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Comments
Wow, what a different bone structure. Thank you for posting this. It is really unusual that Lady Littlefox put spaces in the eye names (if you notice, no other bone name does that, e.g., it is LowerNeck not "Lower Neck"). I can try to search for "Left Eye" and "Right Eye", and it should work (however, the eyelids will not be adjusted). As a test, I have modified Look At Camera. If you would send me a message with your email, I will send you the test script.
Great script! One question though... I may be stupid, but I can’t figure out how to turn the look at camera script off again? I’ve tried using one of the other scripts, but the eyes keep following the camera...
Thanks! The Look At Camera script only moves the eyes once. Something else has modified your eyes.
Sent. Yeah, the space in a small number of names is weird.
So it seems the fix will make the scripts work with Precious (except for eyelids I assume). Agent Unawares confirmed it. I will put in an update after the weekend.
Just had a chance to try this and oh my goodness what a huge time saver! This is fantastic!
Thank you very much! That brought a smile to my face.
I also can confirm the time saver aspect, and the effect is great! Thank you for this!
I had to pose a classroom of 30 people.
After I had familiarized myself with how the script worked by testing it on two individuals, I then selected characters in the entire classroom (well, at least those who were paying attention) and finally my teacher character, and with the preview function it was very easy to get the right effect while manipulating the slides. It worked fine with people looking at cells, and at each other as well.
Here is a before image - most character look in the general direction, but not really at the teacher. Manually finetuning the characters would have taken ages, with lots of test renders in between. Now, a few minutes (plus the time for the test render, of course)!
And after using the script's different options:
From the other perspective... before:
And after:
Thank you for posting back! It is subtle (you had already done a good job), but I can see the difference. I am very happy you are happy with it.
Just for background info, note that the ordering of selecting people is deliberate with the scripts. It allows you to quickly change the last selection (deselect teacher, select observer by door) and play with where you want your figures to look. Originally, I had it backwards and I was always having to deselect everything and select again. That got old fast
It is a great script, and easy to use, and selecting the "look at" character last is a good thing, though you have to deselect it before you can add more peeps - or suddenly, someone else is the center of attention unexpectedly.
Last one selected is it! Thanks Bee. I am glad you like it.
Still have problems here unfortunately. Tried it with a prop. According to your recommendation I should 1st select the figure (to look), then the prop. But once doing so, I get the error "Unable to find head bone" if I call the script. That makes sense as the prop does not have a head bone. But it would also mean that the last selection needs to be the figure, right?
What figure are you trying to select? What generation?
The figure looking is G8F. As "target" for the look I've tried a prop, a node of a figure and so on. "LOOK AT THAT" won't make the G8F look but instead does "undo's" whenever I change something in the scripts menu.
Strange. It sounds like a configuration problem as I just tested this again and it works with G8F. Did you install this yourself or use DIM? Are you able to do this with other figures (i.e., G3F? G2F?)? What does the log look like?
Oh my gosh, thank you so much for doing the work to make this compatible with Precious. Above and beyond my expectations! It does work fine with the Hivewire Horse, in case you were curious there!
did not read all postings here
works this script animateable on the timeline so a figure is following another figure with the pose ?
You are welcome! It will take a week or two to get through Daz's QA.
These scripts are not "active" so to speak. They do not execute when things change; they only execute when you execute it. So you could execute the script for your frame 0 and then for your frame 30 and animate between that. But the eyes will not actually be following the figure.
I submitted an update today to add Precious support. You should see an update in 1-2 weeks probably.
I'm getting crossed eyes, do you have a sweet spot - that avoids that?
Mostly, everything is awesome and worth its weight in gold..
What I've been doing is going back and editing the 'crossed eyes' parameter after the script is run.
There should be a limit to the eyes closing in on each other.
What could I do better?
45.5% on the side-side of the eyes paramater, in most cases. You will have to lo9wer that value the closer the persons are standing to each other.
The other thing you can do is turn off (uncheck) the Adjust Eyes Independently option
Thank you, I'm sure that's the fix. I have that issue where I can't tell what's going on until I render.
Thre's a bunch of products (mostly using iray assets) that disappear when they are applied.
I have some eyes that do that and some skins become weird and shiny when the iray shaders are used.
I hate that.
Thanks again.
Hooking the frame change signal to execute the script silently using the parameters set for each figure would be a fantastic feature for sure!
- Greg
Maybe switch off Use Scene Lights Ctr+L can help - or another set of Scene lights parented together in a seperated Group to switch them on/off at once in the Scene pane with the Group Visibility can help for preview?
That is an interesting idea. I did not know about the frame change event. I will have to research it. Thanks!
I usually just use the Texture Shaded draw mode in the viewport and move the script dialog to the side. That is usually fast enough.
Sorry my memory is garbage - it's this (but same idea):
Signature:
"timeChanged(DzTime)"
Thanks for the reference. There is still a lot I don't know about Daz.