Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
So, on the subject of men's hair we have Justify hair, which is a modern style but has some strange chunks on the right side which kind of spoil the look. Not much to say about this. It has potential I guess, but it just looks like someone hacked at it with sheep sheers on the right side, which seems kind of strange. I guess anything to avoid having to depict a hairline (?). This is not my favorite hair, and I don't see using this very often, it looks odd to me. But possibly it could come in handy for a messy just out of bed look?
On the plus side there are usuable morphs, which allow for some height, but can't fix the odd part much. There is a separate pack for textures, but I stopped buying those years ago, once I bought hair shading products.
On the subject of female content, usable by men, Washing G8F poses work well for the guys, with some adjustments. The location is the Spa changing room and showers for 3dL sold here. I used the GlassFX shaders on the glass portion of the shower... This is supposed to be steam. I'm not sure... That is what comes to mind it looks like a fancy pebbled design.
(There is nothing naughty here, I keep most of my imagery PG, and they are wearing Shorts as this is a public bath.)
Here is a real nice figure, it is Boyfriend by hinkypunk. I have always been a fan of Hinkypunk's men, but this figure will be quite useful for those interested in making toons. Included is a great toon skin, eyebrow, facial hair options, anatomic elements and a nice box for your action hero to hang out in. If you don't have the female counterpart- Bestie, she is on sale today.
I think this will be a great figure to mix and match with. The Matte, toony skins will be great for cartoon renders, and the figure itself has a very nice shape, with good eyebrows and lots of options. The hair I used here is: Derek hair fo G3M. For some reason, I must've forgotten how nice it was. Anyway, it works for a gi joe style figure and hair.
I was thinking about both of those but no toony hair hardly exists for either. Did you see the big Doll House of Hinky Punk? Pretty good.
Oh cool, definitely will check it out.
One thing about Boyfriend, is for a simple figure, the textures seem large to me. I had to run minimizer on them- the eyebrows are 4K.
I confess I am disappointed with my clothing converter purchases. I thought this would be the answer to easily applying clothing from previous generations to genesis 8- however, many of the converted outfits don't fit well, especially the shirt which hangs below the character's shoulders. The pants have issues as well, and seem slightly lower. I have only successfully converted a few sets.... In their entirety. It seems easier to use autofit. I am disappointed.
What I do for toony hair, is actually modify the maps: 1) flat lined textures to replace the textured strand patterns and 2) simplified opacity so that there are sharp lines instead of gradients. If you are using strand hair, a simple unnatural strand color plus a touch of gloss makes The boyfriend's hair seem doll hair like.
No offense to the scripters of those but I had done enough many conversions of clothing with poor results that I knew I didn't want a script auto-converting all of it.
I have there Pose conversion & Pose builder scripts and those work good when I use them although it's confusing to figure out what's going where. I've been too lazy to convert my poses as of yet but I'd like to get them all to G8.
Pose conversion doesnt interest me as much as it once did. I used to spend a lot of time converting poses but in the end the results still need a fair amount of correction to look similar to their original. I don't bother anymore since you can use g3 on g8 with the pose tool that is free from deviant art so I just use that.
The converter is by agent unawares. https://www.deviantart.com/agentunawares/art/G3M-to-G8M-World-s-Greatest-Pose-Converter-709731867
I didn't find my success rate to be worth it. Using the tool I could convert about 1/3 of my men's wardrobe. the rest didn't convert well. In many cases Autofit worked better. Additionally the pa seemed to use something that made the outfits which converted higher than they were originally, so even if the converted they didn't fit,
thanks, I'll try.
It might be my imagination but with Genesis 8 the conversion of M4/V4, Genesis, G2, & G3 to G8 clothing for wearing got worse not better. I don't think I'm imagining that. And that's even if I go though the long drawn out way of starting with the originating generation the clothing was made for and successfully fit the clothing to the next generation until I get to the target generation.
I tried, for example, the 30s Everyday Suit for M4 on Genesis 8 yesterday that I wanted to use in a scene with the AntFarm's Timekeeper Steamroom. It's a great suit design & looks great on M4 in 3DL back in the day it was made but today on G8M in any pose that involved any amount of bending more than a little it just didn't hold up and would even tear at polygon intersections because I suppose the weight maps it was painted with weren't that great originally for the product.
As I bought a lot of that old $1.99 PC+ clothing (actually almost all of the clothing now! ) only with the ideal that it might have a small chance I might use it in a few games I make someday those are a OK for now not being used too much but I say that knowing I'd have to put it though a rigorous update for them to to be suitable for any games I make myself. For such a use it'd be worth it the effort but it's not worth my time to convert all of those old clothing items to Genesis 8 just for my personal convenience rendering.
