UltraScenery [Commercial]
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Thank you, @dawnblade.
Problem : I installed the new US -- Pines as well as the Nature pack 4 ..but pines does not show up in US at all. it is located in Props in smart content and under "U" in content library.
I cannot figure out how to get it into the correct place .. or what to do.
I have purchased all of the USC modules. What are the ecologies I should see in the generator?
When you launch the UltraSceneCreator script the new ecologies should show up in the "Ecology" tab.
nope .. no pines. I uninstalled and installed a couple of times. even restarted my computer. The Nature pack 4 is there, as is the Pines USC, but for some reason not matching up. in content library, all of the USC modules are in the same place, including Pines, but not in smart content. OOPS on my part, but I have not tried to run the script from content library. I always use smart content. I can find things much easier in there.
Checked in content library. no pines in there either. not sure where they went to. I have random strange problems like that in my DS ...
In this version of US -Pines a strong tornado came through and put a log in a rock or two.....
So I tried Instances to Objects, but no matter which instances I select, the results are that all instances vanish, gone from the Scene tab too. Perhaps it will be updated in the near future, as it was updated for UltraScatter. Has anyone tried it successfully or InstaEdit?
I do not think InstaEdit can do it
https://www.daz3d.com/forums/discussion/390671/released-instaedit-edit-instances-in-your-viewport-with-a-single-right-click-commercial#latest
"At present the tool only allows you to explode a UltraScatter created group into indiviual instances."
@HowieFarkes, You're not gonna believe this… UltraScenery - Mossy Hollow is out today, and it lists Nature Trees Pack 4 as a required product! Even after all the trouble you went through to get both of those straightened out!
I know right!
I have - of course - notified Daz that the incorrect requirements are listed for UltraScenery - Mossy Hollow.
Thanks @Artini.
I have all the correct requirements, listed right or wrong and this flew into my cart so fast! I am still waiting for the page to refresh to finalize the order!
WOOHOO!! Keep 'em coming!
Another amazing extension to UltraScenery - https://www.daz3d.com/ultrascenery--mossy-hollow
This is a fantastic scene. The mountains really add something to the scene.
Cheers,
Alex.
Another render, and some action, maybe...
... and slightly different version.
Have you tried the "Background: Extend forest" option on the build tab? Might make the forest look deeper.
Thanks for the tip. Yes, I have tried it, but not on the recent renders.
Another render - Close Encounter
i wish i could figure out how to get the PINES into the script, but it will not go in there. I even updated metadata a couple of times. uninstalled and reinstalled through DIM. Now I'm not even sure I have all the ecologies, even though I have purchased everything.
Then I can buy Mossy Hollow USC. I bought the required product yesterday so this one I'm all set ... but the Pines the pines.
If you have all releases up til today's (I haven't installed it yet)
Grassland 1-3
Harpwood 1-4
Oaks 1-12
Pines 1-7
Willows 1-9
Woodland 1-5
@dawnblade - I have successfully used InstaEdit to break groups into separate instances and successfully used Mesh Grabber on them. It will forewarn you that there are many instances to be done and how many it will be.
@HowieFarkes "I have - of course - notified Daz that the incorrect requirements are listed for UltraScenery - Mossy Hollow."
Sometimes, you just can't win for losing . At least UltraScenery - Pines is now correct. Hopefully most folks will figure out what UltraScenery - Mossy Hollow needs or will already have it.
Thanks ... all in there but the pines then. Not sure why they will not show up. Have no idea what to do. They are actrually in DS ... in PROPS. in smart content.
In Categories - U - Ultra Scenery - Pines in content library. What's strange, ALL of the other products are in this Category listing, and all work other than the Pines product. I'm at a loss as how to fix this.,
Going to buy the Mossy Hollow product and see where that ends up.
That is the problem with InstaEdit for me - it only works on all instances at once, but not on a particular one,
so you get a heavy scene, after such editing.
I have not used before the feature of UltraScenery to edit of already made one.
Below is the render of the edited scene with "Background: Extend forest" option checked.
LOL!
I've been reading the comments about the underwater pebbles and rocks and stuff adding render time. In those cases, would it be helpful to use one of those "planes" that bascially hide anything beyond it from rendering in iray (like used on the indoor cameras)? (i.e. stretch it out uder the water surface) Sure, you would not get the visibility of the rocks and such, but in many renders in this thread, the reflection off the waters surface obscures those anyway. Just a thought...
BTW, is it Mossy Hollow Creek or Botanica?
It seems that https://www.daz3d.com/world-gardens-japan-for-daz-studio is last of my Farkes purchases (DS) that needs to be gathered into the ecologies collection!