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I infer from that, that the answer is "Volume Texture", although it does say "Added support for inhomogeneous volumes, both as “Volumetric Textures” and “Volume Objects”, when rendering with NVIDIA Iray". So maybe more capability is coming to DS in the future?
It is really hard for a user to comprehend what a he/she/they/insert-pronoun-here will see in Daz Studio based on the change log entries. For example, this is in change log entries for DS 4.15, but from a user perspective, this did not appear until 4.20. You have a special knack, Richard. Thanks again for the link and always being so helpful in the forum. We need you!
@AllenArt are you talking about the blocky bunny problem? I gave up on bunny, too. There is another VDB called bunny_cloud. That is the soft looking one that people have been posting colorful images of lately. Try that one.
Edit: I changed the bunny_cloud link to go to the OpenVDB download page instead of the file directly. I thought I shouldn't link their zip file directly here.
There should be no need to make adjustments to the "Simple OpenVDB MDL Volume" Shader Preset included in the updated Default Resources package as it does this by default. See the change log (http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_20_0_2#4_15_1_90)
Thanks! I do believe I have the wrong bunny ;). I'll try the bunny_cloud later and let ya know ;)
Why wouldn't it work? I have a 1080 I've been using since it released with every version of DS that we've been given. The 1080ti is even a much better card.
So the surface has to be named "volume" to properly use the vdb file? I not too familiar with daz, so how do I rename the default surface on a cube surface to "volume"?
https://www.daz3d.com/forums/discussion/comment/7337311/#Comment_7337311
Renaming the surface is only needed to control clipping.
I've been given a clear explaantion of how the terms relate:
It is starting to make some more sense now. Thank you and the devs that provided clarification.
Just a reminder to update drivers!
I was going... man, this volume stuff is great but it's killing my renders.
No, you dummy, update your drivers. Oooooh.
Seems like a checkbox for "volume" on the primitive creation dialog would be a simple short-term fix.
Stop being logical!
And don't be inquisitive and think "I wonder what this would look like with MARSA 3D". That will take a while to render too.
Explosion in the Sky
So just rename the cube to volume? I wish there was an instruction for all of this because I am confused. So Barbult, how did you change the surface name default to volume? Double clicking on it (default) does not allow a name change like double clicking on the cube.
To rename a surface, you have to use the Geometry Editor tool (Alt+Shift+G), then go into the tool settings pane. Expand the surfaces section, double-click on the name of the surface and change it to whatever you want ("volume", in this case).
As per Gordig.
With the Geometry Editor tool active, this is what you're looking for in the Tools pane:
Double click the Default under Surfaces and change it to Volume
That worked. Thank you very much.
handy tutorial
can create the preview obj as well to use the volume shader on
Nice find
That makes it look stupidly easy to do.
wow, 3 mins, just in my attention time limit :D thank you!
it was the one I had been looking for I used for OpenVDB exports for Octane render and finally found it
my DAZ import is utterly minsicule though and not sure how to fix that!
I guess I need to scale my original object up in Blender, I just used frame 1 as it was a fractal I exported from Mandelbulber3D
OMG my obj is even tinier
on the brightside it doesn't come even close to clipping the cube
I change resolution division from 32 to 100
this is frame 0 but one can have it smoke up on the following frames but it's very slow
of course thats why you use the baked cache afterwards in Blender
just saving your scene and setting a cache location will create the VDB files as you click play BTW
intersting how the absorption has to be opposite to the colour you want, because it is not reflecting the rays to your retinas I guess
Disney's giant cloud freebie. It's a monster but I'm loving how it reacts to light.
For Iray, but Iray is not the only possible renderer.
Rendercrate also has a couple of cloud freebies as well..
Yes, but what are the downsides of making this change? It would be an option, not something imposed on all users (and even if it were, what exactly would be the harm of that?). Also, Daz has certainly put its weight behind Iray since its adoption, it seems to be what the vast majority of users are using to render, and anyone who's doing volumetric rendering was probably already doing it outside of DS anyway.
The wrong object was the problem. Cloudy bunny achieved ;).
New problem...it causes a weird artifacting in the shadow (or is it the edge of the volume bounds? Or both?). I don't know.
I think that is a seam line in the ruins HDRI. Try other lighting.
I think you're right. I rotated it again and boom...gone ;). I've never noticed that before since it's been included in DS o.O