JamesJAB's Art Studio Full of Renders and Incomplete Projects!

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  • JamesJABJamesJAB Posts: 1,760

    Here's a Classic Mazda Rx-3 parked in the future!

  • JamesJABJamesJAB Posts: 1,760
    JamesJAB said:

    New render using volumetric lighting... (painfully slow render on laptop because the scene didn't fit in VRAM)
    In all reality though, it's a combo of two renders with different lighing.
    This render does a good job of showing what happens to out of focus elements with some fun camera features set:
    Radial Bias is set to 0.1 - That's what is causing the halos in the trees
    Aperature Blades set to 5 - This is what's causing the out of focus Pentagons in the trees

     

    Stunning render!

    Errhm, excuse me but what are those camera settings, never seen anything like it, is it a product?

    I'm not sure if anyone has packaged these settings up in a retail product.
    In the Camera Tab:

    Blades:

    • Aperature Blades - This setting determines how many sides your blur pattern is (3 = triangle, 4 = square, 5 = pentagon etc...)
    • Aperature Blade Rotation - This rotates your blur shape the entered number of degrees

    Lens:

    • Lens Radial Bias - Lower values push the blur out from the center point of what's being blured. (the image in the above post has a value of 0.05) 
  • JamesJABJamesJAB Posts: 1,760
    edited September 2017

    And my Workstation is back in business with a new factory refurbished motherboard!

    Callie_StarTrek01.png
    1920 x 1080 - 3M
    Post edited by JamesJAB on
  • JamesJABJamesJAB Posts: 1,760

    A couple of renders featuring the newly released Teen Josie 8

  • JamesJABJamesJAB Posts: 1,760

    Here's a couple more Josie 8 renders.  On these I tweaked her face a little.  (Cheeks, chin and jaw)

  • JamesJABJamesJAB Posts: 1,760

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.

  • JamesJAB said:

    And my Workstation is back in business with a new factory refurbished motherboard!

    Very cute.  I love her expression.  :)

  • JamesJAB said:

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.

    The texture seams on her legs are pretty obvious in this render, don´t you think?

  • JamesJABJamesJAB Posts: 1,760
    JamesJAB said:

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.

    The texture seams on her legs are pretty obvious in this render, don´t you think?

    Ummmm?  I'm not seeing the seams you are talking about, and I checked the texture map to be sure.  The main vertical seam is on the back of her leg, and the horizontal one is right up in the frayed part of the shorts.  So, please let me know where you are seeing this seam.

  • JamesJABJamesJAB Posts: 1,760
    edited September 2017

    I know, I know, I know.... Finish a project before starting another!
    This one is being designed in Marvelos Designer, and will be exported as an object file.  I will then either try to enlist the talents of someone skilled in clothing rigging, or try to fumble my way through the process.
    On to the fun part!
    Star Trek Wrath of Khan and later Enlisted Jumpsuit for Genesis 8 Female.  It is in the early stages made from scratch without a pattern to go from.  Still lots of stuff to do, but it's a start.

    WOK_Jumpsuit_WIP_02.png
    3041 x 1496 - 554K
    Post edited by JamesJAB on
  • Sven DullahSven Dullah Posts: 7,621
    edited September 2017
    JamesJAB said:
    JamesJAB said:

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.

    The texture seams on her legs are pretty obvious in this render, don´t you think?

    Ummmm?  I'm not seeing the seams you are talking about, and I checked the texture map to be sure.  The main vertical seam is on the back of her leg, and the horizontal one is right up in the frayed part of the shorts.  So, please let me know where you are seeing this seam.

    Ok what I see is obviously not the seams, it just looks a bit odd. Maybe a shadow? Reflection? I don´t know but I see a horisontal line on both legs, it´s more obvious on her left leg,

    well never mind, it looked worse yesterday lol.

    Beautiful renders btw, thanks for sharingsmiley

    image

    josie-in-space_full?.png
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    Post edited by Sven Dullah on
  • JamesJABJamesJAB Posts: 1,760
    JamesJAB said:
    JamesJAB said:

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.

    The texture seams on her legs are pretty obvious in this render, don´t you think?

    Ummmm?  I'm not seeing the seams you are talking about, and I checked the texture map to be sure.  The main vertical seam is on the back of her leg, and the horizontal one is right up in the frayed part of the shorts.  So, please let me know where you are seeing this seam.

