CAR AND BIKE LOVERS THREAD - MARK IV
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Here are a few I haven't posted here.
I like it too. Here are a few I have been working on. It gets hard to find any new cars with all we have here. I found the 69 Nova SS and The 52 Hudson Hornet on a GTA site..the UK one. I found the 48 Packard and a 48 Cadillac Deville at the 3d Warehouse. The Sketchup files are getting much better for holding textures and colors. However, the files are real big now...like from 3 or 4 megs before, up to 25 megs now. Worth it though. The outcome can't be compaired with earlier versions. The Nova I colored exactly like the one I had back in 1969. 350 SS. The trunk lid on the Hudson and the back fenders, would not smooth for some reason. I tried everything and even Poseray did not smooth the outcome. It shows up as smoothed in the program, but the render it is not...weird! Never had that happen before. Look closely at the 3rd pic here of the Hudson. The trunk is rough.
I haven't seen a 48 Caddy DeVille anywhere, but I haven't been to the warehouse in awhile either, the 52 Hudson I've had for several years now, I found that one at one of the American GTA sites, same with the 48 Packard, I have a decent 68 Nova by ADR Speedworks, paid a pretty penny for it too, here at DAZ.
It is at the warehouse I found it. It is full of detail and as a convertable, the top can be removed. Door open, hood and trunk are seperate too. Tires are seperate. It has seperate windows even in case you do want to remove the top. It's like it was made from a real nice model. Here is the sketchup file of it. It could be one of Lowriders or Cayotes. I have converted all the parts to .3ds but not into .obj yet. So many parts...lol. It's gonna rock when I finally finish it!
Here is the url to it....https://3dwarehouse.sketchup.com/model.html?id=88f3c19a2c8862c3151d8b24e1d3939
Check this out while you are there, lots of cool models in this collection....https://3dwarehouse.sketchup.com/collection.html?id=uc37756db-91fa-4720-a9cf-e4898cde6217
I found it, I did turn it into an obj, it needs some work!
This pic was inspired by tvtropes.org/pmwiki/pmwiki.php…
I think Tommie definitely qualifies.
Finally figured out how to fix all those body issues when one converts an skp file to an obj file, all those nasty bulbous looking panels all disappeared when I did an edge split in edit mode in Blender.
Caddy Apple Green!
Adaline and the Y Job!
Dinner Time!
Playing around with one of the old de Espona models...
Lady Mechanic!
Here are a few more of my recent renders!
Edge split? I don't use Blender so I couldn't do that unless maybe PoseRay can do that. Here is a Harley I did a while back.
I don't think PoseRay has the same capability.
Here are a few more!
Staging!
Nice. I can almost feel the drama!
Dana
I love the way those Real Lights for Iray work.
Closing Time!
...wow that's really nice.
Moonlit Night at Moonshine's!
Nice job
...I still like the first one.
The first one was my very first using the Real Lights Iray shaders, and they do work great, I've even now made some to work as tail lights for cars heading away from the scene, of course I made them off the Real Light Shaders, I felt I needed to light the interior of the building, and did reshade the interior light bulbs, but failed to reshade the inside of the light shades, so I cured that when I used the Moonlit Moonshines diner, and also save some things as material presets, so in doing that, I'll be able to just go and relight the entire building in just a couple of clicks instead of having to do each individual light.
And heres another one I did, early in the morning, the sun is coming up over horizon, the Sinners car club had been out all night, drag racing mostly, however, they got caught, and Officer Stadanko is chasing the three of them down the highway!
UhOh!
Wanna Ride in the Back?
...ahh, the "go go" mobile.
Heres a little better view of it, especially after doing some fixit work to the body.