Show Us Your Bryce Renders! Part 9
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@ Horo. i think it turned out great :)
Wow! OK well, I'm still tinkering with the clouds when I get the chance. I've been looking into the light exclusion issue and made a little progress in getting around it. And also, since Horo and Alex were having such success with object space mapping I decided to cover some of the differences that it made swapping from world space to object. So far though all I find to combat the banding in object space is to increase the quality which is not helpful to render times.
Anyhow, here is a new short video covering some of that stuff. Bryce - things about volume clouds - by David Brinnen
@Tim - thank you.
@David - interesting idea to coat the original object (terrain) by a slightly larger invisible one and exclude it. It appears to work. However, i wish to stress that this is not an IBL issue. It happens with any light source the moment you exclude the slab from it.
As the competition is closed, I think I'm safe to submit the below for fun...and just to see what it looked like in 3D (should have thought of that at time of submission). Red/Cyan glasses required.
Jay
PS. Anyone done the clouds in 3D...might be interesting (I'd do it myself, but am way behind vids and read-ups).
PPS. Playing the game 'The Vanishing of Ethan Carter' (just any YouTube here I picked if interested in seeing some gameplay), and the landscapes are superb - trees, grasses, flowers...etc., all moving in the wind.
Damn.... I don't have the glasses. :-S
Back to the clouds for me... But for this one I've also done the shoreline effect using ambient.
In fact, thinking about it, it's David's cloud method, David's shoreline method and the mountains are basically David's Gritstone Hills material... So thanks David :cheese:
Yes I did mean to mention this in my video, to avoid confusion, but I forgot about it again. The issues stems from the use of the influence control. So this includes any light sources that have the option to use influence. It can be either setup to fail using exclusion (the most obvious approach) or inclusion (just an inversion of the former rules).
Dusted down my 3D glasses. Very nice, Jay.
And Dave, great results as per usual!
@Jamahoney - great anaglyph. I intended to create anaglyphs from my last two cloudy landscapes but forgot about it. So much cloudy things are coming up at the moment. Thanks for the reminder.
@Dave - beautiful, again. The shoreline is a great addition most of the time. Though I use it object space most of the time. But the result doesn't show it, of course. BTW, red/cyan goggles belong next to the keyboard. :coolsmile:
I've been busy on the dark side, DAZ Studio, for the past while but I have been popping in most days. The cloud renders are very good as are all the others, I wouldn't expect anything less.
I tried David's cloud process but couldn't get my head around it at the time. I have since had time to spend on it so here is a first render. I was concentrating on the clouds so the landscape was just dumped in for effect :-)
Lighting from IBL using the sky, shadows off and the sun is on.
@Horo: Thank you a lot for your advice with the haze Now it just looks as I wanted it to. (Meanwhile because of the heat, the snow has melted and a cow has entered the scene)
It looks much better!
@electro-elvis - you're welcome. It does look better and the cow is from the Fribourg race, I reckon.
I'm currently rendering anaglyphs.
Cheers all.
All the above are super effects, too...so, I defintely have to learn about shorelines and clouds as soon as I get the chance.
It's amazing how much one can fall way behind when not regularly online (one-hour stints on library computers didn't help)...this thread moves so fast.
Jay
Edit: Electro-elvis...your cow looks a bit small...maybe this video (at 00.29 sec) will help (you'll get a laugh ;))
Dear Brycers!
I'm still here (http://www.daz3d.com/forums/discussion/53147/P660/#847405) offers a simple solution, but nobody paid attention.
Place the cylinder in a place where the cloud covers the top. Group the cylinder and Slab. The cylinder is negative (uncheck "transfer material"!), Slab positive. We exclude a group from IBL or any light source. It's all! You save a bunch of kilobytes. If you have 10 peaks, make 10 cylinders.
Simply I decided to try black-and-white option of this (http://www.daz3d.com/forums/discussion/53147/P690/#850989) work. I remembered my youth when I was engaged in the black-and-white photo. :-)
By the way, black-and-white version shows all the advantages and disadvantages of scene lighting.
slepalex - beautiful still life, the lighting is just perfect and love the black and white scene
mermaid - very nice trio of clouds. but the first one really stands out. beautiful and fluffy.
electro-elvis - I agree with Horo. It would be nice if you could mix the clouds from the first render and the landscape of the second one.
TheSavage - good looking renders.
CTippetts - You have put a lot of work replicating your school playground. Good job
Horo - The scenes you created using Alex's present looks so much better.
Fishtales - Nice clouds
I haven't been able to get nice clouds in the past few days so I decided to make something quick hard and shiny.
Dear Brycers!
I'm still here (http://www.daz3d.com/forums/discussion/53147/P660/#847405) offers a simple solution, but nobody paid attention.
Place the cylinder in a place where the cloud covers the top. Group the cylinder and Slab. The cylinder is negative (uncheck "transfer material"!), Slab positive. We exclude a group from IBL or any light source. It's all! You save a bunch of kilobytes. If you have 10 peaks, make 10 cylinders.