Also, on Genesis 8 autofitting I see a lot less options for clothing fit types than with Genesis 3. Now part of my Genesis 3 autofits was the Wear Them All products but I don't think it was all of them.
I have been having so much trouble with the new daz studio, rendering, and iray, that I've decided to roll back my driver to the oldest one I own, and try seeing if DAZ Studio 4.11 runs better for me.
I have had nothing but trouble rendering on my brand new GTX, what with crashing, black renders, rending once, and then failure to render. Its all the same stuff I rendered for years.... Owen and boyd in some scene. Nothing new, but it seems like Studio is incapable of rendering even that well and is choking everytime I try. I've written complaints about my inability to render, having to restart studio and sometimes my computer to get the ability to render a larger file, but so far, no response. This new computer is more robust than my old computer, and renders very quickly- but fails to render a lot. My older computer rendered everything but was slower. Which is better? Slow and reliable or fast and unreliable? I can't say, but I decided this week to spend time trying to get studio to function on my new desktop, Otherwise I will have to seriously reconsider my investment in future products. No point buying stuff, that chokes up my computer. I can just go back to the old one, and live off the thousands of products I own already.
I'm just expressing my frustration with spending more time trying to get stuff to render, than I do enjoying the program and my new content.
For me, dforce has not been kind to my men's wardrobe. Men's clothing unless it is a toga doesn't get a huge benefit from dforcing, and it adds 15 minutes to a render for me, when it chooses to not explode. It seems like to me, that men's content- except for the executive vendors, is mostly getting simpler. A plain pair of pants, painted on, no zipper, rudimentary tennies, and shirts, and sweaters. I realize it takes time to learn new technology like dforce, but the fact is, I was content and preferred conforming clothing. Dforce stuff just gives the character tube arms and tube legs, limited textures, and just doesn't add enough in fluidity to compensate for the lack of detail and the thin fabric. You know it is bad, when 2 year old conforming clothing looks better than contemporary dforced clothing.
Another disappointing issue: I discovered the the Mirror Geometry for G8 doesn't work on clothing that was converted from G3. It really goes wonky when you try to pose the character. esha confirmed the problem and suggested that using Mirror Geometry for G3 first, and then converting to G8 second, works better. I don't have Mirror Geometry for G3, so I can't try that scenario.
that is odd. I wonder why that could be. I confess, I am a bit tired of trying to figure out buggy products and their issues. One of the reasons I buy premade assets is to have some ease of use.
yumm pumpkin spice
Your artwork is such an inspiration. Please, if you could tell me how you made this render look like this, like a painting. Is there a method or filter of some kind?
Thanks!
Yeah Owen is a pumpkin spice fiend.
This looks to me like I used topaz studio classic and topaz impressions, you can still get topaz studio classic under the legacy downloads on topaz labs site. Impressions is a product you must purchase. I am fond of using both.
Thank you so much. I will get them and try them out!
Fun, sweet and romantic. A triple threat!
aww glad you like it. =-)
So I saw a pic on the internet of a person sleeping in a bed, with two gray aliens peeking in the window. So I decided, Owen was going to be that person, and Harwood House... Would be the locale. First things first.... Scene Optimizer needs to happen on the whole thing including the aliens. Each alien is 4K, the wall frames are all 4K. So we shall minimize before we even use it.
Harwood, is a fantastic environment, with all sorts of detail. Just look at the exterior. I feel bad having to delete it, but we are going for an interior shot, and won't need the outside. Owen and the aliens are loaded... But likely somewhere inside Harwood house...
The cameras make it easy to view Harwood, and boy the interior is even cooler than the outside. I've chosen the Spare Bedroom for my scene. The good news, is that you can load just the furniture for the room that you want. I'll probably have to texture minimize this as well pretty soon.
I really like the pretty old textures, and the vintage lookng patterns, like this Grandma's flower garden quilt
Since there is no way to teleport or find your way around Harwood, I recommend unparenting an item from the room, copying it's pose, and pasting it to your characters to teleport them to the proper location. In this case, I took that painting off the wall, and pasted its pose to the aliens and Owen. Instantly teleporting them from the bowels of Harwood house, to the spare room. The aliens end up about where the painting is... .Nice.
Now normally, I would just move the location to where the chreatures are, instead of the people to the location, but in this case, I wasn't entirely sure where the spare bedroom is.
So the iray preview lets me see that I have stuck the aliens outside- Vaguely in the correct places. I can't tell, because in texture shader view they aren't visible at all to me, because of the glass.
The glass is super dirty, and Owen is a marine, so, I'm going to change the glass shader. You can see the eerie quality to the lighting. The carpet looks like every casino I have ever been in.