RSSY Iray to 3Delight Converter

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  • sapatsapat Posts: 1,735
    Artini said:
    Havos said:
    I read somewhere that there will be another script for 3delight to iray. Hope it comes out soon. Would love to convert an entire older product so easily.

    Poser to iRay would be even better, given the huge amount of products with Poser only shaders

    +1 to this one @sickleyield maybe your next project?  This would be a huge help for older products!

     

    I can't speak for the newest p10 shaders, but thanks to Riversoft Art's clever scripting our 3DL to Iray converter (upcoming) works just fine on legacy Poser content. I used it on Enchanted Forest myself today!

    Very interesting - I also have a lot of Poser content.

    I too have tons of Poser content from over the years that just lives on an old exteral drive.  I'd love to be able to use that stuff again.

  • DkgooseDkgoose Posts: 1,451
    edited June 2018

    Bought this, tried with a scene, it was fast to convert everything, had to delete my iray lights after though but it looked good in 3delight

    Post edited by Dkgoose on
  • BeeMKayBeeMKay Posts: 7,019
    edited June 2018

    Wow, great script! It keeps the This will help me a lot doing backgrounds in 3DL and focussing on Iray for the characters. heart

    The only not-so-cool thing is that it kills all your lights in the scene, so you best use it on things before you throw something into an already lit scene. (EDIT: User error. Tried again and the lights remained. No idea what I did earlier to get them deleted.)

    For thos wanting to see an Iray to 3DL comparision... you really can't compare them. But I think it's looking pretty good, even with the basic conversion, no change in the selected 3DL shader preset. As with all conversions, you'll probably have to tweak (*remembers 3DL to Iray conversions when Iray came out*), but the out of the box result is already amazing!

    It's easy to use, so heart for this product. Well done!

     

     

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  • Oso3DOso3D Posts: 15,040

    I’ve been fond of the free script but so thrilled to see a more expansive commercial approach.

    I’m particularly eager for the follow up for 3dl -> Iray!

  • HavosHavos Posts: 5,392

    You want to apply the converter first and BSI afterwards (same with any other skin combo with the script).  If you do that it works fine!

    If you are converting to 3DL surely the conversions is the other way, ie BSI first, and then this new script second, or am I missing something?

  • kyoto kidkyoto kid Posts: 41,198
    edited June 2018

    I'll wait for those two powerhouses.

    I'm not sure from the promos. Those don't look like full iray renders on the left side(s) or the comparison peomos..

    I'm not even sure where the jaggies are coming from. Iray doesn't have jadgged edges.

    I'll wait on some user feedback(s) and in-use stories.

    I was thinking about an animation angle and speeding up the one-shot-image renders by going back to3Delight.

     

    They aren't Iray renders at all. That's not a useful comparison. The left side is what you get if you render in 3Delight with Iray shaders and no conversion (which is why glass comes out black). The promos do say this in text.

    ...that's the comparison I saw because I've tried fixing Iray shaders in 3DL manually and it is a real pain in the bum (gave up because it felt like diminishing returns time wise).

    Post edited by kyoto kid on
  • nicsttnicstt Posts: 11,715
    daveso said:

    whats a normal map?

     

    Just one thing to add to SickleYield's explanation; normal maps give the illusion of depth, and do it very well, with one exception.

    Anywhere it is possible to see an edge of the mesh or at acute angles, the illusion fails.

  • SickleYieldSickleYield Posts: 7,644
    Havos said:

    You want to apply the converter first and BSI afterwards (same with any other skin combo with the script).  If you do that it works fine!

    If you are converting to 3DL surely the conversions is the other way, ie BSI first, and then this new script second, or am I missing something?

    Oh you're right! Sorry about that, in my mind I got stuck on the 3DL to Iray one.
  • SickleYieldSickleYield Posts: 7,644
    kyoto kid said:

    I'll wait for those two powerhouses.

    I'm not sure from the promos. Those don't look like full iray renders on the left side(s) or the comparison peomos..

    I'm not even sure where the jaggies are coming from. Iray doesn't have jadgged edges.

    I'll wait on some user feedback(s) and in-use stories.

    I was thinking about an animation angle and speeding up the one-shot-image renders by going back to3Delight.

     

    They aren't Iray renders at all. That's not a useful comparison. The left side is what you get if you render in 3Delight with Iray shaders and no conversion (which is why glass comes out black). The promos do say this in text.

    ...that's the comparison I saw because I've tried fixing Iray shaders in 3DL manually and it is a real pain in the bum (gave up because it felt like diminishing returns time wise).

