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First of all I love this product, and there are many scenes that worked so far. I do have one scene though that dosen't work too well. It is this one https://www.renderosity.com/mod/bcs/i13-dirty-dawg-bar/108407
Before:
After:
The floor is much lighter and the bottles turn white on top. The wall also turned white.
I just clicked scan > find matches and accept. Any idea how to fix this?
It looks like the diffuse colors were black originally rather than there being actual textures, and the script did not preserve the color. The update Riversoft Art did today (which is now in testing) should fix it!
This is for 3Delight to iray converter - could not find the other thread.
Dorpodon converted quite nicely - https://www.daz3d.com/dorpodon
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After
... but bears from https://www.daz3d.com/the-3-bears
not so much. Any ideas, why eyes are white?
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After
I have this issue once in a while and I was told to use 7-Zip file Manager to extract those file. It worked like a charm and I had no errors.
They're figures, but they're not on the included figure list. So it's applied the general shader to their eye surfaces instead of the transparent/refractive surface they need. In this case I'm afraid you'd have to manually apply the included water shader to the eye surface that's whited out.
There's a ton of stuff in this thread that is about Iray to 3DL, but the product I put in my wishlist is 3DL to Iray. Is this the thread I should be in? I don't want to buy it til I know if what I'm buying will convert to Iray. Also, the list of figures that's supported are just the Gen4 through G8F/G8M, and only male gens, no female gens? What about standalone or 3rd party stuff that's 3DL? Will they work?
Also, how do I convert my old Poser stuff to Iray? I saw that mentioned too but don't know how it works. I have tons of old creatures (think Sixus) and Daz' Poser Animals and so on. Is that workable, or will it be?
Sorry to have so many questions but want to know the potential of what I can convert other than just the included list of figures. Thanks for your patience.
This was the Iray to 3DL thread, but people have been asking questions about the forward conversion here as well, so I just went with it. The 3Delight to Iray set came out today.
Yes, the figures supported are Generation 4 through Genesis 8. Female gens are supported, I'm not sure why they didn't make it onto the list.
It doesn't matter if the content is standalone or from Daz3d. The script can't tell and doesn't care; it will convert it regardless.
Old Poser stuff will be registered and converted by the script as well, with the caveat someone discovered above, that you'll have to manually apply the water shader to the eye surfaces because it will apply the General Shader to all creatures that aren't the specific supported human figures. The General Shader also isn't that shiny, so if I were you I would apply, say, the glossy wood shader to the skins of things intended to be reptilian or slimy (it applies only settings, not maps, so it won't add a wood grain or like that).
I got the 3Delight to Iray version today and having a lot of fun trying it out. Such a useful script. Working great for Stonemason’s Streets of London. Add a little bloom and a HDRI and good to go. Such a time saver. Predatron’s Monastery was glowing oddly red until I figured out that ‘ledges’ and ‘doubledoors’ must be interpreted as LED lights, but it was an easy fix. Still playing and happy to breath life into some of those enormously detailed 3Delight environments. Cool product. Congrats.
Thanks! :)
I thought I had it fixed where it would only pick up the capital letters LED, but sometimes it appears to pick up the lowercase ones too.
Quick note on the new 3DL to Iray, DO NOT install the Shader Presets to another folder! The script won't find them.
SY, is there a way to change the location that it expects the preset to be at? I have a pretty consistent layout for my content folder, so that I can keep track of it all. I don't have a Shader Preset folder anymore...just Shaders with a subfolder of iRAY or 3Delight.
If not...not a big deal.
TRY #1: Here is my first attempt, on Holiday Nook (image 1 & 2). Something did not work on the flame, and the sconces turned into light-sabre's, lol! Will reload and try that again.
TRY #2: Ok (image iray2), I noticed the script was converting the Wall Light and Wall Light GL (glass), as well as the bulb to a light shader, so I double-clicked and fixed them. Also, it identified the fire as a shader with "Flame" in the name, but the shader actually has "Fire" in the name, so I think that is a bug. I picked the fire shader and that seemed to work better. The light bulbs seems to be blocked by something...need to dig a littl deeper.