    Ok what I see is obviously not the seams, it just looks a bit odd. Maybe a shadow? Reflection? I don´t know but I see a horisontal line on both legs, it´s more obvious on her left leg,

    well never mind, it looked worse yesterday lol.

    Beautiful renders btw, thanks for sharingsmiley

    image

    I think the artist that did the skin texture got a bit sloppy blending the refference photos in a few spots.  You can see it if you look at the legs texture map file.

  • JamesJAB said:
    JamesJAB said:
    JamesJAB said:

    One last Josie 8 render.  Same pose and stuff as the previous render, but this time she's standing on the Enterprise bridge.  This is a bit of a lighting test too see how she renders under these lights.
     

    The texture seams on her legs are pretty obvious in this render, don´t you think?

    Ummmm?  I'm not seeing the seams you are talking about, and I checked the texture map to be sure.  The main vertical seam is on the back of her leg, and the horizontal one is right up in the frayed part of the shorts.  So, please let me know where you are seeing this seam.

    Ok what I see is obviously not the seams, it just looks a bit odd. Maybe a shadow? Reflection? I don´t know but I see a horisontal line on both legs, it´s more obvious on her left leg,

    well never mind, it looked worse yesterday lol.

    Beautiful renders btw, thanks for sharingsmiley

     

    I think the artist that did the skin texture got a bit sloppy blending the refference photos in a few spots.  You can see it if you look at the legs texture map file.

    Ok so I´m not losing my mind then, what a relief:)

  • JamesJABJamesJAB Posts: 1,760
    edited September 2017

    Took a little break from clothing building, and did a little render using Omnix for Genesis 8 Female.

    All of the light in the scene is from the background scene emissives. (btw, Stonemason's sets are worth every penny.)
    The ship that she's standing on is the old Wasp Starfighter using automotive paint, metal and leather shaders.
    And here's a closeup.

    Post edited by JamesJAB on
  • JamesJABJamesJAB Posts: 1,760

    More progress on the uniform.  Sleeve Cuffs, Hip Pocket, and Shoulder Bars in place.
    And as for a Genesis 3 version.  When I export the final .obj file, I will re-drape it for Genesis 3 (they are the same shape, just A pose vs. T pose), and maybe Genesis 2 and older figures.  Then it will be up to others to rig them as conforming clothing.  (and they will all share the same UV mapping, so all of them will share the same textures)

  • JamesJABJamesJAB Posts: 1,760

    Here's some more progress, and a couple of test renders in Studio.  The assigned materials are just in place for colors.
    I have the base mesh for all of the fabric components done, now I need to do all of the hardware (Belt Buckle, Star Fleet Pin, Ranks), finalize the UV mapping, make the textures, and find someone to rig it as conforming clothing.  (and find a good pair of boots for the uniform)

  • JamesJABJamesJAB Posts: 1,760

    More progress.  Working on the hardware for the uniform.

  • JamesJABJamesJAB Posts: 1,760

    Here's one that turned out very nice.  I just need to share it.
    One part Mazda Mx-5, one part beautiful girl, and one part scenic backdrop.

    What better way to spend the first days of autumn, then with the top down! (Enjoy it while you can, because winter's right around the corner)

  • JamesJABJamesJAB Posts: 1,760

    Renders!

  • JamesJABJamesJAB Posts: 1,760

    So... this one is kinda silly.
    It's Ominx for Genesis 8 with Ms Hedgehog's hair

  • IceDragonArtIceDragonArt Posts: 12,548

    Just getting caught up.  Love the Josie scene where she is in the black outfit.

    And the close up of Omnix is gorgeous. 

    The clothing looks like its coming along great, looks really good.  I have no idea how to rig clothing lol.

    And, I love the hedgehog hair on her! I would never have thought to try that!

  • JamesJABJamesJAB Posts: 1,760

    Upgraded my Dell Precision T7500 workstation:

    from 24GB (6x4GB) to 48GB (6x8GB)
    from 500GB WD Velociraptor to 525GB Crucial m.2 SSD (SATA)
    from Nvidia Geforce GTX 1060 6GB to Geforce 1080 ti 11GB
    added 2x 2TB Western Digital RE4 drives

     

  • JamesJABJamesJAB Posts: 1,760
    edited October 2017

    This is my attempt at making a worthy successor to the classic Iray Benchmark scene for Daz Studio.
    My scene is meant to stress current high end hardware and at least the next two generations of GPUs.

