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I submit the update to Daz, and if it survives their testing, you will see it in DIM a few days later, and you just install it.
Oh... I never use the DIM :D
I install all via Zip in My Library.
I just ordered a new PC so i can then move all easy over there :)
Like I (unanswered) asked here, is there a way to bend an object? atm I see only Push modifiers. Like the tool have only the same arrows you have for Moving an object up/down, but not the rotating things.
I would love if I can add a smooth curve to something.
Like this from a Plane, Is there a way and I just dont see it? (example image from websearch)
Just grabbed Mesh Grabber, impressive tool, thank you. I didn't notice it when it came out of I would have grabbed it sooner.
The ability to put pressure on things, great.
Have to go to work, but here's a clothed version.
I'm afraid at this time the mesh grabber can only do translations. Rotations are planned for a future add-on.
Could we also get scales, getting all three of the Blender Basics GSR would be great
I'm glad youre working on it :D I did fear the answer "not possible" :)
Concerning the updates @mrdarck , you could run the install manager, it tells you which updates are ready to update. Even when you installed through other means, it should still tell you which products are changed / updated.
@Imago, This is also a limitation with the Geometry Editor. I have no insider information about the Mesh Grabber, but it makes sense that the script would use existing code from the Geometry Editor tool to select polygons and vertices, so it doesn't surprise me this is an issue. I've found selecting the Geometry Editor Tool and then hiding surfaces via the Tool Settings pane, (finding the "eye" icon of the surface and clicking on it to disable visibility,) can be a valuable tool when selecting geometry. I suspect it would be helpful with this tool, as well.
Oh well.... I guess I will do that then on my NewPC. in ~20-30days.
Actually when I can't select an edge in Mesh Grabber I can do it in the Geometry Editor without moving the view angle. Definitely there's some difference in the coding.
I'll try that trick hiding the surfaces, maybe it can be the right solution. Perhaps ManFriday can implement an "autohide" when the edge and vertex selection are activated.
Well, with this tool, the only use I see left for deformers, is scaling and rotating. But for moving a few polygons (the more common modification, because of pokethroughs), Mesh Grabber is way more convenient in use.
Just wanted to say thank you for this product! Been using the heck out of this tool for the last several hours making very minor facial adjustments. It remains to be seen how the export to .obj then create new morph thing will go with my current project, but yeah...
THANKS!
Just bought this. Very useful. It is great in many ways. Very close to excellent, in fact.
Problems I have with it: (1) sometimes I am unable to select an edge. It selects ones nearby but not the one I want. (2) Sometimes the gizmo appears far away from the features I have selected. Makes it difficult to use with precision when that happens. (3) Even when the gizmo is close to the selected region, it does not locate itself at the center of the action, but at vertex nearby. For example if I select one edge, it does not apear between the vertices that bound the edge. Same for faces or selections of multiple features.
Two things I want to be able to do but can't: (1) Modify the left suface of the left leg or arm and then transfer that mod exactly to the right surface of the right leg or arm. (2) Apply the same mods to new G8 figures without having to redo them by hand. Both may may be possible but I don't know how to do them. Any suggestions?
Copy modifiers would indeed be a nice featrue, but I assume that would be very complex....
The problem with the gizmo going far away is knowed and ManFriday is working on it.
To your first problem, I had that with a spiderman outfit... but there it was mainly the problem, that the item had a complete broken geometry... so maybe the item you used was just broken/bad scripted.
But I know it can be tricky to get always the correct points, which we wanna modify.
1 + 3) I'm still working on a fix for vertex and edge selection, and it turns out to be a bit more time consuming than I thought. But I'm on it, and it will be fixed soon.
2) Is already fixed here and will be included in that updated.
I am planning future add-ons for symmetry features but I can't say yet how that will look like exactly. Regarding 2), I think what you want is to create a morph from the deltas in the mesh grabber by exporting it to OBJ and reimporting it with Morph Loader Pro. Then you can save that morph asset to make it available in all G8F or G8M figures, for example. I learned it with this great tutorial by Sickleyield: but the steps required here are simpler because you don't need Blender -- you just export the OBJ and reimport it with Morph Loader Pro. Maybe someone has a more specific tutorial handy for that?
