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Comments
Thanks a lot, @Tugpsx.
Good idea about LUTs.
Ocean Madness
Interesting, I have not thought about underwater scenes using USXT.
Example render of USX Preset 24 Dehseyf from https://www.daz3d.com/ultrasceneryxt--tropics
Another USXT render - USX Preset 23 Daintree from https://www.daz3d.com/ultrasceneryxt--tropics
I thought I'd try a closer-up view with some figures in the environment. Here's the Lakeland preset from the original set with a couple of sight-seers.
Nice composition, @MelanieL.
Does anybody know, if https://www.daz3d.com/grassy-grove is related to UltraScenery?
It looks amazing and I would like to incorporate it to UltraSceneryXT scenes.
I see no indication that it is currently, but keep your eyes posted for an expansion, I'd guess.
The https://www.daz3d.com/grassy-grove doesn't require ultraScenery and is an awesome asset for serious closeups. I'm looking into animating a portion of it.
It also makes nice desktops if you do put UltraScenery in the background :)
Thank you for your comment, Artini.
It looks to me as if the Grassy Grove was originally created using UltraScenery (but with new plants) and saved out as a prop? (I haven't bought it yet - I tried to buy the bundle it's in yesterday but was unable to checkout - so now I've lost several items that were on related sales yesterday, I need to decide whether to take the plunge today with far fewer extra items of interest to me.)
Grassy Grove's example scene is made with UltraScatterPro.
I tried to follow the pdf, I could not get the mountain range to taker any texture, there may have been more issues but if I can start there I can see if I can take it from there, can someone help me out with that, thanks
Quick 15min build time scene from UltraSceneryXT. Decided to only use 2 water water nodes and USX SunSky Afternoon Haze Thick environment.
Started adding other elements and BINGO decent scenery. USXT has tons of potential.
This (clearly asymmetric) wartime scene is using Grassy Grove as the immediate foreground, with USXT in fairly close quarters. I'm making use of one of the new Grassy Grove environments (either HFGG Forest Haze or Forest Morning Haze).
I love traditional Ultrascenery, but Grassy Grove is a handy tool to have in the box for an instant foreground scene of this nature.
I like it. Well done.
Background: UltrasceneryXT Hinchinbrook preset, with biome 19 and sun-sky morning haze medium preset.
Foreground: Ultrascenery River 8 Mossy Hollow 1.
Cheers,
Alex.
I have need of plains and desert imagery that USC Wasteland and Dry Desert don't quite accommodate, so I've been actively experimenting with various landscape alternatives, particularly with an eye toward finding things that can be paired with USXT. I want the power of USXT and its endless variations (vs static props that you find with other landscape products) but I need to fill in a couple of ecology gaps.
This one has a foreground from Aako's Plains and Mountains, minus the mountains that come with it. None of the USXT mats or presets I have is the right match with this vast scrubby plain but this one, based on Gibson with one of the more yellowish mats substituted, is better than most. Sometimes I glance at it and like it. Sometimes the mismatch of colors is jarring and I hate it. But in the interest of exploration, here it is anyway.
The HDRI is from the Aako product. I haven't done much with HDRIs and Ultrascenery/USXT, but experimentation means trying new things...
@paulawp I don't know which desert you are trying to represent, but I have lived in the Mojave Desert in California and also drove across it and Death Valley a number of times, along with the deserts along both the I-40 (Arizona and New Mexico) and the I-80 (upper Nevada and Utah) in the USA, and it is common for what appears to be a flat land to all of a sudden to dip down, but the distant mountains appear in the distance and do look different. Sun being blocked by clouds can also cause distant mountains to be a different color from what appears near the camera. You could Google desert regions around the world, but be careful of 'touched up' photos that were enhanced in Photoshop.
Those dips in the roads are notorious for flash floods in California (when it does rain)!
Your render looks quite normal to me.
Mary
Mary, thanks for the vote of confidence. While debating whether to post that image, sometimes I looked at it and saw exactly what you're saying. I was aiming for something generally evocative of the desert southwest.
Yet another interesting island...
UltraSceneryXT is an amazing tool.
While using custom maps, the possibilities are enormous.
Recently I am trying to render some cliffs, but the steep part of the cliffs does not look so nice, yet.
I know, that by editing height maps, one can get better look, but what about almost vertical part of the terrain.
In Unity, one can apply triplanar shaders/materials and resulting terrain looks good from any direction,
even on vertical parts of it. Do we have any triplanar materials in Daz Studio?
Will continue to play with USXT, because it gives me a lot of freedom in my creations.
Another render of the cliff like USXT, made with the custom maps.
Nice islands BTW, You may be able to figure a way to incorporate this cliff shader asset. https://www.daz3d.com/daz-studio-4-cliff-face-shaders
Thanks a lot, @Tugpsx
I have purchased these shaders a long time ago, but has forgot about them.
the treacherous Buttekrak cove
Thanks.
I do not know, how to change shaders on USXT, yet,
so I will just try to not expose the cliffs with the distorted textures, so much.
After further adjustments to parameters on USXT, I got this render.
For now it is sufficient for me.