UltraSceneryXT - large terrain/landscape generator

1202123252640

Comments

  • barbultbarbult Posts: 23,476

    Norman_R said:

    first test render

    Daz 3D

     

    Neat! It has a very mysterious vibe to it.

  • TugpsxTugpsx Posts: 734

    Uncharted! Love the detail of a plane countering the direction of the geese. 

  • Norman_RNorman_R Posts: 95

    Thanks smiley

  • Trying something new here. This is the Muelsfell Multilayer "desert" that I've used for the foreground, with one of the new XT mat files and render settings (the latter somewhat tinkered with) on XT in the background. The Muelsfell desert can look a bit more sandy than this; I think I can do better with a little more twiddling. But I decided I had accomplished what I'd set out to do with this scene and called it a day. 

    Steadfast.jpg
    1623 x 1298 - 2M
  • TugpsxTugpsx Posts: 734
    edited May 2022

    paulawp (marahzen) said:

    Trying something new here. This is the Muelsfell Multilayer "desert" that I've used for the foreground, with one of the new XT mat files and render settings (the latter somewhat tinkered with) on XT in the background. The Muelsfell desert can look a bit more sandy than this; I think I can do better with a little more twiddling. But I decided I had accomplished what I'd set out to do with this scene and called it a day. 

    Looking great. Nice composition and POV. For a neat trick i picked up the v176 Iray Ground Textures 5  for use on XT and it produces interesting closeups.

    This one uses the snow material on the mountains and the ice for a frozen lake

    V176plusXT4a.png
    966 x 521 - 706K
    Post edited by Tugpsx on
  • Tugpsx said:

    paulawp (marahzen) said:

    Trying something new here. This is the Muelsfell Multilayer "desert" that I've used for the foreground, with one of the new XT mat files and render settings (the latter somewhat tinkered with) on XT in the background. The Muelsfell desert can look a bit more sandy than this; I think I can do better with a little more twiddling. But I decided I had accomplished what I'd set out to do with this scene and called it a day. 

    Looking great. Nice composition and POV. For a neat trick i picked up the v176 Iray Ground Textures 5  for use on XT and it produces interesting closeups.

    I actually bought that same shader in this group of on-sale items with the Muelsfell item. I'll have to give that a try.  

  • markusmaternmarkusmatern Posts: 545

    Still being amazed by the results of UltraSceneryXT (see in the gallery for the assets):

  • dawnbladedawnblade Posts: 1,723

    So many great renders here with this product! Wishlisted and can't wait until it goes on sale again.

  • alexhcowleyalexhcowley Posts: 2,359

    markusmatern said:

    Still being amazed by the results of UltraSceneryXT (see in the gallery for the assets):

    Excellent!  The contrast in scale between the huge landscape and the tiny boat works beautifully and the boat's wake adds a extra layer of realism to the scene. How did you generate the wake?

    Cheers,

    Alex.  

  • markusmaternmarkusmatern Posts: 545

    alexhcowley said:

    markusmatern said:

    Still being amazed by the results of UltraSceneryXT (see in the gallery for the assets):

    Excellent!  The contrast in scale between the huge landscape and the tiny boat works beautifully and the boat's wake adds a extra layer of realism to the scene. How did you generate the wake?

    Cheers,

    Alex.  

     Thank you very much, glad you like it!
     

    The wake of the boat is from DA Big Ocean. It is one of several Decal Overlays in that product. However I modified it to get the curvature of the wake and improve the blending with the water.

    Note: The decal node has to be parented to the UltraSceneryXT water node, which is hidden by default!

  • ArtiniArtini Posts: 9,171

    markusmatern said:

    alexhcowley said:

    markusmatern said:

    Still being amazed by the results of UltraSceneryXT (see in the gallery for the assets):

    Excellent!  The contrast in scale between the huge landscape and the tiny boat works beautifully and the boat's wake adds a extra layer of realism to the scene. How did you generate the wake?

    Cheers,

    Alex.  

     Thank you very much, glad you like it!
     

