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Geoshells don't have actual geometry. They don't, however, mimic the geometry if you change it after creating the shell.
What you could do is select your object, use the mesh grabber and modify the object, (for example, add a set of horns,) create your geometry shell with those changes in place, then reset the mesh.
I haven't tried this, (yet!) but I have had situations where I was using geoshells for adding snow, and when I moved trees, the snow didn't follow. I had to create a new geoshell for the changed mesh. Based on that experience, I do believe the above workaround will give you the results you're looking for.
What product did you see the problem on? Maybe we can figure out what is similar about them.
Edit: Could it be as simple as everything with smoothing has this problem? If I turn smoothing off on the Tennis outfit, the problem goes away. Surely I must have used it successfully on smoothed items before???? I've been using it a lot to fix poke through.
There were more than one, but the one I can positively identifiy is the coat from the Desperado HD Clothes set. I did a lot of tweaking of poducts for the kit-bashed outfits on the two characters in this image.
As I look at the image, I realize I had the same problem with the scarf, (from Traveler for G3M,) and the sweater, (from Winter Dweller for G8M.)
(Edit: Changed image link from DA to Daz Gallery.)
I don't see a description of "Lock in Place" in the Mesh Grabber manual, except in the change log section. I think a description of what it does should be added.
In the case of Mesh Grabber, the geoshell follows changes as they are made. If you reset the mesh, the geoshell follows. At least in the experiments I've tried. That makes sense as the geoshell is like instances, not real geometry but a reflection of the base mesh,
I've noticed a couple things with 1.9.4 Beta:
Not that there aren't enough options already, but maybe this could be user adjustable? (Or not. It was just a fleeting idea…)
I don't think there is a way for mesh grabber to change the geometry of a geometry shell. The shell's geometry is generated automatically by Daz Studio from its source object. You can change the geometry of the source object with Mesh Grabber, but not of the geometry shell.
What went wrong previously was that Mesh Grabber tried to change the non-existing geometry of the shell when you clicked on it, and crashed. That's fixed now.
I'm glad that we have identified the smoothing modifier as the cause. Both the smoothing modifier and the Mesh Grabber are geometry modifiers and compete in changing the mesh, but the smoothing modifier seems to do it with a delay, which makes it less predictable. I'm suspecting the difference between various sets of clothing probably lies in the defaults in the "Smoothing" section of the parameters, so some items may behave more erratically than others.
Thank you! Will add.
For a future version maybe. :-)
Thank you. I just fixed that too in my code.
The "Z to camera" is really designed for rotating around the Z axis. It's not really useful for dragging along the Z axis. I should hide the Z axis and the X and Y rotation controls in that mode even.
Right now I don't seem to be able to reproduce it, but I'm going to have to have another look at this.
I baught this on Sunday. I played around with it a bit last night. Pushing in the geometry of a model is a lot more tricky that pulling out. I have very little experience in modeling so I'll have to practice. One thing I can say from my little time playing around, creating battle damage is going to be fun. I'll probably pop in here from time to time and ask stupid questions. Later this week, I'm going to try and great a crash trench on a primative plane.
Just a quick note that I have figured out how to make the text of the slider editable. :-) That will be in the next update.
Thank you for your purchase! I am no experienced artist, but I find 3D modeling a bit like learning a musical instrument. Even if it seems incredibly hard at the beginning, the more you practice, the better it gets.
If you eliminate the Z to camera translation,
Yes! That will make it easier to use. Thanks.I wish this had a semetry tool. I made fins on the head of a robot. I couldn't get it to look the same on both sides. I came real close. I'll have to practice more this weekend.
Good news, that will be a big help
Follow this tutorial to create a mirror morph from the changes you made on one side.
Thank you.
Bought this last week and finally found time to play with it. Tried to download Beta 1.9.4 today, 11th March, and am getting message from mega.nz that file is no longer available?
Thank you for buying! Yes, the betas are out of date. I have submitted an update to Daz, and it should show up in your DIM once it's through testing!
Do these beta updates fix the problem of the gizmo being too far from the selected geometry?
I just got around to using Mesh Grabber a few days ago. And I find that more often than not, the gizmo is too far away from the selected geometry. So I'm wondering what that status is on fixing that.
Will this one come with the rotation tool or will it be an add-on?
Yes, that will be fixed.
The rotations will be a separate add-on product. All the other fixes and updates from the betas will be a free update in your DIM.
I will be watching Dim and this thread in hopes Daz pushes the update live real soon. I picked this up a few weeks ago and just went to use it but can't because the gizmo is too far from the item I want to adjust.
I found a new use for Mesh Grabber in my render today. I've been using it mostly to fix clothing poke through or to squish down chair cushions, etc. Today it came in very handy to push hair back behind some fingers. Before Mesh Grabber the hair was running through the finger flesh, and I couldn't find a morph that would move it back out of the way.
Another good use for Mesh Grabber is to tuck hair natuarally behind ears. Sometimes hair just does not follow through on the ear mesh so a little "grabbing" helps
For those interested: I just noticed an update to Mesh Grabber in my DIM.
I guess you'd see it anyway once you buy something new from the store, but just in case that doesn't happen for a while, you may want to just run DIM for the update now.