UltraScenery [Commercial]
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Thanks for the help.
Yes, I have only installed 1 file from The Harpwood Trail, but apparently there were 4 files in total, to install.
That is an option, but I have a problem figuring out how far it needs to be moved. I have also tried rotating it on X and Z axes, but that seems subject to the Y rotation and is also not straight forward for me. I have aslo tried moving the UltraScene terrain and the camera. Not sure which is best to do.
yes, it is the horizon line. The other day I had asked how to figure out the height of any particular spot on the terrain .. What Ive noticed it that if you adjust the ground too much, you end up looking at the bottom, and it is often that it is not possible to pivot enough to hide tha thorizon line. I thought it better to raise the camera maybe to overcome some of it. I also would like to have my camera placed at eye height, but depending on terrain height, it could be at 50 or even 550, but I have no idea how to know, as the y translate is always zero. Perhaps placeing an object there would be a way to know. Drop the bottom of it to the terrain. ... Maybe the Best choice there is to have another object in the background.... like terradome terrain or something.
After adding the other 3 files from The Harpwood Trail,
the trees appear on the render.
that is really good.
I think the top of the water is always at Y=0. I should go verify that. The terrain height depends on the noise map, the height map, and the max altitude you specify. I think it can be drastically different from scene to scene. It is amazing how much I've used UltraScenery and how many things there are yet to learn. Camera positioning can be a challenge, I agree. Once I thought there should be a camera position add on, but then I realized that every terrain is different, so how could you do that? It might work for some cameras positioned over features that are created at absolute height, like I think water is. Maybe I will experiment with camera positions in the middle of the pond, at the mouth of a river, etc. and see if that is consistent from terrain to terrain that use those features.
I wonder if it would be possible for UltraScenery to create some cameras for each UltraScene, positioned at strategic places at the height appropriate for the terrain generated at that point (e.g at 5 feet above the terrain at that point.). Of course, the camera might end up inside or behind a tree trunk or mountain side or some other blocking feature. It doesn't seem to be a straightforward problem to solve automagically.
I've mentioned before that I have used Canary's Cameras successfully, I simply raise the whole camera group on the Y axis until the view seems about right. There are always a few very good views among the cameras in the set. And there are some bad views that still end up underground or blocked by terrain or vegetation. I find them a convenient starting point, though. I like the 1K and 2K high and low cameras.
I second the generated cameras idea! No promise that they will be awesome, or perfect, just something to start working with at various locations that doesn't require two-handed mouse-wheel scrolling. Even as simple as four corners, center/middle of tile, and centered along the outside edges facing in. I'd pay for that add-on! It is easy enough to change the focal length, aspect ratio and other elements of a camera to each individual's liking oneself.
I looked this up before answering, and you folks got much of what I verified already discussed. lol
There was one thing not mentioned, however: If you're not using an HDRI, there is an "SS Horizon Height" parameter which allows you to raise or lower the Horizon. It is available in all Environment Modes, except Scene Only, regardless of the Dome Mode. The parameter will not show up, (or work if you show hidden parameters,) when using an image in the Environment Map parameter, (either Dome Only or Dome and Scene modes.)
I hope this helps someone at some point!
These are using "Clear Sky 30" from Denki Gaka's IBL Sky. To lower the horizon, I changed the Dome Mode to "Finite Sphere with Ground" then set Ground Position to Manual, then changed Ground Origin Y to -1,000.
Take a look at Canary's Cameras. It does pretty much what you are askng for. It is easy to raise or lower the whole camera set together, too.
that is mighty good
Thanks a lot, daveso.
Thanks @barbult, I do already have those cameras, but haven't gotten a chance to play with them yet.
You want to use the scene cameras. I use mostly 1K and 2K.
Thank you
I experimented with creating some cameras for the Pond feature and the River 1 feature.
Edit July 10, 2020: Updated the camera sets to add a set for the River 2 feature.
Here are a couple images I created with the camera sets I posted. These are the River 1 set with one of the Harpwood ecologies.
Thank you!
Barbult,
Many thanks. I will give these a try when I get a spare minute.
Cheers,
Alex.
Many of the addons are incredible. But.. I think it'll take a long time to explore the limits of the basic UltraScenery even without any of the add-ons. I adore the pines and Harpwood trail and.. I'll bankrupt myself if I don't look out. Anyway, restricting everything to the basic UltraScenery is hardly a restriction at all:
(That image makes me say 'Go on, fall in'.. )
Regards,
Richard.
Great, thanks.
Wow, I had to work for a day on editing and on metadata on new (V4/M4 to V3/M3) purchases from DAZ and missed 2 1/2 pages of great work and information. Seriously folks, this needs to be compiled as an add-on tutorial! So many ways to help each other by using existing products, or features in DS or in this product.
@Artini, Loved the images you got from the height maps. I hope you enjoyed them. What I loved about the site is you can put in a location and zoom in. For those who want to do renders in Europe, Asia, or anywhere, you could put in the location and get a height map for it.
@AllenArt, Are you sure you don't have a camera lens to a village into the Dark Ages? So realistic.
@RichardandTracy, Love the feel of the walk.
Barbult put me on to Canary's Cameras and I try to remember to load the two sets she mentioned before I start to work in UltraScenery. They are super easy to use.
@Barbult, thank you for the camera package, it will have to be later today that I can get to them. Another heavy editing day for me. Work first.
Mary
Thanks @Barbuilt for the cameras.
Canarys Cameras are on sale right now - 55% off
https://www.daz3d.com/canarys-cameras
Those images are AWESOME! I love the light play in both!
My first "quick" render with a functioning UltraScenery and I don't know how I previously lived out my DAZ life without this product! Am definitely going to purchase all the add-ons!
But I really do have to stop shopping here in order to save up for a PC+NVidia... this Macbook render took 8h (got to 20%) and still produces something this grainy.
ps. how does one post an image within the post instead of attaching it?
Set up the post as normal with the image as an attachment. Submit the post. Click on the image thumbnail and copy the url of the full image. Come back to submitted post, edit the post and insert the image with the image gizmo, using the URL that you copied. Set the size and how you want the image to open when clicked or not and resave/resubmit the post. Hope that made sense. LOL.
Thanks @daveso. That technique should work with any HDRI.
@DMax: Once you attach an image, right-click it and open in new window/tab. Go to that window/tab and delete the word "thumbnail" and the following "/", then copy that url.
Then in the forum's editor, select the "Image" icon and paste your url there. Change Width in that pop-up to 800. Go to Link tab and paste url there, then set target as "New Window."
FYI: Bear in mind gigantic images inserted into your post will distort and look goofy when viewed. If you set the width to around 600 or 700 they should display without distortion.
[Edit] OOPS - was typing while dawnblade and I were posting the same info. I think 800, as dawnblade stated is the widest possible before distortion occurs.
You're a genius and if all my teachers at school explained as well as you did, I would have had been an all-star student!! <3 <3 <3
Wow. This is the SECOND product I've picked up recently where the Product Page requirements & the Package don't match.
I don't care who, but someone certainly needs to get their feces accumulated on the marketing end of things!
Shameful!