CAR AND BIKE LOVERS THREAD - MARK IV

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Comments

  • hacsarthacsart Posts: 2,025

    hmm... time to see if one can create a softbox type light in 3Delight....

  • DanaTADanaTA Posts: 13,210

    I think a meshlight would be the thing.  Make a plane an emitter.  I think I did that once, but I can't remember the specifics right now.  It was way before we had Iray, though.

    Dana

  • hacsarthacsart Posts: 2,025

    I'll give it a try..  I don't do Iray... I wish there was a DAz compatible version of Vray, though..

    DanaTA said:

    I think a meshlight would be the thing.  Make a plane an emitter.  I think I did that once, but I can't remember the specifics right now.  It was way before we had Iray, though.

    Dana

     

  • RakkerRakker Posts: 37
    edited March 2019

    That's the way to go, make an emissive plane as long as the object of intrest.

    To make the plane emissive,select the surfaces tab , give it an IRAY base coler and change the emissive coler in the surfaces tab to the desired color and adjust the luminance to your taste.

    In this way i made this shot.

     

     

     

     

    Jaguar XJ150_MarRed_1200.jpg
    1200 x 560 - 101K
    Post edited by Rakker on
  • DanaTADanaTA Posts: 13,210

    He doesn't do Iray.  3DL had a way to do mesh lights.  I think it may have been the old Uber lights...not iray.

    Dana

  • Tramp GraphicsTramp Graphics Posts: 2,411
    DanaTA said:

    He doesn't do Iray.  3DL had a way to do mesh lights.  I think it may have been the old Uber lights...not iray.

    Dana

    Yep. Uber Area light is the way to go. 

  • DanaTADanaTA Posts: 13,210

    This is a thread tutorial about Uber Area lights: https://download.daz3d.com/forums/discussion/14536/tutorial-uber-area-lighting-the-basics/p14   (sorry, this link brings you into the middle of the thread)

    It may be part of the UberEnvironment 2.

    Dana

  • Sven DullahSven Dullah Posts: 7,621
    edited March 2019

    @hacsart

    Create a plane primitive with 1 division (one poly), select it both in the scene tab and in the surface tab, go to your content library/light presets/Omnifreaker and doubleclick the UberArea light shader to apply it to the plane. Go to the surface tab and activate shadows and fall off (if you want it to behave realistically), crank up samples to min 64, maybe even 256 to avoid noise, crank up intensity to 1000+, adjust light color, enable Fantom to make it invisible to the camera, and you should be good to go;) Remember that the light direction is same as the normals, so you need to flip the plane as the default is upwards. No need to adjust diffuse or ambient color if you want it to be invisible...hope I didn't forget something=) Well progressive rendering will be faster with the UberArea, but that will reset the pixelfilters to box= 1x1 so for best results you want to do non progressive rendering.

    If you haven't looked into aweSurface yet, I recommend it. Those PT arealights render superfast compared to UberArea, and are compatible with IBLM if you prefer to use that. If you have questions, I'll be happy to assist;)

    Here is and example of aweSurface with just an HDRI and IBL-Master, one of my first experiments with combining the two:

    Post edited by Sven Dullah on
  • DanaTADanaTA Posts: 13,210

    Nice.

    Dana

  • Robert FreiseRobert Freise Posts: 4,444

    Real nice

  • hacsarthacsart Posts: 2,025
    edited March 2019

    Thanks for all the advice.. time to play .. In the meantime, though:

     

    56_ford_f100_7.jpg
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    Post edited by hacsart on
  • Robert FreiseRobert Freise Posts: 4,444

    Nice 56

  • DanaTADanaTA Posts: 13,210

    Cool looking.

    Dana

  • music2u4umusic2u4u Posts: 2,822

    Found this on the Web

     

    HAHAHA...he is going down nine mile road. He is nine miles long...lol.

  • music2u4umusic2u4u Posts: 2,822
    GLWoodard said:

     

    Oh Come On Sue!

     

     

    " A keep away from runaround Sue!".....

  • music2u4umusic2u4u Posts: 2,822
    DanaTA said:

    Nice!  I love these night scenes!  But, they look overdressed for that diner.  Maybe that's how they dressed in the 50s, though.

    Dana

    As a kid I remember seeing people that still drssed for dinner

    My dad's Uncle Frank and Aunt Lucey were that way : Lunch sport coat or suit, tie was optional at home but not if you were eating out  Dinner a Suit coat and tie not a sport coat were mandatory

    At our house, it was wash hands before sitting at the table, everyone must be seated before grace was said to start eating, no hats or caps allowed at the table and you must have a shirt on to eat at the table. This was all require before every meal was served.