TRY #3: So the lamps had some old "Area Lights" which I could not even find in DS, with some Lamp Blockers...I just removed them altogether and bumped the lightbulb emission to 200,000 (from the converted 1k), the Fire also had some strnge round object on it, I assume as the light, so I removed that, and changed the emission color of the flame to orange. Now we are talkin!
Saves a lot of time, that I just had to deal with some old light tech, and it was obvious to spot.
The scene uses Uberenvironment, as well, but I don't think the script did anything with that, so I assume a few well placed Ghost Lights could be used, if needed.
Overall, I give it a Thumbs up!
Ah, well I'm just starting to download this now, but that would also be my question. I already have a couple products from others that I unfortunately can't move to fit my content layout, so it isn't a huge deal if that is the case, but would be nice to be able to place these where I want and be able to point the script to them.
Perhaps it’s happening because one letter is capitalized, eg TowerLedge and DoubleDoors? Just a thought.
Does the script handle linear point lights? I’m trying Faveral’s wine cellar, but the linear point lights still look like starbursts after conversion, though they are showing photometric mode on. A work around seems to be to scale them to 0.001% so they’re no longer visible.
You can move the script, but I'm afraid the shader presets have to stay in the same place.
I'm not sure about linear point lights. They're handled differently from other light types.
Yes as per 3DOutlaw, the flame conversion preset appears to be looking for the nonexistent Light Flame Iray, instead of Light Fire Iray, and thus the script is ignoring those surfaces.
Thanks for the answer, SickleYield. I thought, it converts all of the old items, but now I understand puropose of it better.
Thanks. I guess they were often used in place of emmissive surfaces. Once I got the flame/fire preset working correctly, I was able to just delete the linear point lights, and the scene looks really good, so no biggie at all.
It looks like, candles are also not supported.
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After
What is the name of the candle flame surface on that? Based on my trial of doing a forest (where every surface got a preset assigned, which I was pleasantly shocked by), it looks like there is a pretty extensive dictionary for matching surfaces, but I imagine if the surface name is "SurfaceB2" it will apply the default preset. What showed up when you ran the script for the match?
The flame/fire preset is misnamed as well...if it is converting candle to a flame preset, it is mis-named. Double-click it and browse to the Fire preset in the Shader Presets that came with the product. We noticed it a few posts above.
Ok then, looks like I'm going from the wishlist to the cart! Thanks so much for the information. Will there be updates to fix issues that other users have identified re:naming, etc?
Thanks for all you do, and your help.
It's based on the names of surfaces. For it to find a material and assign the flame shader, it has to have a name like fire, flame, etc. If the candle is just one big material called "candle" with no separate mat for the flame, for instance, it's just all going to get the general shader and the user would have to apply a light shader manually.
Actually, you CAN move the shader presets. You would need to open the script, go to Options, and change each conversion preset to point to where you put them. As long as you give an absolute path for the preset, the script can find it anywhere.
The script does not apply material correctly - after conversion is still 3Delight, not iray. Below is an example of the candle
from Mortem Vetus Realis Lumina, previously sold in Daz store.
Before
After
Conversion settings
Surfaces after conversion
Ok, got it, Converter trying to apply RSSY3DLtI 21 Light Flame Iray.duf
but there is only RSSY3DLtI 21 Light Fire Iray.duf
Unfortunately, I do not have that product to test. To help me understand what is going on:
Ah! If you change that in the Options tab, the script will remember the correct name from now on.
No problem, I have just copied RSSY3DLtI 21 Light Fire Iray.duf to RSSY3DLtI 21 Light Flame Iray.duf
and it works.
You could use the global getScriptFileName() http://docs.daz3d.com/doku.php/public/software/dazstudio/4/referenceguide/scripting/api_reference/object_index/scriptcontext_dz to get the path to the script, then find presets relative to that - would handle moving the whole product to a different location.
3Delight to Iray converter really shine with the bigger scenes - really like that.
Both SickleYield and RiverSoftArt demonstrate their expert level of expertise and that feels.
Below are the renders of 3-d-c SciFi City Street Level (Poser scene) at different stages of conversion.
Before: Rendering Time: 3 minutes 6 seconds
After: Rendering Time: 7 minutes 1 seconds
Later on with manual adding of missing materials, HDRI and composing the render: Rendering Time: 36 minutes 55 seconds