RSSY Iray to 3Delight Converter

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2018

    Posibly. Wow!, I give up. Sorry E.Bru.

    That or I need coffee, lol.   I broke copy and paste of text, lol.

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    Post edited by ZarconDeeGrissom on
  • BeeMKayBeeMKay Posts: 7,019
    edited June 2018
    E.Bru said:

    Help needed: The manuell Zip is not to open, the date Name is too long. What can I do?

    You could download using DIM (you need to tell it that you don't want to install after download), and once it's downloaded, install manually. Other than that, report this to customersupport by a ticket, and wait until it's fixed.

    EDIT: Okay... here's what works if you aer on a Windows maching... go into the ZIP folder. Go into Content folder. Copy what is inside the Content folder. Go to a location outside the ZIP folder. Paste the copied folders there. Worked fine just now.

    Post edited by BeeMKay on
  • HavosHavos Posts: 5,392
    edited June 2018

    I believe that Windows Explorer has a max path length of 257 characters (path means file name, and the directory pa, and so just because some people can extract this file from the zip, does not mean all can, because it depends on what path you are extracting it into.

    My advice to E.Bru is to try extracting the manual file into a directory at the top level, perferably one with a short pathname

    Post edited by Havos on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2018

    yes Havos, and apps like 7zip or WinRAR can also get around that path name length thing. That was what I was trying to type when the web page went stupid on me, lol.

    Zipwire, I'm not sure about, it may also work.

    The zip extractor built into windows, absolutely has a pathname limit, and I was thinking 256 or 257 characters also. Including the file name and extension (.duf, .dsf, etc).

    Post edited by ZarconDeeGrissom on
  • RAMWolffRAMWolff Posts: 10,222
    edited June 2018

    So this is DM MoonCult set from the Poser library using the few options like Wood, Glass and Metal to get things looking super duper under the 3DL render engine.  I really love allot of what DM does. Even though the poses wont work the props will work just fine and look awesome.  

    I too am looking forward to the 3DL to iRAY as I think one could potentially load in a Poser setup using the pz2 files, which essentially works just fine under the 3DL render engine as is.  

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  • SickleYieldSickleYield Posts: 7,644
    Great, I'm glad it worked so well!
  • is there a possibility the script could copy over non-map colors and such, like the number of U/V tiling stuff?  Just a thought.

  • srieschsriesch Posts: 4,241

    Does anybody know if this might work back in DS 4.8 as well?

  • SickleYieldSickleYield Posts: 7,644
    I don't know if that's actually possible or not, Zarcon. I'm pretty sure it won't work in 4.8, because it is a script and that's many versions ago, but that also falls in Riversoft Art's area of expertise, not mine.
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2018

    ok, thanks, and thanks.

    Going threw inventory that I neglected for the past few months, I rediscovered something that this may work for. I think at first I was just going to torment myself with getting 3Dl shaders onto the props to mimic, that "Ln2 effect",

    however, if this converter is even remotely able to get maps copied over to 3DL shaders, that would be very nice.

    I'm still making the bench, and have yet to make Ln2 pots, tho it is in the works. So that SY Rigged speedy Smoke (apparently Iray only) may be more useful than just for the morphable mesh.

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    Post edited by ZarconDeeGrissom on
  • E.BruE.Bru Posts: 181
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

     

    I tried it and the script seems not to work. :(

  • nicsttnicstt Posts: 11,715
    E.Bru said:
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

     

    I tried it and the script seems not to work. :(

    Probably because it's encrypted (the script that is).

  • LeanaLeana Posts: 11,808
    nicstt said:
    E.Bru said:
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

    I tried it and the script seems not to work. :(

    Probably because it's encrypted (the script that is).

    Or because it uses functions or properties which didn't exist in 4.8.

  • BeeMKayBeeMKay Posts: 7,019
    nicstt said:
    E.Bru said:
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

     

    I tried it and the script seems not to work. :(

    Probably because it's encrypted (the script that is).

    Must be the functionalty. I have a couple of scripts from the DAZ store (all encrypted) that work fine in earlier versions of DS.

  • PetercatPetercat Posts: 2,321
    BeeMKay said:
    nicstt said:
    E.Bru said:
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

     

    I tried it and the script seems not to work. :(

    Probably because it's encrypted (the script that is).

    Must be the functionalty. I have a couple of scripts from the DAZ store (all encrypted) that work fine in earlier versions of DS.

    I believe it was 4.9.4 that started reading encrypted scripts. Earlier versions can't.

  • RiverSoft ArtRiverSoft Art Posts: 6,636

    The script is encrypted and will not work before 4.9.3.166.  Sorry.