I put together a step-by-step from information I got from Richard Haseltine. It is specifically for creating morphs from dForce simulations, but it should be easy enough to follow along and create a morph from mesh modified with the Mesh Grabber. That mini-tutorial is here.
Hello everybody, I've found and fixed the the second (vertex selection) bug too. So, before I submit the fixes to Daz, if any brave souls would like to test the fixes, I would much appreciate that! So here it is:
Mesh Grabber 1.1.0 public beta
Please check this link: https://mega.nz/#F!nmZw3Cbb!5K938GQ3CWlD_T5b01OBxg
The folder contains only one DLL file with a fix, which you can copy to your
\Program Files\DAZ 3D\DAZStudio4\plugins
directory (or wherever your Daz Studio is installed). The directory should have an existing DLL file of the same name.Important notes:
This has the followig fixes:
Fix edge and vertex selection always selecting the same edge/vertex within a poly if the geometry had any modifiers active. (It worked fine on plane primitives and a stock figure in the T-pose but stopped working as soon as the pose was changed or morphs were active.)
Added a “Help” button to the Tool Settings pane and a “Help” item to the context menu which should open the PDF manual.
Made Tool Settings dialog a bit more compact.
Preparations for a “Rotations” add-on (not functional yet). Please ignore. :)
If this works well for you all, I'll push a product update to Daz ASAP. Thank you so much for testing!
That is fantastic, L'Adair. Thank you !
Thanks I will test it, I have right now a scene, where the gizmo doesnt appear, lets see if that fix will help, but I have also a older one, with my pillow (I guess I showed that 1-2 pages ago) which I can load to test.
And sad, that the rotation is not included, wish I could test that too :D
This sounds REALLY interesting!
So, I tested it, on the Prop (a Hairbrush) it worked.
On The Skin (Victoria 4.2, really not a good skin...) it doesnt work correct. Same on the skirt used on her.
And... didnt you say it have some TEST printed at the tools? I also dont see any new tools infos... I replaced my old .dll and daz3d was indeed complete new started.
So did you maybe upload a wrong one? Or... I am to stupid? :D
You are still running the old version. The new one looks like in the attachment.
I just verified, the download from the link has the correct DLL. Did you copy it to the correct directory? Are you running multiple versions of Daz (beta and stable) and replaced the DLL in the wrong one? "Help" -> "About installed plugin" could also give you a hint, the Mesh Grabber should be seen under "ManFriday's Meh Grabber".
weird, I did replaced the old, but let the Backup still in the folder, maybe... he grabs the backup dll?...
Removing the backup.dll did help, NOW its the one, so don't let the old file in the same folder :)
And, you made it, The skirt,Shirt, Skin (SSS :D ) does now get the gizmo ball on the clicked area :)
I test now also the pillow.
The pillow also works now, and give me that rotate thing :D
The Help Button tooltip, say it open a PDF but... nothing does open, is that a bug or intended?
Awesome! If you can sometime squeeze in a scaling add-on as well, then we won't need to use the d-former interface like.. ever again! :D
Yes, Daz Studio picks up any file in the plugins folder with a .DLL extension, so that looks like the cause of the problem.
That's great! Thank you for testing!
I have a little bit of trigonometry to do before the rotate thing is ready though.
Hm that works here. It will try to open the file
/docs/Plugins/Mesh Grabber/Mesh Grabber Manual.pdf
under your Daz Studio installation directory. Does that file exist? It should have been installed when you initially installed the Mesh Grabber via DIM.Yes, it's on the list. One at a time. :-)
Hmm, I don't have that there :(
and I don't used the DIM. I install all manual.
Tried it out and works fine. I used a scene where the mesh grabber gizmo was far removed from the selection point with the original dll but now it's right on it. The slider to adjust gizmo size works fine as does the pdf opening. Looks good ot me.
V 1.1.0 Public Beta: The Mesh Grabber tool icon highlight is still not going away when a different tool in the toolbar is selected.