    I'm going to consider this version a beta test.  If you find any issues or have suggestions that could make it into a better test scene please let me know.
    Included are ready to render scenes at 480p, 720p, 1080p and 2160p

    My test scene results so far.
    GTX 1080 ti 11GB
    about 7 1/2 min at 480p
    about 33 min at 1080p
    2160p render cooking right now 10 min so far 370 / 5000 iterations.  Should theoreticaly hit 5000 in about 2.5 hours or so? (This resolution will probably be for high end Volta cards)

    GTX 1060 6GB
    about 13 min at 480p
    about 70 min at 1080p

    GTX 1080 ti 11GB + GTX 1060 6GB
    about 4 1/2 min at 480p
    about 23 min at 1080p

    This is what the scene will look like upon completion using the 1080p file.

    zip
    zip
    2017 G8F Starter Essentials Benchmark Scene.zip
    2M
    TestScene1080p.png
    1920 x 1080 - 3M
    Post edited by JamesJAB on
  • OZ-84OZ-84 Posts: 137
    JamesJAB said:

    This is my attempt at making a worthy successor to the classic Iray Benchmark scene for Daz Studio.
    My scene is meant to stress current high end hardware and at least the next two generations of GPUs.

    ...

    Missing file on loading: 

     

    data/daz 3d/genesis 8/female eyelashes/morphs/dark elf/misc/de_phmlonglashes.dsf

    however ... the eyeleashes shouldnt alter the outcome .. will do the 1080 bench now...

  • JamesJABJamesJAB Posts: 1,760
    edited October 2017

    No Idea why it's asking for those...  There are zero morphs applied to the figure or eyelashes.  Just checked that morph is set to zero.
    I wonder what's causing it to try accessing that morph on loading.

    I'm betting that your 4x 1080 ti setup will get under 10 min. (not by much though)

    Post edited by JamesJAB on
  • OZ-84OZ-84 Posts: 137

    4 x 1080TI Founders on stock

    One card throtteling after 4 minutes ;-)

     

    2017-10-15 17:15:24.246 Iray VERBOSE - module:category(IRAY:RENDER):   1.0   IRAY   rend progr: 31.73% of image converged
    2017-10-15 17:15:24.246 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04990 iterations after 501.670s.
    2017-10-15 17:15:24.477 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04992 iterations after 501.901s.
    2017-10-15 17:15:24.631 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04994 iterations after 502.055s.
    2017-10-15 17:15:25.076 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 04998 iterations after 502.500s.
    2017-10-15 17:15:25.094 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Received update to 05000 iterations after 502.518s.
    2017-10-15 17:15:25.104 Iray INFO - module:category(IRAY:RENDER):   1.0   IRAY   rend info : Maximum number of samples reached.
    2017-10-15 17:15:26.621 Saved image: XXX
    2017-10-15 17:15:26.663 Finished Rendering
    2017-10-15 17:15:26.731 Total Rendering Time: 8 minutes 26.36 seconds

  • JamesJABJamesJAB Posts: 1,760

    So you did your render in almost exactly 1/4 of the time my single 1080ti did it in.  That's some nice multi gpu scaling.

  • OZ-84OZ-84 Posts: 137
    JamesJAB said:

    So you did your render in almost exactly 1/4 of the time my single 1080ti did it in.  That's some nice multi gpu scaling.

    I assume the result would be exactly 1/4 if one card didnt slow down. You also habe to keep on mind that our card clock couöd be different. Even the 3 identical of my 4 cards rund slightly different speeds. The way a ray renderer works is see no reason why double raw power shuldnt result in half rendering time :-))

  • JamesJABJamesJAB Posts: 1,760

    Here are a couple of quick renders using some of the new dForce cloths.
    The fun part on these renders is not the cloths.  The box that she is sitting on is a primative that is set as dynamic @ 0.5 dynamics strength.  This causes the box to hold it's shape, but give when pressed against.

  • JamesJABJamesJAB Posts: 1,760

    This is why you don't stand on grates!
    **dForce Fiona Dress for Genesis 8 Female(s)**

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