November 2015 New User Contest "Materials" (WIP-THREAD)

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Comments

  • isidorn said:

    Having won the October Contest I'm now tempted to follow the advice "Quit while you are on top"...  I really would, if DAZ wasn't so insanely fun to play with. So I'll continue to torture myself with trying to understand things. But this seriously just makes my head spin. It's like trying to read greek using an Arabic - Mandarine dictionary. On top of that, hair seems to have stopped wanting to work with me in DAZ. They all look silly.

    Attaching my second project that I started as I'm still waiting for advice on my first (or maybe I've managed to miss them?) and both have in common that the hair looks really off. In this one I used grime-inizer for daz studio and it worked well on the skin, not so well on the hat, and not at all on the hair.

    I like this @Isidorn.  I'm not sure I've ever seen dirty hair on a render before so I have no idea if that is possible.  However, I like how the grunge affected the skin.  I like the pose, but it is hard to see the character's eyes with the lighting.  I guess you have to decide if that is important, but just thought I would mention it.  Humans tend to like looking into the eyes of others so it is something to consider.  It is why dogs have developed so much focus on the human face, they have been conditioned that looking into another's eyes is important.  That said, I do like the overall render.

     

    Sonja11 said:

    Okay.  Moved the fire over, moved things slightly so it lined up more with my rule of thirds grid.  Upped the intensity of the fire light and removed the tripod and the pot because I couldn't move the tripod without getting some odd shadows that just interfered badly with the whole look of the thing.  Haven't had a chance to play with the grunge textures (working all week so it may be a couple of days on that) My biggest issue now is the background shadows.  The background is a simple plane with a .jpg background so the shadows are not right because there is no depth to the background its casting the shadows on the plane.  Which looks wrong because in real life those shadows and the light against the backdrop would not look like this.

    @Sonja11 I like the overall render.  Other than the shadows on the backdrop which I think was mentioned, I would look at adjusting your props slightly.  The bedroll is sunk slightly into the ground instead of sitting on top.  I do need to ask.  Is your character missing hand?  It is so dark I can't tell, but I can't see the hand.  If it is flat to the ground, you might want to double check that it is sitting above ground.  It is always hard to tell these things in nighttime renders.  It is looking good, though, Sonja.

     

    Brighter this time. Used blood brushes from KeRen-R in the Gimp on the basic genesis 2 female textures. Now for more detail I guess

     

    Thx ;). I was thinking the same thing so i tried a new environment. And i have more room for lights and other objects. Now more work on the pose and then the rest of the objects. For the texture for the carpet i used the free pixar texture library https://community.renderman.pixar.com/article/114/library-pixar-one-twenty-eight.html. They all have a bump and a normal map

     

    @lucasdestoop Wow, major difference. I like the lighting better in this one, but I think the angle might be too steep.  It is dramatic, though.

     

    I experamented with the geometry editor to keep the floor the concrete I was using, while changing the rest of the tunnel to brick.  Still need to mess with the specular strength.

    Shinji - I really like the brick with the concrete floor.  This is really coming along.

    isidorn said:

    12½ hours rendering and 50% converged. Original image is 2,1 mb so this is a downscaled version to be able to attach it.

    Things I'm thinking about:

    Change the colour on the mystikoi's wings. They're too yellow now and I want them more red/orange. Possibly also reduce the glow. It might have been a it too much now.

    Go easier on the bloom filter. As it is now the woman's hand looks like it's glowing. Though it might get better by reducing the glow from the mystikoi.

    The skin on the woman's hand looks old and wrinkly compared to the skin on her arm. Need to do something about that difference.

    Should I use DoF? And if I do, what should I put in focus? The woman's face and the mystikoi on her finger are the two things I feel are most important. Perhaps change camera angle and/or pose to get face and hand at the same distance from the camera?

    She's got a weird rectangular shaped shadow on her forehead. Need to find what's causing that and eliminate it.

    Lastly, the hair... It doesn't look as bad on the top of her that has more light on it. Perhaps more light on the hair can make it look better?

