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I never switched to the 12 version. I stayed with 4.11 and it handles a LOT in the scenes. No crashing. It's definitely not your GTX, it's the studio IMO.
I agree. I downgraded to studio 11 and so far, it is much more stable. I dont find 4.12 to be stable at all.
Yeah, something really needs badly fixed in DAZ Studio even the CPU renders are crashing out on me.
I've already stated in your thread & a couple of other threads that the iRay Tangy Apple Orchard by Alpha Tango doesn't render in the latest DAZ Studio public beta. Last time i'm sure it rendered was May 18, 2018 which I believe must of been a version of DAZ Studio 4.11. That scene uses instancing and transparency/opacity very heavily for the trees. However, I rendered with also a very recent public beta, the Harpwood Trail Mallard Pond with no problems on Oct 5, 2019. The Harpwood Trail itself I've not rendered since July 23, 2018 so that would be DAZ Studio 4.11 but the Mallard Pond uses a lot of the same resources as the Harpwood Trail. Something is difference I guess in how instancing is done in Harpwood Trail vs Tangy Apple Orchard or maybe it's shear number of instances.
Anyway, I wrote a ticket over a week ago and get a notice yesterday that it will be a while before they look into it. Not the 1st email from the email system but the second one, after the ticket actually gets assigned to a real person.
judging from the responses I see in the DAZ studio forum and the lack of comments when I post about this in the support forum I am guessing either not everyone experiences this, or some have not noticed this issue.
if there are hardware requirements I need to know prior to using DAZ studio then I would prefer to know rather than to continue to limp along with poor performance. It is unfair to customers to purchase adequate hardware and not be able ot run the program well. If gtx cards are an issue I'd prefer to know it. I think the times of flying by the seat of their pants is kind of over. Time to release a recommended hardware list that includes hardware properly tested and confirmed to work with studio.
i have no real faith in the trouble ticket system.i am still waiting for them to fix products in the Landon pro bundle.
Ive had alot of issues with 4.12 also. Before upgrading I could render and leave several renders open at a time without any issues, not once ever dropped to cpu even with larger renders, I now have dual RTX 2060's and have more problems rendering. After upgrading everything went downhill. The consensus I recieved and understood was that they say it is related to the new Iray release not Daz Studio itself and 4.12 uses the new version of said Iray. Unfortunately I just jumped in with both feet on 4.12 and did not think to save a 4.11 version.... I do not know why Daz3d does not at least give us a version to download grade to, the only download i could find came from a resource that I do not think was reputable.
I agree. 4.11 should be left in your library since it seems to be the most stable for some people. Perhaps writing customer service and they will let you have the installer.
The only legal source to get Daz Studio 4.11 is Daz. You can submit a help request and ask for it. I don't know if they will give it to you or not, but that is the advice I have seen here on the forum.
Interesting
https://devtalk.nvidia.com/default/topic/1067115/optix/attn-david-hart-all-drivers-after-430-86-are-breaking-iray-for-daz-studio-4-12/
Indeed.
I wonder why the thread went silent after early December. No word about whether the 445 beta driver fixed the issues or not. They've only just released the 442 driver -- just a week ago -- so if 445 does fix the issues, it'll be at least three months, and probably more, before we see it. And there may well be a new Studio release by then, as well.
Possibly there is another thread I can't see. I admit to some desperation, looking outside this site for help with this problem, since there doesn't seem to be any answers here.
Always chance of loosing track of so many bugs when you use 3rd party SDK that has massive changes all the while while you are making massive changes to your own app.
I went to check on my drivers and found an Nvidia update for 442.50 this morning. I haven't had any more problem with crashes than I am used to, but I have Nvidia GeForce GTX 1080Ti on my desktop and a GTX 1080 on the laptop. But all renders are being shifted immediately to CPU.
@Serene Night, thank you for the directions for navigating that house, I tried to use the kitchen and it drove me nuts! Gave up. Will have to give it another go.
Mary
Yeah, my new machine does this too... I am pleased to report, though that 4.11 seems more stable. I hope people will request this version and let The store know that it works better for them (if it does)
I know the feeling, I find the enviroment to be a bit unwieldy for me. Moving content into the room, and positioning characters especailly on the bed is difficulty. Many pas make reclining poses that move the character a substantial amount. Gettin poses to work in a big enviroment like this without moving the room in quesiton to zero is just hair pulling.
So here is my initial stab at making an 'alien abduction' style render. Here I put Owen in the bed, there are 3 grays outside, and Owen's belongings are scattered in the room. I am not fond of Owen's pose or boxers, and I may put bitty on the bed, barking to wake Owen up.... Just to add some further interest. I also need to add more props, but I had difficulty with moving the camera and objects in this enviroment. It is just really, big.
