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sometimes you think something will be simple but it escalates fast ...
Looks great, Wendy. You've inspired me to share my cabin with thatched roof, although I think some textures might have to be replaced. I will post in xmas freebies thread.
I gave up on thaf bit of UV mapping BTW it looked awful
Question:
Introduction to question: I have noticed this in many of my documents, whenever I use a light source over glass, the glass does not properly illuminate as one would imagine glass would glow. (especially with refracted glass). I've tried many settings such as: caustics with simple renders without any noticable effects.
My question is for everyone here, what is your method, workaround, and or settings you use to create a more realistic light cast through transparent/translucent materials?
My images below shows my settings and the image I am currently rendering.
thank you
joanght.
Carrara likes it's glass to have thickness
so a an almost flat cube not a plane
I usually try to simulate the effect by activating the glow channel in the lighting fixture shader. You can also add a secondary light source if you need additional glow.
It can take a lot of fiddling with the lighting, shader, and render settings to get things just right.
Here are some example settings that I think look pretty good for this test scene.
Thank you both - I will definitely experiment with the glow channel and multiple light sources with thicker material!
I am having an issue UV mapping
my roof and floor won't flat map, some wedges are rotated
file below
had a fiddle... dunno if it's what you need
created seperate material zones for roof and floor and then resized all to fit
Going through old content, I found a rat. So here it is for free.
Very rough, but free for any use. See attached zip.
Thanks Stezza
and lovely looking rat Ted glad not real
looks gorgeous. wood floors
best dresed cornell box
hardest part is knowing where to start the proj. >.<
my day job uses yaggi antennas. wouldn't they be impressed if i modeled a vhf yaggi.. cant even find a cad drawing of em
I used to have several yagi antennas back in the day...HF and UHF
awesome rat Ted
made me think of this from around 1980 or so... why?... I dunno and you probably won't have a clue of what it's about either lol
well I can watch it on youtube as Bunyip can no doubt but our OS friends will be spared
Oh my issue with the Octohouese was not unticking U wrap
but I don't give a
's
RRRRRRRRRR
Yagi not to be confused with Yogi and pic a nic baskets
LoRes Octopus Figure
Pretty rough. No weightmapping, no constraints, no rotation of joints, but suitable for animating in silly scenes.
Procedural shaders.
Free for any use.
See attached zip. Let me know if there are problems.
Could anybody write a carrara tutorial or a walkthrough on how to model similar hair to Chibi Boy for Genesis?
EDIT: Sorry, this response was for dynamic hair.
Hair tutorial and other hair related info
https://www.daz3d.com/forums/discussion/51604/tutorial-creating-realistic-carrara-hair-for-animations-and-still-renders/p1
can somehow booleans make a deathstar trench?
whats a chibi boy?
finding a thread under carrara forum is impossible.
a few years a go we had a thread about modelling arches
There is a discussion and some examples on the 1st page of this thread, not sure if it's the one you remember:
https://www.daz3d.com/forums/discussion/comment/1314391/#Comment_1314391
thanks. but the thread i was remembering we were comparing how to do arches with different tools, vertex, splines
That modeling demo is excellent!
I'm following this Blender tutorial on modeling a chest https://www.youtube.com/watch?v=ICBP-7x7Chc
He uses the edge bevel tool to round the courners so I figured I would just use the chamfer tool in Carrara. It works fine except for the top part of the chest corners. I'm not sure how to fix it.
I would need to see an image of what you mean
Here is a capture of his. You can see how the geometry at the top of mine is kinda mangled.