     

    I will poke about with this and see what I come up with. But I can't help also thinking, what does this have to do with this month's theme? Other than the emissive shader on the mystikoi wings there's not much tampering with materials.

    @Isidorn  I really like this.  I think I would try setting up two different camera DOF shots and see which you like better.  First try the with the focus on the butterfly and then try with the focus on the face with the butterfly slightly out of fucus.  I honestly don't know which would be better.

    Okay I have two new renders with a slight change in pose and camera angle (still working on the pants) but added laces to the boots.

    @Kathrynloch  I really like the depth of field you have going here.  I like the new texture on the pants as well, but might want to see if you can increase the bump.  It seems a little flat.  I think I like the pose and camera angle better in the first one, but I love his expression better in the second one.  Whichever you decide to keep, definitely keep that expression in the second render.  I think it is much more dynamic.

     

    TreeDee said:

    I have been working on this scene but have been concentrating on trying to create fur from scratch for the millenium cat rather than buy some to try and understand how the maps work but still confused. Is there any good tutorials out on fur? Is there a way to get the direction the fur sits to go in a particular way?

    @TreeDee  Very cute and so typical of how cats play.  I don't know if it is the lighting or something else, but there is a waviness going on with your textures that seems out of place on the cat's side near it's back and on the sheet.  Does the sheet have a wavy texture?  It this rendered in 3Delight? I've heard that can be a problem, but haven't experienced it yet.

    Everyones' renders are really starting to come along!! I love seeing the step by step process that everyone goes through to ge their renders where they want them.

  • aggromemnonaggromemnon Posts: 19
    edited November 2015

    Moving along at pace, even after hitting some unexpected hurdles (Hexagon is giving me fits with the crashy-crashy thing, and I realized I don't have as many cool props as I thought, but I survived).

    Posed, picked a camera angle, ready to plug in the rooftop and finish robo-samurai's head.  Having problems trying to set up material zones in H2, so if anybody knows of a good tutorial that isn't in French (don't ask....  I almost threw stuff), hook a brother up.  Same with unwrapping UV's.  Can't seem to get the pins to work so the UV isn't crammed into one corner.  Great mats won't do me much good if I can't get em on the models. :(

    ninjette

    Oh, yeah... anybody got good tips on rain?

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  • Kismet2012Kismet2012 Posts: 4,252

    Moving along at pace, even after hitting some unexpected hurdles (Hexagon is giving me fits with the crashy-crashy thing, and I realized I don't have as many cool props as I thought, but I survived).

    Posed, picked a camera angle, ready to plug in the rooftop and finish robo-samurai's head.  Having problems trying to set up material zones in H2, so if anybody knows of a good tutorial that isn't in French (don't ask....  I almost threw stuff), hook a brother up.  Same with unwrapping UV's.  Can't seem to get the pins to work so the UV isn't crammed into one corner.  Great mats won't do me much good if I can't get em on the models. :(

    ninjette

    Oh, yeah... anybody got good tips on rain?

    I have never used Hexagon so I am not sure what it is you need but there are some tutuorials on ShareCG.  You can sort by Tutorial from top menu then narrow the search down to Hexagon under Tools ( one of the lists on the left hand side ).

     

    I also found this tutorial and it is definitely in English: 

     

     

  • Kismet2012Kismet2012 Posts: 4,252

    For rain I can think of 2 options...1 would be an opacity map applied to some kind of primitive (plain or sphere maybe) or add it in postwork.

  • aggromemnonaggromemnon Posts: 19
    edited November 2015

    Test renders from the day

    Just moving lights around,looking at different props for the background, picked up a strange graininesson the rightside of the face.  I'll start over with all new lighting setup, see if I can get IRay under control

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    Post edited by aggromemnon on
  • IceDragonArtIceDragonArt Posts: 12,548

    For rain I can think of 2 options...1 would be an opacity map applied to some kind of primitive (plain or sphere maybe) or add it in postwork.

