Starion's WIP and test thread

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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I wonder if there is a bug with Olympia 6's texture. I'll update Daz Studio 4 soon.

    1st render: Chablis and teen Olympia.
    2nd render: Chablis lighted in her light set.

    chablis_2.jpg
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    Chablis_Olympia_1.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    The stockings are shiny. The stockings are sheer greatness with the orange color/shader applied. The lighting is uber Environment 2. I'm going to play with the lighting and shader's settings. Or maybe I should reinstall Sheer Greatness.

    chablis_3_stockings.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    I forgot to change the shadow type for the Infinite light. The light is casting deep shadow map shadows. Gia is in Daz studio 4.7.

    mapped_shadows.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Szark has some comments about skin and mapped shadows in this thread: http://www.daz3d.com/forums/discussion/18450/
    The other comments in the thread are worth reading too.

    quick test render of Gia and Olympia. Gia is wearing pantyhose called sheer greatness. The scene rendered without an error after I upgraded Daz Studio 4.6 to version 4.7. O.k., now I can resume rendering Genesis 1.

    Gia_Olympia_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    1 more render before I do some chores. Been a while since I've played with the fashion runway

    From left to right: Victoria 4 with Reby Sky glamour skin. Victoria 4 with Reby Sky shape and texture (no sss), Genesis with texture from Enticing Ladies.

    I forgot to mention that Enticing ladies uses Victoria 5's UV map.

    Fashion_runway_01.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I can't find the scene that I made for post #664. Maybe I saved it in the wrong sub-folder.

    Here is the beach pod. In left and center are Eri International for V5 with HSS and without HSS. Kid 4 with Jamika texture. Eri uses Victoria 5's UV map.

    Beach_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I turned Eri 1 and 2 into 10 year olds. To do: add a light to the beach pod. Change lighting to IBL / Uber environment 2. Render closeup of Eri's different heads.

    Beach_03.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Julianna, Peggy and Yasmin, Young teen Julie. I forgot to add Brogan. FWArt's characters come with lipstick, makeup and tattoos.

    Four_Kids_IBL.jpg
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    four_kids_distant_light.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Fun with TDLMAKE.EXE

    daz_website_2.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    Daz Studio / 3Delight is stuck again. Argh. My computer needs more memory.

    daz_website_3.jpg
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    daz_website_2.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    Below are the factory settings for the virtual memory. Virtual memory is set too low. I am going to increase the size of the swap file to see what happens.

    daz_website_2.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Scene renders fine now. I will need to limit the number of characters in my scenes until I add more physical memory to my computer.

    Brogen without SSS is on the left. Brogen with SSS is on the second left.

    six_Kids_IBL.jpg
    640 x 480 - 104K
  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    Genesis kid with Gwen texture. I should render closeup pictures so that you can see the makeup.

    Gwen_01.jpg
    800 x 600 - 131K
    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I finally saw an error message that might be related to Genesis 2's white skin issue. I'll try creating a new scene tomorrow to see if I can reproduce the error.

    File loaded in 0 min 0.2 sec.
    Loaded file: Olympia 6 All MAT.duf
    Rendering Image
    3Delight message #45 (Severity 2): S2069: the interface of shader 'C:/Users/me/AppData/Roaming/DAZ 3D/Studio4/temp/shaders/brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface.sdl' is invalid
    3Delight message #45 (Severity 2): S2051: cannot load shader 'brickyard/{407f8e5c-3a9b-4708-b5e5-799ff1fe7c1d}/shader_Surface', will use 'defaultsurface'
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Toenails_5068_b5d' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound
    3Delight message #43 (Severity 0): R2093: object 'shapematerial_Nipples_5078_b5d' (displacement 'DAZ/Uber/displacement/omDispStandard', surface 'DAZ/Uber/surface/omUberSurface') used only 0% of its displacement bound

    daz_website_2.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    New scene from scratch. Gwen and Olympia. Daz Sutdio renders Olympia without any errors.

