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The offical Iray documentation for VDBs https://raytracing-docs.nvidia.com/iray/manual/index.html#volumes#inhomogeneous-volumes
when Oso3D makes a shader I will buy it
The Daz Default Shader is usually the old, basic, 3Delight shader.
http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log#4_15_1_90
Well, Daz did provide the information - in the change log entries I pointed to (when prompted). And, as noted, there will be a shader preset to apply the basic set up - but that isn't going to be made available in the default resources while it isn't working in the General Release as that would just cause confusion.
Exactly
This VDB stuff is pretty neat. I don't understand it very well yet, but I can download VDB files and fiddle with settings. I added volumetric smoke 2 from OpenVDB to this campfire scene.
That's a link ot the change log, not the scene file that AllenArt is looking for. The scene file was posted by jag11 here in this forum. I already posted a message illustrating where she can find it.
you can create OpenVDB files in Blender from the particles too, if you save the scene and set up a cache
there are oodles of tutorials on that on Youtube etc
That sounds interesting.
Question...how is this any different than the volumetrics we've been able to purchase? Like AtmoCam, etc.
I found it barbult. Thanks so much. And to you jag11 :) Unfortunately, nothing I do to the shader gets me what each of you are getting...that wispiness in the center of the rabbit. Everything I do just makes the rabbit lighter and lighter around the edges until I can't see it. LOL. Oh well, I'll get to it eventually :P
I had a lot of trouble with the rabbit bunny, too. Try one of the two smoke VDB downloads. They seemed easier to work with.
the Embergen samples
https://jangafx.com/software/embergen/download/free-vdb-animations/
I wonder if Casual's Texanim will work?
https://sites.google.com/site/mcasualsdazscripts/texanimfords3
VDB not an image format so not sure if can use in a job file
Thanks, I'll try that ;)
Richard and the change log say that Daz will include a shader when they release 4.16.1 as the general release. There doesn't seem to be a need to buy one. jag11 has already created a shader included on a volume object in a scene posted here in the forum We can use it in the beta 4.16.1.43 right now.
First attempt to simulate fire. Theres no way to make volume emissive, so I used a spotlight at the base
Texanim won't work, I had to change the node name of the volume (chose X for it and the label instead of volume) to get the job to stop erroring but it doesn't render range
Object X
Surface Default
Property Volume Channel
Path D:\particles\Gasoline_Explosion_01\Gasoline_Explosion_01
Prefix embergen_gasoline_explosion_a_10
Padd 4
Suffix vbd
LoopStart 0
LoopEnd 130
First 0
oh and exporting an Octane scene in the Carrara plugin creates an assets folder that includes all the clouds as VBD files
so yes I can export Carrara clouds
...hmm I remember a few years ago creating a wet mist effect for a scene. So with this I take it creating such an effect should be a lot easier.
Open VDB support is a major upgrade.
I was told by a user in my Blender FB user group that the free version of Houdini apprentice can export simulations To VDB files.
I have not had the time to download an learn Houdini Apprentice
however the free sources of Open VDB have been a boon for us animators
,who use Blender, because they are supported in the realtime EEVEE engine
I use them in alot of my sci fi animation rendered in EEVEE
Hi everyone! I have two products for this coming soon, one that's already through testing and one that's being tested now. SY Real VDB Fog Iray is larger ground/atmosphere pieces, and SY Real Facial Smoke Iray Genesis 8 is focused more on smoke/fog around the features of Genesis 8 Males and Females.
@jag11 Oh interesting! I haven't tried this with fire yet! I've been planning to do a tutorial for making VDB fog/smoke in Blender once everything's pretty well finalized. That's how all of the pieces for my sets were done.
https://www.daz3d.com/forums/discussion/529616/daz-studio-pro-4-16-1-was-4-15-1-nvidia-iray#Comment_7122621
It would be great if we had the shaders available from DAZ to beta test these features.
I hope someone makes a script to import a series for animation too,
I do know FLUIDOS can do it though so there is that option
You deleted your second attachment, now it isn't showing an image for most people 9you see the cached copy)
Here's a quick test of turning Tasha 8 into a volume. Once we have the offical shaders and with a layering technique, we should be able to get more ghostly ghosts. I think layering VDBs might be able to keep the features better. The VDB file was about 87MB but I didn't spend much time optimizing it. I can't tell from the Iray render log how much memory that ends up using during the render process.
What's the process of turning something into a VDB? And can it be rigged or is it strictly a rigid model at that point?
You would need to use a 3D application that can convert geometry into a VDB. For my example, I am using Houdini. The VDB is static, there is no rigging information. The volume information is basically voxels that have can have a value assigned to them, in this case it is density. https://www.openvdb.org/about/
In theory, you can have animated VDBs, where each frame is a different volume, but because DAZ implemented the VDB filename as a property of a shader and not something that can be animated I am guessing it will not be possible to have animated VDBs without the use of plugins or scripts to change the VDB on each frame.
I can imagine some kludgy ways, maybe... hmm.
Can Carrara or Zbrush convert geometry into VDB? (I think someone said Blender can, but I'm rather allergic to Blender)
Blender can, the Carrara Octane plugin can
Houdini and Embergen are the industry standouts for it though
Blender users import those in preference to their own particles