    The wake of the boat is from DA Big Ocean. It is one of several Decal Overlays in that product. However I modified it to get the curvature of the wake and improve the blending with the water.

    Note: The decal node has to be parented to the UltraSceneryXT water node, which is hidden by default!

    Great image and great tip on the water node.

     

  • markusmaternmarkusmatern Posts: 545

    Artini said:

    markusmatern said:

    alexhcowley said:

    markusmatern said:

    Still being amazed by the results of UltraSceneryXT (see in the gallery for the assets):

    Excellent!  The contrast in scale between the huge landscape and the tiny boat works beautifully and the boat's wake adds a extra layer of realism to the scene. How did you generate the wake?

    Cheers,

    Alex.  

     Thank you very much, glad you like it!
     

    The wake of the boat is from DA Big Ocean. It is one of several Decal Overlays in that product. However I modified it to get the curvature of the wake and improve the blending with the water.

    Note: The decal node has to be parented to the UltraSceneryXT water node, which is hidden by default!

    Great image and great tip on the water node.

     

    Glad you like it and you are welcome!

  • ArtiniArtini Posts: 9,171
    edited May 2022

    I am enjoying rendering of XT worlds a lot - in particular with the different lights, than default.

    Below is a render of Vernon preset.

    image

    Vernon01pic05.jpg
    1920 x 1200 - 1M
    Post edited by Artini on
  • ArtiniArtini Posts: 9,171
    edited May 2022

    An attempt to incorporate the castle to the UltraSceneryXT.

    Preset Tenaya.

    image

    Tenaya01pic03.jpg
    1920 x 1200 - 532K
    Post edited by Artini on
  • barbultbarbult Posts: 23,476

    Keep going Artini! You are on a roll.

  • ArtiniArtini Posts: 9,171

    Thanks a lot, @barbult

     

  • PaintboxPaintbox Posts: 1,633

    Great render @artini!

  • ArtiniArtini Posts: 9,171

    Thank you very much, @Paintbox

  • AllenArtAllenArt Posts: 7,151

    @Artini: I have one constructive criticism of your two images above. Check the scale between your boats and castle and the trees. The castle and boats are HUGE :). It's an easy mistake to make - I do it myself all the time and then don't catch it until after I render :P. LOL

     

  • ArtiniArtini Posts: 9,171

    You are right, @AllenArt. Thanks for the comments.

    Is it possible to scale up the trees in UltraSceneryXT?

    The castle looks about right to me, but I will try to make it smaller and see how it goes.

     

  • barbultbarbult Posts: 23,476
    Yes, you can change both the scale and spacing of the biome in the UltraSceneryXT pane.
  • ArtiniArtini Posts: 9,171

    barbult said:

    Yes, you can change both the scale and spacing of the biome in the UltraSceneryXT pane.

    Thanks for the explanation - will try it later.

     

  • HowieFarkesHowieFarkes Posts: 605
    edited May 2022

    Tropics and jungles coming soonish.



     

    popup_01.jpg
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    popup_05.jpg
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    Post edited by HowieFarkes on
  • alexhcowleyalexhcowley Posts: 2,359

    HowieFarkes said:

    Tropics and jungles coming soonish.



     

    Best news I've heard in well over a week!

    Cheers,

    Alex.  

  • alexhcowleyalexhcowley Posts: 2,359

    HowieFarkes said:

    Tropics and jungles coming soonish.



     

    Best news I've heard in well over a week!

    Cheers,

    Alex.  

  • GranvilleGranville Posts: 686

    This is wonderful news!

  • Mark_e593e0a5Mark_e593e0a5 Posts: 1,570

    Great news. Credit card is on stand-b(u)y laugh

  • MelanieLMelanieL Posts: 7,217

    Looking good... waiting with anticipation.

  • barbultbarbult Posts: 23,476

    Florida girls like palm trees!

  • richardandtracyrichardandtracy Posts: 5,335
    Maybe I can get a FNQ backdrop for my characters to get sunburnt infront of... A few salties, and a Cassowary in the jungle. That'll do nicely.
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