    They have atmospheric rain here somewhere.  I have it but haven't used it yet.  will look it up tomorrow as I am headed for bed, long day at work tomorrow

  • LinwellyLinwelly Posts: 5,947

    Moving along at pace, even after hitting some unexpected hurdles (Hexagon is giving me fits with the crashy-crashy thing, and I realized I don't have as many cool props as I thought, but I survived).

    Posed, picked a camera angle, ready to plug in the rooftop and finish robo-samurai's head.  Having problems trying to set up material zones in H2, so if anybody knows of a good tutorial that isn't in French (don't ask....  I almost threw stuff), hook a brother up.  Same with unwrapping UV's.  Can't seem to get the pins to work so the UV isn't crammed into one corner.  Great mats won't do me much good if I can't get em on the models. :(

    ninjette

    Oh, yeah... anybody got good tips on rain?

    I made a nice rain map for the opacity channel as Kismet suggested using the tips from here http://linwelly.deviantart.com/art/Rain-effect-easy-GIMP-FR-ENG-259025880 using Gimp, but any other program should be doing the same.

  • IceDragonArtIceDragonArt Posts: 12,548

    Does anyone know of a good tutorial (video or text, either is fine) that goes over the shader mixer?  I found one in my product files but its for DAz3 and most of the tabs and options that they show in the pdf are not there in Daz4.8.  I am now more confused than when I started.  I kind of figured out how to change the color and shine but can't get it to take any of the textures that it shows as options.  Like the marble.  It doesn't show in the preview just the color change.

  • LinwellyLinwelly Posts: 5,947
    Sonja11 said:

    Does anyone know of a good tutorial (video or text, either is fine) that goes over the shader mixer?  I found one in my product files but its for DAz3 and most of the tabs and options that they show in the pdf are not there in Daz4.8.  I am now more confused than when I started.  I kind of figured out how to change the color and shine but can't get it to take any of the textures that it shows as options.  Like the marble.  It doesn't show in the preview just the color change.

    a lot of these shaders show only in the rendered version, at least for 3dlight, you can make a spot render to see the effect

     

  • IceDragonArtIceDragonArt Posts: 12,548
    Linwelly said:
    Sonja11 said:

    Does anyone know of a good tutorial (video or text, either is fine) that goes over the shader mixer?  I found one in my product files but its for DAz3 and most of the tabs and options that they show in the pdf are not there in Daz4.8.  I am now more confused than when I started.  I kind of figured out how to change the color and shine but can't get it to take any of the textures that it shows as options.  Like the marble.  It doesn't show in the preview just the color change.

    a lot of these shaders show only in the rendered version, at least for 3dlight, you can make a spot render to see the effect

     

    Thank you.still not sure how to use the mixer. the options in the tutorial are all for an earlier version and their explanation of what thinks to change don't match up with the boxes that show for me in the mixer.

  • Kismet2012Kismet2012 Posts: 4,252
    edited November 2015

    I do not know which version of DS is being used in this You Tube video but the first half is a good demonstration of how to use planes and the surfaces tab to create the look of snow...it might be possible to modify the technique for rain.

     

    He covers the Shader Mixer in the 2nd half of the video.  The entire thing is about 10.5 minutes long.  Not sure if it covers what you are looking for Sonja11 but you might find the info helpful.

    Post edited by Kismet2012 on
  • IceDragonArtIceDragonArt Posts: 12,548

    I do not know which version of DS is being used in this You Tube video but the first half is a good demonstration of how to use planes and the surfaces tab to create the look of snow...it might be possible to modify the technique for rain.

     

    He covers the Shader Mixer in the 2nd half of the video.  The entire thing is about 10.5 minutes long.  Not sure if it covers what you are looking for Sonja11 but you might find the info helpful.

    Thank you I will go check it out. and if nothing elese I wll learn how to make snow lol.

  • Here's my latest, version, trying to mess with the glossieness of the tunnel.

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  • Linwelly said:

    Moving along at pace, even after hitting some unexpected hurdles (Hexagon is giving me fits with the crashy-crashy thing, and I realized I don't have as many cool props as I thought, but I survived).