  • music2u4umusic2u4u Posts: 2,822
    edited March 2019
    hacsart said:

    An oldie... done in Bryce...

     

    My take on this kinda scene......

    TheHit.jpg
    960 x 768 - 379K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019
    Szark said:

    takng Catamaran's Road Gypsy for an Iray ride, Had to convert figure to prop to split of the disc brake mat zone as the Geo tool wouldn't select anything in CR2 mode.

    Szark....thanks for posting this wonderful trike by our late friend Catamaran. He was a friend of mine, so if you don't mind, I am gonna post a full view pic of this beautiful render. This is in memory of a great artist.

    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    I used to use the "Reality" plugin exclusively. So much that Hobby World magazine, a world wide magazine, asked me to do an interview and article on "Realistic renders" because they liked my renders so much. I did it for them and the released it in their Dec 2010 issue world wide. The featured a few of my renders with me telling them how I did them. Here is one of the renders I did using ONLY primitive flat planes converted to emmision surface lighting. No other lights were used. All reflective lighting.

    HardtailForPublish.jpg
    960 x 768 - 328K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    1969 Dodge charger R/T....HEMI.

    69RT.jpg
    1600 x 900 - 940K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    1970 Chevelle SS 396....four speed!

    70SS.jpg
    1600 x 900 - 965K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    1937 Cord 812.

    1937Cord812Iray1.jpg
    989 x 881 - 711K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    1958 Chevy Impala Continental.

    1958ChevyImpalaField2.jpg
    1280 x 1024 - 928K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    Rolls Royce Bentley.

    RollsRoyceBentleyShadersIray1.jpg
    989 x 881 - 231K
    Post edited by music2u4u on
  • music2u4umusic2u4u Posts: 2,822
    edited March 2019

    This truck was made in photoshop useing a current model chevy truck and the 59 Apache front and rear end.

    OldAndNewTruck.jpg
    720 x 540 - 70K
    Post edited by music2u4u on
  • hacsarthacsart Posts: 2,025

    Thnaks Mate.. might take you up on the questions when I start playing with AWE

    @hacsart

    Create a plane primitive with 1 division (one poly), select it both in the scene tab and in the surface tab, go to your content library/light presets/Omnifreaker and doubleclick the UberArea light shader to apply it to the plane. Go to the surface tab and activate shadows and fall off (if you want it to behave realistically), crank up samples to min 64, maybe even 256 to avoid noise, crank up intensity to 1000+, adjust light color, enable Fantom to make it invisible to the camera, and you should be good to go;) Remember that the light direction is same as the normals, so you need to flip the plane as the default is upwards. No need to adjust diffuse or ambient color if you want it to be invisible...hope I didn't forget something=) Well progressive rendering will be faster with the UberArea, but that will reset the pixelfilters to box= 1x1 so for best results you want to do non progressive rendering.

    If you haven't looked into aweSurface yet, I recommend it. Those PT arealights render superfast compared to UberArea, and are compatible with IBLM if you prefer to use that. If you have questions, I'll be happy to assist;)

    Here is and example of aweSurface with just an HDRI and IBL-Master, one of my first experiments with combining the two:

     

  • Sven DullahSven Dullah Posts: 7,621

    ...another awe render...

  • hacsarthacsart Posts: 2,025

    Sven, that is nice.. Just got AWE, any suggestions on getting started with it?

  • Sven DullahSven Dullah Posts: 7,621
    edited March 2019
    hacsart said:

    Sven, that is nice.. Just got AWE, any suggestions on getting started with it?

    Tks:) Well I'd suggest you start with these=)

    Just load a car you've worked with already, so the surface zones are familiar, select all surfaces and apply aweSurface base using the script found in content library/shader presets/wowie/aweSurface. In there you'll find a number of basic presets for glass, metals etc. Also load the aweEnvironment (smart content/environment/skydomes and load an HDRI into the environmental sphere diffuse color, with aweEnvironment selected, go to parameters/lighting and set exposure to max, that will give you sufficient lighting to start with. As to not derail this thread with all this tech stuff, feel free to ask ANY question in my awe testtrack thread!

    https://www.daz3d.com/forums/discussion/284366/the-official-awesurface-test-track#latest

    Btw, did you get the commercial kit or the freebie stuff? The commercial one has and IRayUber to awe convertion script FYI. There are also quickstart scenes for both versions, the commercial one loads the aweEnvironment and an area light and the default G2F converted to awe. If you delete the G2F you have a nice starter scene with a pretty balanced lighting with a good white balance;) Just save as a subset!

    Post edited by Sven Dullah on
  • SaphirewildSaphirewild Posts: 6,668
    edited March 2019

    Titled: Car Love

    Car Love.png
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    Post edited by Saphirewild on
This discussion has been closed.