Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
One more render of UltraSceneryXT.
Render of UltraSceneryXT with the sky and the material from:
https://www.daz3d.com/ultrasceneryxt--materials-and-skies
I love the atmosphere in the new skies and the long shadows in this afternoon render (large image),
Now that I got UltrasceneryXT working again, here's a quick effort with stuff from the new material and sky settings.
Wonderful moody image and use of US and USXT @paulawp !
I agree! Very well done.
That is a very nice render.
I really like the effect of the hazy sunlight in the upper left.
I used the Afternoon Haze Medium sky from the new addon product.
Just a little image trying to integrate a figure into the XT landscape and make it look as if she belongs.
Howie, thank you so much for creating US & USXT, they are seriously the best add-ons I can imagine for DS.
Regards,
Richard.
Well, crud! I just spent a $10 credit on something else. But there's nothing to be done about it now.... Visa to the rescue! There will be new terrains....
I've been playing around with the haze settings. Getting haze right is something I've been struggling with for a while and, thanks to Howie, I think I've finally cracked it.
Cheers,
Alex.
Does anyone else have this color difference between what MAT you have selected and what the render looks like?
Maybe your light is way too bright. They look very washed out.Did you try the light presets that come with the product?
Here are a couple I did today with USC for foreground and USX for background.
I agree. The lighting in the first one is very striking and the second one is a truly beautiful pastoral scene. The mooses really add that extra something.
Cheers,
Alex.
Your Wildhorse render looks like the Wildhorse preset preview. The Terrain 07 thumbnail shows the terrain applied to a terrain with high craggy mountains, so there is a lot of bare rock showing. Wildhorse is lower rolling hill terrain, so you get the grassy or sandy part of the terrain instead, I think. If I render Wildhorse, it looks like yours. I agree that it looks a lot lighter than you would expect from the Terrain 07 thumbnail. Maybe it is possible that HowieFarkes modified the terrain map settings in the Wildhorse preset file, so they don't match Terrain 07 exactly anymore, even if that is what he started with. I don't know.
Edit: No, I think Wildhorse used Terrain 07 without modification. I reapplied Terrain 07 and it looks the same to me.
This is USX Preset 07 Fairwest & USX SunSky Afternoon Light which look as I expected.
But if I change the lighting with a different HDR file, the colors change drastically.
I like USC because I can use any of my HDR files and it just makes the scene better.
That doesn't work with USX.
Archmage Athena’s Back Garden
Ultrascenery foreground, Ultrascenery XT background.
The foreground is Dirt Track 3 and with the Pacific North West 3 ecology
The background is preset Orroral with the terrain 06 mat, biome 03 conifers and dawn haze light preset.
Cheers,
Alex.
@barbult Those are awesome. Did you place the Buck between the trees or a happy accident when the instances kicked in?
For a quick experiment, i decided to substitute a few trees for some buildings. No trees were hurt during the de-forestation of this scene.
I have not worked on roads yet but USXT does have a ton of applications.
Howie provided a tranquil place.
Yet Man's urge to build...
I don't have USX yet, so maybe Howie can chime in, because one of the promo images says the lighting will match perfectly with USC. I would expect to be able to use any lighting, including HDR's, not specific Sun-Sky settings. I'll still buy it because it has 6 sun-sky settings and more in the add-on, and I can add clouds with one of the cloud products.
Trying something different - here's XT providing a view out of a window. This is one of my first attempts to mix inside/outside lighting conditions so be merciful.
Inspired by an aerial render by @barbult
Nice work.
Lovely.
Just one point - the undercarriage needs to be retracted on that glider, it'll wreck the glide angle and there's nowhere there you'd want to come down . (Said with all the experience of someone who has 10 hrs experience of flying gliders [30 mins in the Austrian Alps] before they were age 11, and almost none since..)
Otherwise.. you'd never really belive it was created in the same program that usually ends up in myopic, small size, figure renders with a tiny, locaised background. It makes DS seem so much bigger, wider & richer.
Regards,
Richard
Thank you.
I did think about that, but there don't appear to be a way to retract the under carriage. Maybe I should have made it invisible