    Well, that is definitely what this does. :)
  • davesodaveso Posts: 7,138

    i have never used 3DL, so i'm not sure this converter is for me. the deal , which seems to have been answered, is speed. I use CPU only now with Iray, and if using 3DL is not a speed boost, it probably will not matter to me. 
    or what are the advantage of 3DL over Iray .. or is it overall the opposiute effect.?

     

  • SickleYieldSickleYield Posts: 7,644
    The advantage of 3Delight is that it's a free engine that works without having to buy a new Nvidia graphics card because it uses the CPU. It is faster than Iray in some situations (displacement) and slower in others (transparency, reflection and refraction). There are also some toon shader and camera products that only work in 3DL. Using the Advanced Ambient lights can make it a bit faster. Now that this is done I probably won't use it again until/unless I need to troubleshoot it. I have a GTX 1080 (a business investment) and in that situation even progressive 3Delight is agonizingly slow compared to Iray. Liquid alone would make me never go back. 3Delight apparently can't even render refractive liquid inside refractive glass without the liquid going invisible (or I've forgotten how to make that work). Doing these promos with UberEnvironment (I planned AoA lights only to have them not work in 4.10, a problem that has come up frequently with DS updates) felt like digging in the ocean with a teaspoon, lol.
  • BeeMKayBeeMKay Posts: 7,019

    You need to increase the number of bounces to make the liquid visible. For each surface enter, you need a bounce, and then one for leave as well.

  • Oso3DOso3D Posts: 15,040

    Although I have yet to find a good way to do 'cloudy liquid' in 3DL, because refractive liquid doesn't seem to mesh with SSS in anything I've tried.

     

  • SickleYieldSickleYield Posts: 7,644
    edited June 2018
    BeeMKay said:

    You need to increase the number of bounces to make the liquid visible. For each surface enter, you need a bounce, and then one for leave as well.

    Thanks, good tip! I forgot why I never used to do that, but I remember now (it increases render time even more).
    Post edited by SickleYield on
  • wsterdanwsterdan Posts: 2,376
    EDIT: original post is backwards. Using BSI with 3DL you apply BSI first, then the converter script. (Original below)

    You want to apply the converter first and BSI afterwards (same with any other skin combo with the script).  If you do that it works fine!

    I figured that's what you meant, so I grabbed both products. Now, a quick question (because it's the weekend and my brain shut down after a very long work week): if I apply the BSI settings to get a lovely green or blue skin, how do I convert it and maintain the same hue? I'm ovsiously missing right in front of me, but I keep getting caucasian 3DL characters afterwards...

    Thanks,

    Walt Sterdan

  • SickleYieldSickleYield Posts: 7,644

    @wsterdan: I think in that case you might need to apply BSI, apply the script, and then apply the blue or green Diffuse Tint from the BSI Mapless folder (hopefully if it's just a diffuse tint it won't change the shader back to Iray).

     

  • hacsarthacsart Posts: 2,025

    Ok... so I bought this and and am using the PDF as a tutorial... Load the suggested scene, and hit scan after starting the script.. Nothing happens, no shaders ars selected.. Installed manually , and am running the current version of Studio..  What could I be doing wrong?

  • SickleYieldSickleYield Posts: 7,644
    hacsart said:

    Ok... so I bought this and and am using the PDF as a tutorial... Load the suggested scene, and hit scan after starting the script.. Nothing happens, no shaders ars selected.. Installed manually , and am running the current version of Studio..  What could I be doing wrong?

    Did you click "find matches" after that?

  • hacsarthacsart Posts: 2,025

    well.. I found out the problem.. I had disabled the  iray renderer plugin (as I don't render in iray).. re-enabled the iray plugin  and the script now works as shown in the manual... who knew?

  • ok, curiosity has been perked up a tad. This looks cool, especially given how I've seen some shader too shader conversions just drop maps altogether (like the opacity maps for eyelashes on people for example, lol). At the same time, I'm also aware that not all things are so good in 3DL given how the maps for the item are. I'm not sure why only products with the hand-thing-icon on them or really old stuff that predates Iray are the only ones with "3Delight Material Presets" listed as an option, even for stuff I know to have 3DL mats. As for the rest, this may be very helpful. I'll need to tinker some I guess, to see what products are more 3DL friendly than others.

    ok, first order of business, I guess, is to locate and read said PDF, I'm assuming DIM didn't put it somewhere off in the blue yonder, lol. (My-daz-something/ReadMe's?) Or is there a PDF at all?

  • SickleYieldSickleYield Posts: 7,644

    The PDF in the same folder with the script - there's an icon you can click from DS, even!

  • ok, thanks. Idle Q. I read someone saying something about needing to remove Iray lights, do I need to have an Iray light in the scene, or can the script run fine in an all 3DL scene with some stuff being Iray surfaces?

