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Oh? Yes, he never got the time to fly before he was in my cart. I just grabbed him and ran ;P
Darwin, first of all.. BIG thanks for putting the switch eye shader button in Liam, it works on Christian too. I assume it would work on other characters when needed as well :)
I asked in another thread as well, but figured I could ask here too. I can't render the chromatic eyes, they turn up empty for me, but mono works perfectly well. I think I have the latest version of Studio (in the about studio thingie it says 4.10.0.123) so is there something else which is required to render chromatic? And what is the difference between chromatic and mono/old one? :)
Ha.
He is part of the story, but nothing to do with the Family, or Stryker's business. Much later. He is a violinist, and what we have dubbed a protector. Warrior/bodyguard type. That's all I can say about that for now. :)
See Changling Chick's comment. ;) It is fibermesh, yup!
Thank you!! I appreciate the assist. Been busy over heah. lol Sorry I missed the question, but L'Adair's got that answer perfect!
Flying, concussions--the abuse. XD
Ah- I know why it's not working for you. The original, default shader system on his eyes will only work if there is an environment map in the Render presets- the HDRI maps gives the Chromatic shader system something to reflect and not give you the artifacts and blank areas where the eyes are. The Mono will work with the environment mapping system in the Iray render engine or without. Just remember if you want to use the default eye materials, make sure there is an environment map in the Render Tab/Environment slot.
The chromatic shaders give the eyes better depth and overall look once they are rendered out- I prefer the way they render to the mono. Sorry for the confusion.
Another render of Giuseppe wearing Jeroyn's skin and other bits. Warrior X-This is gonna hurt
Thanks for the answers Dar, that makes a bit sense. Will try those eyes in a render soon enough :) I do like the sound of fibermesh hair from CC too... *looks at CC* very itneresting indeed.. I just hope it doesn't come too soon.. so I have to wait too long until next pay to pick it up lol
Hm.. David sounds interesting, a violinist that is also a protector/bodyguard, will be fun to see and hear more about him (and all the story really hahah. The tidbits we have been given has gotten be hooked on it :) )
And yummy.. it may hurt, but... it might be worth it? *grins* looks good :)
He looks delicious.
Woo hoo, I've been waiting for Christian and am about to snag him, thank you. He's really fine :)
Also, great Giuseppe render!
You also need to have Draw Dome on. I always load my characters first, and my default scene file uses the DS default HDRI so there is always a map in the Environment setting unless I specifically change the Environment Mode. If I don't set Draw Dome to On, I get the blank eyes, too.
Giuseppi is one very versatile character. He looks really good as a warrior. I love how you kitbash your own characters. It's so obvious you have as much fun creating images as the rest of us. (Maybe more so, as you have partnered with other PAs and get to play with products not yet released. Yeah, I'm "a bit" envious. lol) As someone special once told me, "Keep 'em coming!"
Thanks, L'Adair. I do- the kitbashing was how I started all of this in 2007-trying to make my own characters and swapping FtoM clothing. It's amazing to me how far I've come with it, even now.
Some test renders of David's tattoos. :)
Very nice ones :)
Also.. Darwiiiiiin... Christian is EVIL *pouts*...... Every time I try to make a render with him, he is just not satisfied with my thoughts but end up making it Much more than I planned.. I've started three different scenes, and not finished one of them yet... cause he's always wanting more
He's fun to play with though *grins wickedly*
So there is no other option for the eyes except to render them with draw dome on? That's too bad, since I render 95% of just about everything with it off since I need the background to be transparent. Not a deal breaker at all though.
Ah, not quite- you know me better. In the Eye material folders, there is a "Switch" material preset. This changes the shader system from Chromatic to Mono- and you do not need the Environment settings (draw dome) on.
So is David very dark -- high translucency? -- or is that just the lighting?
That's the base-it's at .5 or 50%, so it's mainly the lighting in that one, but he is tan/brown based. There is a lower setting and another, higher setting to choose from, though.
New render!
You are right I should know better lol. Thanks!
So- next round of testing went to Ichiban with the randomizer! David is being tested while I render icons/dial cards-or the system does, so that means I'll probably not be on the rest of the day. Hope everyone has a good one!
@DarwinsMishap, what is the hair used on Guiseppe's legs and chest?
Coming soon *smirk*
Do I dare ask how soon Soon is? (tries even though knows that can't be answered* from what we've seen so far, it will be a good one
I have been dying to show this one off. I had to wait until Jepe's Cinematic Poses and Props 2 came out today but I think this is one my favorite male renders so far.
@IceDragonArt, Just .. woah!
This is wonderful!
I#m very tempted to get the props even though I'm not using g8, looks very good Ice!
Darwins guys always look so....good lol.
Thank you! There is actually quite a good variety, although they can take a bit longer to render due toall the shiny surfaces. But they are very easy to use and are quite versatile.
Hooo-eee! Gorgeous! Love the black and white of David as well.
That looks great, IceDragon, and I really love the curly hair on him.
Damn... Does anyone else see a lighter skinned version of Eric Killmonger (from the Black Panther movie) here?
Thanks Llynara, I was pleasantly surprised at how good that hair looks.
Thank you Daywalker. I haven't seen the movie so I can't say yes or no. I haven't got past the Damn...to be honest lol. He really renders beautifully