    Posed, picked a camera angle, ready to plug in the rooftop and finish robo-samurai's head.  Having problems trying to set up material zones in H2, so if anybody knows of a good tutorial that isn't in French (don't ask....  I almost threw stuff), hook a brother up.  Same with unwrapping UV's.  Can't seem to get the pins to work so the UV isn't crammed into one corner.  Great mats won't do me much good if I can't get em on the models. :(

    ninjette

    Oh, yeah... anybody got good tips on rain?

    I made a nice rain map for the opacity channel as Kismet suggested using the tips from here http://linwelly.deviantart.com/art/Rain-effect-easy-GIMP-FR-ENG-259025880 using Gimp, but any other program should be doing the same.

    Awesome, thanks.... I am a longtime advocate of open source software, much love for the GIMP!

  • kathrynlochkathrynloch Posts: 378
    edited November 2015

    Hey gang - it took me forever but here's the tutorial for you = all about FUR too! lol!

     

    Here's the before and after:

    It's on my YouTube channel here (too big to post here)

    https://youtu.be/dn7ShFkdJNs

    Custom brushes I put in a zip file on my deviantART account for free download:

    http://fav.me/d9ggbb9

     

    ALL OF THIS IS PRE WORK - NOT POST! ;) Final image was rendered in Iray.

    I apologize in advance for the audio. I'm still sick so it sounds awful. But hopefully this will help.

    Cheers,

    Kath

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  • dHandledHandle Posts: 617
    Sonja11 said:

    Does anyone know of a good tutorial (video or text, either is fine) that goes over the shader mixer?  I found one in my product files but its for DAz3 and most of the tabs and options that they show in the pdf are not there in Daz4.8.  I am now more confused than when I started.  I kind of figured out how to change the color and shine but can't get it to take any of the textures that it shows as options.  Like the marble.  It doesn't show in the preview just the color change.

    I bought every shader (10 in all) that was available on sale at $0.79 last night.  I congratulated myself on getting a good deal.  Now if I only knew what I was supposed to do with them!!  I'm pretty sure a tutorial from 5 or 6 years ago isn't going to be very helpful.  I got Concrete Shaders and Velvety Print Textures and Tarnished and Polished Shaders and a Stone Texture Building Kit.  These things sound amazingly cool, and the promo images look great. 

    But how do I use them?

    I hate being so needy, and don't want to hijack this thread (yet again!).  I just want to add my voice to Sonja11's.  When you're starting from scratch on a subject with no previous knowledge, it takes forever to get up to speed!

    Can anyone point to a good recent Youtube tutorial, or a recent forum post that covers the basics of the Shader Mixer?

    Thanks!

    "D"

  • Kismet2012Kismet2012 Posts: 4,252
    dHandle said:
    Sonja11 said:

    Does anyone know of a good tutorial (video or text, either is fine) that goes over the shader mixer?  I found one in my product files but its for DAz3 and most of the tabs and options that they show in the pdf are not there in Daz4.8.  I am now more confused than when I started.  I kind of figured out how to change the color and shine but can't get it to take any of the textures that it shows as options.  Like the marble.  It doesn't show in the preview just the color change.

    I bought every shader (10 in all) that was available on sale at $0.79 last night.  I congratulated myself on getting a good deal.  Now if I only knew what I was supposed to do with them!!  I'm pretty sure a tutorial from 5 or 6 years ago isn't going to be very helpful.  I got Concrete Shaders and Velvety Print Textures and Tarnished and Polished Shaders and a Stone Texture Building Kit.  These things sound amazingly cool, and the promo images look great. 

    But how do I use them?

    I hate being so needy, and don't want to hijack this thread (yet again!).  I just want to add my voice to Sonja11's.  When you're starting from scratch on a subject with no previous knowledge, it takes forever to get up to speed!

    Can anyone point to a good recent Youtube tutorial, or a recent forum post that covers the basics of the Shader Mixer?

    Thanks!

    "D"

    Can you provide links to some of the shaders you recently purchased?  Not everything requires the Shader Mixer to work.