I section planed the ceiling to add just a bit of light, to the room. This was visible in a small corner which I healed with the mending brush in photoshop. I may move the grays around, and there is an odd reflection on the glass, but I rather like the moodieness of this.
I added a gas lamp to the pic from the bug out set. I may remove the glass altogether, as it may be hot in the room, and the reflectino issue might go then. I will have to see how it looks. This test render was done in 4.11 I likely could not render this at all well in 4.12
Okay, so back to our little scene.
I can definitely recommend unparenting the bed and using it as a teleportation tool for nearly everything in the room. I was having troubles with poses especially for the dog and owen, but everything loading at zero which just doesn't work in this environment. It is too hard to scroll it up. So my solution is to load it all at zero, group it, and zap it with the bed's pose. It loads pretty much where that whole collection of junk loads in this scene.
This time, I've moved the alien on the righ side. Repositioned Owen to lying halfway off the bed, and added Bitty who is being her watchful vigilant self. On the ground, I have my props all grouped up to distribute around the room .As a rule, I tend to try to personalize the rooms with at least 5 props. But sometimes I do a lot more. I like clutter and to add stuff to make something look personalized.
If you don't have it already, the Zombie step Van by predatron comes with tons of scene props useful for cluttering up your interiors. I tend to use those props a lot since there is a fair amount of fighter-kind of items included.
the lighting is great
Looks great! Love the lighting. The couple of times I have used the house I end up moving what ever room im using to world center then going to geometry editor and deleting all the extra rooms. Its tedious but it sure makes posing and rendering faster.
I think that will be what I will do next time. I did discover you can hide the lower half of the building, but I confess working with this environement is so tedious I think I shall table it, until I am in a masochistic mood. It is just really big, and unweildy to use.
It's the same way with Merlin's 'The Church Bundle' but not quite as hard of work as you have. Try the Collective3D's 'Long Island Mansion' or his 'A, B, & C Neighborhood' and it's also slow going in DAZ Studio but they reward you because they look great.
Owen and Boyd horse around by the sea with their dog Bitty. The pose and bike came from the Schoolgirl pose set: https://www.daz3d.com/school-girl-poses-for-genesis-8-females
I had to alter the bike to make it a male bike. This was suprisingly easy to do, by making a metallic yellow primative, and putting it where the frame piece would be, and erasing the female bar. It isn't a perfect match, but perhaps if I didn't tell you you might not be able to tell.
Nice! I never would have guessed about the bike mod.
Thanks! I thought it worked out pretty well. I wish the bike had its own morphs, but this worked in a pinch.
On the subject of Women's content usable by men: https://www.daz3d.com/jennica-hd-for-genesis-3--8-female includes a really cool cybernetic implant that works well on Boyd. It comes in a variety of colors and shades.
The dforce Monte Carlo tux comes with Jonathan, the latest Gen 8 male. It includes, pants, shoes, a formal jacket, shirt and bow tie. Out of the box, the Jacket and white shirt blew out big time.
The dark gray isn't bad, but I don't love how dformed the tie becomes. There is some clipping, which a good wound heal brush or smoothing can easily fix.
And finally without dforce the outfit has some bulkiness, which you might want if you are trying for a tuxedo/style.
Looks OK to me, but more like a tuxedo a busboy has worn all week at work that the pressed creases are now gone. Tuxedos always look good, but that's I think just because it's the built-in expectation of a tuxedo we all have. Since I have one for Genesis 2 & Genesis 3 (and even more traditional tailed tuxes from earlier generations) I'll skip this one like I did the early G8M tuxedo. The G3M Tuxedo is still the best in my book and if you get the bowtie in on that one without warping it's really good.
The grey tux though looks great like a snazzy informal dress for work, restaurant, or movies.
Boyd is more bothered by Owen's cast than Owen is. This was an interesting set of couple's shower poses from Rendo. I gender bent them, since it was for women.
When I saw the spider outfit, I knew I had to have it. But I didn't end up liking the clothing. So I Swapped the clothing for that with the clawed fighter outfit. So now this female alien is even more dangerous looking. This pic has a pulpy black light kind of feel which I rather liked.
The secret service hair for Gen 3 & 8 males looks really nice from the front. I really like the look.
However, from the side it has an overly smooth female hairline.
dforce Corporate hair also looks great from the front! Some attempt was made to give it a realistic hairline from the side, and it actually does dforce! There are some included simulation settings! This is the first male hair, I've used where the dforce was noticible.
That hair to my eyes looks like the same techniques I've been using to make animal fur and it really doesn't work as human hair I don't think.
Now this hair looks good, almost really good, but the hair line is somewhat gappy but I'll still be buying it probably someday.