    Gwen_Olympia_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Keira for Stephanie 5. Keira with no HSS is on the left and with HSS is on the right.

    Keira_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 2014

    Genesis 2 (Bree) on the tractor, Teen Olympia, Nidale in red, Cassie in the shorts and striped shirt.

    I'm uploading this scene before I forget the memory usage details.

    Daz Studio
    Peak physical memory: 3,173,584 k
    Current physical idle: 1,015,756 k
    Commit size varies: 2,508,440 k - 3,200,000 k

    Daz Studio's usage of OpenGL memory: 350 MB

    Now I am going to load the scene in post 668 to see how much memory it uses.

    Well_01.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    slightly different version of #668

    Peak memory usage: 3,309,296 k

    Now I will look at the scene with the lumberjack.

    Four_Kids_IBL_2.jpg
    800 x 600 - 154K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    Druid valley with lumberjack

    I forgot to type down the exact numbers before I closed Daz Studio.

    Peak memory use: 4,700,000 k
    Physical memory when idle: 2,512,000 k

    druid_valley_03.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I forgot to upload my render of Candace for Stephanie 5. She uses S5's UV maps. On the left is Candace without HSS. On the right is Candace with HSS. I don't see any difference between the two textures.

    Candace_01.jpg
    800 x 600 - 137K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The preset for Great Room Details is designed for Great Room Furniture - London, not the other set that I bought. Genesis kid with Reby Sky hair and texture. I'm going shopping now. I will fix the scene soon.

    Reby_Kid_01.jpg
    800 x 600 - 211K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I lost the scene above. Now I need to recreate it from scratch. Posing genesis with Reby Sky's texture is slow. Eternal Sands is the ground. The light is from Eternal Sands. I'll add the Dream Home room later.

    Reby_Sky_02.jpg
    800 x 600 - 142K
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I should start documenting the clothing and props that I use in my renders.

    old render that I found. Toes poke through high heeled shoes. Shoes and stockings are from Boudoir for V6. Lighting is Advanced Spot Light. I'll try to fix the poke through after lunch.

    High_heels_01.jpg
    792 x 861 - 266K
  • starionwolfstarionwolf Posts: 3,670
    edited February 2015

    I can hide the toes and part of the stocking. Only a bit of stocking is poking through the high heels. Sometimes I dislike adjusting pointy shoes. I'll need to adjust the stilettos some more.

    daz_website_2.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    The old sci-fi scene with Josie. The shader bug strikes again.

    shader_bug.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    More issues with Genesis 2. I'm going to look for the log file for Daz Studio now.

    daz_website_2.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I'm playing with lights. I'm too lazy to create a new scene from scratch. Maybe after lunch I'll put some clothes on Genesis 2.

    Lights: 1 advanced spot light. I have no other lights including distant fill lights in the scene. Notice the hard shadows.

    Bree_01.jpg
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  • starionwolfstarionwolf Posts: 3,670
    edited February 2015

    Enchanted Island scene and light set. Genesis 1 should not be green in color. I'm going to close the scene and load it again.

    Oh.. the distant light is set to create a deep shadow map.

    Enchanted_island_green.jpg
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    Post edited by starionwolf on
  • starionwolfstarionwolf Posts: 3,670
    edited December 1969

    I'm on my lunch break. I did not have enough time to work on this scene. I added a distant light set to 35 intensity. I also changed the diffuse color of Bree's underwear to light grey because the white color looked washed out. I'll install some animals after 5 PM after the work day is over. Ok.. I'm going back to designing software at home.

    Bree_01.jpg
    798 x 861 - 196K
  • starionwolfstarionwolf Posts: 3,670
    edited March 2015

    Advanced spotlight, no other lights. Falloff type is set to linear. I didn't have time to add more props.

    ah.. I forgot to change Genesis 2's clothes. lol. I've bBeen too busy with my volunteer project.

    Bree_02.jpg
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    Post edited by starionwolf on
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