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https://www.daz3d.com/forums/discussion/comment/7311281/#Comment_7311281 set scattering and absorption scattering to black, possibly lower density.
For reference, the VDB shader is included in Default Resources for DAZ Studio 4.20+ and is located in \Shader Presets\Iray\Daz Volume\
only works on one surface on an object or figure by looks, legs for figures
and WTF? deleting all the surfaces AND Groups with the geometry editor does not have any effect, still only legs
How did you do that?
Thank you for the info, unfortunately I still have no idea on how to use shader though.. Okay I think I am getting the idea after perusing that link supplied by Richard, hopefully soon there will be a tutorial on how to use all this new stuff to its fullest..
Potentially a great addtion to the toolset. Watching with interest.
You can use the new "Simple OpenVDB MDL Volume" shader under Shader\Effect on the Surfaces tab. You'll need a VDB file. There are plenty to play at OpenVDB - Download
I wish I would have gotten a warning about needing a new Graphics Card to use 4.20 for good lord sakes.
Now I am stuck with a rogram I can not use because I can not afford to get a new GC right now!!
Thank you, I went to the site you linked but I do not know what to download and how to get it into DS.
WOW!
Beautiful VR-4 - and the interior is spot on
I love these cars, it's irrational of me - but I don't care. Had one for a long time, had to sell it - but that's another story.
So cool to see someone else appreciate these rare vehicles, you modeled it perfectly
Thank you
I made the textures from using pictures of my car in segiments. My 3ds programs is rather old so this has been a WIP for about 2 years I started by downloading the actual parts diagrams of the car parts from 3si.org. a car club we belong too.and made the parts one piece at a time and parented them in place so each piece has its own bones for customizing I made 4 different types of rims for it as well as 5 different colors. I have a few costom tail fins I made for renders of it i did for users of 3si.
I was going to sell this model. but its been so much work i think I'm going to just keep it as a one of a kind for myself for now.
Just upgraded to 4.20. Before I did I downlaoded, via GeForce experience, the latest driver suggested. Of course it did NOT install! The ewrror was a simple, "an error happened' type message with no info or detail. I wnet to the nVidia site and got the driver for my TITAN X (Pascal) but in mid-download I checked it's compatabilty and saw it was NOT certified fior use with my 1050Ti! So another search, using the 1050Ti as the model of card and a different version of the same level of driver was suggested, and this one WAS certified for the TITAN and the 1050Ti.
And yes, DS works, Iray works and the ground fog works
Will it run on a GTX 970 with updated drivers?
Charlie Judge said:
Will it run on a GTX 970 with updated drivers?
Maybe not the most impresive, but yes.
Thanks
I installed DS 4.20 on both my computers (one with GTX 1080 ti and the other with a lowly GTX 970). While I haven't tried volumetrics yet, I am definitely impressed both with the speed the DS program loads and with the speed the Iray view port responds and renders.
I do not even get mine to work at all, as I have NO clue how to get started.
A tutorial would be very good, at this point.
I downloaded free ones, but no clue how to get them into Daz Studio.
I downloaded that sample scene that someone was so kind to post, but the scr
It is interesting following the buzz about volumetrics but I am gathering once again it is only intended for still photo renders, is the any animation in the works for the volumetrics? If,not why not just stick with Fludios or Ireal clouds?
I am ready to give up now and yeah think I am sticking with my Carrara and Unreal etc volumetrics that don't take a lot of brains to use
heck even using 3Delight for volumetrics is an easier option at this point
Wendy,Can the the Volumetrics in Carrara be rendered with an alpha channel and imported into a layers capable Video editing program?
yes
extra post so will use to add
iray is also slow so images are realistically all it is suitable for, heck Bryce scenes with volumetrics render faster
weekend, this forum is getting flaky again
Mini-tutorial:
The viewport offers no representation of the VDB so you will need to use Iray Preview render to see it.
I am told that a (potentially reduced resolution) polygonal version of the VDB can be imported (after having been exported from a source application) and used instead of a simple cube to give a pre-render preview of what the volume looks like (shape, position, etc)
Playing with this, it's really neat, thanks DAZ
Spot on, Oso
I'm not seeing any way to increase voxel resolution. I exported a pretty high-res VDB out of C4D, and it looks like a Minecraft disaster when rendered.
In C4D:
Volumetric in DS:
Lower your Dentity Multiplier, start from 1 and raise it by small increments. Some volumes start voxelizing at values higher than 200.
Increasing the density multiplier past 1 just makes it even more jagged.
2:
5:
10:
100:
Or... you could just do it the way that stage technicians and magicians have been doing it for nearly two centuries using the "Pepper's Ghost" effect. If you've been to one of the Disney Haunted Mansions, you've seen this with your own eyes on an epic scale in the ballroom and several other places, and the results are flawless. All you have to do is put a semi-reflctive plane across the middle of the scene at a diagonal, then place the item to be turned into a ghost off camera at an angle where it's reflection is scene by the the camera, and then add a solid back backdrop behind it so that only that object is reflected. You can adjust the brilliance of the ghost by adjusting the lights that only shine on it while you can adjust the translucency by changing the reflectiveness of your two way mirror... and doing it in Studio means that you can parent the mirror and ghost to the camera, so you can move through a scene while the figure stays in place. (Or, you could just do it in post using Photoshop, Gimp or the image software of your choice.)