how to fix this.,

    Going to buy the Mossy Hollow product and see where that ends up. 

    Post edited by daveso on
  • ArtiniArtini Posts: 9,455
    edited June 2020
    Daventaki said:
    dawnblade said:
    dawnblade said:

    Instances to Objects is in the Platinum Club for a Day sale for $1.99! You can use it to convert some of the instances that UltraScenery creates into objects, if you want to apply different mats/shaders. smiley

    So I tried Instances to Objects, but no matter which instances I select, the results are that all instances vanish, gone from the Scene tab too. Perhaps it will be updated in the near future, as it was updated for UltraScatter. Has anyone tried it successfully or InstaEdit?

     

    @dawnblade - I have successfully used InstaEdit to break groups into separate instances and successfully used Mesh Grabber on them.  It will forewarn you that there are many instances to be done and how many it will be.

    That is the problem with InstaEdit for me - it only works on all instances at once, but not on a particular one,

    so you get a heavy scene, after such editing.

     

    Post edited by Artini on
  • ArtiniArtini Posts: 9,455
    edited June 2020

    Have you tried the "Background: Extend forest" option on the build tab? Might make the forest look deeper.

    I have not used before the feature of UltraScenery to edit of already made one.

    Below is the render of the edited scene with "Background: Extend forest" option checked.

    MossyHolow01sc14pic01.jpg
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    Post edited by Artini on
  • 3dOutlaw3dOutlaw Posts: 2,471
    L'Adair said:
    @HowieFarkes, You're not gonna believe this… UltraScenery - Mossy Hollow is out today, and it lists Nature Trees Pack 4 as a required product! Even after all the trouble you went through to get both of those straightened out!

    I know right!

    LOL!

    I've been reading the comments about the underwater pebbles and rocks and stuff adding render time.  In those cases, would it be helpful to use one of those "planes" that bascially hide anything beyond it from rendering in iray (like used on the indoor cameras)?  (i.e. stretch it out uder the water surface)  Sure, you would not get the visibility of the rocks and such, but in many renders in this thread, the reflection off the waters surface obscures those anyway.  Just a thought...

  • 3dOutlaw3dOutlaw Posts: 2,471
    edited June 2020

    BTW, is it Mossy Hollow Creek or Botanica?

    Post edited by 3dOutlaw on
  • gitika1gitika1 Posts: 948

    It seems that https://www.daz3d.com/world-gardens-japan-for-daz-studio is last of my Farkes purchases (DS) that needs to be gathered into the ecologies collection!

This discussion has been closed.