Carrara Non Photo Realistic Works
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Ha ha yes that's true. I better do a rodent scan :)
Daz-Sak
Thanks, head wax.
Great images, everyone.
Pleasure Artini.:)
I promise this is the last for the day. This Carrara's NPR rendered combined with the photoreal renderer.
Attached is also the raw NPR render.
Looking forward to seeing what other people have come up with :)
A great illustratot once said something like "Get the face and the hands right and they will forgive you the rest" I think I overdid the paws though!
Awww
Cute!
Great image, head wax.
I am trying to render in NPR custom hair made in Blender for NM Raven.
Hope to find some optimal settings for the hair to look good in NPR.
Thank you, Andrew. Glad that you like my pictures.
I also like your new illustrations. Your images of dwarfs, gnomes and children are always very bright and expressive.
So I got out of the bins my dragon model to try it with Carrara's NPR.
The process of dragon creation is here: https://youtu.be/BHd7_eCejjE
Love your speed modeling videos. Thanks for posting them. The NPR render of the dragon does not look rendered at all, which is a very good thing I am very happy to see this NPR thread stay active.
Thank you, Diomede! I really appreciate your opinion.
Thanks Tim and Phil and Artini. and Vyusur :)
Artini I think you have succeeded admirably in your quest !
@Vyusur it reminds me of a storybook I had as a child. The linework is superb.
you guys/gals are awesome
nice work Stezza, you did a much better job on the tail than I did !
Why thankyou HW .... I found with the hair length you need to enter it in manually as it doesn't go low enough... For memory I think I used 0.003 for the body and 0.005 for the tail.. it shows on the dial as 0.0 but the value is there
ah thanks for that hint _ ever since you said ambient 500 or whatever it was I've been going and plugging in silly numbers everhwyere = but only big ones!
tell me, I've been rendering out volume passes etc for hair but I can never get the selector in photoshop to select it exactly - I want to select the hair in the render pass then paint it brown or similar - I always get a blobby selection - any clues? If I feather it I lose some of the selection,
Do you do this?
Hi All, beautiful work; I did not realize before that NPR is so much powerful and awesome.
Do you do this?
after that then ctrl U
tick colorize ( US spelling eeeek! )
and adjust the sliders
thanks for the graphic stezza, that selects the contents of the layer?
I'm not getting my primitive passes with an alpha channel
they have a white background
maybe I should be rendering PSD with embedded?
I'm rendering out PNG's not embedde but with the alpha options ticked
yes me neither, it's been sleeping just below the surface!
see post above yours... do you do that?
thanks Stezza, sorry cross posted, I'll have a look - I'm on Ps elements but have full ps cs2 somehwre
yep.. I'm using PSE as well...
thanks! , let you know how I go :)
Be interesting to make some brushes for the NPR engine. I wonder how a pointillistbrush would go?
here's a how to from the sage 3dage from 2015, if any one wants to experiment
there's also a link to a tutorial if youd like to make browser preview images for your cbr s http://www.des-web.net/html/cbr_preview.html
A few different treatments of PhilW's excellent City Central Night scene.
Rendered out firstly as a Toon1Part111 render, then rendered out several different passes and combined with postwork in post.
It renders very fast as you don't need anti aliasing on :)
Much use of the index pass to help isolate the different scene objects.
Looking forward to seeing more work people have done or ar doing with Carrara as an NPR machine.
Those look really cool! They really give a different feel to the whole set.
Thank you Phil, it's been a real pleasure exploring your work. There are so many crannies and nooks in it to discover. And the replicated crowds and traffic are a masterpiece. You should be very proud.
GASP. You...you...CROPPED IT? Forty lashes for you. Personally, I'll never trust you again.
Maybe, but I hope that it will be possible to draw a relative line in the sand that everyone can agree upon, when (for example) no postwork is part of a Challenge requirement. (hint)
I'm probably beating a dead horse, but to me, postwork and nonpostwork are both valid depending on the context.
Totally agree, especially if you are a pro artist where time is money.