  • dHandledHandle Posts: 617
    edited November 2015

    Thanks Kismet2012,

    I had no sooner posted that last comment than I regretted it, and decided to go do my own research.  My first stop:  The DAZ Wiki where the documantation is.

    http://docs.daz3d.com/lib/exe/fetch.php/public/software/dazstudio/4/userguide/daz_studio_4_x_user_guide.pdf

    (Sonja11...if you're reading this, scroll down to Section 3: Textures, Surfaces and Materials. I'm starting here.  I need it that basic.)

    But to answer your question Kismet, here is what I bought last night: (hope these are links that work!)

    Stone Texture Building Kit

    Velvety Print Shaders

    Ingenious Rock Shaders

    Latex Shaders

    Designer Tiles

    Subsurface Goop Shaders (am I ever going to actually need this for anything?)

    Luxury Fabric Shaders

    Tarnished and Polished Shaders

    Layer Shader for DAZ Studio

    Stressed Metal Texture Kit

    Bring Out Your Dead

    (Oops...just kidding...  That last one was a recent freebie.)

    If these aren't links, maybe you could enlighten me as to how to post a link that works.  I may have known at one time, but I do it so rarely that I forget...

    : /

    Thanks again!

    David

     

    Post edited by dHandle on
  • Kismet2012Kismet2012 Posts: 4,252

    Okay.  I tracked down some tutorials on shaders.  Some are You Tube Videos and some are text based tutorials.  Hopefully these will help.

     

    3D Shaders and Materials - text based tutorial

    How to Apply a Shader in DAZ Studio - text based tutorial

    Tutorial - Applying Shaders by RKane_1 thread - text based tutorial thread in DAZ Forums

    Wrecked Cars Tutorial Thread - Carrara ( contains links to You Tube Videos )

    Tile Shader for DAZ Studio - You Tube

    Advanced Metal Shaders Presentation ( an hour+ long )

    Advanced Metal Shaders:  Shader Base Applier ( 15+ min long )

     

     

     

     

     

  • dHandledHandle Posts: 617

    Woohoo!

    Thanks Kismet!

    Er...maybe.

    Now I have a couple hours of homework...

    hee...j/k.  I am making progress.  I created a 20 x 20 plane, and added a concrete shader to it. Looks ok, but it only seems to affect the diffuse color.  Do any of these products also affect any of the other perameters like bump, displacement, glossiness, etc?

  • Hey gang - it took me forever but here's the tutorial for you = all about FUR too! lol!

     

    Here's the before and after:

    It's on my YouTube channel here (too big to post here)

    https://youtu.be/dn7ShFkdJNs

    Custom brushes I put in a zip file on my deviantART account for free download:

    http://fav.me/d9ggbb9

     

    ALL OF THIS IS PRE WORK - NOT POST! ;) Final image was rendered in Iray.

    I apologize in advance for the audio. I'm still sick so it sounds awful. But hopefully this will help.

    Cheers,

    Kath

    Kathryn you are one awesome human being! I spent all month looking through various tutorials to learn about this... especially working with photoshop... and I learned all that and more from this tutorial! Thank you and I hope you're feeling much better soon (although that did not detract from that great tutorial at all)... thanks for the fur brushes too... very cool :)

  • Kismet2012Kismet2012 Posts: 4,252
    edited November 2015
    dHandle said:

    Woohoo!

    Thanks Kismet!

    Er...maybe.

    Now I have a couple hours of homework...

    hee...j/k.  I am making progress.  I created a 20 x 20 plane, and added a concrete shader to it. Looks ok, but it only seems to affect the diffuse color.  Do any of these products also affect any of the other perameters like bump, displacement, glossiness, etc?

    That depends on the shader and what is included.  Dimension Theory's Shades of Life:  Nature comes with bump and displacement maps.

    A plane does not have anything as part of the prop to start with for bump, etc. but it is possible to make your own maps in a Photo Editor like GIMP of Photo Shop.

