Llola Lane’s RENDER A MONTH Challenge 2019 CLOSED

191012141527

Comments

  • Llola LaneLlola Lane Posts: 9,344
    Ivy said:

    Sorry about forgetting about the monthly challege for a while.I just recently had a major system upgrade and have been doing a ton of  bench testing and working the kinks out . so thanks L'Adair for reminding me 

     Here is mine for the month of May " Living Landscape" click for full size render its huge 2800 x 2000

    Yggdrasil ~ Origins beginning under the tree of life  # Gallery post

    Glad you are back Ivy.... Just lovely as usual ;)  Thanks for joining the challenge!

  • L'AdairL'Adair Posts: 9,479

    @akmerlow, Thank you.

    @Ivy, Welcome back! (And now that you remembered the challenge, you'll have lots of ideas for new stuff to use the new hardware on.)
    angel

  • IvyIvy Posts: 7,165
    edited May 2019

    Thanks guys . I am really sorry i've taken so long. Between work in the real world and trying to get my systems server updates, hopefuly i'll be good to go for a while . the good thing is i do have some wicked nice upgrades that I can now do animations i like try to make

    The below is a animation that can fit this months theme very well

    The Eagle, The snake, & the horse.    click pic to watch film

    @bigh  love the red planet look

    @ L'Adair Have you titled that scene yet, its is just beautiful it looks like a photo taken from my back yard. you could name it Ivy's back yard...lol  , wonderful work.

    @ nattaruk , minding the flock?  if those guys need minding i hate to see the preditors great job on this render the color contrast must have been diffuclt

    @Llola Lane you proved that even in sorrow the "Blue Birds of happiness" still can exist ,  very sweet render.

    @Saphirewild  wow  you been reading my mind again. please see animation above. , great minds think alike :)

    @Ivy  As third person. .. HaHa !!     Yggdrasil is the Norse tree of life that the  Astaru troth is built on. Asgard reins in the top branches. There are so many awesome story's around Yggdrasil which what inspired me to make this render. yea yea yea  I'm a mythology nerd...lol

     

    Post edited by Ivy on
  • L'AdairL'Adair Posts: 9,479

    @Ivy, Thank you. That's what my backyard looks like… if you count the McKenzie River area of the Willamette National Forest as my backyard. lol The image is doing very well in the Galleries right now, with the title Family. I haven't come up with anything better, either. So I guess, "Family" it is!

  • mori_mannmori_mann Posts: 1,152

    Great landscapes all! My muse seems to be on a (hopefully short) holiday. But there's a little over a week of month left, so who knows :D

  • mori_mannmori_mann Posts: 1,152

    Look! I made something that more or less fits the challenge :D At least.. there's some landscape and some living things.. And I'm sure people live there, too ;)

    Next Stop

     

     

  • bighbigh Posts: 8,147

    delightful

  • Llola LaneLlola Lane Posts: 9,344

    Oh WOW Mori... Bigh took the words right out of my keyboard... ;)  I love it too.  Love a guy with long hair (sighs)... lol.  Thanks for sharing!

  • SaphirewildSaphirewild Posts: 6,668

    Wow Mori you really outdone yourself with that render!!!

    Truely a beautiful scene and hubba hubba cuteeeee guys there!!!

  • SaphirewildSaphirewild Posts: 6,668
    edited May 2019

    @Ivy Wow great minds do think alike and that happens to us too often me thinks!!!

    Are you sure we are not sisters from a past life? laugh

    Post edited by Saphirewild on
  • LinwellyLinwelly Posts: 5,947

    Beautiful works everyone, but I have to admit I'm especially impressed by Ivys animation!

    I've been struggeling with the sky and the light settings for quite some time for this one. I'll just throw this in as a question to you, so maybe I get to learn something. So I've been trying to have this rather bad wheather HDRI with the consequence that it constantly was too dark. I increased the environment map and the lightning resolution, played around with the cm^2 factor in tone mapping, the only thing I didn't try this time was using a higher film ISO, maybe that would have solved the issue.

    Well I tried to save it with some postwork but the guy is too dark still. My computer was at limits already with the sheep (part of them are instances and the grass which is all instances as well, then I added bodyhair which killed it (I literally had to save the render from the temp files)

    Anyway here is my bored highland Shepherd

  • mori_mannmori_mann Posts: 1,152
    edited May 2019

    Nice one, @Linwelly . Counting sheeps does make one sleepy. or bored, I suppose. 

    When characters (or things) refuse to cooperate (and by cooperate I mean deign to be properly lit) with just the HDRI, I toss in a subtle spot or two. Perhaps three. Helps picking them out of the background, too :)

     

    Also: thanks for liking my entry, peeps :)

    Post edited by mori_mann on
  • IvyIvy Posts: 7,165
    edited May 2019
    Linwelly said:

    Beautiful works everyone, but I have to admit I'm especially impressed by Ivys animation!

    I've been struggeling with the sky and the light settings for quite some time for this one. I'll just throw this in as a question to you, so maybe I get to learn something. So I've been trying to have this rather bad wheather HDRI with the consequence that it constantly was too dark. I increased the environment map and the lightning resolution, played around with the cm^2 factor in tone mapping, the only thing I didn't try this time was using a higher film ISO, maybe that would have solved the issue.

    Well I tried to save it with some postwork but the guy is too dark still. My computer was at limits already with the sheep (part of them are instances and the grass which is all instances as well, then I added bodyhair which killed it (I literally had to save the render from the temp files)

    Anyway here is my bored highland Shepherd

    It sounds like you tried everything in the settings , Though have you tried under the tone map settings to increase the gamma settings? if you try increasing the gamma little a time it should make the render's contast brighter. The default is 2.2 But if you move it to 2.5 you may find it will greatly increase your image brightness in appearance while still maintaining the shadows and colors. but i would use caution when increasing these settings by going .1 at a time. because if they are to high of a increase will completely wash out the render.

