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I wonder if there is a bug with Olympia 6's texture. I'll update Daz Studio 4 soon.
1st render: Chablis and teen Olympia.
2nd render: Chablis lighted in her light set.
The stockings are shiny. The stockings are sheer greatness with the orange color/shader applied. The lighting is uber Environment 2. I'm going to play with the lighting and shader's settings. Or maybe I should reinstall Sheer Greatness.
I forgot to change the shadow type for the Infinite light. The light is casting deep shadow map shadows. Gia is in Daz studio 4.7.
Szark has some comments about skin and mapped shadows in this thread: http://www.daz3d.com/forums/discussion/18450/
The other comments in the thread are worth reading too.
quick test render of Gia and Olympia. Gia is wearing pantyhose called sheer greatness. The scene rendered without an error after I upgraded Daz Studio 4.6 to version 4.7. O.k., now I can resume rendering Genesis 1.
1 more render before I do some chores. Been a while since I've played with the fashion runway
From left to right: Victoria 4 with Reby Sky glamour skin. Victoria 4 with Reby Sky shape and texture (no sss), Genesis with texture from Enticing Ladies.
I forgot to mention that Enticing ladies uses Victoria 5's UV map.
I can't find the scene that I made for post #664. Maybe I saved it in the wrong sub-folder.
Here is the beach pod. In left and center are Eri International for V5 with HSS and without HSS. Kid 4 with Jamika texture. Eri uses Victoria 5's UV map.
I turned Eri 1 and 2 into 10 year olds. To do: add a light to the beach pod. Change lighting to IBL / Uber environment 2. Render closeup of Eri's different heads.
Julianna, Peggy and Yasmin, Young teen Julie. I forgot to add Brogan. FWArt's characters come with lipstick, makeup and tattoos.
Fun with TDLMAKE.EXE
Daz Studio / 3Delight is stuck again. Argh. My computer needs more memory.
Below are the factory settings for the virtual memory. Virtual memory is set too low. I am going to increase the size of the swap file to see what happens.
Scene renders fine now. I will need to limit the number of characters in my scenes until I add more physical memory to my computer.
Brogen without SSS is on the left. Brogen with SSS is on the second left.
Genesis kid with Gwen texture. I should render closeup pictures so that you can see the makeup.
I finally saw an error message that might be related to Genesis 2's white skin issue. I'll try creating a new scene tomorrow to see if I can reproduce the error.
File loaded in 0 min 0.2 sec.
Loaded file: Olympia 6 All MAT.duf
Rendering Image
3Delight message #45 (Severity 2): S2069: the interface of shader 'C:/Users/me/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl' is invalid
3Delight message #45 (Severity 2): S2051: cannot load shader 'brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface', will use 'defaultsurface'
3Delight message #43 (Severity 0): R2093: object 'shapematerial_Toenails_5068_b5d' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
3Delight message #43 (Severity 0): R2093: object 'shapematerial_Nipples_5078_b5d' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
New scene from scratch. Gwen and Olympia. Daz Sutdio renders Olympia without any errors.
Keira for Stephanie 5. Keira with no HSS is on the left and with HSS is on the right.
Genesis 2 (Bree) on the tractor, Teen Olympia, Nidale in red, Cassie in the shorts and striped shirt.
I'm uploading this scene before I forget the memory usage details.
Daz Studio
Peak physical memory: 3,173,584 k
Current physical idle: 1,015,756 k
Commit size varies: 2,508,440 k - 3,200,000 k
Daz Studio's usage of OpenGL memory: 350 MB
Now I am going to load the scene in post 668 to see how much memory it uses.
slightly different version of #668
Peak memory usage: 3,309,296 k
Now I will look at the scene with the lumberjack.
Druid valley with lumberjack
I forgot to type down the exact numbers before I closed Daz Studio.
Peak memory use: 4,700,000 k
Physical memory when idle: 2,512,000 k
I forgot to upload my render of Candace for Stephanie 5. She uses S5's UV maps. On the left is Candace without HSS. On the right is Candace with HSS. I don't see any difference between the two textures.
The preset for Great Room Details is designed for Great Room Furniture - London, not the other set that I bought. Genesis kid with Reby Sky hair and texture. I'm going shopping now. I will fix the scene soon.
I lost the scene above. Now I need to recreate it from scratch. Posing genesis with Reby Sky's texture is slow. Eternal Sands is the ground. The light is from Eternal Sands. I'll add the Dream Home room later.
I should start documenting the clothing and props that I use in my renders.
old render that I found. Toes poke through high heeled shoes. Shoes and stockings are from Boudoir for V6. Lighting is Advanced Spot Light. I'll try to fix the poke through after lunch.
I can hide the toes and part of the stocking. Only a bit of stocking is poking through the high heels. Sometimes I dislike adjusting pointy shoes. I'll need to adjust the stilettos some more.
The old sci-fi scene with Josie. The shader bug strikes again.
More issues with Genesis 2. I'm going to look for the log file for Daz Studio now.
I'm playing with lights. I'm too lazy to create a new scene from scratch. Maybe after lunch I'll put some clothes on Genesis 2.
Lights: 1 advanced spot light. I have no other lights including distant fill lights in the scene. Notice the hard shadows.
Enchanted Island scene and light set. Genesis 1 should not be green in color. I'm going to close the scene and load it again.
Oh.. the distant light is set to create a deep shadow map.
I'm on my lunch break. I did not have enough time to work on this scene. I added a distant light set to 35 intensity. I also changed the diffuse color of Bree's underwear to light grey because the white color looked washed out. I'll install some animals after 5 PM after the work day is over. Ok.. I'm going back to designing software at home.
Advanced spotlight, no other lights. Falloff type is set to linear. I didn't have time to add more props.
ah.. I forgot to change Genesis 2's clothes. lol. I've bBeen too busy with my volunteer project.