     

     

    Post edited by Kismet2012 on
  • First time entering :)

     

     

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  • dHandledHandle Posts: 617

     

    That depends on the shader and what is included.  Dimension Theory's Shades of Life:  Nature comes with bump and displacement maps.

    A plane does not have anything as part of the prop to start with for bump, etc. but it is possible to make your own maps in a Photo Editor like GIMP of Photo Shop.

    So...these products don't usually have any data included for bump?  That's interesting.  You would think a concrete shader would almost require a bump map to be really realistic. (I can see myself being very interested in photorealistic renders...)

    Yes, I know a little (very little!) about making maps.  I have Photoshop, and I also found a free normal map filter from Nvidia.  I haven't tried using it or creating anything with it yet, but I know I will get there eventually.  For now, I need to figure out how to get this stuff into DAZ models.  I want to follow DollyGirl's tutorial and move on from there.

    This video on Youtube shows how to create a bump map and a normal map, and how to simplify a mesh in Photoshop using the new 3D editing tools.  I'm going to have to go there soon too...

    https://www.youtube.com/watch?v=_3CG-lzy0RA

  • dHandle said:

     

    So...these products don't usually have any data included for bump?  That's interesting.  You would think a concrete shader would almost require a bump map to be really realistic. (I can see myself being very interested in photorealistic renders...)

    Yes, I know a little (very little!) about making maps.  I have Photoshop, and I also found a free normal map filter from Nvidia.  I haven't tried using it or creating anything with it yet, but I know I will get there eventually.  For now, I need to figure out how to get this stuff into DAZ models.  I want to follow DollyGirl's tutorial and move on from there.

    This video on Youtube shows how to create a bump map and a normal map, and how to simplify a mesh in Photoshop using the new 3D editing tools.  I'm going to have to go there soon too...

    https://www.youtube.com/watch?v=_3CG-lzy0RA

    pssssstt - hey dHandle - my tut covers a lot of that. It's only 20 min long. I think it will answer a lot of questions - such as how to make a normal and bump map in Photoshop.

     

     

    TreeDee said:

    Kathryn you are one awesome human being! I spent all month looking through various tutorials to learn about this... especially working with photoshop... and I learned all that and more from this tutorial! Thank you and I hope you're feeling much better soon (although that did not detract from that great tutorial at all)... thanks for the fur brushes too... very cool :)

    Awww thank you Tree! I'm so glad you found the tutorial helpful. I couldn't find my original videos so I put that together really fast. I thought I'd never get the audio done because I kept getting an echo in Xsplit while I recorded, but I figured it out. Still I think I'm going to go download Audacity again. I love that program for audio. lol!

    Glad you like the brushes too!

    Cheers,

    Kath

  • dHandledHandle Posts: 617
    dHandle said:

     

    pssssstt - hey dHandle - my tut covers a lot of that. It's only 20 min long. I think it will answer a lot of questions - such as how to make a normal and bump map in Photoshop.

     

    Kathryn!  That was very helpful!  I watched the whole thing, and grabbed the brushes, too!  ((whattdya think...?  Give Nelly a fur coat?) 

    : )

    It was nice to get a grip on a workflow example.  Thanks for all the hard work you put in to get that up for us newbs!  Hope you're feeling better soon!

    David

  • IceDragonArtIceDragonArt Posts: 12,548

    You guys are awesome!  I will check these all out when I can actually keep my eyes open. Long long day went to work at 9 got home at 8:30. And everyone in my house is grumpy tonight.  So,  I will get nothing done because I am too tired to do anything but too stubborn to go to bed yet lol.  So I will hang out and be a nuisance in the forums.

    I have a (relatively) good grip on how  pre made shaders work.  Its the layered ones and the sub surface ones that require more than putting the premade shader on the object and moving the values in the bump maps around.  Not that I am that good at the regular ones bu I get the gist of it anyway and cant wait to dig into those tuts. Materials and chaniging textures and colors are one of the things that I am very interested in   Its one of the things that we can do that will make our art unique even though we all have many of the same basic props to work with. Texture and color can change eveyrthing.