  • Richard HaseltineRichard Haseltine Posts: 102,218
    Petercat said:
    BeeMKay said:
    nicstt said:
    E.Bru said:
    sriesch said:

    Does anybody know if this might work back in DS 4.8 as well?

     

    I tried it and the script seems not to work. :(

    Probably because it's encrypted (the script that is).

    Must be the functionalty. I have a couple of scripts from the DAZ store (all encrypted) that work fine in earlier versions of DS.

    I believe it was 4.9.4 that started reading encrypted scripts. Earlier versions can't.

    Binary scripts (.dsb compressed files and .dse encrypted files) have always been restricted to running on the version of DS they were saved from or newer - it is, as Leana says, to ensure compatibility. It can't be done with ASCII .dsa scripts as they can be edited externally.

  • wsterdanwsterdan Posts: 2,376

    @wsterdan: I think in that case you might need to apply BSI, apply the script, and then apply the blue or green Diffuse Tint from the BSI Mapless folder (hopefully if it's just a diffuse tint it won't change the shader back to Iray).

    Sadly, it does, in fact, change the shader back to Iray. sad

    -- Walt Sterdan

  • greymouser69greymouser69 Posts: 501
    wsterdan said:

    @wsterdan: I think in that case you might need to apply BSI, apply the script, and then apply the blue or green Diffuse Tint from the BSI Mapless folder (hopefully if it's just a diffuse tint it won't change the shader back to Iray).

    Sadly, it does, in fact, change the shader back to Iray. sad

    -- Walt Sterdan

    I would think you should apply all of the BSI changes before running the script, it seems to make sense that it would work that way.

  • SylvanSylvan Posts: 2,718

    As for people having problems with the long name, unzip it onto your main (C:) disk, not a secondary HD or SSD. I had the same problem with some other file and this worked for me!

  • wsterdanwsterdan Posts: 2,376
    wsterdan said:

    @wsterdan: I think in that case you might need to apply BSI, apply the script, and then apply the blue or green Diffuse Tint from the BSI Mapless folder (hopefully if it's just a diffuse tint it won't change the shader back to Iray).

    Sadly, it does, in fact, change the shader back to Iray. sad

    -- Walt Sterdan

    I would think you should apply all of the BSI changes before running the script, it seems to make sense that it would work that way.

    It does, but it removes the diffuse tint.

    -- Walt Sterdan

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2018

    yeah, I kind of noticed that. the RGB values, and tiling settings don't get carried over.

    At least the maps are there, that is better than some shader to shader changes.

    Post edited by ZarconDeeGrissom on
  • Faeryl WomynFaeryl Womyn Posts: 3,658

    Is there any plan to have this upgraded so it also works on Genesis and G2 models? I have only succeeded in getting the morphs for models up to G2 series (not all but most of them anyways), it will be a while before I can get the morphs for the newer models, so have been sticky mainly with G2 and older.

  • SickleYieldSickleYield Posts: 7,644

    Is there any plan to have this upgraded so it also works on Genesis and G2 models? I have only succeeded in getting the morphs for models up to G2 series (not all but most of them anyways), it will be a while before I can get the morphs for the newer models, so have been sticky mainly with G2 and older.

    Genesis and G2 characters pretty much already come with 3Delight materials.

  • Faeryl WomynFaeryl Womyn Posts: 3,658

    Duh think I need some sleep,,,lol sorry for that

  • RAMWolffRAMWolff Posts: 10,222

    The new 3Delight to iRAY converter hit last night.  Picked it up this AM.  Looks amazing.  Thanks so much for this!  

  • scorpioscorpio Posts: 8,468
    RAMWolff said:

    The new 3Delight to iRAY converter hit last night.  Picked it up this AM.  Looks amazing.  Thanks so much for this!  

    To be honest I wasn't really impressed by the promos, the bloom effect used doesn't help, there are a couple where I actually feel that the before looks better than the after.

  • RAMWolffRAMWolff Posts: 10,222

    Hey, as long as it does MOST of the work, I'm ALWAYS going to tweak so that's not a big deal for me.  Plus they offer allot of extras to help bump things up or calm things down so I'm glad for my purchase.  Will help me get my settings for content creation more evened out.  THAT'S worth all the tea in China to me.  

  • SickleYieldSickleYield Posts: 7,644
    edited June 2018

    Hi guys! 

    Today Tom did an update to cause the diffuse color to be transferred over.  Originally I thought it was better not to, because some things in 3Delight used gray diffuse in ways that are not useful in Iray, but at least this preserves people's skin tints and so on.  I've asked if He offered to do one for the backward converter too.

    Post edited by SickleYield on
  • RAMWolffRAMWolff Posts: 10,222

    Thanks so much!  smiley

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