    I use higher gamma settings a lot to remove fireflies I get when using darker HDR & using low iteration settings.  when creating animation the lower the iterations the faster the renders are which is very helpful when trying to render out 300 png's in a animation file. but it does not come without creating other challenges and adjusting the gamma is one of the solutions to fixing darker renders with out changing the mood or ambience of the scene. ,   so I would try adjusting the gamma settings to see if that helps any in making the image brighter. :)

     

    Capture.JPG
    461 x 710 - 50K
    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    mori_mann said:

    Look! I made something that more or less fits the challenge :D At least.. there's some landscape and some living things.. And I'm sure people live there, too ;)

    Next Stop

     

     

    nice render :)

  • L'AdairL'Adair Posts: 9,479

    @mori_mann, Nice! Looks like a flock of birds, too, in the distance. Lots of life amidst a potentially deadly landscape. (At least it looks like he's coming from the desert.) Well done.

    @Linwelly, Technical issues aside, this is a fun image. Good job.

    I've never tried tweaking the Gamma, as Ivy suggested, but I use ghost lights much as mori_mann uses subtle spotlights. A Distant Light might have worked for this scene as well, setting the lumens to just enough to brighten the scene while leaving the environment map at the default.

  • LinwellyLinwelly Posts: 5,947
    edited May 2019

    Thanks a lot for the comments and tips.

    here is a confession, for some reason since I started using Iray I gave up on spot lights and distant lights (only use them for 3dl), maybe because initially they were really slow to render or whatever but yes that sure sould be an option (facepalm)

    Gamma is something I havn't experimented much with either up to now, the few times it ended in too much bleach so I probably was to forceful.

    Thanks a lot everbody, new things to learn :D

    Post edited by Linwelly on
  • Llola LaneLlola Lane Posts: 9,344
    Linwelly said:

    Beautiful works everyone, but I have to admit I'm especially impressed by Ivys animation!

    I've been struggeling with the sky and the light settings for quite some time for this one. I'll just throw this in as a question to you, so maybe I get to learn something. So I've been trying to have this rather bad wheather HDRI with the consequence that it constantly was too dark. I increased the environment map and the lightning resolution, played around with the cm^2 factor in tone mapping, the only thing I didn't try this time was using a higher film ISO, maybe that would have solved the issue.

    Well I tried to save it with some postwork but the guy is too dark still. My computer was at limits already with the sheep (part of them are instances and the grass which is all instances as well, then I added bodyhair which killed it (I literally had to save the render from the temp files)

    Anyway here is my bored highland Shepherd

    I'm not an Iray person so can't help you there... but I do love your artwork Linwelly ... and it goes with the theme splendidly ;)  Thanks for sharing.

  • IvyIvy Posts: 7,165
    edited May 2019

    I had to post a second one for May.lol

    Just taking a selfie at the gorge.

     

     

    selfie at the gorge .jpg
    1920 x 1536 - 399K
    Post edited by Ivy on
  • Llola LaneLlola Lane Posts: 9,344
    Ivy said:

    I had to post a second one for May.lol

    Just taking a selfie at the gorge.

    Ha... but the rules state only 1 render per person per month.. Naughty girl... (Shakes her finger)

    FYI.. I do have another forum that has the challenge going on if anyone wants to post a 2nd one there... You need to sign up.. but they are super nice there... Here's the linky... http://www.pfdlives.com/pfd/index.php?topic=8413.0

  • L'AdairL'Adair Posts: 9,479
    Ivy said:

    I had to post a second one for May.lol

    Just taking a selfie at the gorge.

    Ha... but the rules state only 1 render per person per month.. Naughty girl... (Shakes her finger)

    FYI.. I do have another forum that has the challenge going on if anyone wants to post a 2nd one there... You need to sign up.. but they are super nice there... Here's the linky... http://www.pfdlives.com/pfd/index.php?topic=8413.0

    +1

  • mori_mannmori_mann Posts: 1,152
    L'Adair said:

    @mori_mann, Nice! Looks like a flock of birds, too, in the distance. Lots of life amidst a potentially deadly landscape. (At least it looks like he's coming from the desert.) Well done.

     

    That is indeed a flock of birds :) They're circling the docks. You can't see it from here, but the sea is also nearby *nods sagely* 

  • Llola LaneLlola Lane Posts: 9,344

    ok Gang... last day of the month... WOOD you like to know what the theme is for June?  WOOD you be happy if it is WOOD?  lol.  Post'em when it's your June.  Let the month begin!

  • bighbigh Posts: 8,147

    knock on wood - is that good luck surprise

  • Llola LaneLlola Lane Posts: 9,344
    bigh said:

    knock on wood - is that good luck surprise

    Only if it's a wooden boy... Pinocchio ;0

  • bighbigh Posts: 8,147

    wood

     

    wood.jpg
    1280 x 1024 - 256K
  • L'AdairL'Adair Posts: 9,479

    Good one, @bigh! Very Pretty.

  • Llola LaneLlola Lane Posts: 9,344
    bigh said:

    wood

     

    oo that looks like it would make a great pair of earrings Bigh... or an end to a cornice.   Well done... and our first June artwork.  Thanks for sharing

  • bighbigh Posts: 8,147

    thank you yes

  • L'AdairL'Adair Posts: 9,479
    edited June 2019

    Wood

    Wood, by L'Adair


    This uses wood shaders on everything. Even the sky is a plane primitive with a wood shader applied, and a bit of blue in the Base Color.

    Post edited by L'Adair on
  • bighbigh Posts: 8,147

    good one - wood for all surprise

Sign In or Register to comment.