  • missuskissesmissuskisses Posts: 918
    Havos said:
    I read somewhere that there will be another script for 3delight to iray. Hope it comes out soon. Would love to convert an entire older product so easily.

    Poser to iRay would be even better, given the huge amount of products with Poser only shaders

    +1 to this one @sickleyield maybe your next project?  This would be a huge help for older products!

     

    I can't speak for the newest p10 shaders, but thanks to Riversoft Art's clever scripting our 3DL to Iray converter (upcoming) works just fine on legacy Poser content. I used it on Enchanted Forest myself today!

    OMG a 3dl to Iray converter! Can't wait!

  • SickleYieldSickleYield Posts: 7,644

    ok, thanks. Idle Q. I read someone saying something about needing to remove Iray lights, do I need to have an Iray light in the scene, or can the script run fine in an all 3DL scene with some stuff being Iray surfaces?

    No, you don't have to have an Iray light. It does nothing at all to lights. Light presets for 3DL and UberEnvironment are included as a courtesy, but you have to click them yourself. I assume the earlier person had to remove Iray lights because they just don't do anything in 3Delight. A mixed scene should be fine because it specifically goes looking for Iray shaders to convert. Figures are an exception; you would need to uncheck them or else reapply your preferred shaders afterward. @missuskisses I'm super excited too! Because of the way DS handles them differently, Riversoft Art was able to add some additional features to the 3DL to Iray one, including making scene lights photometric if they have the switch (nothing we can do about UE or AA), and I was able to include emissive shaders to convert light and flame materials. I was up all night last night so I am going to bed. I will check back tomorrow in case of further questions.
  • Ghosty12Ghosty12 Posts: 2,060

    Found one interesting thing about this script, is that it has an interesting side effect.. If the item being converted uses solid colour say gold or silver metallic Iray shader, or any solid colour, this script just rips it right out and leaves the item in a plain white state.. Where as the freebie script will leave the colour behind but zero out the specular and glossiness settings, case of weird..

    Either way loving the product as will make those scenes I have that are iray only so much faster to convert..

  • DkgooseDkgoose Posts: 1,451

    So here is a comparison I did, need to look at the pdf haven’t had a chance yet, the 1st is iray the second is the 3Delight concerted image, the only difference in scene is I had to up the headlamp from .25 to .75 for 3Delifht because it was too dark with 3Delight at .25

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  • kyoto kidkyoto kid Posts: 41,198

    ...oh the AoA lights work fine in 4.10 (at least the beta).  If the y don't, simply uninstall and reinstall them.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2018

    OK, keeping in mind, this was the first ever quick run of the script for me, and I probably messed many things up, I didn't get any error messages and it did convert the Iray shader over.

    I am well aware that not everything will "Just happen by itself" without further tweaking of each surface for the best results. Overall, I am impressed, this is a lot better than just applying an AoA or Omni surface over an Iray shader and needing to hunt down every single map again. I think at this point, it's just a matter of plugging in some color values for some parts of the necklace.

    OK, went through the Iray shader one, copied (written down and entered in the RGB values on the other one) the base color from the Iray shader over to the 3DL diffuse color. And I set the tiling of the band back to 3x3. I probably could fuss with it more, tho I think I understand the simple quick conversion from the beginning of the PDF, I have a lot more to go through still. Overall, this is working really well. Thanks.

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  • DkgooseDkgoose Posts: 1,451

    ok, thanks. Idle Q. I read someone saying something about needing to remove Iray lights, do I need to have an Iray light in the scene, or can the script run fine in an all 3DL scene with some stuff being Iray surfaces?

     

    No, you don't have to have an Iray light. It does nothing at all to lights. Light presets for 3DL and UberEnvironment are included as a courtesy, but you have to click them yourself. I assume the earlier person had to remove Iray lights because they just don't do anything in 3Delight. A mixed scene should be fine because it specifically goes looking for Iray shaders to convert. Figures are an exception; you would need to uncheck them or else reapply your preferred shaders afterward. @missuskisses I'm super excited too! Because of the way DS handles them differently, Riversoft Art was able to add some additional features to the 3DL to Iray one, including making scene lights photometric if they have the switch (nothing we can do about UE or AA), and I was able to include emissive shaders to convert light and flame materials. I was up all night last night so I am going to bed. I will check back tomorrow in case of further questions.

    It might of been my comment about deleting iray lights, I converted an older scene to 3Delight.  I have actually have quite a few lights for 3Delight, a lot I never used Only because once iRay came along and I started using that more I eventually stopped using 3Delight all together for the most part 

  • E.BruE.Bru Posts: 181

    Help needed: The manuell Zip is not to open, the date Name is too long. What can I do?

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