  • IceDragonArtIceDragonArt Posts: 12,548

    Wow Kathryn that was amazing!  I am going to have to watch it again because I am just too tired to quite grasp all of it right now.  I had no idea photoshop had a 3d option.  Have to look and see if my elements has it.  Quick question.  The file you are making for the new maps and textures is that just an external folder or is it actually inside of the DAZ runtime?  I thought it looked like its just a seperate folder on desktop or wherever one wants to put it but wasn't sure.

  • dHandle said:
    dHandle said:

     

    pssssstt - hey dHandle - my tut covers a lot of that. It's only 20 min long. I think it will answer a lot of questions - such as how to make a normal and bump map in Photoshop.

     

    Kathryn!  That was very helpful!  I watched the whole thing, and grabbed the brushes, too!  ((whattdya think...?  Give Nelly a fur coat?) 

    : )

    It was nice to get a grip on a workflow example.  Thanks for all the hard work you put in to get that up for us newbs!  Hope you're feeling better soon!

    David

    You're very welcome, David! Glad it answered some of your questions. Hey giving Nel a fur coat sounds like fun! lol!

     

     

    Sonja11 said:

    Wow Kathryn that was amazing!  I am going to have to watch it again because I am just too tired to quite grasp all of it right now.  I had no idea photoshop had a 3d option.  Have to look and see if my elements has it.  Quick question.  The file you are making for the new maps and textures is that just an external folder or is it actually inside of the DAZ runtime?  I thought it looked like its just a seperate folder on desktop or wherever one wants to put it but wasn't sure.

    Sorry about your rough day, Sonja, but I'm glad you were able to watch the tutorial. I don't think Elements has it but CC has the photographers option for $10/month that has Photoshop and Lightroom. Being a CC member you get all of the upgrades immediately.

    As to the folders, I have one on the desktop for the shortcuts but the textures I create I save to a folder I created inside the Runtime/Textures folders in DAZ. I did that because whenever you hit Browse to change out a file, it puts you into the artist's folder under the textures. I was turning into a pain to navigate to my pictures folder even though I mapped the directory. This was just the easiest way to do it. There's a way to save textures special through DAZ but I'm still exploring that part. 

    As to the 3D option, Photoshop can open a variety of 3D files including OBJ, it also remaps UV's quite easily so I'm exploring options on using it to make textures that are more than just personal use. Typically once you change the UV mapping your good to go and can make texture expansions to sell. Like I said, I'm still digging into all of that but I'm working on it! As soon as I get it figured, I'll do another tut on that too. lol!

    Cheers,

    Kath

  • LinwellyLinwelly Posts: 5,947
    dHandle said:

     

    That depends on the shader and what is included.  Dimension Theory's Shades of Life:  Nature comes with bump and displacement maps.

    A plane does not have anything as part of the prop to start with for bump, etc. but it is possible to make your own maps in a Photo Editor like GIMP of Photo Shop.

    So...these products don't usually have any data included for bump?  That's interesting.  You would think a concrete shader would almost require a bump map to be really realistic. (I can see myself being very interested in photorealistic renders...)

    Yes, I know a little (very little!) about making maps.  I have Photoshop, and I also found a free normal map filter from Nvidia.  I haven't tried using it or creating anything with it yet, but I know I will get there eventually.  For now, I need to figure out how to get this stuff into DAZ models.  I want to follow DollyGirl's tutorial and move on from there.

    This video on Youtube shows how to create a bump map and a normal map, and how to simplify a mesh in Photoshop using the new 3D editing tools.  I'm going to have to go there soon too...

    https://www.youtube.com/watch?v=_3CG-lzy0RA

    dHandle, its alsways good to have a look at the texture files folder of the shader you are using. You find out by mousing over the image symbol in diffuse where you find an information likeDAZ library/runtime /texture/RHS (that the vendor usually)/*specific product/filename. You open that folder from your file explorer and see if there are any images in the folder with the same file name as your shader but with a B N D at the end thos are Bumb Normal and Displacement those in the surfaced tab again.

    For the cheaper shaders, yes they come without sometimes...

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