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Here are a couple of renders that I cooked up of your new She Orc. I adjusted her body shape just a bit (a little "hourglass" and "body size")
These renders are also once again using the volumetric lighting trick. I honestly think that it gives Iray renders a certain "feeling" that is missing without it.
Have been having more fun rendering scenes with volumetric lighting. Here's my shot at rendering a dust storm both day and night.
And once again there is no post processing in these renders. These are raw renders.
Some pretty stunning renders there for the volumetric lighting JamesJab!!!
Did you use IRay for them?
All of my renders are Daz Studio using Iray
Here are a couple of renders that I did playing with volumetric lighting.
One day and one night render
Amazing renders. Love that star trek set.
Where can i find volumetric lighting tutorial.
Here is the tutorial that I used to get started
https://sickleyield.deviantart.com/journal/Tutorial-Creating-Dust-And-Atmosphere-in-Iray-522291773
And... Here are a couple more renders playing with volumetric effects.
Plus... I think that I found the memory bandwidth bottleneck on my GTX 1060 card. When I tried rendering the Urban Future scene (the second render) using just the GPU, the itterations went very slow and the GPU temperature never went up much past idle temp (and I know it was GPU because the CPU as chilling at idle). This tells me that it was waiting on the VRAM, probably because of how big the volumetric atmosphere was combined with all of the lights in the scene.
More playing around with volumetric stuff.
This time it's Urban Future 5 using just the emissive lights in the scene and adding "Heavy Rain" in on the third render.
Render one Transmitted and Scattering measuring distances where set to 25 and I donly cooked the render for a couple of hundred itterations
Render two, Transmitted and Scattering measuring distances where set to 100 and the render cooked to 99% convergence
And.. Render three... oops forgot to turn my volume area back to visible before rendering, so this one is just Urban Future 5 with no volumetric light
So.... that render speed issue stated above that I thought was GPU memory bandwidth.... Turns out that is was a voltage regulator on my motherboard going bad.
Daz Studio crashed last night (the error had to do with an Optix Prime dll file), so I shut down the computer. When I turned it back on the front pannel showed the code for "bad motherboard voltage regulator" and would turn off after about 5 seconds. After tearing it all the way down, removing the second CPU riser, the HDDs, Optical Drives, all of the cards and all but one stick of RAM. Same error.
Thank you Dell for having a very robust diagnostics tool built into your workstation motherboards... Even when dead, it'll still tell you what killed it.
$100 later including shipping I have a replacement board ordered, but until it shows up, I'm using my Mobile Workstation as my Daz Studio machine. (at least the HDMI port on it outputs 4k @ 60hz)
So, here is a set of renders that tell a story of sorts.
First is the act of taking the selfie.
Next comes the social media!
And then there is the reality behind the high angle selfie
This was a fun set of images to create.
The selfie image was captured using a 3mm Frame Width camera parented to the front of the phone. Then set into the camera interface and set as an emissive surface on the phone screen.
So, I grabbed Callie6 on sale yesterday, and was a bit worried with her not having Iray mats and all. So, after applying the "Iray Uber Base" to her....
She renders up quited nice and has a good toon feel to her.
And Here's one with Callie and Morpheus together.
So I did a little work on the bridge set, placed the chairs and parented them to their respective stations. Then I went and played with a few of my recent acquisitions. Callie 6, and DG Iray Toon Styles.
I'm stuck on my laptop right now because I'm waiting on a new motherboard for my desktop right now, so I only cooked the render for about 300 itterations. That's why it's quite grainy.
One cool thing to point out on this render: The depth of field effect is making use of the "Lens Radial Bias" setting. The setting being at 0.05 is what's causing the double image effect in the foreground. The default setting for this is 0.50
I let a closeup cook for longer.
Heres a Callie 6 render using "DG Iray Toon Styles for Genesis 2 Female(s)" and Patchwork Shoes 3 with iray shaders applied.
Well, you've been busy! Thank you for the link to the atmospheric effects tutorial that will be most useful.
I LOVE the selfie story!
Not having one's main rendering machine is a total pain. Heck, I was going crazy when my secondary (the laptop) was in the shop...
At least troubleshooing the issue was easy. Dell workstations have very robust self diagnostics that seem to still work even when the motherboard is the cause of death.
Sunny 7 chilling in the Jacuzzi Room with Patchwork Shoes: Sandals 1 & 2 for Genesis 3 Female(s) and Genesis 8 Female(s) waiting for her when she's done.
DE Alice for Genesis 8 just chilling on the beach watching the sunset.
Here's another... This one didn't turn out as well as I wanted.
fantastic render I love your Creech kit bashes and your "real life people are fantastic! Jealous over your volumetric lighting, I'm still struggling there, there's just not enough time in the day to learn everything! lol
Here was a fun one to create. This is one of the few times you will see a render of mine that has post processing in it... well not really post, so much as somewhere in the middle processing.
On this one I rendered it at a low resolution first (640x400), then in Photoshop duplicated, and shrunk coppies of it for use as the sceens in screens.
After that was done, I placed it as an emmissive surface for the laptop screen, then did the final high resolution render.
Thanks for the compliments. Your stuff is pretty amazing too and your background in traditional photography shows in your renders.
Unfourtunately my volumetric stuff is temporarily on hold till my replacement motherboard for my workstation comes in. (hopefully tomorrow or the day after)
Very cool, I had thought of doing something similar but I guess I just have to drop it now
Why? People render similar ideas all the time, many independantly coming up with it. We once did a jewelry challenge amongst a group of us who made and sold jewelry at various online stores. I sent out a pack of beads with about 8 different beads/components. Every one had to make a pair of earrings using those 8 components, and could add componants to them as well. Out of about 15 people over TEN of them had come up with almost identical designs using the same beads, with the option to add other beads/componants as well. None of us saw what the other people were making until we all had it finished. It was a real eye opener as far as *copying* goes. (don't get me wrong, some people do copy, identically, other people's work, that's not what I'm talking about.)
I'm just saying, if you had the idea, you should go with it, since you have seen his, change it up a bit and make it your own. There is a product in the shop that's called Kaleidoscope that will let you do repeating entire scenes etc.
Love the Alice renders and really like the bit of ripple you have going where she is walking into the ocean. The hot tub pose looks very natural.
Hi IceDragonArt! You´re right of course, it was ment as a joke really. And sure if I want to use that concept I will go for it.
And thanks for the tip, I happen to have that Kaleidoscope product, but haven´t acually played with it that much.
There is a time for everything, right?
Okay good! I didn't want you to be discouraged from trying out an idea! I only wish there were two of me, then there might be time for everything lol. I have it as well and still haven't found time to use it. Maybe a 48 hour day?
It has been on my wishlist for ages along with eight days a week
New render using volumetric lighting... (painfully slow render on laptop because the scene didn't fit in VRAM)
In all reality though, it's a combo of two renders with different lighing.
This render does a good job of showing what happens to out of focus elements with some fun camera features set:
Radial Bias is set to 0.1 - That's what is causing the halos in the trees
Aperature Blades set to 5 - This is what's causing the out of focus Pentagons in the trees
Stunning render!
Errhm, excuse me but what are those camera settings, never seen anything like it, is it a product?