Yes this is a solution, but things are not so straight forwards when it comes to using the influence control with groups. This can be overcome by making sure you exclude before grouping, but since influence does not properly work with groups there is a risk that this will lead to instability when the saved file is reopened. Which is why I was looking for a solution that did not use a mixture of grouping and influence.
Here's a scene that uses Horo's Gasclouds+Flames_A1_3840 HDRI and the clouds and the exclusion approach without grouping.
@slepalex - must have been a misunderstanding. I remember you mentioning a cylinder but somehow didn't grasp the idea. I'll certainly have a look at it
Monochrome shows lighting better than colour, I agree. How do you do it? Just set the saturation of all colours to zero?
@vivien1 - thank you. Great shiny things.
@David - I'm a bit behind, doing anaglyphs at the moment and there are some new cloud materials from slepalex waiting in my inbox for me. And I want to test that "coating" idea of yours and the cylinder idea from slepalex, which sounds easier - except for the include/exclude impossibility of groups.
For example,
The first image shows sphere 1 with sphere 2 above it grouped into group 2
Second image, the light source on the left excludes group 2
Third image, the light source on the right excludes sphere 2 (but this information is hidden now sphere 2 is in group)
Fourth image shows that the exclusion of the group does not work.
Fifth image shows how turning the idea on it's head you can include everything except groups...
This may work... maybe... but Bryce is not very happy when groups and influence are used and it is possible that this could result in the influence control "breaking" you see this sometimes when the box is unpopulated except for a black bar.
A simple cloud scene using Horo's Gasclouds_A3_3840 HDRI
Here are the anaglyphs, as promised. The first one has the leftmost rocks out of the frame, which is unfortunate when this happens at a border. The second is better in this respect. Clouds are far away and therefore appear not very 3D-ish. I checked with Bryce clouds on, and those were a bit farther behind.
Any group can be excluded from any light source! Exclusion of members of the group does not help the situation! To exclude should be one condition: all members of the group and subgroups must have Boolean properties. If at least one member of the group is neutral, then the group can not be excluded from the light source.
Any group can be excluded from any light source! Exclusion of members of the group does not help the situation! To exclude should be one condition: all members of the group and subgroups must have Boolean properties. If at least one member of the group is neutral, then the group can not be excluded from the light source.
Thanks Alex, that was not a rule I was aware of! That is very useful to know.
Edit: Horo, anaglyphs work very well for me, the shape of the terrain stands out most of all. Very nice results!
Here's another cloud render.
I got a lot of bumps on the forehead, to exclude this chandelier (http://slepalex.deviantart.com/art/Sunny-side-282183906) from numerous light sources. Through trial and error, I realized that all of the objects and subgroups must have Boolean properties. Then I completely regrouped this chandelier. Now there is no any object or subgroup with neutral properties.
Absolutely fantastic and beautiful scenery. This watercolor!
However, here it helps HDR pictures. It is more difficult to do with Bryce skies.
I got a lot of bumps on the forehead, to exclude this chandelier (http://slepalex.deviantart.com/art/Sunny-side-282183906) from numerous light sources. Through trial and error, I realized that all of the objects and subgroups must have Boolean properties. Then I completely regrouped this chandelier. Now there is no any object or subgroup with neutral properties.
Yes, I am happy to learn from your trials! Saves me having to bang my own head. I can see now that this makes cutting the cloud and excluding possible - which is good. Also it offers the potential for other future solutions.
Here's one with Horo's Coloured3c_3840.hdr + volume clouds.
Absolutely fantastic and beautiful scenery. This watercolor!
However, here it helps HDR pictures. It is more difficult to do with Bryce skies.
Thank you Alex, as yet today no "real work" has caught up with me so I am indulging myself with clouds and Horo's HDRI (Gasclouds+Flames_A1_3840) for this.
So many awesome renders and knowledge being shared. I'm sitting back soaking it all up like a sponge! LOL
Out of spite towards Bryce, my computer, and my own poor efforts, I'm posting this render. The basis for the scene is completely from David and Horo's Vegetation product, but I wanted to experiment with some instancing and although I'm getting more proficient with it, Bryce and are arguing a LOT! Yes, I talk to my computer. Yes, I yell at my computer! :)
Anyway, the daisies turned out too large for my liking, but after an initial render of 8+ hours and then finding an error in a model I had in the file, Bryce wanted to re-render the whole thing for another 8+ hours. So, I'm giving up on this piece and posting it just because. :/
Horo, those anaglyphs are gorgeous...and the mountains really give depth (more should defintely do 3D renders from time to time - I'm defintely a fan). I didn't know about clouds not showing up well in 3D, but I suppose clouds with a more denser composition might produce some results.
David, extraordinary results...you defintely are 'the cloudbuster' ;)
Jay
Jay, I don't know what a cloudbuster is but I'll take it as a compliment. Here's another cloud/Horo HDRI mashup.
Art, great render, looks very complex indeed!
Good scene! I like the texture of the stone and vegetation on the distant hills. It is made with spikes on the terrain and texture with Blend Transparency?
In my opinion it is necessary to reduce the daisy 5 times at least, and apply a translucent material to make them look white.